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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Glutturn (Elixir)
Glutturn (Elixir)
Type
Level
HP
MP
Gil
EXP
None
91
60000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
20
255
220
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (Ether)
Glutturn (Ether)
Type
Level
HP
MP
Gil
EXP
None
91
60000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
20
255
160
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImageImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (Hi-Ether)
Glutturn (Hi-Ether)
Type
Level
HP
MP
Gil
EXP
None
91
40000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
55
255
200
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImageImpPetrifyDeathDoomCriticalImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (X-Ether)
Glutturn (X-Ether)
Type
Level
HP
MP
Gil
EXP
None
91
50000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
100
255
150
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Gobbledygook
Gobbledygook
Bestiary #64
Type
Level
HP
MP
Gil
EXP
Humanoid
15
350
20
126
104
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
155
0
Stolen Items
Dropped Items
Common: Phoenix Down
Rare: Eye Drops
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Goddess
Goddess
Bestiary #354
Type
Level
HP
MP
Gil
EXP
Lightning, Holy
68
44000
19000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
14
0
85
150
0
Stolen Items
Dropped Items
Common: SwordExcalibur
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control
 
Strategy
 
Goddess is, in my eyes, the toughest of the trio to defeat. Not only are there no crippling status ailment weaknesses to exploit (not even Slow!) and no elemental weaknesses, Goddess also tends to use your own characters against the party, and that's just plain rude. Her Lightning-elemental nature isn't your biggest concern as you can easily absorb or nullify those attacks; it's her sneaky manipulation attacks you need to watch out for.

Her normal AI script features Battle, OThundara, OThundaga, Lullaby, and Entice. Lullaby is the same multi-target Sleep-inducing attack as it was when fighting Still Life, and Entice is still as grotesquely annoying as ever. Since this is the only battle in the game where the danger of Entice isn't limited by quickly eliminating the monsters that use it, it might be wise to kill off the character affected to make sure no really horrible things come shooting out of the affected character (OBanish, Soul Spiral, OTransfusion, OMeteor, and OUltima all come to mind).

When damaged below the 32640 HP mark (that's the critical number of Ultima Buster and all three Goddesses; coincidence?), she actually becomes less of a threat. She'll focus more on plain damaging attacks: Flash Rain, more OThundaga spells and the non-elemental barrier-piercing Lore, OQuasar, which is for all relevant purposes a slightly weaker version of OGrand Delta. But we haven't touched the true power of Goddess yet.

When she is hit by a Fight command, she has a 1/3 chance of employing the Overture attack, which I discussed earlier (when facing Coco). It basically causes every Fight and Special attack your characters perform to hit the affected character. This is bad news for the Lockes, Gaus, and Setzers of your party. When damaged in any other way, she might counter with a OThundara spell, which is nowhere near as bad.

But here's the kicker: When damaged eight times, Goddess will use her unique Cloudy Heaven attack. It looks all swirly and features those cute little angels that have thus far been seen only when using ORaise, OArise, or OReraise. What exactly does Cloudy Heaven do? Basically, two things. First off (and this would be bad enough by itself), it sets ODoom on the entire party. This means that once the timer reaches 0, your entire party will die unless you managed to get rid of the timer, either by using ORippler or by dying and reviving preemptively. There's yet another catch, however. When a character hit by Cloudy Heaven dies, it doesn't simply receive the traditional Wound status, but is infected with the Zombie status instead. This means that your deceased characters may attack you as well, and that reviving them back to maximum HP is impossible.

Thankfully, OMighty Guard covers the entire team, even when they're split across the screen. OHastega isn't quite as strategic in the area, even though you still may want to speed up your characters, especially since Goddess herself has inherent Haste status. Throw out your most damaging attacks, and know that Goddess (with her high Magic Defense and inherent Shell status) is most susceptible to OUltima, OQuake, and OFlare (in that order of potency, too). Your LanceHoly Lance Dragoons are useless, as Goddess will absorb their Jump attacks. Switch to the LanceRadiant Lance or a LancePartisan if you haven't already. Make sure you keep an eye out if Overture is in effect and act accordingly.

