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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Imperial Soldier
Imperial Soldier
Bestiary #37
Type
Level
HP
MP
Gil
EXP
Humanoid
11
100
15
48
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
80
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Potion
Status Immunities
Elemental Immunities
DarknessSleep
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Inferno
Inferno
Bestiary #348
Type
Level
HP
MP
Gil
EXP
None
67
30800
9700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
130
145
0
Stolen Items
Dropped Items
Common: ShieldIce Shield
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
fire
lightning
Lores
Command Immunities
None
Control
 
Strategy
 
The battle against Inferno is a rather simple one, although it is frustrating that the main body and the blades don't share elemental properties. As you would expect, the main body is the one with all the fancy spells and with the most HP.

Rahu is the left blade, and it just attacks physically with Battle and !Rapier. Once you destroy it, it'll take 20 seconds to grow back. Ketu, the right blade, is a tad meaner than Rahu; next to Battle, it also uses Metal Cutter, the magical non-elemental attack that's as strong as a level 3 spell. Like Rahu, it grows back 20 seconds after you destroy it.

Inferno uses a barrage of magical and mostly elemental attacks, such as OThundara, Atomic Rays, Shockwave, and Gigavolt. When Inferno has both blades, it will use Delta Attack every 30 seconds. Delta Attack is still an unblockable attack that sets Petrify, so watch out for it. When Inferno has only one blade, it will only use OThundaga and OMeteor spells (OMeteor is especially nasty). The first time you destroy both blades, Inferno will use Magitek Barrier to set both Safe and Reflect on itself. Every time you damage Inferno, it may respond with an annoying !Sobat attack.

Your strategy is simple. You have no business caring about Rahu and Ketu whatsoever. Cast OSlowga at the start of the battle and cast OStop spells on both blades to make sure they are out of the action for a while. Cast OHastega and summon EsperZona Seeker, or call out a OMighty Guard attack if Strago is around. Now, focus all your offensive prowess on the main body. Let's not bother with OMeteor and Magitek Barrier.

The biggest weakness of Inferno is the OThundaga spell. It's an incredibly strong Lightning-elemental spell you can easily target to hurt Inferno exclusively (it'll heal Rahu if you multi-target it), and one or more of your characters should be able to cast it with considerable power. If Shadow and/or Gogo is around, you can have him/it chuck a few SwordThunder Blades at the infernal machine for large amounts of damage. Expand Full Strategy
  
InnoSent
InnoSent
Bestiary #257
Type
Level
HP
MP
Gil
EXP
None
52
6600
390
1950
2400
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
12
0
155
155
0
Stolen Items
Dropped Items
Common: ToolsBioblaster
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Intangir
Intangir
Bestiary #97
Type
Level
HP
MP
Gil
EXP
None
26
32000
16000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
50
150
150
0
Stolen Items
Dropped Items
Common: Antidote
Status Immunities
Elemental Immunities
DarknessImpDeathBerserkSleepPoisonPetrifySilenceConfusion
None
Elemental Absorb
Elemental Weakness
FireLightningWindEarthIcePoisonHolyWater
None
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Potion, Potion, Megalixir
32/256 Success Rate
  
Io
Io
Bestiary #215
Type
Level
HP
MP
Gil
EXP
None
39
7862
1550
1995
3253
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleepstop
poisonwindearth
Elemental Absorb
Elemental Weakness
None
lightningholywater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Ipooh
Ipooh
Bestiary #281
Type
Level
HP
MP
Gil
EXP
None
11
360
60
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
105
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
poisonpetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
  
Iron Fist
Iron Fist
Bestiary #58
Type
Level
HP
MP
Gil
EXP
Humanoid
15
333
65
249
144
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
75
145
0
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
None
Lores
Command Immunities
None
 
Metamorph Package
 
  
Joker
Joker
Bestiary #69
Type
Level
HP
MP
Gil
EXP
Humanoid
17
467
90
320
194
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
125
150
0
Stolen Items
Dropped Items
Common: HelmetGreen Beret
Rare: Potion
Common: RodMythril Rod
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
LightningPoison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote
255/256 Success Rate
  
