CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Harpy
Harpy
Type
Level
HP
MP
Gil
EXP
None
42
3615
233
1221
1994
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
145
0
Stolen Items
Dropped Items
Common: Fenix Down
None
Status Immunities
Elemental Immunities
imppetrifydeathsleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, RelicExp. Egg
32/256 Success Rate
  
Harvester
Harvester
Type
Level
HP
MP
Gil
EXP
Humanoid
16
428
85
314
291
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
150
0
Stolen Items
Dropped Items
Common: RelicDragoon Boots
Rare: RelicGoggles
Common: RelicBarrier Ring
Status Immunities
Elemental Immunities
ImpSlowStop
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Hazer
Hazer
Type
Level
HP
MP
Gil
EXP
Humanoid
12
120
100
101
35
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
7
0
110
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Tonic
Status Immunities
Elemental Immunities
ImpDeath
None
Elemental Absorb
Elemental Weakness
None
Holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
HeavyArmor
HeavyArmor
Type
Level
HP
MP
Gil
EXP
None
13
495
150
195
80
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
53
11
0
150
110
0
Stolen Items
Dropped Items
Common: HelmetIron Helmet
Common: Tonic
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Hemophyte
Hemophyte
Type
Level
HP
MP
Gil
EXP
Humanoid
56
6800
1600
200
3090
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
14
0
110
145
0
Stolen Items
Dropped Items
Common: ArmorRed Jacket
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
128/256 Success Rate
  
HermitCrab
HermitCrab
Type
Level
HP
MP
Gil
EXP
None
26
305
35
400
267
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
5
0
150
80
0
Stolen Items
Dropped Items
Common: Potion
Common: Warp Stone
Status Immunities
Elemental Immunities
darknessimppetrifysilencesleep
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Hidon
Hidon
Type
Level
HP
MP
Gil
EXP
Undead
43
25000
12500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
160
0
Stolen Items
Dropped Items
Common: HelmetThornlet
Rare: Warp Stone
Common: Warp Stone
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
poison
fireholyearth
Lores
Command Immunities
Control
 
Strategy
 
Hidon attacks with Battle and OBio. That's what he does. He has a 33% shot at using OBio, and a 66% shot at Battle. If you hit him with something, he has a small chance of countering with the OPoison spell. Whenever a character dies in-battle (aka the Wound status), Hidon will try to revive the fallen character as a Zombie with the ChokeSmoke attack, which will fail if the fallen character is immune to the Zombie status ailment. When Hidon is alone, its first turn will be devoted to glowing with an eerie yellow light and attacking with the magnificent Lore OGrandTrain, which will deal between 900 and 950 damage on your sorry posterior. That's about when you'll notice that Hidon is particularly mean when it's by itself; it'll start attacking with all kinds of crazy spells, including Virite (the multi-target Poison-elemental attack that misses a lot yet looks funky) and Raid (the non-elemental HP draining spell). Eighty seconds after the last of the Hidonite has perished, Hidon will call his minions back into existence. If you kill them all again, Hidon will cast OGrandTrain again, and then revive them again.

Throw up your barriers where possible (OHaste 2, OBig Guard, EsperGolem/EsperFenrir, EsperKirin) and set Slow on Hidon. Evasion of physical attacks is doubly important, as all the Hidonites will try to set nasty status ailments on you with their Specials. Now, it's time to take care of the Hidonites. While EsperBahamut's Sun Flare attack is by far the best way to take care of them all at once, well-timed doses of Cyan's Stunner attack, possibly paired with Edgar's ToolsAutocrossbow or ToolsFlash Tools, should get the job done. The most difficult Hidonites to dispatch is the one in the lower-left corner (it is inherently Reflective, absorbs all elements, and has Instant Death protection). Shadow's stronger throwing stars work well against this one, as does Strago's OStep Mine attack, Setzer's GamblerFixed Dice, and Edgar's ToolsDrill. Also, don't forget to throw around stealing attempts until you've stolen something from Hidon; the common steal is a meager Warp Stone, but the rare steal is a HelmetThornlet, an elusive item that, provided you choose the SwordRagnarok sword over the EsperRagnarok Esper once the time comes, can only be found here.