Quickly throwing out your strongest attacks, covering the party in ShieldThunder Shields and RelicSafety Bits, and just having a little bit of luck are the keys to success against Goddess. Lacking any one of those three elements can really break this battle in Goddess's favor, so be prepared, keep yourself healed, and make sure Entice, Overture, and Cloudy Heaven don't catch you off-guard. Expand Full Strategy
  
Goetia
Goetia
Bestiary #67
Type
Level
HP
MP
Gil
EXP
None
16
499
40
235
145
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
120
190
0
Stolen Items
Dropped Items
Common: Antidote
Rare: Hi-Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Gold Bear
Gold Bear
Bestiary #29
Type
Level
HP
MP
Gil
EXP
None
13
275
0
185
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
40
140
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Gold Dragon
Gold Dragon
Bestiary #339
Type
Level
HP
MP
Gil
EXP
None
62
32400
4000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: RelicCrystal Orb
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
What does Gold Dragon do? First off, every four Fight commands, it will get especially pissed and the message "Gold Dragon begins storing energy..." will be displayed. Gold Dragon will spend a turn doing nothing (aka, charging for OThundaga) before casting a OThundaga spell on the entire party. We faced a level 3 spell with fair warning halfway through the WoB, for crying out loud! If any living character has the Reflect status, Gold Dragon will cast the OReflect spell on itself and will start bouncing OThunder and OThundara spells off at the party. Every Magic spell can be countered by a OThunder or OThundara spell normally, but Gold Dragon will not counter Magic spells when he is charging for the OThundaga spell. Normally, Gold Dragon will just attack with OThunder and OThundara spells, and Gigavolt attacks.

Gold Dragon is an incredibly easy enemy at this point; all of its attacks are either Battle or Lightning-elemental. The magic attacks are all vulnerable to Celes's Runic, and Lightning is very easily absorbed or nullified by equipment such as the ShieldThunder Shield, ShieldPaladin's Shield, ArmorMinerva Bustier, or RelicBerserker Ring. The bane of Gold Dragon's existence, however, is summoning EsperPhantom in conjunction with the OBerserk spell. Heck, set Berserk in some other way; the neat thing about late-game battles is that you have so many options. Expand Full Strategy
  
Gold Dragon (Redux)
Gold Dragon (Redux)
Bestiary #377
Type
Level
HP
MP
Gil
EXP
None
97
60000
18000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
20
150
150
10
Stolen Items
Dropped Items
Common: X-Ether
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Strategy
 
Gold Dragon (Redux) absorbs Magic exactly like Celes does. This means that most of your spells will be absorbed and have no effect. Though you'll probably immediately understand that means OFiraga and such are out of the question, the real threat here is that you can no longer use support and healing spells either.

Just in case you never did pay much attention to Celes, notable spells that can't be used: OCure, OCura and OCuraga, ODrain, OOsmose, OEsuna, OFloat, ODispel, OBerserk, OHaste and OHastega, OLibra, ORaise, OArise, OReraise, -aga spells, OFlare and OUltima. Also, note that the only enemy attack that's vulnerable to Runic's effects worth mentioning that you can use is Northern Cross, which Ragers can use by emulating Fiend Dragon.

Notable spells that you can use include: OQuake, OMeteor, OFlood, OMeltdown, OValor and OQuick. You can also summon Espers without any troubles. FYI, If you have both Celes on Runic stand-by and you cast a spell, both will try to absorb it. If it's a multi-target spell, both will absorb half of the MP normally used to cast the spell. Gold Dragon (Redux) will, due to a cute bug, even use Celes' blade animation when that happens. When the spell is single-target, a dominant Runic user is picked at random and only that one will gain MP, but still half of the MP normally used to cast the spell. Man, fun stuff.

Gold Dragon (Redux)'s battle logic is pretty simple. Since it can't use the most prominent Lightning-elemental attacks (it would absorb them), Gold Dragon (Redux) is pretty much stuck with Plasma and Wave Cannon. It'll use physical attacks a lot, countering with them and possibly with !Mighty Claw as well, which sets Confuse. Make sure to summon EsperGolem or otherwise null Confuse effects, since you can't restore affected characters with OEsuna for obvious reasons. Once past 25600 HP, Gold Dragon (Redux) will set Protect to buff up its Defense and will start to attack more, adding Wave Cannon to the list. Very simple and not threatening at all!

So yeah, Gold Dragon (Redux) is absorbing magic, which isn't that big a deal since about the strongest spell you can use against it not called OUltima flies past Runic: OFlood! OFlood spells are very powerful and feed off of Gold Dragon (Redux)'s weakness to water. Very sweet. In addition, OValor-centric set-ups are powerful, since you can cast OValor no problem, then unleash Fang, Drill, physical attacks, you name it.

