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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Naude
Naude
Bestiary #113
Type
Level
HP
MP
Gil
EXP
Humanoid
24
3000
195
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
115
145
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
DeathConfusionStopBerserkSlow
PoisonWindEarthWater
Elemental Absorb
Elemental Weakness
Ice
FireHolyLightning
Lores
Command Immunities
None
Control
  
Nautiloid
Nautiloid
Bestiary #22
Type
Level
HP
MP
Gil
EXP
None
11
236
100
173
216
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
100
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: Eye Drops
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
Water
FireLightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Neck Hunter
Neck Hunter
Bestiary #137
Type
Level
HP
MP
Gil
EXP
Humanoid
28
1334
150
1330
588
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
10
0
102
153
0
Stolen Items
Dropped Items
Common: HelmetBlack Cowl
Common: RelicPeace Ring
Status Immunities
Elemental Immunities
imp
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Necromancer
Necromancer
Bestiary #168
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
48
3525
900
791
1510
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
100
150
0
Stolen Items
Dropped Items
Common: Phoenix Down
Common: Holy Water
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Nelapa
Nelapa
Bestiary #308
Type
Level
HP
MP
Gil
EXP
Humanoid
26
2800
280
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
105
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilencesleepslow
poisonwindearthwater
Elemental Absorb
Elemental Weakness
fire
icelightningholy
Lores
Command Immunities
Control
 
Strategy
 
The big sparkle's name is Nelapa. He gets 10 out of 10 for style, but minus one billion for good thinking. I mean, here you are, with a timer quickening your pace, and he thinks it's a good idea to cast ODoom on the party. A bit redundant, if not outright illogical.

Sillier yet, the battle with Nelapa (or a Naude) will automatically terminate as soon as the global timer hits 0:04 seconds; enough time to dive from the Floating Continent to "safety". What was the point of the timer in the first place? 0:04 isn't enough time to wait for that special someone, though...

Anyway, after the pompous chatter and casting ODoom on the party, he will finally get around attacking you. He can use Attack, OFira, OFiraga, and Fireball. Very spooky. OFiraga actually hurts a bit. Now here's a hoot: If you hit Nelapa with six Attack commands, he'll use ORoulette. Next to the fact that ORoulette can actually take Nelapa himself down, the mere thought that Nelapa could even survive six Attacks is laughable in itself. You'd need a RodHealing Rod or a rat-flail in order to pull that off.

Anyway, back to not insulting this guy into submission (although you could). He's weak to Lightning and Ice and Holy. He's also Floating. Just make sure you keep in the back of your mind this guy is inherently Reflective, which means you'll need to resort to your skills and summon attacks. There are literally hundreds of ways to off this guy, and they're all very easy. Gau's Mu Rage can enSnare him for a one-hit KO, as can a fatal ToolsChainsaw attack. Bouncing a few ORasp spells off yourself will kill him. Bouncing a ODeath spell off yourself will kill him. You can even confuse him; enemies don't get any more pathetic than that.

Just use your strongest attacks, be it Gigavolt, or Aura Cannon, or Diamond Dust, or what have you. Nelapa has 2800 HP. That's it. If you played your cards right, you were doing 2800 in one attack back there against Ultima Weapon. Pushover. Expand Full Strategy
  
Neslug (Head)
Neslug (Head)
Bestiary #369
Type
Level
HP
MP
Gil
EXP
None
97
62000
62000
50000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
50
20
50
180
195
50
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
icelightningwater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Here's the thing. Neslug's Head will pop in and out of the shell every now and then. It'll start the battle with a OSlowga spell and will randomly use physical attacks, set Stop with !Tongue Bath or use Sticky Goo to set Slow. Bo-oring. The shell will use OWhite Wind once every time the Head is out of the shell, counter any attack with the instant-kill !Megaton Smash and will randomly attack with !Megaton Smash as well. Did I mention the shell is invulnerable to attacks and will therefore always heal the full extent of 9999 HP?

