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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Mag Roader B.
Mag Roader B.
Type
Level
HP
MP
Gil
EXP
None
32
1380
70
284
647
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
105
150
0
Stolen Items
Dropped Items
Common:
Rare:
Common:
Status Immunities
Elemental Immunities
darknesspoisonimpsilence
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Mag Roader P.
Mag Roader P.
Type
Level
HP
MP
Gil
EXP
None
19
420
100
277
232
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
1
0
25
140
0
Stolen Items
Dropped Items
Common:
Rare:
Common:
Status Immunities
Elemental Immunities
ImpDeathConfusionPetrifySilenceSleep
None
Elemental Absorb
Elemental Weakness
Ice
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Mag Roader R.
Mag Roader R.
Type
Level
HP
MP
Gil
EXP
None
18
250
100
300
198
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
1
0
20
140
0
Stolen Items
Dropped Items
Common:
Rare:
Common:
Status Immunities
Elemental Immunities
ImpDeathSleepPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Mag Roader Y.
Mag Roader Y.
Type
Level
HP
MP
Gil
EXP
None
32
1777
100
352
621
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
145
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifysilence
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Magic
Magic
Type
Level
HP
MP
Gil
EXP
Humanoid
72
41000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
8
0
145
125
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
earth
Lores
Command Immunities
None
Control, Sketch, Scan
  
Magic Urn
Magic Urn
Type
Level
HP
MP
Gil
EXP
None
31
100
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
35
100
220
190
0
Stolen Items
Dropped Items
Common: Elixir
Rare: Tonic
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholyearthwater
None
Lores
Command Immunities
None
None
  
MagiMaster
MagiMaster
Type
Level
HP
MP
Gil
EXP
Humanoid
68
50000
50000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
25
100
250
100
0
Stolen Items
Dropped Items
Common: RelicCrystal Orb
Rare: Elixir
Common: Megalixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
Variable
None
Lores
Command Immunities
None
Control
 
Strategy
 
Yeeesh. First turn, he casts a level two spell. Then, he casts a level 3 spell. Then, he casts two level 3 spells. After that, it'll follow up with another double cast of two level 3 spells. On the fifth turn, it'll use a single level 3 spell, and, on his last turn before looping, MagiMaster can make use of ODoom, OBio, or OMute. All of this is coupled with a spectacular 50 Magic Power, which means that if you don't absorb the attack or have the Reflect status, you'll likely die a painful death. If MagiMaster has the Reflect status, he will bounce a level 3 spell off of himself every turn; MagiMaster will never self-apply the status though, and there's no reason for you to cast it.

You may have noticed that every spell MagiMaster uses is reflectable; yes, that they are. However, the thing about MagiMaster is that not only is he the ultimate mage, he's also fiercely loyal to Kefka. Given this, it's only logical that MagiMaster would be able to cast the strongest spell in the game: OUltima, and he won't let you go before casting it. As soon as you kill the MagiMaster, he will cast OUltima. It will deal between 5400 to 6100 damage to all of your characters; unless you've overleveled (level 53 with RelicMuscle Belt, 58 with HelmetRed Cap, 67 without any HP boosting equipment), that gonna kill you dead.

Let's go through a few potential situations now:

If you've followed the walkthrough, or know OLife 3 at the very least, keep yourself draped in RelicWall Rings at all times, as this will essentially make you invincible. Do not attack MagiMaster; as soon as you do this, he will use WallChange and he start countering all your attacks with WallChange, making him that much harder to take down. He will also counter to his own spells reflected back at him. If you just keep still, he won't start using WallChange, not even under the torment of his own attacks. Cast OLife 3 on all your characters, and just wait this one out. Eventually, when MagiMaster has killed himself, he'll cast OUltima: everybody dies and is subsequently revived. You're free to go.

Without OLife 3, this one's a tricky pony. You can cast ORasp over and over and over again until his 50000 MP are all gone; he won't be able to cast OUltima as a result. You'll have to keep him alive this way. This is easily done by casting the OBserk spell on MagiMaster while casting OVanish or summoning EsperPhantom to protect yourself. Now, ORasp away. It'll take a very long while. You can check his MP periodically with the OScan spell. When he has less than 80 MP, you can kill him. There you go.

Alternately, you could just damage the boss a lot and summon EsperPalidor; the trick here is to kill MagiMaster with one or more characters in the air. OUltima won't hit them, so you win. If you want to do this, carefully keep track of his HP with OScan; for optimal damage output, you'll want to equip barrier-piercing weapons where possible (SwordAtma Weapon on Terra/Celes/Edgar/Locke, Valiantknife on Locke, GamblerFixed Dice or GamblerDice on Setzer) to try and circumvent MagiMaster's crazy 250 Defense.

