Final Fantasy VI Advance Enemy Additions
Enemies | Bosses | All | GBA Additions
Great Dragon Bestiary #265 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 77 | 28000 | 2200 | 0 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
53 | 11 | 0 | 155 | 100 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Hexadragon Bestiary #272 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 73 | 26000 | 750 | 1500 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
55 | 16 | 0 | 95 | 50 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Holy Dragon (Redux) Bestiary #382 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 55000 | 22000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
30 | 22 | 10 | 150 | 200 | 40 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
In simpler times, white magic was all about loving thy neighbor. If someone strikes you on the right cheek, cast ![]() Holy Dragon (Redux) perhaps isn't the most difficult fight in the Dragon's Den, but it's definitely a lot harder than any sparring match we engage in with his peers. The Holy element is the only element we can't really absorb without a lot of fuss. A single character can be safeguarded with the ![]() Holy Dragon (Redux)'s attacks are nasty. It can use up to three Saintly Beam attacks in every odd turn, swapping to the occasional ![]() ![]() On a character with average defenses (say, ![]() ![]() ![]() ![]() ![]() ![]() ![]() Okay, here's what we're going to do. Max out Magic Defense on all characters. This will make all physical attacks hurt like hell, but after throwing up the Maginot Line we shouldn't really have to worry about them. Or, at least not as much as Saintly Beam and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Take any ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here's the kicker. Never attack Holy Dragon (Redux) when you know he's free to ![]() ![]() ![]() ![]() ![]() That's all the advice I can give you. Holy Dragon (Redux) is a nasty critter, but if you find your flow you should be able to take him down eventually. If you really can't get past the thing, set a 255 Defense Back Row Gau up with anything that nullifies or absorbs Holy-elemental attacks (preferably Io or Baalzephon) and go watch a movie. After the movie, you should've won. Expand Full Strategy | ||||||
Ice Dragon (Redux) Bestiary #378 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 32000 | 20000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 20 | 150 | 150 | 20 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
What's cooler than bein' cool? Ice Cold, that's what. Ice Dragon (Redux) is the living, breathing proof of one of the few certainties in this life: the small ones always have to overcompensate. Once upon a time, the Ice Dragon was just a cool brother chilling in the snowfields of Narshe (puns intended). These days, he's pumped himself up to measure up to the expectations of his larger brethren in the most pathetic way possible: By means of his mirror images. As soon as you enter the battle with Ice Dragon (Redux), he'll create three more of himself, presumably out of ice or something. They stack behind each other on-screen, so you'll only ever see a single one. All four are identical, but the more mirror images you destroy the more aggressive the remaining combatants get. When all four targets are still alive, they will attack with physical attacks, !Freeze (which sets Stop), and a rare ![]() Once one mirror image has been destroyed, the Ice Dragons will start using (Umaro's) Snowstorm and Freezing Dust. Once a second mirror image is dust, the two Ice Dragons will stop goofing around and start attacking every round (as opposed to randomly doing nothing). In addition, they'll adapt their counter to include a possible !Freeze attack. Once the three mirror images have been destroyed, Ice Dragon (Redux) will start trying to multi-target Freeze you with Northern Cross and straight-up kill you with Absolute Zero and Avalanche attacks. My, oh my. The prescription here is easy. If you don't absorb or negate Ice-elemental attacks, you're dead in the water. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So, with our defenses in place, it's time to go on the offense. Even with our carefully planned strategy, it's likely that before the end is reached you will see physical attacks rain upon your head, so ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Kaiser Dragon Bestiary #383 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 65500 | 60000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
30 | 22 | 0 | 200 | 200 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Kaiser Dragon is the ultimate victory of Final Fantasy III (US!) junkies the world over. We knew this thing was lying dormant in the game's code for years. We figured out the highlights of this guy's speech when you could play but Tetris on handheld consoles. We invented this guy's HP loop trick, and all Square-Enix could do was copy it. But we're not smug. Well, not most of us, apparently. There's basically two phases in this battle. First, you'll have to survive Kaiser's first four lives, during which he'll use attacks according to a particular weakness. By survive, that's all I mean: his HP will replenish with each of these four shifts, so any damage you inflict doesn't count. Second, once he's down to his last life and won't replenish his HP again - this is the part where you attack and stuff - you'll have to stay alive, deal sufficient damage and survive Kaiser Dragon's final ![]() At the start of the battle, Kaiser Dragon will use Barrier Change to assume an offensive skillset. Here's what he'll use; you can use the attacks listed to determine his weakness at the time:
