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Square-Enix News
All but Official: Dragon Quest VII and VIII Remakes to the West
This was clearly something that Horii simply wanted to leak for fun; there's no release date, no other particulars, and so on. However, this is good news for all Dragon Quest fans outside of Japan. Someone like Yuji Horii wouldn't make this comment if it weren't true, and if there is bound to be a French localization, there's zero chance that other languages are not on the table, especially English.
Source: Siliconera
Posted in: Square-Enix News
Deus Ex Post-E3 Publicity, and What Makes a Deus Ex Game?
Fortier continued to suggest that while continuity with prior titles developed by different hands was a primary concern with Mankind Divided's immediate (and critically-acclaimed) predecessor, Deus Ex: Human Revolution, the team is looking to explore new possibilities -- and of course offer more gameplay options, more augmentations, and more narrative choices.
Multiple other interviews with other personnel working on the game have cropped up on several other videogame websites in the last couple days, saying almost the exact same things: the four pillars of Deus Ex, expanding possibilities for the franchise, and no-way-is-the-wrong-way when it comes to player-drive plot choices. Eidos Montreal and Square Enix are certainly barnstorming, and from the headlines the cumulative effect looks positive: "Deus Ex left me obsessing over cyborg oppression" (theverge.com) and "Deus Ex: Mankind Divided is a better shooter than most actual shooters" (gamesradar.com), to name just a few.
This wave of comments comes after a successful E3 presentation: while their demo initially at Sony's main event, its successful reboot showed not only that they were actually playing live (something that is not always the case for demos at events like this); it also showed that the game is darn beautiful. They also come, however, after a bit of heat from several quarters regarding the team's use of the now-trademarked term "mechanical apartheid." It must be added that several persons, connected with the game's development and with Eidos Montreal, have made strong and sensible responses to these critiques, saying that a vital part of the franchise has always been considering complex social questions in a sci-fi world that nonetheless has bearings on reality. But for now, "social justice" isn't listed as one of the "four pillars" of a Deus Ex title -- not yet, at least.
Source: Polygon, Kotaku UK
Posted in: Square-Enix News
Kingdom Hearts III: Some Things New, Some Things End
Nomura clarified that Kingdom Hearts III's battle system would not be like Birth By Sleep but would instead be a bit more "traditional" and more in line with the previous two main entries in the series. Most of the worlds in the game will be new to the series; evidently the team has already talked with Disney and decided on the next new world to announce.
Finally, Nomura reiterated that the third Kingdom Hearts installment would mark the end of a story, not the end of the series (we've heard this before, but that was back in 2013). Xehanort and the Dark Seeker part of the series will conclude, but decisions have already been made about the future of various characters in the series. Nomura concluded by teasting that the team is currently thinking about secret videos and the game's ending.
Source: Siliconera
Posted in: Square-Enix News
Open-World in Star Ocean's Future?
Reporting that he had received significant fan feedback seeking an open-world Star Ocean, Kobayashi said it is an "evolution" he wants to take place, but that it isn't the right time for that yet. A strong product in a more traditional format would certainly be a valuable step for the series, which despite being well-respected has had, in its last two titles, a botched release (Star Ocean 3) and a lukewarm reception (Star Ocean 4).
At another point, Kobayashi all but admitted Star Ocean 4 wasn't good, and emphasized that the team of Integrity and Faithlessness is looking to the first three Star Ocean games for inspiration and pursuing "a very tri-Ace creative direction." Between this title and the new Nier title, it seems that Square Enix's current theme is continuity.
Finally, Kobayashi commented a bit on how characters would work in Star Ocean 5. The trailer showed at E3 included several characters on screen at once, and he said that your entire party will be present in the field. It has yet to be seen how this will impact combat -- whether only some of these characters will actually participate in battle or whether you'll have the whole batch fighting at once. It is also reported that there will be more than six playable characters (the number shown in the trailer) in the final game.
