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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Dragon
Dragon
Bestiary #109
Type
Level
HP
MP
Gil
EXP
None
29
7000
850
0
2931
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
10
40
130
110
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Rare: Hi-Potion
None
Status Immunities
Elemental Immunities
ImpDeathBerserkPetrifySilenceConfusion
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Dragon Aevis
Dragon Aevis
Bestiary #267
Type
Level
HP
MP
Gil
EXP
None
77
23000
500
1200
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
15
50
80
180
20
Stolen Items
Dropped Items
Common: RelicDragon Horn
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
  
Dropper
Dropper
Bestiary #136
Type
Level
HP
MP
Gil
EXP
None
27
1000
80
427
398
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
10
0
100
150
0
Stolen Items
Dropped Items
Common: Ether
Common: Ether
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Duel Armor
Duel Armor
Bestiary #252
Type
Level
HP
MP
Gil
EXP
None
53
7200
1600
800
2500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
185
145
0
Stolen Items
Dropped Items
Common: ToolsChainsaw
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Dullahan
Dullahan
Bestiary #316
Type
Level
HP
MP
Gil
EXP
None
37
32450
1721
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
55
7
10
130
160
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Rare: X-Potion
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Dullahan is a stud. Although he looks like he'd rather impale you with that lance of his any day, he's almost exclusively a spell caster with inherent Haste. Both his spells and Magic Power are relatively strong, so expect a challenge here. The boss' name comes from an ancient spirit from Irish mythology: a headless horseman who only travels to collect somebody's life. His carriage is made of bone, his horses have flaming eyes, and he will stop at nothing...

Dullahan always starts the battle off with OLv. ? Holy. This is a strong Holy-elemental attack, in terms of power similar to level 3 spells. Its drawback is that it will only hit targets whose level is divisible by the last digit of your GP. This is why I told you to make sure that it never hits; it will leave quite a mark if it does.

Under normal circumstances, he'll just focus on his three main spells: namely, OBlizzara, OBlizzaga, and OHoly. When he detects any characters in your party with the Reflect status, he'll use OReflect ??? on your entire party. It will display "Holy cast if level is divisible by ?.", setting Dark, Mute, and Slow on every character with the Reflect status. If he dives beneath 10240 HP, he'll use OCura instantly. If he passes through four normal turns, he'll regain the ability to cast OReflect ??? and/or OCura if the situation calls for it. Finally, there is a 33% chance that it will counter your attack with Battle. Oh, my.

After damaging him eight times, he'll get four turns where he will use some of his nastier spells. OBlizzara and OLv. ? Holy can make another appearance, but so can !Morning Star, Absolute Zero, and Northern Cross. You can't Runic your way out of these new spells, which makes them harder to stop. Northern Cross, while being vulnerable to Runic, is the most dangerous of the five.

Northern Cross sets the Freeze status ailment, which you might have already encountered in the fight against Naude, who could set it with Freezing Dust. Northern Cross is multi-target, but uses an 'interesting' way to determine whether it hits or not. After the game checks if Northern Cross is blocked (after looking for Clear, Magic Block, the usual), it randomly misses from 0 to 4 characters. This ensures that even when all characters are normally hit by the move, you'll almost never see a party entirely frozen. That is good, as it's basically mega-Stop and there is no way to protect against it at all. Remember that the fastest way to dispel the Freeze status is to hit the party with a Fire-elemental attack; the OFire spell is obviously the best one.

There are two strategies you can employ. I'll list them both, as both should be perfectly fail-safe if you know what you're doing. Here they are:

Strategy #1: Hit Points


This is the strategy where we use violence to end Dullahan. First off, let's set up our available defenses. EsperZona Seeker is nice should Absolute Zero make an appearance, as is EsperGolem or EsperFenrir for !Morning Star and Battle counters. Have Celes use Runic, continuously. If she isn't wearing RelicHermes Sandals, make sure you cast the OHaste spell on her. Now, let's get to the violence! Your main damage dealers here are Sabin and Edgar. Sabin should be in the Front Row with two ClawBurning Fists. If Celes isn't busy with absorbing one of Dullahan's spells, sneak a OBerserk spell on Sabin for increased damage. If Edgar is equipped with the RelicDragon Horn, have him Jump. If not, stick to Tools; you can see what I want to do with him. Setzer should just stand by and use Hi-Potions on hurting characters. Since Celes should pretty much absorb all of Dullahan's attacks, you should be safe in that regard. In the end, you should prevail.

