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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Armodullahan
Armodullahan
Bestiary #274
Type
Level
HP
MP
Gil
EXP
Undead
83
35000
2500
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
22
20
140
200
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Common: X-Potion
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
None
  
Armored Weapon
Armored Weapon
Bestiary #216
Type
Level
HP
MP
Gil
EXP
None
47
9200
1956
1189
5848
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
15
10
190
125
10
Stolen Items
Dropped Items
Common: ToolsDebilitator
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Aspidochelon
Aspidochelon
Bestiary #237
Type
Level
HP
MP
Gil
EXP
Undead
38
3210
514
519
1270
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
10
0
135
150
20
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Aspiran
Aspiran
Bestiary #51
Type
Level
HP
MP
Gil
EXP
None
12
220
330
115
48
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
2
2
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
Common: X-Potion
Status Immunities
Elemental Immunities
DarknessImpSilenceConfusionSleep
None
Elemental Absorb
Elemental Weakness
Water
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Baalzephon
Baalzephon
Bestiary #204
Type
Level
HP
MP
Gil
EXP
Humanoid
43
3609
300
826
1385
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
11
20
105
150
0
Stolen Items
Dropped Items
Common: DirkSasuke
Rare: DirkKunai
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
icelightningpoisonwindearthwater
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
RelicSafety Bit
32/256 Success Rate
  
Balloon
Balloon
Bestiary #98
Type
Level
HP
MP
Gil
EXP
None
22
555
80
300
369
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
20
130
0
Stolen Items
Dropped Items
Common: Phoenix Down
None
Status Immunities
Elemental Immunities
ImpSleep
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, ShieldFlame Shield
32/256 Success Rate
  
Bandit
Bandit
Bestiary #6
Type
Level
HP
MP
Gil
EXP
Humanoid
5
35
0
25
25
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
19
10
0
90
120
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Basilisk
Basilisk
Bestiary #179
Type
Level
HP
MP
Gil
EXP
None
54
5000
1020
1120
2400
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
10
135
155
10
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
petrify
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Behemoth
Behemoth
Bestiary #111
Type
Level
HP
MP
Gil
EXP
None
28
5800
180
0
2055
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
7
0
100
135
0
Stolen Items
Dropped Items
Common: X-Potion
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepStopPoisonDeathConfusionSlow
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Behemoth King 1
Behemoth King 1
Bestiary #317
Type
Level
HP
MP
Gil
EXP
None
43
19000
1600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
9
0
120
130
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
poisonpetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
firepoison
Lores
Command Immunities
None
Control
 
Strategy
 


The blue Behemoth King 1, despite his appearance, is almost a pure spell caster. He'll normally attack with OBlizzara, OBlizzaga, and OHoly spells which all hit with considerable force. If he hits the 10240 Hit Point mark, he'll get more OBlizzaga spells than before and throw (enemy) Meteor in the mix, which hurts a bundle (around 1000 on every character, pretty much the same force Intangir used to throw (enemy) Meteor attacks on you).

If a character of yours is under the influence of Reflect, he'll target the character and use !Devil Claw to remove the Reflect status (the message "Effect of "OReflect" vanished" will appear) and then return to his normal AI script. If multiple characters are under the influence of Reflect, he'll go down from character #1 to character #4, alternating between !Devil Claw turns and normal AI script turns. Note that characters with RelicReflect Rings still yield the "Effect of "OReflect" vanished" notion yet keep the status. If Behemoth King 1 is turned into an Imp, it'll respond by changing its AI Script. The boss will now receive auto-criticals from being turned into an Imp and will proceed to use two Battle attacks every turn for three turns, after which it'll cast the OImp spell to try and remove the Imp status. It won't try to do this if it has the Reflect status at the moment, though.

Behemoth King 1, if hit by the OHoly spell, will counter with (enemy) Meteor. Sadly, due to a bug, this overrides the other normal counter (that of having a 33% chance at countering every other damaging attack with battle), so the next time you attack, the party will also be countered with a (enemy) Meteor attack. In other words, the OHoly spell eventually sends two extra (enemy) Meteor attacks down your throat, so don't do it. The Borghese and Holy Dragon Rages cast OHoly; ignore them.

What to do? The best way to deal with the blue Behemoth King 1 is a combination of OImp and OStop. With this done, give it everything you have. Cast OHastega to speed up the process. Summoning EsperFenrir or EsperGolem helps protect against stray physicals from the opposing side. OFira and OFiraga really hurt him. Gau's Devil Fist Rage gives Gau inherent Haste and makes him use Will o' the Wisp; it's great for this battle. If you don't have access to either the Imp or Stop status ailments, Celes's Runic can really help if you brought her. Phantom Rush, GamblerFixed Dice, RelicDragon Horn Jumps - you know what works. Expand Full Strategy
  
Behemoth King 2
Behemoth King 2
Bestiary #318
Type
Level
HP
MP
Gil
EXP
Undead
49
19000
9999
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
10
0
105
150
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
This Behemoth King 2 is a little simpler. He'll just use Battle, !Hypno Gas, the ODeath spell, or (enemy) Meteor. He won't use ODeath until the second turn, and he won't use (enemy) Meteor until the third (after which he resets back). If he successfully uses !Hypno Gas on a person, he'll immediately target that person with four consecutive Battle attacks (of which the first one is sure to land). That's about it.