If you don't have ORasp... and you don't have EsperPalidor either... eh... yeah. Last chance, honest. Equip a character (Terra, Celes, Edgar) with a RelicWall Ring, RelicGenji Glove, SwordRune Edge/ SwordRagnarok/SwordIllumina, and the SwordSoul Sabre. The MP-critical weapon in the Right Hand, the MP draining weapon in the Left Hand. Now, cast OBserk on MagiMaster, vanish your party, and then cast OBserk and OHaste on your magical weapon character. Every turn, he or she will attack and deal twelve to nineteen MP damage. If you're setting this up so you can go do something else in the meantime (I trust you have taken a liking to your sanity?), OBserk a RodHeal Rod character to make sure MagiMaster doesn't die from the physical blows. Go take in a museum or something. Honestly, this is going to take ages. Expand Full Strategy
  
Maliga
Maliga
Type
Level
HP
MP
Gil
EXP
None
26
952
100
576
360
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
110
145
0
Stolen Items
Dropped Items
Common: Tonic
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
icelightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Mandrake
Mandrake
Type
Level
HP
MP
Gil
EXP
None
23
1150
104
450
378
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
115
125
0
Stolen Items
Dropped Items
Common: Potion
Common: Remedy
Status Immunities
Elemental Immunities
DarknessImpDeathBerserkSleepPoisonPetrifySilenceConfusion
None
Elemental Absorb
Elemental Weakness
Water
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
255/256 Success Rate
  
Mantodea
Mantodea
Type
Level
HP
MP
Gil
EXP
None
54
4500
420
501
4612
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
180
10
0
145
100
0
Stolen Items
Dropped Items
Common: LanceImp Halberd
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
64/256 Success Rate
  
Marshal
Marshal
Type
Level
HP
MP
Gil
EXP
Humanoid
8
420
150
350
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
9
0
110
140
0
Stolen Items
Dropped Items
Common: Potion
Status Immunities
Elemental Immunities
poison
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Strategy
 
Unless both Mog's team and Locke's team have been beaten down severely, there's no good reason to use the four-generic-Moogle party against the Marshal. Between the other two, the choice is up to you. As you cannot get a Game Over in this part of the game - a defeated party is sent back to a certain point with all characters at 1 HP - you can always fight Marshal with Locke until you have stolen a DirkMithril Knife. If you have trouble with the actual 'killing' part of the Marshal battle (Power-wise, not moral-wise), Mog has extremely dangerous attacks to offer, so you can use him for that.

If you picked Mog's team, the Dusk Requiem will make short work of the fight regardless. If you picked Locke's team or the third and inferior party, you will want to kill one Lobo and then focus your attack on the Marshal. As long as he's not alone, he won't use !Charge, an extremely strong physical attack that can kill weaker units in the Front Row. He will, on the other hand, use the Net attack to stop some of your party members. You can try to stall if Locke is hit if you want to. Expand Full Strategy
  
Master Pug
Master Pug
Type
Level
HP
MP
Gil
EXP
None
73
22000
1200
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
100
165
0
Stolen Items
Dropped Items
Common: Megalixir
Rare: Elixir
Common: DirkGraedus
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
Variable
None
Lores
Command Immunities
Control
 
Strategy
 
Master Pug is very mean. He'll start the battle off with a Battle attack, and after this the madness will begin. Every 15 seconds, Master Pug takes a step forward; after seven steps, he'll use !Cleaver on a random character and retreat halfway back, meaning that he'll have to take just four more steps after that to reach the !Cleaver position again. Every step is accompanied with the ever-frustrating WallChange attack. Master Pug casts spells of the type opposing his current weakness, not unlike Number 024 way back in the day. Each time he changes his weakness, he has a two in three chance of using a magical attack that will indicate what his new weakness is. This will give you a chance to load up on that weakness until it changes again.
Indicator Attack
New Weakness
Ice
Fire
Wind
Pearl
Lightning
Poison
Water
Earth

One of the worst parts of this battle, though, is Master Pug's OStep Mine counter to every damaging attack you perform. Depending on your actions and style of playing this game, this move can do a lot of damage.

The way to victory lies in the enemy's status ailment vulnerabilities. Cast OSleep on Master Pug, and pair it up with OSlow as well. If you have enough people with control over the ORasp spell, you might try removing all his MP first; better safe than sorry, right? If you're done with that or simply don't want to bother, start attacking him with magical attacks. Physical attacks will wake him; stick to magical ones only. It's highly possible you may manage to kill him before he even wakes up once. If he does wake up, just cast OSleep again; Strago's OSour Mouth Lore also works (sets Poison too, by the way). Expand Full Strategy
  
Mega Armor
Mega Armor
Type
Level
HP
MP
Gil
EXP
None
21
1000
50
0
350
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
19
10
0
120
100
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
Control
  
Merchant
Merchant
Type
Level
HP
MP
Gil
EXP
Humanoid
5
119
20
60
26
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
50
150
0
Stolen Items
Dropped Items
Common: HelmetPlumed Hat
Rare: DirkGuardian
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonClearImpPetrifyDeathCondemnedNear FatalImageMuteBerserkConfuseSeizureSleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
  
