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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Lizard
Lizard
Bestiary #128
Type
Level
HP
MP
Gil
EXP
None
26
1280
70
356
297
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
102
153
0
Stolen Items
Dropped Items
Common: SwordBlood Sword
Common: Gold Needle
Status Immunities
Elemental Immunities
petrifysilence
None
Elemental Absorb
Elemental Weakness
poison
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Long Arm
Long Arm
Bestiary #357
Type
Level
HP
MP
Gil
EXP
None
73
33000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
30
5
110
150
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimpdeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
wind
Lores
Command Immunities
None
Control, Sketch, Scan
  
Lukhavi
Lukhavi
Bestiary #184
Type
Level
HP
MP
Gil
EXP
None
32
1877
100
298
697
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
145
105
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
death
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Luna Wolf
Luna Wolf
Bestiary #120
Type
Level
HP
MP
Gil
EXP
None
26
582
25
247
308
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
155
145
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
DeathSilenceSleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Lunatys
Lunatys
Bestiary #217
Type
Level
HP
MP
Gil
EXP
None
45
4020
105
465
1504
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
90
250
0
Stolen Items
Dropped Items
Common: Antidote
None
Status Immunities
Elemental Immunities
poisonimp
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, RelicSafety Bit
32/256 Success Rate
  
Luridan
Luridan
Bestiary #150
Type
Level
HP
MP
Gil
EXP
None
34
2079
122
1000
707
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
25
210
125
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
darknessimpberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
firewind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Lycaon
Lycaon
Bestiary #180
Type
Level
HP
MP
Gil
EXP
None
50
250
20
1524
1356
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
30
10
50
100
200
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
deathsilence
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicTintinnabulum
32/256 Success Rate
  
Machine
Machine
Bestiary #360
Type
Level
HP
MP
Gil
EXP
None
73
24000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
Control, Sketch, Scan
  
Magic
Magic
Bestiary #361
Type
Level
HP
MP
Gil
EXP
Humanoid
72
41000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
8
0
145
125
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
earth
Lores
Command Immunities
None
Control, Sketch, Scan
  
Magic Dragon
Magic Dragon
Bestiary #273
Type
Level
HP
MP
Gil
EXP
None
72
18000
10000
950
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
18
0
180
150
0
Stolen Items
Dropped Items
Common: X-Ether
None
Status Immunities
Elemental Immunities
darknesspoisondeathberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
icewater
Lores
Command Immunities
None
None
  
Magic Master
Magic Master
Bestiary #330
Type
Level
HP
MP
Gil
EXP
Humanoid
68
50000
50000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
25
100
250
100
0
Stolen Items
Dropped Items
Common: RelicCrystal Orb
Rare: Elixir
Common: Megalixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
Variable
None
Lores
Command Immunities
None
Control
 
Strategy
 
Yeeesh. First turn, he casts a level two spell. Then, he casts a level 3 spell. Then, he casts two level 3 spells. After that, it'll follow up with another double cast of two level 3 spells. On the fifth turn, it'll use a single level 3 spell, and, on his last turn before looping, Magic Master can make use of ODeath, OBio, or OSilence. All of this is coupled with a spectacular 50 Magic Power, which means that if you don't absorb the attack or have the Reflect status, you'll likely die a painful death. If Magic Master has the Reflect status, he will bounce a level 3 spell off of himself every turn; Magic Master will never self-apply the status though, and there's no reason for you to cast it.

You may have noticed that every spell Magic Master uses is reflectable; yes, that they are. However, the thing about Magic Master is that not only is he the ultimate mage, he's also fiercely loyal to Kefka. Given this, it's only logical that Magic Master would be able to cast the strongest spell in the game: OUltima, and he won't let you go before casting it. As soon as you kill the Magic Master, he will cast OUltima. It will deal between 5400 to 6100 damage to all of your characters; unless you've overleveled (level 53 with RelicMuscle Belt, 58 with HelmetRed Cap, 67 without any HP boosting equipment), that gonna kill you dead.

Let's go through a few potential situations now:

If you've followed the walkthrough, or know OReraise at the very least, keep yourself draped in RelicReflect Rings at all times, as this will essentially make you invincible. Do not attack Magic Master; as soon as you do this, he will use Barrier Change and he start countering all your attacks with Barrier Change, making him that much harder to take down. He will also counter to his own spells reflected back at him. If you just keep still, he won't start using Barrier Change, not even under the torment of his own attacks. Cast OReraise on all your characters, and just wait this one out. Eventually, when Magic Master has killed himself, he'll cast OUltima: everybody dies and is subsequently revived. You're free to go.

Without OReraise, this one's a tricky pony. You can cast ORasp over and over and over again until his 50000 MP are all gone; he won't be able to cast OUltima as a result. You'll have to keep him alive this way. This is easily done by casting the OBerserk spell on Magic Master while casting OVanish or summoning EsperPhantom to protect yourself. Now, ORasp away. It'll take a very long while. You can check his MP periodically with the OLibra spell. When he has less than 80 MP, you can kill him. There you go.