The defense isn't difficult. Throw up the Maginot Line to protect yourself from !Tongue Bath and !Megaton Smash and the stray physicals and equip RelicHermes Sandals to turn yourself immune to OSlowga and Sticky Goo. The thing is that you'll need to do more than 9999 damage to the Head, preferably targetable. It can be multi-target, but only if you have EsperGolem up.

Neslug's awesome Magic Defense ensures that things aren't quite as simple as you'd like them to be. Barrier-piercing fire-elemental attacks reign supreme. Flare Star is a good one coming from Gau and/or Gogo, as is the OMeltdown spell if you have it handy, though you'll want to make sure you don't suffer from any kickback. Breaking RodFlame Rods is great and/or ShieldFlame Shields are great as well. It may be cheap, but so is total invulnerability/OWhite Wind combinations, so shut up, Neslug. You can target the head only by trying to set yourself as a target for the broken item, then switch back to the monster's side, where you'll find the pointer has gone single-target. Clever!

OValor is another way to make targetable attacks even more powerful. Valor will triple the power of ShurikenFuma Shuriken, Attack commands and Edgar's ToolsDrill (superior to ToolsChainsaw now that it's so powerful, since ToolsChainsaw will do nothing 25% of the time). Those that are stuck without targetable attacks such as Sabin and Gau just aren't all too suited for the fight, thus making them prime candidates for casting OValor. Expand Full Strategy
  
Neslug (Shell)
Neslug (Shell)
Bestiary #368
Type
Level
HP
MP
Gil
EXP
None
97
62000
62000
50000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
20
0
255
255
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
icelightningwater
fire
Lores
Command Immunities
None
Control
  
Nettlehopper
Nettlehopper
Bestiary #34
Type
Level
HP
MP
Gil
EXP
None
11
243
80
145
89
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
50
155
0
Stolen Items
Dropped Items
Common: Antidote
Common: Hi-Potion
Status Immunities
Elemental Immunities
ImpSleep
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Nightwalker
Nightwalker
Bestiary #124
Type
Level
HP
MP
Gil
EXP
Undead
26
265
190
491
258
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
9
6
0
140
115
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Ninja
Ninja
Bestiary #112
Type
Level
HP
MP
Gil
EXP
Humanoid
27
1650
130
520
694
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
5
50
135
140
0
Stolen Items
Dropped Items
Common: RelicAngel Wings
Status Immunities
Elemental Immunities
DarknessConfusionSlowPetrifySleepStop
None
Elemental Absorb
Elemental Weakness
Poison
LightningHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Number 024
Number 024
Bestiary #292
Type
Level
HP
MP
Gil
EXP
Humanoid
24
4777
777
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
3
0
170
100
0
Stolen Items
Dropped Items
Common: SwordBlood Sword
Rare: SwordRune Blade
Common: SwordFlametongue
Rare: SwordIcebrand
Status Immunities
Elemental Immunities
darknesspoisonpetrifydeathsilenceberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
Variable
None
Lores
Command Immunities
None
Control
 
Strategy
 
Machines tend to have that crippling weakness to Lightning, and they also usually have some sort of Program ## move to dish out. This guy has neither. He uses spells and wields swords, so you'd almost assume he was a human if it wasn't for the 'System error!' message that goes off in the middle of the battle. A cyborg, then, like the Sergeant? We can only guess. The facts remain that Number 024, while no real challenge even if you forget about his status ailment weaknesses, is just so darn versatile we still love him anyway.

The guy's main move, Barrier Change, shuffles all the elemental properties of the caster and picks one element to set as its weakness. Then, it sets one element as the element it absorbs. First effects: You'll never know what exactly your elemental attacks will do: 75% chance they'll do nothing, 12.5% chance they'll heal him, 12.5% chance they'll do double damage. Conclusion: Waste of time, think of alternative means of violence. But this fellow adapts his fighting style according to his weakness. You can sort his weakness from what he hits you with, if you like. If his weakness is fire, you'll see ice attacks. Vice versa, too. If lightning, you'll see water. Again, vice versa. If it's wind, he'll use earth-based attacks like Magnitude 8 and Cave In, and if it's earth he'll go to wind attacks like Sonic Boom and Gale Cut. If he's weak to poison, he'll try to cure himself, and if he's weak to Holy-elemental, he'll try to attack you physically or use Reverse Polarity.