Junk
Junk
Bestiary #256
Type
Level
HP
MP
Gil
EXP
None
53
2000
200
1100
2200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
2
10
0
190
170
0
Stolen Items
Dropped Items
Common: ToolsNoiseblaster
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Kaiser Dragon
Kaiser Dragon
Bestiary #383
Type
Level
HP
MP
Gil
EXP
None
97
65500
60000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
30
22
0
200
200
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesszombiepoisonimppetrifydeathdoomimagesilenceberserkconfusionhp leaksleepslowstop
None
Elemental Absorb
Elemental Weakness
Variable
None
Lores
Command Immunities
None
Control
 
Strategy
 
Kaiser Dragon is the ultimate victory of Final Fantasy III (US!) junkies the world over. We knew this thing was lying dormant in the game's code for years. We figured out the highlights of this guy's speech when you could play but Tetris on handheld consoles. We invented this guy's HP loop trick, and all Square-Enix could do was copy it. But we're not smug. Well, not most of us, apparently.

There's basically two phases in this battle. First, you'll have to survive Kaiser's first four lives, during which he'll use attacks according to a particular weakness. By survive, that's all I mean: his HP will replenish with each of these four shifts, so any damage you inflict doesn't count. Second, once he's down to his last life and won't replenish his HP again - this is the part where you attack and stuff - you'll have to stay alive, deal sufficient damage and survive Kaiser Dragon's final OUltima spell.

At the start of the battle, Kaiser Dragon will use Barrier Change to assume an offensive skillset. Here's what he'll use; you can use the attacks listed to determine his weakness at the time:
When weak to Fire-elemental attacks:
Kaiser Dragon will randomly use OFiraga, OMeteor, OFlare, OMeltdown and will counter 66% of your attacks with Southern Cross on the entire party.
When weak to Ice-elemental attacks:
Kaiser Dragon will randomly use OBlizzaga spells, Absolute Zero, Avalanche and Northern Cross, and will counter 66% of your attacks with Freezing Dust on a random party member.
When weak to Lightning-elemental attacks:
Kaiser Dragon will randomly use OThundaga, Plasma or Gigavolt, and will counter 66% of your attacks with Wave Cannon on the entire party.
When weak to Poison-elemental attacks:
Kaiser Dragon will use a combo of Scintillation, Venomist and a ODoom attack on its first turn, use a combo of Lullaby, Crypt Dust and Disaster on the second turn and will use Cloudy Heaven on its third turn. It will counter 66% of your attacks with a Bio spell on a random party member.
When weak to Wind-elemental attacks:
Kaiser Dragon will randomly use physical attacks, OTornado spells, OAero and Cyclonic, and will counter 66% of your attacks with a Wind Slash attack.
When weak to Holy-elemental attacks:
The first time Kaiser Dragon gets a Holy shift, he'll cast OReflect on a single character and follow with the OReflect ??? attack. Its second turn will be used to cast OProtect, OShell and (useless due to Slow immunity) OHaste. When Kaiser Dragon has done these things earlier, he'll just attack with physical attacks, OHoly spells and the OLv. ? Holy attack. Kaiser Dragon will counter 66% of your attacks with a Hyperdrive attack on a random party member.
When weak to Earth-elemental attacks:
Kaiser Dragon will attack ferociously with combinations of physical attacks, every third turn using !Last Breath twice, and will counter 66% of your attacks with a OQuake spell.
When weak to Water-elemental attacks:
Kaiser Dragon will randomly use OAqua Breath, OTsunami, Flash Rain and El Niño in quick succession, and will counter 66% of your attacks with an Acid Rain attack on a single character.

Some elemental skillsets are more dangerous than others. The Fire-elemental one is nasty because OMeteor and OFlare are both non-elemental and barrier-piercing; coming from Kaiser Dragon's bloated Magic stat they'll probably kill whatever they hit, so Magic Evasion is your only salvation. Kaiser Dragon's Ice-elemental shift is nasty because Freezing Dust is such a pain; you have no business attacking at this point though, so you shouldn't worry. OQuake kills you if you're not floating, doing about 6000 damage to character without elemental affinities for it. Kaiser Dragon's Poison-elemental shift is the worst; if he manages to pull off Cloudy Heaven, your battle is over since, though you need RelicRibbons equipped, RelicRibbons will make it so that you can't cure the Zombie status (in this game, immunities work both ways; if you have it despite being immune to it, it's unremovable).