Some elemental skillsets are more dangerous than others. The Fire-elemental one is nasty because ![]() ![]() ![]() ![]() ![]() Since Kaiser Dragon's attack pattern depends on its weakness in this phase, you can actually change its attack pattern with the ![]() ![]() ![]() ![]() ![]() ![]() ![]() Kaiser Dragon's first phase is relatively simple. You'll need to see Kaiser Dragon use Barrier Change five times before you can attack. Any damage you inflict in this first phase won't actually register in its fifth and meaningful life (all your damage will be reset) and it'll only get you nasty counterattacks. So far so good. If a character falls (likely due to ![]() ![]() ![]() ![]() Kaiser Dragon's last and true life, after its fifth elemental shift, is simple but brutal. Every 15 ATB intervals, regardless of its normal AI script, it'll have a 2/3 chance of using Heartless Angel, possibly followed by a 1/3 Mind Blast attack. This is where your ![]() ![]() ![]() Kaiser Dragon's normal AI script includes ![]() ![]() If you're wrapped in ![]() ![]() You will need ![]() ![]() ![]() Your offense may be a problem, since Kaiser Dragon will only have a single randomly decided weakness when things get serious, and will nullify or absorb the other seven. You can use Libra to check its current weakness; there's a good chance your mages will be able to nail it even when lacking the likes of ![]() ![]() ![]() ![]() ![]() ![]() In the end, the fight versus Kaiser Dragon is a bit of a luck fight. Either way, you'll need to be tightly prepared with ![]() ![]() ![]() | ||||||
Leviathan Bestiary #346 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 91 | 32000 | 7000 | 10000 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 14 | 20 | 140 | 120 | 20 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
Control | ||||||
Magic Dragon Bestiary #273 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 72 | 18000 | 10000 | 950 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
14 | 18 | 0 | 180 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Ether | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Malboro Menace Bestiary #372 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 92 | 15000 | 2000 | 0 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 9 | 0 | 144 | 109 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Potion | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Malboro Menace will just try to take you down with status-inducing attacks such as the bloody obvious ![]() ![]() ![]() | ||||||
Maximera Bestiary #271 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 89 | 32000 | 2000 | 0 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
31 | 9 | 30 | 110 | 150 | 30 | |
Stolen Items |
Dropped Items |
|||||
Common: Hi-Ether | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | None | |||||
Neslug (Head) Bestiary #369 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 62000 | 62000 | 50000 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
50 | 20 | 50 | 180 | 195 | 50 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Here's the thing. Neslug's Head will pop in and out of the shell every now and then. It'll start the battle with a ![]() ![]() The defense isn't difficult. Throw up the Maginot Line to protect yourself from !Tongue Bath and !Megaton Smash and the stray physicals and equip ![]() ![]() ![]() Neslug's awesome Magic Defense ensures that things aren't quite as simple as you'd like them to be. Barrier-piercing fire-elemental attacks reign supreme. Flare Star is a good one coming from Gau and/or Gogo, as is the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Neslug (Shell) Bestiary #368 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 62000 | 62000 | 50000 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 20 | 0 | 255 | 255 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Omega Weapon Bestiary #384 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 65000 | 65000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
111 | 30 | 55 | 222 | 222 | 55 | |
Stolen Items |
Dropped Items |
|||||
Common: Megalixir | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Omega Weapon's first life will use monster attacks. These include randomly (enemy) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ideally, all characters are of suitable level to avoid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The second life will be Omega Weapon in machine mode. It will randomly use any of the following attacks: Atomic Ray, Absolute Zero, Delta Attack, Blaster, Launcher, Wave Cannon, Magnitude 8, Gravity Bomb, Launcher and Metal Cutter. Every 20 seconds, Omega Weapon will glow and will use Mind Blast on the subsequent turn. When killed, Omega Weapon will use Heartless Angel to reduce all characters down to Critical status and move on to its third and final life. When struck by any kind of attack, Omega Weapon will counterattack twice; the first counter is either a physical (1/3) or Missile (2/3), the second is either Missile (2/3) or Blaster (2/3). Delta Attack and Mind Blast, otherwise supreme nuisances, will have no effect due to your ![]() ![]() The last life of Omega Weapon is him combining the previous two AI scripts together, using two attacks (one from both lives) every turn. It will now counter twice: the first counter is either !Omega Drive or Freezing Dust, the second counter is either !Omega Drive or Blaster. The level-based Lores will make another appearance, by the way. Every 20 seconds, Omega Weapon will glow and use Forsaken the subsequent turn, which is quite powerful but managable. If not, there's always ![]() The trick during all three lives is to avoid Omega Weapon counterattacks, as they are often the most debilitating (Freezing Dust, Dischord, Blaster). Use ![]() ![]() ![]() ![]() ![]() ![]() If the above strategy is well-played, Omega Weapon will be a very easy target. Without ![]() | ||||||
Plague Bestiary #366 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 79 | 22000 | 12000 | 0 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