The undead Behemoth King 2's one weakness is the instant death attack. It can be killed by OBanish, Snare, and the ToolsAir Anchor Tool, and it is hurt by Tiger, OGravity, etc. Since Behemoth King 2's first turn isn't dangerous and he has no threatening counters, the ToolsAir Anchor really is a great option to use. The Twilight Requiem from Mog houses both Cave-In and Snare which both truly cripple the massive menace. Since Behemoth King 2 is Undead and lacks Instant Death protection anyway, the ORaise spell is a glorious option; the ORaise spell also works on an Undead with Instant Death protection, mind you, but here it feels less like taking advantage of the system. Expand Full Strategy
  
Belmodar
Belmodar
Bestiary #14
Type
Level
HP
MP
Gil
EXP
None
8
232
100
186
246
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
0
100
155
0
Stolen Items
Dropped Items
Common: Potion
Rare: ClawMythril Claws
Common: Potion
Status Immunities
Elemental Immunities
PetrifySlowStop
None
Elemental Absorb
Elemental Weakness
Lightning
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Belzecue
Belzecue
Bestiary #77
Type
Level
HP
MP
Gil
EXP
None
19
615
45
343
228
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
220
140
0
Stolen Items
Dropped Items
Common: Phoenix Down
Rare: Potion
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Bit
Bit
Bestiary #305
Type
Level
HP
MP
Gil
EXP
None
25
420
285
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
230
160
0
Stolen Items
Dropped Items
Common: RelicAmulet
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
  
Black Dragon
Black Dragon
Bestiary #121
Type
Level
HP
MP
Gil
EXP
Undead
26
4000
600
502
780
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
102
20
0
Stolen Items
Dropped Items
Common: Holy Water
Common: Tent
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepPoisonPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Blade Dancer
Blade Dancer
Bestiary #161
Type
Level
HP
MP
Gil
EXP
Humanoid
22
2539
100
769
1531
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
30
0
60
170
0
Stolen Items
Dropped Items
Common: ArmorMoogle Suit
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicMiracle Shoes
32/256 Success Rate
  
Bloodfang
Bloodfang
Bestiary #59
Type
Level
HP
MP
Gil
EXP
None
14
325
20
185
135
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
95
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Dried Meat
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Blue Dragon
Blue Dragon
Bestiary #338
Type
Level
HP
MP
Gil
EXP
None
65
26900
3800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: SwordZantetsuken
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
lightning
Lores
Command Immunities
Control
 
Metamorph Package
 
 
Strategy
 
If you have any Imp equipment (ShieldTortoise Shield, HelmetSaucer, ArmorReed Cloak), throw it on! The Blue Dragon is all about Water-elemental attacks, and that's what Imp equipment absorbs. Don't equip ShieldIce Shields, as OAqua Breath will hit twice as hard when you don't have any Imp equipment; ShieldFlame Shields are even worse, as they are weak against Water-elemental attacks in general. ShieldThunder Shields are great as they null the effects of OAqua Breath (as it's part Wind-elemental) and halve all damage done by Flash Rain (as it's part Ice-elemental); ShieldForce Shields halve the damage done by Water-elemental attacks in general, too. ArmorMinerva Bustier wearers shine once again; ArmorMinerva Bustier nulls OAqua Breath and Flash Rain and halves damage done by all other Water-elemental attacks. Equipping ArmorSnow Scarfs on Gau, Mog, and Umaro will allow them to absorb the Flash Rain attacks. Relics protecting from Seizure (that'd be RelicRibbon, RelicAngel Ring and RelicMiracle Shoes) are great, too.

As soon as the battle starts, the Blue Dragon will attack with OTsunami. If Strago is in your party and hasn't learned from either the Enuo random encounters or the Master Tonberry enemy yet, here's your chance. Normally, the blasted creature will attack with Battle and Flash Rain; believe me, Seizure will get very annoying very quickly if you don't have protection against the status. When Blue Dragon dives beneath 16384 HP, he'll also start attacking with OAqua Breath and Flash Rain. Every 40 seconds, Blue Dragon will have stored enough water for a OTsunami attack as well. All in all, you will be continuously pounded by multi-target attacks. Any Magic spell or damaging attack you use against the Blue Dragon may be countered by Battle, as usual.

