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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Innoc
Innoc
Type
Level
HP
MP
Gil
EXP
None
52
6600
390
1950
2400
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
12
0
155
155
0
Stolen Items
Dropped Items
Common: ToolsBio Blaster
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Insecare
Insecare
Type
Level
HP
MP
Gil
EXP
None
23
977
80
410
292
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
115
155
0
Stolen Items
Dropped Items
Common: Echo Screen
Common: Smoke Bomb
Status Immunities
Elemental Immunities
DarknessSilenceSleepImpConfusion
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Intangir
Intangir
Type
Level
HP
MP
Gil
EXP
None
26
32000
16000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
50
150
150
0
Stolen Items
Dropped Items
Common: Magicite
Common: Antidote
Status Immunities
Elemental Immunities
DarknessImpDeathBerserkSleepPoisonPetrifySilenceConfusion
None
Elemental Absorb
Elemental Weakness
FireLightningWindEarthIcePoisonHolyWater
None
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, Megalixir
32/256 Success Rate
  
Io
Io
Type
Level
HP
MP
Gil
EXP
None
39
7862
1550
1995
3253
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleepstop
poisonwindearth
Elemental Absorb
Elemental Weakness
None
lightningholywater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Ipooh
Ipooh
Type
Level
HP
MP
Gil
EXP
None
11
360
60
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
105
150
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
poisonpetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
  
Iron Fist
Iron Fist
Type
Level
HP
MP
Gil
EXP
Humanoid
15
333
65
249
144
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
75
145
0
Stolen Items
Dropped Items
Common: HelmetHead Band
Rare: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
None
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
IronHitman
IronHitman
Type
Level
HP
MP
Gil
EXP
None
52
2000
800
700
2000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
25
0
20
165
0
Stolen Items
Dropped Items
Common: ToolsAutocrossbow
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Joker
Joker
Type
Level
HP
MP
Gil
EXP
Humanoid
17
467
90
320
194
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
125
150
0
Stolen Items
Dropped Items
Common: HelmetGreen Beret
Rare: Tonic
Common: RodMithril Rod
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
LightningPoison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote
255/256 Success Rate
  
Junk
Junk
Type
Level
HP
MP
Gil
EXP
None
53
2000
200
1100
2200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
2
10
0
190
170
0
Stolen Items
Dropped Items
Common: ToolsNoiseBlaster
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Karkass
Karkass
Type
Level
HP
MP
Gil
EXP
Undead
43
3850
185
826
1399
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
155
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknessimpdeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
KatanaSoul
KatanaSoul
Type
Level
HP
MP
Gil
EXP
Humanoid
61
37620
7400
30000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
11
20
115
175
0
Stolen Items
Dropped Items
Common: KnifeStrato
Rare: KnifeMurasame
Common: RelicOffering
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
Control
 
Strategy
 
First off, a note of warning: KatanaSoul is unique in the fact that he's a monster in a box you can run from. Doing so hurts your game though; you won't be able to fight him when you return to the chest, and thus you'll miss out on the RelicOffering.

KatanaSoul is the perfect hybrid between a Samurai and a Ninja, as will become apparent by his AI script. Normally, his attacks will consist of Battle, any of the three offensive ninja scrolls (SkeanFire Skean, SkeanWater Skean, or SkeanBolt Edge), and Gale Cut, OBlowfish, or Shock Wave. This isn't half bad for an opponent, but nothing spectacular either. It's when the enemy is aggravated that it becomes lethal. When you've battled him for longer than 40 seconds, he'll pump himself up. The message "KatanaSoul's power up!" will appear, and he will self-apply the Image and Reflect statuses, making him immune to every blockable Fight attack for the duration of Image and most Magic spells for the duration of Reflect. He'll also try to set Haste, but with inherent Slow immunity it will fail. Sad thing.

He may counter Fight, Magic, and Lore with a Battle, but that's not the purpose of his counter script there; when hit six times by Fight, he'll use !SlayerEdge on a random party member, which is a simple one-hit Wound attack with an admittedly poor Hit Rate of 100. When hit three times by any combination of Magic spells or Lore attacks, he'll chuck a weapon (either DirkImperial or KnifeAshura) at a random party member, doing about 8000 damage to him/her. He'll then spend the next turn using Setzer's GP Rain, dealing exactly 915 HP worth of damage to four party members (1220 to three if one is still down from the thrown blade).