Alternately, you could just damage the boss a lot and summon EsperQuetzalli; the trick here is to kill Magic Master with one or more characters in the air. OUltima won't hit them, so you win. If you want to do this, carefully keep track of his HP with OLibra; for optimal damage output, you'll want to equip barrier-piercing weapons where possible (SwordUltima Weapon on Terra/Celes/Edgar/Locke, on Locke, GamblerFixed Dice or GamblerDice on Setzer) to try and circumvent Magic Master's crazy 250 Defense.

If you don't have ORasp... and you don't have EsperQuetzalli either... eh... yeah. Last chance, honest. Equip a character (Terra, Celes, Edgar) with a RelicReflect Ring, RelicGenji Glove, SwordRune Blade/ SwordRagnarok/SwordLightbringer, and the SwordSoul Sabre. The MP-critical weapon in the Right Hand, the MP draining weapon in the Left Hand. Now, cast OBerserk on Magic Master, vanish your party, and then cast OBerserk and OHaste on your magical weapon character. Every turn, he or she will attack and deal twelve to nineteen MP damage. If you're setting this up so you can go do something else in the meantime (I trust you have taken a liking to your sanity?), OBerserk a RodHealing Rod character to make sure Magic Master doesn't die from the physical blows. Go take in a museum or something. Honestly, this is going to take ages. Expand Full Strategy
  
Magic Urn
Magic Urn
Bestiary #221
Type
Level
HP
MP
Gil
EXP
None
31
100
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
35
100
220
190
0
Stolen Items
Dropped Items
Common: Elixir
Rare: Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholyearthwater
None
Lores
Command Immunities
None
None
  
Magitek Armor
Magitek Armor
Bestiary #279
Type
Level
HP
MP
Gil
EXP
None
8
210
250
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
3
0
30
130
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
poisonimppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
Control
 
Metamorph Package
 
  
Magna Roader (Brown)
Magna Roader (Brown)
Bestiary #186
Type
Level
HP
MP
Gil
EXP
None
32
1380
70
284
647
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
105
150
0
Stolen Items
Dropped Items
Common: Flame Scroll
Status Immunities
Elemental Immunities
darknesspoisonimpsilence
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Magna Roader (Purple)
Magna Roader (Purple)
Bestiary #84
Type
Level
HP
MP
Gil
EXP
None
19
420
100
277
232
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
1
0
25
140
0
Stolen Items
Dropped Items
Common: Water Scroll
Status Immunities
Elemental Immunities
ImpDeathConfusionPetrifySilenceSleep
None
Elemental Absorb
Elemental Weakness
Ice
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Magna Roader (Red)
Magna Roader (Red)
Bestiary #85
Type
Level
HP
MP
Gil
EXP
None
18
250
100
300
198
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
1
0
20
140
0
Stolen Items
Dropped Items
Common: Flame Scroll
Status Immunities
Elemental Immunities
ImpDeathSleepPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Magna Roader (Yellow)
Magna Roader (Yellow)
Bestiary #185
Type
Level
HP
MP
Gil
EXP
None
32
1777
100
352
621
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
145
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifysilence
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Mahadeva
Mahadeva
Bestiary #232
Type
Level
HP
MP
Gil
EXP
Undead
38
3826
1327
393
1510
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
30
150
135
0
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Malboro
Malboro
Bestiary #144
Type
Level
HP
MP
Gil
EXP
None
29
2900
980
2292
780
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
95
145
0
Stolen Items
Dropped Items
Common: X-Potion
Common: Remedy
Rare: Holy Water
Status Immunities
Elemental Immunities
impdeathsilencesleep
None
Elemental Absorb
Elemental Weakness
poisonwater
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Malboro Menace
Malboro Menace
Bestiary #372
Type
Level
HP
MP
Gil
EXP
None
92
15000
2000
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
144
109
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: Potion
Status Immunities
Elemental Immunities
darknessimppetrifysilenceberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
icelightningpoisonwindholyearthwater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Malboro Menace will just try to take you down with status-inducing attacks such as the bloody obvious OBad Breath and the surprising Diabolic Whistle and some physicals. A rare !Tentacle sets Poison, so that's not too bad. Whenever you attack the thing, it has a 1/3 chance it'll counter with a Blaster attack on a random character, so that sucks. Also, whenever you kill the Malboro Menace, two appear; when you kill the last one of those two, four appear. That's a multitude of Malboro. Luckily, Malboro Menace is vulnerable to instant death attacks, which allows is to circumvent both troubles; target with Malboro Menace with either OBanish, Shin-Zantetsuken or some such and you should never see more than the initial one. Note that only instant death attacks that stall counterattacks work like that; Malboro Menace will be more than happy to multiply after being successfully struck by a ODeath spell. Expand Full Strategy
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.