The HelmetThornlet is an odd piece of Headgear. The only thing it has going for it is the fact that its Defense is superior to everything, not including the HelmetTitanium on Imps. On the downside, the HelmetThornlet grants inherent Seizure to the wearer (thorns inflict pain) and has no Magic Defense whatsoever. The verdict, then, is that the HelmetThornlet should be ignored. The only valid reasons for getting one are either to complete your item list as much as possible or to bet it later for a ArmorMirage Vest.

Now, behold the power of OGrandTrain! As soon as that's all over, it's time to defeat this wretched being. EsperTritoch's Tri-Dazer attack, OFire 2, OFire 3, and OQuake spells really hurt, as does Shadow's SkeanFire Skean. Having Shadow Throw a SwordFlame Sabre, RodGravity Rod, or RodPearl Rod hurts Hidon very badly. Equipping Mog or Edgar as a RelicDragon Horn Dragoon paired with a LancePearl Lance can also deal great amounts of damage. Mog should definitely refrain from using Dances; the Dusk Requiem sucks. Bum Rush and GamblerFixed Dice are reliable as always. Strago and Relm themselves really need to rely on their Magic skillset if used; if Strago's selection is extremely poor, I would suggest OAero or OStep Mine. Obviously, if Strago is level 43, his OStone attack surpasses all other options (except OFire 3). Cyan should probably stick to his Quadra Slam SwdTech skill, unless you've put in the time to teach him OFire 3. Gau has a few options, but most of them are kind of odd. Scrapper is nice enough, as it allows Gau to absorb Poison, OBio, and Virite. Inherent Haste and Elf Fire are good enough too. If you're not too concerned about that Poison ailment, have Gau engage Chickenlip (don't forget to cast OFloat on yourselves beforehand, since ChickenLip uses OQuake). Finally, Magic Urn turns Gau into an ever-present tank that heals your party. Nice. And Umaro? Just let him go, man. Expand Full Strategy
  
Hidonite
Hidonite
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
earth
Lores
Command Immunities
None
None
  
Hidonite (2)
Hidonite (2)
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholywater
None
Lores
Command Immunities
None
None
  
Hidonite (3)
Hidonite (3)
Type
Level
HP
MP
Gil
EXP
Undead
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
  
Hidonite (4)
Hidonite (4)
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
95
140
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrify
None
Elemental Absorb
Elemental Weakness
None
fireicelightningpoisonwindholyearthwater
Lores
Command Immunities
None
Control
  
Hipocampus
Hipocampus
Type
Level
HP
MP
Gil
EXP
Undead
37
2444
82
669
981
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
115
160
0
Stolen Items
Dropped Items
Common: Warp Stone
Common: Warp Stone
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Hit
Hit
Type
Level
HP
MP
Gil
EXP
Humanoid
73
28000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
9
0
115
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
Control, Sketch, Scan
 
Strategy
 
Tiger will act very rarely, but, when it does, the effects tend to be less than desirable for your part of this ordeal. Characters that absorb Fire are relatively safe from Tiger's attacks, but it'll be rough for the others. Tiger's normal AI script reads Nothing - strong attack - Nothing - 1/3 Battle - loop, but once you pound it below 11520 it'll get mad and start using the strong attacks every turn, with a 1/3 chance of using !Doom Tusk in the same turn immediately afterwards. This frenzied Tiger is far and away the most troublesome opponent of this tier and is priority number one as a result. Since his elemental weakness is the popular and easily exploitable Ice-elemental variant, OIce 3 spells and Thrown SwordBlizzard blades are extremely strong attacks versus the ferocious feline. Did you know: Tiger's image is the exact same one as Sabin uses when he executes his Desperation Attack 'Tiger Break'?