Since Kaiser Dragon's attack pattern depends on its weakness in this phase, you can actually change its attack pattern with the ToolsDebilitator Tool. The game checks the elemental weaknesses in a certain order, and the first weakness it finds will be the one which defines Kaiser Dragon's attack type. Look at the elemental-based attack pattern table above; this is the order in which the game checks for elemental weakness. This means that the Fire element is the most dominant one – if Kaiser Dragon's Barrier Change has set a Fire weakness, it can't be changed no matter what weakness the ToolsDebilitator sets. On the other hand, Earth is a relatively submissive one, meaning that you have a large chance of changing it. There's hardly ever a guarantee, but the Debilitator might be able to change Kaiser Dragon's code of conduct if you smell Cloudy Heaven approaching, for instance.

ShieldThunder Shields are a blessing. In the elemental shift phase, it'll protect you against all Lightning-elemental attacks and OAqua Breath, and will halve damage done by Fire- and Ice-elemental ones. Afterwards, Lightning Shields will help you against OMeltdown spells Kaiser Dragon may cast. RelicRibbons are also an absolute necessity; without them, Kaiser Dragon's Poison-elemental shift will spell your doom and every Mind Blast attack it's going to regularly use will just murder you. Too bad for set-ups that require both Relic slots (such as successful Dragoons); they have to go in favor of a RelicRibbon.

Kaiser Dragon's first phase is relatively simple. You'll need to see Kaiser Dragon use Barrier Change five times before you can attack. Any damage you inflict in this first phase won't actually register in its fifth and meaningful life (all your damage will be reset) and it'll only get you nasty counterattacks. So far so good. If a character falls (likely due to OFlare, OMeteor, ODoom or a particularly strong elemental attack on a character not protected from it), revive. Multi-targeted OShell is very important to absorb the multi-target attacks Kaiser Dragon possesses.

Kaiser Dragon's last and true life, after its fifth elemental shift, is simple but brutal. Every 15 ATB intervals, regardless of its normal AI script, it'll have a 2/3 chance of using Heartless Angel, possibly followed by a 1/3 Mind Blast attack. This is where your RelicRibbons kick in. If you've got RelicRibbons (or RelicWhite Capes) equipped, the attack will fail. If you don't, you've lost your battle right there, as you don't have the time to heal.

Kaiser Dragon's normal AI script includes OMeltdown spells, OQuake spells, Hyperdrive attacks, relatively weak multi-target attacks such as Gale Cut, Flash Rain and Absolute Zero and physical attacks including !Last Breath. If you target Kaiser Dragon with anything, it may use !Last Breath or Revenge Blast as a counter-attack.

If you're wrapped in ShieldThunder Shields, OMeltdown should only bother you if the attack also heals Kaiser Dragon (if so: too bad). The nastiness stems from the incredibly fast-paced Kaiser Dragon, Hyperdrive attacks which will kill a target, Revenge Blast attacks which will kill a target and the continuous usage of Heartless Angel, which you need to cure since anytime a Flash Rain or Absolute Zero attack may come around the corner.

You will need OReraise for this fight. It's extremely difficult to track Kaiser Dragon's HP, especially since Libra will provoke counter-attacks. Always value revival over healing and healing over offense, since Kaiser's nastiest attacks are counter-attacks and the one big threat in its random AI script is only single-target. I've found that since you die so often due to Revenge Blast and Hyperdrive, applying things such as OMighty Guard and OHastega are often pointless, as you'll only see it quickly removed in most cases.

Your offense may be a problem, since Kaiser Dragon will only have a single randomly decided weakness when things get serious, and will nullify or absorb the other seven. You can use Libra to check its current weakness; there's a good chance your mages will be able to nail it even when lacking the likes of OFlare and OUltima. Kaiser Dragon has above-average Defense and Magic Defense, so barrier-piercing attacks work the best. Particularly damaging combinations are Locke with the DirkValiant Knife/RelicMaster's Scroll and Setzer with GamblerFixed Dice/RelicMaster's Scroll, as both will ignore defenses.