31 | 20 | 250 | 130 | 160 | 180 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Plague is a blue Ahriman that will use ![]() ![]() ![]() There are numerous ways to work around the full-party ![]() ![]() ![]() ![]() ![]() ![]() ![]() Equip ![]() ![]() ![]() ![]() ![]() ![]() Prepare to face ![]() | ||||||
Red Dragon (Redux) Bestiary #375 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 59000 | 12000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 20 | 150 | 150 | 10 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Ether | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
What draconic misdeeds Red Dragon (Redux) performed to deserve being confined even within the walls of the Dragon's Den is a mystery, especially since the rampaging Earth Dragon Redux and the vicousvicious little Ice Dragon (Redux) were both free to wander up and down its derelict halls. At any rate, its fiery temper, moral degeneration and the ability to set things aflame with its mere gaze - all common stereotypes associated with redheads - will provide you with a formidable foe. The thing about Red Dragon (Redux) is that it can't be killed. By giving up its lifeforce it effectively becomes immune to all damage done by you, including elemental attacks it is weak against such as ![]() ![]() However, Red Dragon (Redux) is using it's its very lifeforce to gain this expert defense, so this isn't a fight of trading blows, it's an attempt to stay alive among the attacks of Red Dragon (Redux). Of course, the Joker's Death attack produced by the Slot command can kill this thing, but it'll be a cold day in Ethiopia when I'll tell you lot to start counting on Joker's Death. Yeah, anyway. Red Dragon's arsenal is pretty much what you'd expect. The first turn he'll use three attacks, all of which can be either a normal physical attack, the instant-kill attack !Red Fang or a strong magical attack, either ![]() ![]() ![]() ![]() ![]() ![]() We'll need to focus on staying alive through the fight and somehow circumventing dying due to his final ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The best way to deal with the final ![]() ![]() ![]() ![]() ![]() | ||||||
Shield Dragon Bestiary #270 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 71 | 40000 | 20000 | 6300 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 22 | 0 | 200 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Skull Dragon (Redux) Bestiary #381 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 61000 | 14000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 15 | 0 | 200 | 120 | 20 | |
Stolen Items |
Dropped Items |
|||||
Common: Holy Water | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
On the offense, Skull Dragon is everything you'd expect. It will try to set a multitude of statuses, the most dangerous of which is Zombie. It has a few direct-damage moves, which include spooky necromancer moves such as ![]() ![]() ![]() ![]() It's on the defense that the dragon gets nasty. You can't kill this thing in the traditional sense of the word. Unlike Red Dragon Redux however, it lacks the common sense to auto-terminate. The only two ways to kill Skull Dragon are Joker's Death and... draining its MP. That's right, using ![]() This is a very simple fight, but since Squenix felt particularly sadistic that day and decided to make us repeat the same thing for half an hour after figuring it out in the first place. It's like making a movie from a Saturday Night Live sketch. We got the point in the first five minutes, why oh why did Will Ferrell sign up for this? Anyway, it's pretty important that you don't die in the eternity it takes to kill Skull Dragon (Redux), so ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Storm Dragon (Redux) Bestiary #379 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 97 | 62000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
40 | 12 | 200 | 150 | 150 | 80 | |
Stolen Items |
Dropped Items |
|||||
Common: Hi-Ether | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
When we met the Storm Dragon in Mt. Zozo, it was already the nastiest of the eight. There are Redux dragons more threatening than Storm Dragon (Redux), but this one got some tricks up its proverbial sleeves, make no mistake. Storm Dragon (Redux) is one slick bastard; not so insecure it needs to be all big and stuff, and everything on that body is sharper than its evolutionary pattern should have required it to be. The provocative pterosaur will randomly use physical attacks, the powerful !Icarus Wing, the well-known Wind Slash and Leaf Swirl, the non-elemental and unblockable attack. Any damage done to him may be countered by up to two physical attacks, so you'll likely see more physical attacks coming from him than magical attacks. Once Storm Dragon (Redux) hits 25600 HP he'll 'cloak himself in wind!' and set Image and Haste on himself. This move is so uncharacteristically idiotic for Storm Dragon (Redux)' generally intelligent repertoire I see no way but blaming it on the game designers. ![]() Past this point, his AI script darkens, including two attacks every turn and more powerful attacks. There's a higher frequency of !Icarus Wing, it will start to feature ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Storm Dragon (Redux)' main trump card is its perfect Evasion and Magic Evasion rating of 80, meaning that even relatively accurate spells such as ![]() ![]() ![]() ![]() | ||||||
Vilia Bestiary #264 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 81 | 23000 | 1800 | 3333 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 14 | 10 | 100 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Ether | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Zurvan Bestiary #263 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 72 | 24000 | 300 | 5200 | 5000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
33 | 8 | 0 | 80 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Potion | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Enemies | Bosses | All | GBA Additions
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.