Strategy #2: Magic Points


Dullahan dies if you rasp away his MP. Thus, the entire offensive arsenal required for this strategy is ORasp. The advantage of the strategy is that if you have two to four ORasp casters, you'll find that the battle is over far more quickly. Its downside is that it does require two to four ORasp casters, and that, since ORasp is vulnerable to Runic, you can't protect yourself against Dullahan's attacks and will, consequently, have to regularly heal.

On a normally leveled party, I find both strategies equally satisfying; it's your pick, really. Expand Full Strategy
  
Earth Dragon
Earth Dragon
Bestiary #342
Type
Level
HP
MP
Gil
EXP
None
53
28500
16500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
12
0
110
150
0
Stolen Items
Dropped Items
Common: X-Potion
Common: RodMagus Rod
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
None
windwater
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
The Earth Dragon is fairly unique; he's the only elemental dragon that doesn't absorb his own element (instead, he uses the Float status to circumvent almost all Earth-elemental damage). Why they chose to do this is beyond me, as even with OQuake healing, Earth Dragon wouldn't have been that crazy of a challenge. We may well never know. Every 20 seconds, the Earth Dragon will use his 50 Gs attack, an Earth Dragon-only move that removes the Float status on all targets. Irremovable Float, like the one given by the RelicAngel Wings and Float-inducing Rages, will not be removed. Given the fact that Earth's G is, as you might expect, 1 G, 50 G is plain crazy; you'd effectively become 50 times as heavy as you normally are. Shadow would suddenly become 7250 lbs, for instance. But enough with the first-grade science. He has a one-third chance of countering any damage done to him with the dreaded !Honed Tusk attack, which really is quite strong. Any other attack he uses will be either Battle or ground-based. OQuake always misses Earth Dragon himself, and the Magnitude 8 and Landslide attacks should either miss or heal you if you've been smart up until now.

Start the battle off by throwing up your barriers. EsperGolem and EsperFenrir are particularly useful, as the only real threat in this battle should be Earth Dragon's !Honed Tusk and Battle attacks. Strago's OMighty Guard should also help in that department. OHastega is great as always, and EsperKirin doesn't hurt either. Cast a combination of OSleep and OSlow on the Earth Dragon as well: remember that OSleep can also be set with Strago's OBad Breath attack, which also can set Poison on the Earth Dragon. Now that you've been bulked up plenty, (and the Earth Dragon is vulnerable in his extended slumber) it's time to start the magical offensive.

If you want to keep Earth Dragon sleeping, keep Gau busy with Magic spells. Back Row Gau with 255 Defense and a Float-inducing Rage is invulnerable, but it may come at the cost of fallen party members. If that sounds a bit cheap to you, and since all characters are either draped in ArmorGaia Gear or protected by RelicAngel Wings, I should mention that Rages like Marchosias, Ninja, Hornet, and Luridan really help (especially Marchosias). Strago's OAero packs a proverbial wallop, and Shadow's SkeanWater Scrolls are pretty strong. If you don't care for the Sleep status, Thrown DirkSakuras are extremely painful to Earth Dragon. Sabin's Phantom Rush still gets the job done as always, and it is superior to Razor Gale even though it doesn't exploit a specific weakness. Mog's Water Harmony is a superior alternative to Jump attacks if you're trying to maintain a snoozing Earth Dragon. His Wind Rhapsody is also an option; Wind Slash is weaker than El Nino, but you might prefer Wind Rhapsody's 6/16 Sun Bath to Water Harmony's 6/16 Plasma attack. All other characters should just stick to Magic spells. Umaro should be kept far away from this battle, as usual. His presence makes the Sleep status strategy rather impossible. Expand Full Strategy
  
Earth Dragon (Redux)
Earth Dragon (Redux)
Bestiary #380
Type
Level
HP
MP
Gil
EXP
None
97
58000
24000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
100
18
10
220
150
20
Stolen Items
Dropped Items
Common: X-Potion
Common: ClawGodhand
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
earth
windwater
Lores
Command Immunities
None
Control
 
Strategy
 
Earth Dragon was once not so terrifying. That was before he got his two feet firmly planted on the ground. Disregarding its own menacing looks, it was a floating monster that you could gently put to sleep and wash away like so much mud on your jeans. Having been pushed around one time too many (this being one), Earth Dragon (Redux) pulled a Batman and swore to avenge his previous weakness by training his body to perfection and getting real good at science. Except for the science.