Source: Polygon, RPGFan
Posted in: Square-Enix News
A Bit More About the New Nier Game
The game world will show an awareness of its predecessor, meaning that players will potentially hear of Nier, Yonah, and Kainé. It is confirmed, however, that Emil will make an appearance. The runic text that appeared in the announcement trailer reportedly says "doll, human, machine." The meaning is of course vague, but players of the original game will recognize these three categories -- and the potential fluidity between them -- as a major theme.
Yoko insisted that the game would have a happy ending this time around -- perhaps a surprise to players of the original Nier and certainly a surprise to producer Yosuke Saito, who was also present for the interview. Despite the fact that Saito is, um, producing the game, Yoko assured him that it would manage to end happily.
It seems, from early images and comments, that there will be larger and more ruins in the Nier sequel. The overall impression is that the world will be larger overall this time around. There will be multiple things (creatures? machines?) available for players to ride this time around (not just a boar).
There will be three playable characters; it seems that players won't be able to switch characters freely, but that these switches will be mandated based on overarching plot, player in-game decisions, and the number of playthroughs. The different characters will have different weapons with different commands and combos.
Finally, there was the customary talk of negotiating between maintaining the spirit of the original Nier while still doing new things. While Yoko cautioned that it would be impossible to capturing the same feeling as the original Nier, the staff at PlatinumGames, the company working with Square Enix on the title, have professed a liking for the original and are evidently committed to recreating that spirit. It was agreed that this new title is "very Nier." Nothing to worry about then, right?
Ed. Note: The first iteration of this post mentioned, in error, the presence of Kainé in the trailer.
Source: Siliconera
Posted in: Square-Enix News
Square Enix Magazine Roundup: More Details on FFVII, KH3, Nier
Taro Yoko, director of the new Nier title announced yesterday, took to Famitsu to explain the new project's relationship to the original Nier, released in 2010 (which was itself a spin-off of sorts from the first Drakengard game). Yoko said that the setting is connected but that the stories themselves are not, and that the new game will take place after the original. A few characters will make reappearances, but don't expect them to be main characters. Yoko promised that this game will also have the New Game + elements of its predecessor. He added the estimation that the game is 10% complete.
Tetsuya Nomura, who was a part of Square Enix's E3 presentation, appeared in Dengeki to talk about both projects he is currently connected with. He commented a bit on the gameplay shown in the Kingdom Hearts 3 trailer, saying that Sora will automatically engage slopes and ledges for a "more dynamic sense of action." He also explained that the conversation over chess between (younger versions of) Xehanort and Eraqus is an excerpt of a larger conversation which will take place in the game's opening sequence. Acknowledging that the scene took place well in the past, Nomura added that this will somehow facilitate a plot connect between Kingdom Hearts 3 and Kingdom Hearts Unchained X, which was announced for mobile release at E3 and takes place during the Keyblade War.
Finally, Nomura spoke with both Eurogamer and Dengeki about the remake of Final Fantasy VII. The game's announcement so early in the development process seems to stem in part from a concern for console sales in Japan, which have been slow this generation. In a pragmatic business move, Square Enix wanted its fans to know what they have coming later on before their rather impressive slated 2016 lineup hits. Nomura continued to say that the remake won't simply be a graphics update. Kazushige Nojima, who wrote Final Fantasy VII, is back to work on script. Nomura did not say whether this meant simply additions or changes, or whether these would impact just dialogue or the overall plot. He did, however, remark that if someone wanted to play the exact same game as the original, they should play the original. Yoshinori Kitase, who directed Final Fantasy VII, is also on board as producer; Nomura suggested that the choice to begin a remake was influenced by the desire to keep the game in as many of its original hands as possible. There was some speculation in CoN chat over whether Cloud would still be able to don a dress in this new version: put your fears to rest, people, Nomura apparently told Eurogamer to "look forward to it." He reiterated the promise made at E3 that more information will be coming in winter.
Source: Siliconera, Eurogamer, Siliconera
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.