If you'd thought that you had seen the last of those repetitive machine moves when you destroyed the Empire's most powerful weapon, you had better think again. Tools is less than picky with its AI script and will randomly use any of its attacks in any situation with only one quirk: Once Tools hits 11520 HP, it'll stop using Atomic Ray and start using the ever-so-slightly stronger Absolute0 attack.

Magic uses spells. A lot of them. It has all kinds of conditions too, so allow me to present them to you: Normally, it's OPoison, ODrain, OBio, OFire 3, OMuddle, OHaste, OImp, OHaste 2. When its HP drops below 30720, it's: OIce 3, OBolt 3, OPearl, OFlare, OSleep, OStop, ORflect, OSlow 2, OLife 3. Below 20096, another change: OIce 2, OFire 3, OBolt 3, OPearl, OFlare, ORasp, OMute. Below 10240, same story: Starts using 33% OQuartr spell as an omni-counter. Finally, below 5120: Starts using 33% OQuartr and up to two ODispel spells as an omni-counter. Note that when Magic dies, its Mute status will be removed and its final counter will definitely produce results.

Hit hits you. Every turn it uses Battle. It never rests or does something remotely interesting; it just sits there and pounds every character it can get its hands on. When it dies, it uses !10 Hits once and follows up with nine Battle attacks before croaking for good. Obviously you were supposed to expect a tenth hit here, but luckily you have me to suck the fun out of every single one of those little tricks.

You should still be buffed up from the previous battle, so there's no need to redo it now. Don't touch EsperGolem/EsperFenrir yet. Start by killing Tools ASAP; once again, the ToolsAir Anchor really helps. ODoom spells are a suitable replacement. Cast the OMute spell on Magic, or use the OSour Mouth Lore. If Magic managed to set Haste on Hit, cast OSlow to counter the effects. By this point, you should have killed Tools, crippled Magic into uselessness, and Slowed the inherently inferior Hit. What's left is Tiger.

Focus all your attacks on Tiger. Like I said, OIce 3 spells and Thrown SwordBlizzard blades really hurt it. When N. Cross hits home, use a Fire spell to recover. Don't let Zombies roam either; cure immediately and make destroying Tiger a priority over healing as Tiger is the only dangerous opponent on the field (not to mention the fact that, if you're in trouble, he can't be more than 10000 HP away from defeat based on his AI). Once Tiger is down, recover from any wounds you might've obtained and go for Magic instead.

After you've killed Magic (there's no special tricks), you'll probably have one or more characters who have lost their positive statuses due to !Doom Tusk, dying in some other manner, or ODispel. Re-set them (since Hit won't be KO-ing anybody anytime soon) before finally going for the kill on the final part. Hit's !10 Hits shouldn't hurt too bad; even in such large numbers, its weak and inaccurate physicals fail to impress. Expand Full Strategy
  
Hoover
Hoover
Type
Level
HP
MP
Gil
EXP
None
49
12018
10500
10000
7524
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
54
22
30
130
60
0
Stolen Items
Dropped Items
Common: Remedy
None
Status Immunities
Elemental Immunities
imppetrifysleep
None
Elemental Absorb
Elemental Weakness
None
icewater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, Remedy
32/256 Success Rate
  
Hornet
Hornet
Type
Level
HP
MP
Gil
EXP
None
6
92
0
64
48
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
100
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Humpty
Humpty
Type
Level
HP
MP
Gil
EXP
Undead
27
800
100
326
421
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
8
10
0
145
135
0
Stolen Items
Dropped Items
Common: Green Cherry
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
64/256 Success Rate
  
Ice Dragon
Ice Dragon
Type
Level
HP
MP
Gil
EXP
None
74
24400
9000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: ShieldForce Shield
Status Immunities
Elemental Immunities
imppetrifysleepstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
Go ahead and gawk at those status vulnerabilities if you like. However, I can't say that the Ice Dragon is the weakest of the eight brethren; as you'll see in the future, Gold Drgn is about as silly, while White Drgn is even more pathetic. The Ice Dragon can be fairly easily screwed over though. Sadly for Ice Dragon, his element is easily absorbed, his amount of HP rather low, and his status vulnerabilities are downright horrible, but I'll try and treat Ice Dragon with the same amount of dignity I firmly believe everybody deserves. Except for Nerapa, obviously.