This is such an easy battle compared to the previous one! Spellcasters should just focus on OFlood and OQuake spells (OFlood is stronger). Shadow and Gogo can Throw SkeanWater Scrolls or LanceTridents, depending on your ammunition. Other Water- elemental attacks such as OAqua Breath and OTsunami are too weak to really take into consideration, and Dancing the Water Harmony is nowhere near as powerful as RelicDragon Horn Jumping. OHastega is out and you can't cast OReraise, but it doesn't matter. Summon the Maginot Line which all suffer no ill effects from Gold Dragon (Redux)'s Runic status to make sure !Mighty Claw doesn't become a problem. Absorbing all Lightning-elemental attacks and having negated physical ones, there's no threat so we can just kill the thing. Expand Full Strategy
  
Gorgias
Gorgias
Bestiary #19
Type
Level
HP
MP
Gil
EXP
None
10
270
100
102
163
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
28
10
0
100
135
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
Common: Gold Needle
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Gorgimera
Gorgimera
Bestiary #153
Type
Level
HP
MP
Gil
EXP
None
36
7191
354
1889
4928
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
0
150
160
0
Stolen Items
Dropped Items
Common: LanceGolden Spear
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Potion, Potion, ShieldIce Shield
32/256 Success Rate
  
Grasswyrm
Grasswyrm
Bestiary #72
Type
Level
HP
MP
Gil
EXP
None
17
480
20
234
278
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
155
150
0
Stolen Items
Dropped Items
Common: Antidote
Common: Echo Screen
Status Immunities
Elemental Immunities
DarknessImpSilenceSleep
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Great Behemoth
Great Behemoth
Bestiary #253
Type
Level
HP
MP
Gil
EXP
None
58
11000
700
2900
4100
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
7
10
0
90
105
0
Stolen Items
Dropped Items
Common: ClawTigerfang
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Great Dragon
Great Dragon
Bestiary #265
Type
Level
HP
MP
Gil
EXP
None
77
28000
2200
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
53
11
0
155
100
0
Stolen Items
Dropped Items
Common: Elixir
Rare: Phoenix Down
Common: RelicDragon Horn
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
None
  
Great Malboro
Great Malboro
Bestiary #249
Type
Level
HP
MP
Gil
EXP
None
56
7000
500
1320
2800
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
6
0
115
105
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesssilence
None
Elemental Absorb
Elemental Weakness
icelightningpoisonwindholyearthwater
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Greater Mantis
Greater Mantis
Bestiary #181
Type
Level
HP
MP
Gil
EXP
None
54
4500
420
501
4612
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
180
10
0
145
100
0
Stolen Items
Dropped Items
Common: LanceImpartisan
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Grenade
Grenade
Bestiary #73
Type
Level
HP
MP
Gil
EXP
None
17
3000
500
500
190
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
0
150
0
Stolen Items
Dropped Items
Common: Flame Scroll
None
Status Immunities
Elemental Immunities
ImpPetrify
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, ShieldFlame Shield
32/256 Success Rate
  
Guard
Guard
Bestiary #1
Type
Level
HP
MP
Gil
EXP
Humanoid
5
40
15
48
48
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
6
0
100
140
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Guard Leader
Guard Leader
Bestiary #278
Type
Level
HP
MP
Gil
EXP
Humanoid
8
420
150
350
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
9
0
110
140
0
Stolen Items
Dropped Items
Common: Hi-Potion
Status Immunities
Elemental Immunities
poison
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Strategy
 
Unless both Mog's team and Locke's team have been beaten down severely, there's no good reason to use the four-generic-Moogle party against the Guard Leader. Between the other two, the choice is up to you. As you cannot get a Game Over in this part of the game - a defeated party is sent back to a certain point with all characters at 1 HP - you can always fight Guard Leader with Locke until you have stolen a DirkMythril Knife. If you have trouble with the actual 'killing' part of the Guard Leader battle (Power-wise, not moral-wise), Mog has extremely dangerous attacks to offer, so you can use him for that.

If you picked Mog's team, the Twilight Requiem will make short work of the fight regardless. If you picked Locke's team or the third and inferior party, you will want to kill one Silver Lobo and then focus your attack on the Guard Leader. As long as he's not alone, he won't use !Charge, an extremely strong physical attack that can kill weaker units in the Front Row. He will, on the other hand, use the Net attack to stop some of your party members. You can try to stall if Locke is hit if you want to. Expand Full Strategy
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.