KatanaSoul's glaring weakness is the combination of vulnerability to the Confuse status and its own Special, !SlayerEdge. By setting Confuse with the OMuddle spell, Strago's OSour Mouth Lore, EsperStray's Cat Rain, Edgar's ToolsNoiseBlaster, or whathaveyou, KatanaSoul has a 50% chance of killing himself with !SlayerEdge. Sketching nets you a 25% shot at !SlayerEdge too. Exploit this weakness for a far easier battle.

If you're looking for more of a challenge or for some other reason don't want to muddle the poor warrior into defeat, here's what you'll want to do. First, throw up your barriers. Focus on the magical side; OBig Guard (for Shell) or EsperZoneseek's Wall, OHaste 2, EsperKirin's Life Guard, etc. EsperGolem and EsperFenrir help against !SlayerEdge, but you shouldn't see it directed at you anyway.

Now, let loose with your characters. There's no reason to use Fight, Magic, or Lore on KatanaSoul. Terra, Celes, and Strago should really just wait out this battle. Attack with Bum Rush Blitzes, Cyan's SwdTech skills (Quadra Slice is nice), Jump attacks, the ToolsDrill Tool, etc. If you're really unlucky and brought all the wrong characters, just Fight (!SlayerEdge every sixth Fight attack isn't all that bad). When KatanaSoul powers up, ODispel removes all three positive statuses immediately. If you want to be evil, you can break the no-Lore rule one time and steal all three with ORippler (provided Strago's not prancing around with something like a RelicPod Bracelet or RelicMarvel Shoes). Expand Full Strategy
  
Kefka
Kefka
Type
Level
HP
MP
Gil
EXP
Humanoid
18
3000
3000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
9
30
55
160
30
Stolen Items
Dropped Items
Common: Elixir
Rare: Ether
Common:
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
Kefka is vulnerable to Stop, so have Gau use the Araneid and/or Primordite Rages for best results. Always have Runic in place, as he knows some very powerful spells that can one-hit KO your characters when focused in a single-target blast, regardless of row. Have your other character(s) give it their best shot. Terra's OFire cannot be used with Runic in place so she should focus on her other powers; she can cast Magic when Celes isn't on Runic stand-by or simply wield the SwordRune Edge to some very nice result. Locke should Attack, Edgar should unload his ToolsAutocrossbow, Sabin relies on good old Aurabolt, Cyan can use Dispatch or his fourth Bushido, Quadra Slam, if he has access to it, and that's about it. The battle is slightly anti-climactic when you consider the implications of it, but you'll pull through. Expand Full Strategy
  
Kefka (Final)
Kefka (Final)
Type
Level
HP
MP
Gil
EXP
Humanoid
71
62000
38000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
80
8
45
117
135
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
StopShellProtectReflectDarknessZombiePoisonClearImpPetrifyDoomImageSilenceBerserkConfusionSapSleepSlowHaste
Poison
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
So how does the final boss of Final Fantasy VI do battle? He'll start the battle with that demented little speech of his. Characters that were in the air when you defeated the third tier could land from their attacks before he starts it: That's kinda humorous. His first attack is Fallen One, which will reduce all of your characters' HP to 1. After that, it's all about physicals, !Havoc Wing, level 3 spells, and that most annoying of attacks, Train. !Havoc Wing is his most popular and, in most instances, most powerful attack Kefka will perform.

As soon as Kefka hits 32640 HP, he will become quite a bit meaner. Calling a head into existence, he'll say "The end comes beyond chaos." and the screen will start to shake. The next turn, he'll execute the Goner attack. Goner is a multi-target magical non-elemental attack that, in terms of pure power, is the strongest attack in the game. It lacks the barrier-piercing ability, however, so sufficient Magic Defense should ensure that your characters all survive a single Goner slaughter. After this is completed, Kefka will use two attacks in two turns: !Havoc Wing, Train, or Revenger. Revenger is also a new attack: it's like a multi-target ODispel that only removes positive status ailments. It removes Clear, Image, Regen, Haste, Shell, Safe, Reflect, Life 3, and Float. After those two turns, Kefka will once again start to charge up for Goner.