What does Ice Dragon do? He can use all three spells normally. If you damage him, he might counter with Battle. If he dies, he might use one final Surge attack before rolling over, but that's about it. Honestly, Ice Dragon might very well be the least interesting boss in the game.

How to stop him? There are tons of ways! It doesn't really matter who you bring here. All you need is the OBserk spell and the Esper that teaches it, EsperPhantom. Set Berserk on Ice Dragon, summon EsperPhantom, and sit back. Use OPoison or OBio to set Poison on the freezing fiend, and even OHaste if you like: it will only speed up the Poisoning, as you'll be immune to everything he does. If you brought Mog, make sure you don't execute a Dance; the only one that doesn't have an inherent chance to remove your Clear status is the Dusk Requiem, which is pretty much useless anyways (there's only a 3/16 chance you'll damage him once you get it working). Gau's (or Gogo's) Io-induced Flare Star attack will do 9999 damage every time it appears regardless of what level the caster is at, while Leafer or the Mag Roader P. make Gau and Gogo absorb the Ice-elemental attacks without any equipment. If you brought Edgar, you can tease the Ice Dragon by trying to make Poison his weakness (if you get it, OPoison will take off about 3200 damage a hit at the peak of its glory).

If you have the equipment and the status ailments to throw around, Ice Dragon is a joke. If you don't, his Absolute0 and Surge attacks will hurt real bad. The Mute status effect will prevent it from being able to use N. Cross and Absolute0. If, for some reason, you don't opt for OBserk/EsperPhantom, try setting Slow, Poison, and Mute (a neat way of doing this is casting ORflect on the guy and have Strago/Gogo execute OReflect???, but that's just novelty). Equip the easily obtained ShieldIce Shields, ShieldFlame Shields, ArmorSnow Mufflers, and/or ArmorMinerva bustier and you won't feel a thing from Ice Dragon's attacks. EsperGolem should be more than sufficient for Ice Dragon's physical attacks, but you can humiliate him further by summoning EsperFenrir in addition. Expand Full Strategy
  
Ifrit
Ifrit
Type
Level
HP
MP
Gil
EXP
None
21
3300
600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
7
20
215
115
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
lightningpoisonwindholyearthwater
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
The battle against Ifrit and, if you allow it, Shiva, is not your classic battle of good vs. evil. Nay, two scared, dying members of an abused race turn like a dog in a corner on whoever comes near them. EsperIfrit, the fire Esper, and EsperShiva, the ice Esper... eternal counterparts.

Ifrit is the fire Djinni. Next to a physical attack, he performs OFire and OFire 2 spells and a deadly Blaze attack that ignores RelicWall Rings and Runic blade alike. If provoked by three Magic spells from you, he will charge up for a massive OFire 3 attack, which you'll want to avoid at all costs if you're not fully protected from the spell by RelicWall Rings, Celes' Runic, or Gau's possible inherent Fire-elemental absorption.

Shiva, the Ice Queen, will come at you with the more basic OIce and OIce 2 spells, on occasion switching on performing a nasty Storm attack which, while not as strong, penetrates RelicWall Rings and Runic. If damaged she can be quick to retort with an OIce spell, and when hit three times with a Magic spell herself she will cast a ORflect spell on one of your characters, which will send any OIce and OIce 2 spell she will cast on you back at her, healing her.

The trick here is to defeat one of them. If this happens, the Espers will realize they're not fighting someone coming for their death and they will sense EsperRamuh's soul near you. However, you can't just focus on one just like that, as you will only fight one at a time. Every time the magical, behind-the-scenes bit 3 reaches an amount of 5, they'll switch in for the other. The quickest approach may lie in taking Ifrit down before he can call on Shiva, but that may not always be possible. Bit 3 is incremented when the Esper is damaged by any means or the Magic skill is used on them (even if it doesn't actually damage them). Their Defenses are through the roof, much like most opponents you've faced so far. You know how to deal with that, although these magical beasts also take no damage from elemental magic unless it's their own element (which they'll absorb) or their weakness.