Mesosaur
Mesosaur
Type
Level
HP
MP
Gil
EXP
None
26
1112
130
456
459
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
Common: Antidote
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Mind Candy
Mind Candy
Type
Level
HP
MP
Gil
EXP
None
15
290
100
168
128
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
105
165
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Soft
Common: Soft
Status Immunities
Elemental Immunities
ImpSleep
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Misfit
Misfit
Type
Level
HP
MP
Gil
EXP
Undead
26
1750
140
786
750
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
26
10
0
105
155
0
Stolen Items
Dropped Items
Common: RelicBack Guard
None
Status Immunities
Elemental Immunities
DarknessImpBerserkPoisonSilenceSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
128/256 Success Rate
  
MissileBay
MissileBay
Type
Level
HP
MP
Gil
EXP
None
25
3000
7000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
8
0
135
150
0
Stolen Items
Dropped Items
Common: ToolsDebilitator
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
  
Moe
Moe
Type
Level
HP
MP
Gil
EXP
Humanoid
47
12500
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
4
6
0
80
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslow
None
Elemental Absorb
Elemental Weakness
lightning
None
Lores
Command Immunities
None
Control
 
Strategy
 
Curley is the strongest of the three Dream Stooges, and also the most vital one to take down. He has a random shot at casting OPearl Wind every now and again, which heals the other Stooges and himself. Even worse, he will cast OLife 2 on a fallen comrade when he notices they're down. He'll attack with the status-inducing spells when all three brothers are alive, and with the Fire-elemental offensive spells when a comrade has been slain (which is a useless bit of the AI script, as Curley will always immediately make sure this is never the case with OLife 2). When he's hit four times by a Magic spell, he'll cast ORflect on himself and start bouncing OFire 2 and OFire 3 spells off himself. When all three Stooges are alive, he'll cast Delta Hit every 30 seconds; Delta Hit is an unblockable single-target attack that sets Petrify (doesn't work on targets immune to Petrify, obviously). He has a 33% chance of countering any of your attacks with a OFire 2 spell.

Larry is the weakest of the three Dream Stooges; his amount of HP is the lowest and his status vulnerabilities are horrible; as if Death wasn't enough, he's an almost exclusive spell caster susceptible to OMute and OMuddle. He's the Ice-elemental of the three. Like Curley, he'll cast Delta Hit when all three Stooges are alive and 30 seconds have passed since the beginning of the battle/the last time Delta Hit appeared. He'll cast ORflect once he's been hit by Magic four times and start reflecting OIce 2 and OIce 3 spells off himself. Larry will normally just attack with Battle; he'll start using OIce 2 and OIce 3 spells when one Stooge is down. He'll counter 33% of the time with OIce 2. The interesting thing about Larry is that he may run away in the middle of a battle. When one of the Stooges is down and Larry has been hit by four Magic spells, he'll run away. After 30 seconds (if you haven't won the battle yet), he'll return; his HP will be back to maximum, but his MP won't have changed and any status ailments you might've set will still be there.

Moe is the middle child, and the only one without an elemental weakness. His bane is the Berserk status, and he has the Lightning-element. Like his brethren, he casts Delta Hit after 30 seconds, will cast ORflect on himself after four Magic spells, and start casting OBolt 2 and OBolt 3 on himself which bounce off; normally he uses support spells (OSafe, OShell, OHaste, and OCure 2), but he will start to cast offensive spells (OBolt 2 and OBolt 3) when one of the Stooges is down. He may counter any attack with a OBolt 2 spell. Moe is certainly the most boring of the three.

A note about Delta Hit: when the global battle timer reaches 30, the first Stooge to act will attack with Delta Hit. After that, the global timer is set to 0, so that neither of the other two Stooges can use it. In other words, every 30 seconds only one Delta Hit will appear, not three.

How to fight this battle? Set Mute on Larry (the OMute spell is obviously the most prominent way, but Strago's OSour Mouth is also a highly acceptable means of setting the same effect (not to mention that it'll also set Confuse); and Berserk on Moe (with the OBserk spell, possibly). Don't kill off Larry with a quick ODoom spell just yet; our main priority is Curley. Cast a OSleep spell on him (once again, OSour Mouth works there) and pound him with magical attacks, preferably Ice-elemental attacks. When he's dead, abuse Larry's vulnerability to instant death attacks and dispose of him quickly. What you have left is a Berserked Moe who is no threat whatsoever.

So long as you know what you're doing, it's really an easy battle; barriers like OBig Guard, OHaste 2, Moon Song, Earth Wall, and Life Guard are nice, but really not necessary. You don't get any items for beating the Dream Stooges, but you will receive 6 Magic Points. Expand Full Strategy
  
Mover
Mover
Type
Level
HP
MP
Gil
EXP
None
51
120
10500
0
1500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
225
115
254
0
Stolen Items
Dropped Items
Common: Super Ball
Common: Magicite
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
None
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.