In the end, the fight versus Kaiser Dragon is a bit of a luck fight. Either way, you'll need to be tightly prepared with RelicRibbons, ShieldThunder Shields, and all of the correct spells. But beyond that, if Kaiser Dragon decided to use Cloudy Heaven, or if OMeteor connects on the entire party, or if you get the wrong counter at the wrong time, you're screwed. So even though specific potential scenarios might be nigh impossible, it's an entirely doable battle on the whole. Expand Full Strategy
  
Kamui
Kamui
Bestiary #200
Type
Level
HP
MP
Gil
EXP
Humanoid
44
4211
219
869
1583
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
19
11
30
100
150
30
Stolen Items
Dropped Items
Common: KnifeMurasame
Rare: KnifeAshura
Common: Holy Water
Status Immunities
Elemental Immunities
petrifydeathsilencesleep
None
Elemental Absorb
Elemental Weakness
None
lightningpoison
Lores
Command Immunities
None
 
Metamorph Package
 
  
Kefka
Kefka
Bestiary #287
Type
Level
HP
MP
Gil
EXP
Humanoid
18
3000
3000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
9
30
55
160
30
Stolen Items
Dropped Items
Common: Elixir
Rare: Hi-Ether
Common: Peace Ring
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
Kefka is vulnerable to Stop, so have Gau use the Alacran and/or Acrophies Rages for best results. Always have Runic in place, as he knows some very powerful spells that can one-hit KO your characters when focused in a single-target blast, regardless of row. Have your other character(s) give it their best shot. Terra's OFire cannot be used with Runic in place so she should focus on her other powers; she can cast Magic when Celes isn't on Runic stand-by or simply wield the SwordRune Blade to some very nice result. Locke should Attack, Edgar should unload his ToolsAuto Crossbow, Sabin relies on good old Aura Cannon, Cyan can use Fang or his fourth Bushido, Flurry, if he has access to it, and that's about it. The battle is slightly anti-climactic when you consider the implications of it, but you'll pull through. Expand Full Strategy
  
Kefka (Final)
Kefka (Final)
Bestiary #365
Type
Level
HP
MP
Gil
EXP
Humanoid
71
62000
38000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
80
8
45
117
135
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
StopShellProtectReflectDarknessZombiePoisonClearImpPetrifyDoomImageSilenceBerserkConfusionSapSleepSlowHaste
Poison
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
So how does the final boss of Final Fantasy VI do battle? He'll start the battle with that demented little speech of his. Characters that were in the air when you defeated the third tier could land from their attacks before he starts it: That's kinda humorous. His first attack is Heartless Angel, which will reduce all of your characters' HP to 1. After that, it's all about physicals, !Havoc Wing, level 3 spells, and that most annoying of attacks, Trine. !Havoc Wing is his most popular and, in most instances, most powerful attack Kefka will perform.

As soon as Kefka hits 32640 HP, he will become quite a bit meaner. Calling a head into existence, he'll say "The end draws near..." and the screen will start to shake. The next turn, he'll execute the Forsaken attack. Forsaken is a multi-target magical non-elemental attack that, in terms of pure power, is the strongest attack in the game. It lacks the barrier-piercing ability, however, so sufficient Magic Defense should ensure that your characters all survive a single Forsaken slaughter. After this is completed, Kefka will use two attacks in two turns: !Havoc Wing, Trine, or Revenger. Revenger is also a new attack: it's like a multi-target ODispel that only removes positive status ailments. It removes Clear, Image, Regen, Haste, Shell, Safe, Reflect, Life 3, and Float. After those two turns, Kefka will once again start to charge up for Forsaken.

2560 HP later (at 30080 HP), Kefka will start employing a horrible omni-counter: For every attack directed at him, he may counter with either Battle or Hyperdrive. Hyperdrive is an extremely strong attack that's both unblockable and barrier-piercing, so any character struck by it is likely to die unless he or she was really power-leveled. At 10240 HP, this Hyperdrive counter even changes into an OUltima spell, which is obviously even worse, as it's fairly stronger than Hyperdrive, though the power is cut since it targets every character. Keep in mind that OUltima may be absorbed by a Runic blade. The Hyperdrive and OUltima counters are not employed when Kefka is charging for Forsaken. This is vital information, as, quite frankly, Kefka's counters are what make him a mean opponent. The last 'stage' of Kefka's battle tactic is when he hits 7680 HP, which is when he just charges up for Forsaken, uses it, cast a OMeteor spell, and charges up for Forsaken again. OMeteor is especially troublesome since it cannot be absorbed by a Runic blade. Kefka has a lot of strong spells that will fly past all your fancy elemental protection. The trick here is to keep reviving characters that die (I find this is mostly due to !Havoc Wing attacks) and try to avoid being hit by Hyperdrive and OUltima as much as possible. If you can employ the Runic skill, both attacks are vulnerable to its powers, so take advantage of that. If not, I suggest you only attack when Kefka is charging for Forsaken.