So, you can forget about your Magic skill. If you're sure you won't be able to pull off a Blitzkrieg against Ifrit anyway, you might want to start the battle off with a OSlow spell if you have it, else it's a wasted turn as it increments bit 3. ToolsDrill/ToolsChainsaw does great damage, especially when backed up with an RelicAtlas Armlet. Celes can cast a OIce spell (Runic, with frequent counter-spells, doesn't work as well as you'd think and is entirely redundant if you are fully protected by RelicWall Rings). Sabin can Pummel Ifrit and perform Fire Dance when Shiva's around. Locke has no business being a thief in this battle, and might as well grab the SwordBlizzard against Ifrit (he might pull off the random OIce spell) and the SwordFlame Sabre against Shiva (or plain cast the OFire spell if he knows it). Cyan's Dispatch is the only thing he can do with some success, useless cretin that he is. Gau's irresponsible nature makes him a bit untrustworthy here. With other characters backing him up, the wisest course of action will probably be Brawler, as it is non-elemental, magical damage against both targets.

Along with the violence, summoning EsperKirin to aid you throughout the battle and casting a lot of OCure spells is a probably a great idea as you may not have RelicWall Rings here. The Runic blade, more often than not, catches an enemy OIce while letting the OIce 2 spell slip by. Expand Full Strategy
  
Inferno
Inferno
Type
Level
HP
MP
Gil
EXP
None
67
30800
9700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
130
145
0
Stolen Items
Dropped Items
Common: ShieldIce Shield
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
fire
lightning
Lores
Command Immunities
None
Control
 
Strategy
 
The battle against Inferno is a rather simple one, although it is frustrating that the main body and the blades don't share elemental properties. As you would expect, the main body is the one with all the fancy spells and with the most HP.

Rough is the left blade, and it just attacks physically with Battle and !Rapier. Once you destroy it, it'll take 20 seconds to grow back. Striker, the right blade, is a tad meaner than Rough; next to Battle, it also uses Shrapnel, the magical non-elemental attack that's as strong as a level 3 spell. Like Rough, it grows back 20 seconds after you destroy it.

Inferno uses a barrage of magical and mostly elemental attacks, such as OBolt 2, Atomic Ray, Shock Wave, and Giga Volt. When Inferno has both blades, it will use Delta Hit every 30 seconds. Delta Hit is still an unblockable attack that sets Petrify, so watch out for it. When Inferno has only one blade, it will only use OBolt 3 and OMeteor spells (OMeteor is especially nasty). The first time you destroy both blades, Inferno will use TekBarrier to set both Safe and Reflect on itself. Every time you damage Inferno, it may respond with an annoying !Sobat attack.

Your strategy is simple. You have no business caring about Rough and Striker whatsoever. Cast OSlow 2 at the start of the battle and cast OStop spells on both blades to make sure they are out of the action for a while. Cast OHaste 2 and summon EsperZoneseek, or call out a OBig Guard attack if Strago is around. Now, focus all your offensive prowess on the main body. Let's not bother with OMeteor and TekBarrier.

The biggest weakness of Inferno is the OBolt 3 spell. It's an incredibly strong Lightning-elemental spell you can easily target to hurt Inferno exclusively (it'll heal Rough if you multi-target it), and one or more of your characters should be able to cast it with considerable power. If Shadow and/or Gogo is around, you can have him/it chuck a few SwordThunder Blades at the infernal machine for large amounts of damage. Expand Full Strategy
  
Ing
Ing
Type
Level
HP
MP
Gil
EXP
Undead
21
1100
50
442
740
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
12
0
110
150
0
Stolen Items
Dropped Items
Common: RelicAmulet
Common: Revivify
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepPoisonPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
FirePoison
HolyWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.