Earth Dragon (Redux), knowing full well that the element he got stuck with is the only one both vulnerable to elemental protection and generally avoided with an easily applied status - Float - has taken his own weaknesses into account. Earth Dragon (Redux) has enough physical strength to have an army of Greater Mantii soil themselves. Normally it'll just attack physically and with the occasional supremely powerful Earth-elemental attack. OQuake is the nastiest; not only is it barrier-piercing and easily the most powerful one, it will also hit Earth Dragon (Redux), healing it for an average of 4400 damage. Obviously, there's an Attack omni-counter.

Whenever Earth Dragon (Redux) detects the Float status, he'll forego his normal AI script in favor of a combo attack of 50 Gs, Magnitude 8 and a OQuake spell. This means that if you have even one character with unremovable Float due to RelicAngel Wings or a Float-inducing Rage, this is all you'll see for the first part of the fight. Note that there are no physical attacks here except for the counterattack, so if you have a single permanent Floater, ArmorGaia Gear will be more than sufficient. This is a life-saver if you find yourself, against my recommendations, without enough RelicAngel Wings.

When Earth Dragon (Redux) hits 25600 HP, he'll get enraged. This means that your life is over. Nah, just kidding. He will drop his Earth-elemental attacks, as they obviously didn't succeed in killing you. Enraged, the Earth Dragon (Redux) unleashes a physical barrage unlike any other in the game. He'll start by four Attacks after the initial message, then start his new AI script. It's four Attacks in a row, then four physical attacks of which the last one has a 2/3 chance of being the !Savage special, and two !Savage attacks every third turn. He'll counter any damage done with either attack or !Savage. If you're not outright immune to physical attacks, this will kill you.

Here's the thing. With RelicAngel Wings or Float-inducing Rages, you'll need to stick him in his 50 Gs loop, where you'll just have to deal with Earth-elemental attacks which are easily dealt with ArmorGaia Gear and RelicAngel Wings. An alternate strategy is using the Maginot Line paired with ArmorGaia Gear to survive the first part of the fight. Now, unleash the damage until he gets mad at you for it. Now, quickly cast OVanish on the survivors of the first round of attacks. If you manage to turn even a single character Invisible, you've won the fight as it's just dealing damage from this point on.

As far as damage is concerned, Earth Dragon (Redux) is weak to Water- and Wind- elemental attacks. The introduction of the OFlood spell makes life a lot easier for the spellcasters of your team, while Strago's OAero is stronger than his Grand Delta attack versus this foe. Any Float-inducing Rage will make a 255 Defense Gau unbeatable in this fight, but Marchosias has the best offense in OAero, which is also a tip for Gogo if he lacks RelicAngel Wings. If you're having trouble beating the initial healing of Earth Dragon (Redux), you can cast OEsuna on him so OQuake will no longer heal him. In addition, it will be a painful reminder to him that once a floating sissy, always a floating sissy. Expand Full Strategy
  
Earth Eater
Earth Eater
Bestiary #370
Type
Level
HP
MP
Gil
EXP
None
97
36000
1400
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
70
30
0
10
80
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilencesleep
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
Control
 
Strategy
 
This hulking brute will just attack physically two times every turn, and will counter any attack you use against it with !Megaton Punch, which kills anything it touches. If you cast OVanish, you can avoid its effects easily enough. OStop also works against it. If you Sketch Earth Eater, it may have a 25% chance of instantly killing it with its own attack. Expand Full Strategy
  
Enuo
Enuo
Bestiary #220
Type
Level
HP
MP
Gil
EXP
None
46
4635
280
968
1429
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
50
250
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Erebus
Erebus
Bestiary #333
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
earth
Lores
Command Immunities
None
None
  
Erebus (2)
Erebus (2)
Bestiary #334
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholywater
None
Lores
Command Immunities
None
None
  
Erebus (3)
Erebus (3)
Bestiary #335
Type
Level
HP
MP
Gil
EXP
Undead
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
  
Erebus (4)
Erebus (4)
Bestiary #336
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
95
140
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrify
None
Elemental Absorb
Elemental Weakness
None
fireicelightningpoisonwindholyearthwater
Lores
Command Immunities
None
Control
  