The difficult part of the Blue Dragon's AI script is the ORippler spell. To put it simply (or as simply as possible), Blue Dragon will use ORippler if:
  1. One of your characters has the Haste status. If so, it will target that character; if more than one character has the Haste status, it picks the first one with the status in your formation, going from top to bottom.
  2. If Blue Dragon isn't already enhanced by the Haste status.
  3. If Blue Dragon isn't enhanced with the Safe status.
  4. If it has been two turns since (not counting the 40-second attack) Blue Dragon last used ORippler.

If all those conditions are met, Blue Dragon will cast OSlow on itself and proceed to use ORippler to try to steal the Haste status and give your character the Slow status instead. So what to do? Throw up the boring old blah-blah barriers: OMighty Guard, Wall, Life Guard, Earth Wall, Moon Song, and so on. If you brought Shadow, you do not want him to be the victim of ORippler, ever (Interceptor could be stolen). Don't apply the Haste status. Attack with Lightning-elemental spells if possible. EsperValigarmanda's Tri-Disaster isn't absorbed, so that works; OThundaga is stronger, though. SkeanLightning Scrolls work great, but SwordThunder Blades are even more powerful. The same old stuff still works. The mages should stick to Lightning-elemental attacks. Edgar makes a good RelicDragon Horn Dragoon, as usual. Sabin's Phantom Rush beats all, like usual. Setzer's GP Rain is still stronger than Slot, while the GamblerFixed Dice (especially when paired with the RelicMaster's Scroll) are superior to both of them. Cyan can't really do his job as usual (though you can set him up as a utility man). Gau's Aspiran Rage allows him to absorb all Water-elemental attacks while making him attack with Gigavolt, a strong Lightning-elemental attack that will really hurt Blue Dragon. Actinian and Exocite also allow Ragers to absorb Water-elemental attacks.

You know, this battle's ease doesn't mean that the Blue Dragon is weak; on the contrary, with regular multi-target magical spells packing some power behind them and no crippling status vulnerabilities, the Blue Dragon is a fairly solid contender. It's just that the fact that your characters are becoming more overpowered really begins to show by now. If Phantom Rush and RelicDragon Horn Dragoons weren't enough, you get to use GamblerFixed Dice/RelicMaster's Scroll, equip armor like the ArmorMinerva Bustier and HelmetCat-Ear Hood, and have access to all the awesome no-questions-asked attacks such as OGrand Delta and Phantom Rush. Expand Full Strategy
  
Blue Dragon (Redux)
Blue Dragon (Redux)
Bestiary #376
Type
Level
HP
MP
Gil
EXP
None
97
57000
16000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
20
150
150
10
Stolen Items
Dropped Items
Common: X-Potion
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
lightning
Lores
Command Immunities
None
Control
 
Strategy
 
While the name 'Redux' is simply a gimmick to help distinguish between the two sets of dragons, it might as well have stood for 'reduction' in this case. Maybe Blue Dragon was flipping through his big brother's lad mags when they were dealing out the fancy upgrades, or maybe the head of the GBA remake team has a severe disliking for all things blue. We may never know the cause, but one thing is clear; Blue Dragon (Redux) is the almost comically inept one of the gang.

Blue Dragon (Redux) will attack twice every turn, either physically, with !Blue Fang (sets Stop) or with an multi-target Water-elemental attack. He'll counter any damage done to him with a 33 % shot at Attack. Whenever a character has the Protect, Shell or Haste status, Blue Dragon (Redux) will set Darkness, Poison and Slow on itself and try to swap the statuses with a Rippler attack. That's about it. All Water-elemental attacks are easily absorbed with one of the three defensive pieces of Imp equipment, so no worries there. Rippler, due to the Imp immunity bug, can be blocked with a RelicRibbon. Alternatively, you could just not apply the positive statuses and cast OSlow and OBio on Blue Dragon (Redux) to see it throw itself around its apartment. EsperFenrir's Howling Moon and EsperGolem's Earthen Wall are the part of the Maginot Line that isn't a target of Rippler so feel free to apply them.

OThundaga spells are very powerful, obviously. Any old attacks works like a charm in this fight. Gau and Gogo can Rage something like Aspiran or Trillium to absorb the Water-elemental onslaught. This is really the easiest fight in the Dragon's Den. Seriously, for fun I sometimes don't listedlisten to my own strategies and just damage and heal to the best of my poorly leveled abilities; it was easy enough in this fight every time I gave it a go. Just equip the ShieldTortoise Shield you should have and cast OThundaga and such. Expand Full Strategy
  
Bogy
Bogy
Bestiary #139
Type
Level
HP
MP
Gil
EXP
None
29
1318
100
1200
532
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
102
153
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
petrify
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.