Locke should definitely try to Steal the Megalixir Kefka possesses; it's a great way to heal up after a Heartless Angel attack. Mog should Jump as usual; he's a real asset in this battle since, in addition to doing a lot of damage, his 255 Defense means that he will be practically immune to !Havoc Wing. The same goes for Gau. The best Rages for him are the pure offensive ones. Stray Cat, possibly paired with a SpecialSniper or DirkMan-Eater, will really hurt Kefka. Edgar should do nothing but Jump. If you've taken Cyan up there, try to reach Tempest. OQuick is a real asset to Cyan in this battle, as it is in all. For Setzer, it's GamblerFixed Dice, which should be obvious. Shadow should first empty your stash of LanceImpartisans. Other weapons that are more powerful than ShurikenPinwheels/ShurikenFuma Shurikens that you are unlikely to have equipped include DirkGladius, DirkKagenui, SwordExcalibur, LanceHoly Lance, KnifeMutsunokami, KnifeMurakumo, RodHealing Rod, and SpecialWing Edge. Strago should use OGrand Delta. Sabin and Gogo should use Phantom Rush. If Terra is Morphed, she should definitely stick to level 3 spells, but if she's not, OFlare is the superior option. Relm should just use OFlare or level 3 spells too. If Celes is around, I suggest keeping her on Runic stand-by, as it's really awesome in this battle. If Runic conflicts too much with your other characters' offensive plans, it should be avoided, obviously, so take a look at your options and decide what's best.

Kefka isn't extremely tough; he can just catch you off-guard with some of his more powerful attacks. So long as you make sure that doesn't happen, he's an entirely beatable final boss. If your characters are all decked out with OQuick spells, a RelicSoul of Thamasa here, a RelicMaster's Scroll there, and OUltima everywhere, the final battle with Kefka will feel like a walk in the park. Expand Full Strategy
  
Ketu
Ketu
Bestiary #350
Type
Level
HP
MP
Gil
EXP
None
67
11000
2600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
75
185
0
Stolen Items
Dropped Items
Common: Flame SHield
None
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
  
Killer Mantis
Killer Mantis
Bestiary #115
Type
Level
HP
MP
Gil
EXP
None
26
1412
110
756
559
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
115
140
0
Stolen Items
Dropped Items
Common: ClawVenom Claws
None
Status Immunities
Elemental Immunities
ImpConfusionDeathSleep
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Knotty
Knotty
Bestiary #193
Type
Level
HP
MP
Gil
EXP
None
33
1000
100
350
800
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
10
0
120
140
0
Stolen Items
Dropped Items
None
Common: Green Cherry
Status Immunities
Elemental Immunities
imp
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Lady
Lady
Bestiary #363
Type
Level
HP
MP
Gil
EXP
None
58
9999
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
73
9
0
150
155
0
Stolen Items
Dropped Items
Common: SwordRagnarok
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholyearthwater
None
Lores
Command Immunities
Control, Sketch, Scan
  
Land Grillon
Land Grillon
Bestiary #100
Type
Level
HP
MP
Gil
EXP
None
23
977
80
410
292
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
115
155
0
Stolen Items
Dropped Items
Common: Echo Screen
Common: Smoke Bomb
Status Immunities
Elemental Immunities
DarknessSilenceSleepImpConfusion
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Land Ray
Land Ray
Bestiary #119
Type
Level
HP
MP
Gil
EXP
None
23
1
18
0
1
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
10
0
5
5
0
Stolen Items
Dropped Items
Common: Megalixir
None
Status Immunities
Elemental Immunities
DarknessPetrifySleepImpDeath
None
Elemental Absorb
Elemental Weakness
None
Water
Lores
Command Immunities
None
 
Metamorph Package
 
  
Landworm
Landworm
Bestiary #247
Type
Level
HP
MP
Gil
EXP
None
59
12000
1300
0
4600
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
80
120
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
imp
None
Elemental Absorb
Elemental Weakness
earth
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, Elixir
32/256 Success Rate
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.