2560 HP later (at 30080 HP), Kefka will start employing a horrible omni-counter: For every attack directed at him, he may counter with either Battle or HyperDrive. HyperDrive is an extremely strong attack that's both unblockable and barrier-piercing, so any character struck by it is likely to die unless he or she was really power-leveled. At 10240 HP, this HyperDrive counter even changes into an OUltima spell, which is obviously even worse, as it's fairly stronger than HyperDrive, though the power is cut since it targets every character. Keep in mind that OUltima may be absorbed by a Runic blade. The HyperDrive and OUltima counters are not employed when Kefka is charging for Goner. This is vital information, as, quite frankly, Kefka's counters are what make him a mean opponent. The last 'stage' of Kefka's battle tactic is when he hits 7680 HP, which is when he just charges up for Goner, uses it, cast a OMeteor spell, and charges up for Goner again. OMeteor is especially troublesome since it cannot be absorbed by a Runic blade. Kefka has a lot of strong spells that will fly past all your fancy elemental protection. The trick here is to keep reviving characters that die (I find this is mostly due to !Havoc Wing attacks) and try to avoid being hit by HyperDrive and OUltima as much as possible. If you can employ the Runic skill, both attacks are vulnerable to its powers, so take advantage of that. If not, I suggest you only attack when Kefka is charging for Goner.

Locke should definitely try to Steal the Megalixir Kefka possesses; it's a great way to heal up after a Fallen One attack. Mog should Jump as usual; he's a real asset in this battle since, in addition to doing a lot of damage, his 255 Defense means that he will be practically immune to !Havoc Wing. The same goes for Gau. The best Rages for him are the pure offensive ones. Stray Cat, possibly paired with a SpecialSniper or DirkMan Eater, will really hurt Kefka. Edgar should do nothing but Jump. If you've taken Cyan up there, try to reach Quadra Slice. OQuick is a real asset to Cyan in this battle, as it is in all. For Setzer, it's GamblerFixed Dice, which should be obvious. Shadow should first empty your stash of LanceImp Halberds. Other weapons that are more powerful than ShurikenTack Stars/ShurikenNinja Stars that you are unlikely to have equipped include DirkGraedus, DirkStunner, SwordExcalibur, LancePearl Lance, KnifeSky Render, KnifeStrato, RodHeal Rod, and SpecialWing Edge. Strago should use OGrandTrain. Sabin and Gogo should use Bum Rush. If Terra is Morphed, she should definitely stick to level 3 spells, but if she's not, OFlare is the superior option. Relm should just use OFlare or level 3 spells too. If Celes is around, I suggest keeping her on Runic stand-by, as it's really awesome in this battle. If Runic conflicts too much with your other characters' offensive plans, it should be avoided, obviously, so take a look at your options and decide what's best.

Kefka isn't extremely tough; he can just catch you off-guard with some of his more powerful attacks. So long as you make sure that doesn't happen, he's an entirely beatable final boss. If your characters are all decked out with OQuick spells, a RelicGem Box here, an RelicOffering there, and OUltima everywhere, the final battle with Kefka will feel like a walk in the park. Expand Full Strategy
  
Kiwok
Kiwok
Type
Level
HP
MP
Gil
EXP
None
33
2000
100
750
1000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
105
145
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
imppetrifysilence
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
L.10 Magic
L.10 Magic
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
48
1000
300
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
22
100
200
150
0
Stolen Items
Dropped Items
Common: Tincture
Common: Tincture
Status Immunities
Elemental Immunities
impdeathsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
L.20 Magic
L.20 Magic
Type
Level
HP
MP
Gil
EXP
Humanoid
51
2000
500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
21
100
200
145
0
Stolen Items
Dropped Items
Common: Tincture
Common: Tincture
Status Immunities
Elemental Immunities
imppetrifysilenceberserksleepstop
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
L.30 Magic
L.30 Magic
Type
Level
HP
MP
Gil
EXP
None
54
3000
700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
20
100
200
140
0
Stolen Items
Dropped Items
Common: Tincture
Common: Tincture
Status Immunities
Elemental Immunities
darknessimpsilenceconfusionstop
None
Elemental Absorb
Elemental Weakness
holy
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
L.40 Magic
L.40 Magic
Type
Level
HP
MP
Gil
EXP
Humanoid
55
4000
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
19
100
200
135
0
Stolen Items
Dropped Items
Common: Tincture
Common: Tincture
Status Immunities
Elemental Immunities
darknessimpdeathberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
L.50 Magic
L.50 Magic
Type
Level
HP
MP
Gil
EXP
Undead
57
5000
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
18
100
200
130
0
Stolen Items
Dropped Items
Common: Ether
Common: Tincture
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
L.60 Magic
L.60 Magic
Type
Level
HP
MP
Gil
EXP
Humanoid
58
6000
5000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
17
100
200
125
0
Stolen Items
Dropped Items
Common: Ether
Common: Tincture
Status Immunities
Elemental Immunities
darknesspoisonimpdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
 
Metamorph Package
 
Tonic, Tonic, Tonic, RelicSafety Bit
32/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.