Eukaryote
Eukaryote
Type
Level
HP
MP
Gil
EXP
Undead
11
110
35
100
95
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
55
125
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyMuteBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
  
Exocite
Exocite
Bestiary #23
Type
Level
HP
MP
Gil
EXP
None
11
196
100
153
162
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
19
10
0
100
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdark
None
Elemental Absorb
Elemental Weakness
water
firelightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Exoray
Exoray
Bestiary #146
Type
Level
HP
MP
Gil
EXP
Undead
29
1200
112
370
449
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
105
0
Stolen Items
Dropped Items
None
Common: Holy Water
Status Immunities
Elemental Immunities
darknessimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Face
Face
Bestiary #164
Type
Level
HP
MP
Gil
EXP
None
47
4550
1700
890
2600
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
105
150
0
Stolen Items
Dropped Items
Common: Phoenix Down
Common: Phoenix Down
Status Immunities
Elemental Immunities
imppetrifydeathsilencesleep
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Potion, Potion, Elixir
32/256 Success Rate
  
Fafnir
Fafnir
Bestiary #114
Type
Level
HP
MP
Gil
EXP
None
26
1112
130
456
459
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
Common: Antidote
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
 
Metamorph Package
 
  
Fidor
Fidor
Bestiary #53
Type
Level
HP
MP
Gil
EXP
None
13
355
80
180
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
0
55
170
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Phoenix Down
None
Status Immunities
Elemental Immunities
PetrifySleep
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Fiend
Fiend
Bestiary #353
Type
Level
HP
MP
Gil
EXP
None
73
63000
4800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
9
0
110
160
0
Stolen Items
Dropped Items
Common: RelicSafety Bit
Common: KnifeMutsunokami
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
icepoison
holy
Lores
Command Immunities
Control
 
Strategy
 
Fiend is one heck of an ice queen, I tell you. Not just a shell, this one! Luckily, she's also pretty predictable and one-dimensional, which in my opinion makes her quite easy to defeat (certainly easier than Goddess or Demon, even ignoring OStop). Her normal moves include the ever-present Battle, OBlizzaga spells, Absolute Zero, and the annoying Northern Cross attack, from which one can be easily recovered by a simple Fire spell. Of course, she gets extra mean when you damage her enough. Once Fiend hits 32640 HP, the message "Fiend's aura is trembling violently!" appears, and, my goodness, so it appears.

By doing this, Fiend self-applies the Image, Reflect, and Haste statuses, meaning that you will want to cast ODispel to get rid of all three of them and quickly cast OSlow or OSlowga to reduce her speed even further. From this point on though, she will ignore her single- and multi-target Ice-elemental options and focus on a few select attacks.

Every twenty seconds, Fiend will use the OForce Field attack, which is a Lore Strago will only be able to learn in this battle. OForce Field takes an element (one not previously selected by OForce Field, if using it a second time) and renders it completely ineffective. It doesn't matter how strong the caster is or if the target is weak to said element: Once the element has been picked, this element will do exactly 0 damage for the duration of the battle. Once all eight elements have been rendered useless, OForce Field will do nothing. Aside from OForce Field, Fiend will use Battle and Targeting. Targeting does absolutely nothing more than 'store' that target in her memory, and the very next turn she will use !Fiendish Rage on that person, period. Should this person suddenly be unavailable, !Fiendish Rage will be used on a random person. Of course, the game would have us believe that the Targeting move somehow makes !Fiendish Rage unblockable, but !Fiendish Rage is unblockable in itself, so the act of using Targeting is really just for show.

That's it! Pretty easy, I'd say. Set Slow at the start of the match, throw up the barriers you like, and pummel Fiend with the strongest attacks you have. Strago might be able to get some play out of his OLv. ? Holy attack now that you've a) obviously brought him here and b) made sure to rig it into always hitting. Have Gau engage in a Rage that will have him produce non-elemental damage, since you won't be able to easily stop him once Fiend starts nullifying the elements. The OHoly spell is really useful when Fiend is in her 'easy' phase, but beware that you don't waste turns casting zero-damage OHoly spells when she's left said phase. Make sure you don't allow Fiend to maintain her Image, Haste, or Reflect statuses: everybody who knows the OHoly spell knows ODispel too, and Terra learned it naturally at level 37. Expand Full Strategy
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.