Here's what he'll do. He'll simply strike you physically for 30 seconds (this first round doesn't indicate Holy weakness). Then, he'll do his first Barrier Change. When you manage to strike his weakness (you can figure it out via Libra spell), he'll perform it again. If 30 seconds of action elapses first instead (are you taking a nap?), he'll perform another Barrier Change anyway. After he has performed a Barrier Change three times, he'll go haywire, even though you haven't destroyed him; the result of this 'System error' is apparently calling up Arctic Hares (the more successful branch of the Lagomorph family), enjoying Sunbaths, and finding his true self with the Libra spell. After 30 seconds of this, he'll snap out of it again, starting over as if he had cast his first Barrier Change of the battle. Weird stuff, man.

But you won't have to see all this madness. The OSleep spell, taught to you by EsperSiren, works on the fiend, as does EsperCait Sith's OImp spell. Alone, they severely cripple him; together, they are an unstoppable force. Keep him sleeping and make sure you only cast Magic. If that blasted neutral Tapir shows up and awakens him, cast OSleep again as soon as possible. If Gau is among your forces, just have him relax. Try to steal with Locke; SwordRune Blade or SwordBlood Sword, both are nice additions if nothing else. I'd especially go for the SwordBlood Sword if you have any choice in the matter, as it's quite unique. In the end, Number 024's Hit Points will run out, and he will die. Victory dance, coffee break, et cetera. Expand Full Strategy
  
Number 128
Number 128
Bestiary #293
Type
Level
HP
MP
Gil
EXP
None
23
3276
810
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
3
0
120
125
0
Stolen Items
Dropped Items
Common: KnifeKazekiri
Common: Tent
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
ice
None
Lores
Command Immunities
None
Control
 
Strategy
 
Number 128 is not so much a human with the cybernetic parts in him as a robot with flesh on it. To top it, he's stronger than anything you've ever encountered so far. There are three attacking parts here, and only three party members. The absolute worst part is the fact that he carries a very rare sword on him, a sword that will remain useful throughout the entire game, of which only two exist; one in a chest you'll find two dungeons from now, one as a rare steal on this very opponent. It's by no means horrible if you don't obtain it, but it's really nice if you do.

There are two blades. Left Blade and Right Blade. They're to the left and right of Number 128. Hence their names. They attack physically every round, and throw in a mean Special if you're in bad luck. If you kill them, they'll be back within 15 seconds. Left Blade knows Shamshir, which is especially dangerous as it reveals invisible characters.

The main body is the worst, as you could imagine. Physical strikes more powerful than those of the blades, a Special that drains HP, the ability to cast the OBlizzard spell, and cast a Net over a character. The latter two reveal invisible characters. But when both blades are killed, he gets really mean. He will cast OHaste on himself to increase his amount of turns and begin using almost exclusively magical attacks. Gale Cut and Atomic Rays are both multi-target attacks, and Atomic Rays hurts quite a bundle. Shockwave is an attack you saw earlier on Dadaluma, and Blaster is its most dangerous move; while inaccurate, it will simply kill any character it does hit. If you are under the influence of Invisible, you get a Game Over.

So here's the strategy if you don't have EsperPhantom at your disposal and/or have summoned him earlier: Ignore the blades and try to focus on the main body. Locke should use Hi-Potions or Phoenix Downs when necessary, and spend all other turns trying to get that KnifeKazekiri blade rare steal. He's also useful for casting OSlow spells on the blades to dampen their aggression, if he has learned it. Edgar is reliable and powerful with ToolsDrill or ToolsChainsaw, but his brother not so much. If Sabin doesn't know the OThundara spell, I suggest Rising Phoenix. Eventually it will take out the blades, but EsperPhantom gave us a head start at the very least, and you can always summon him again if you entered the battle while invisible. With Cyan, it's the same, only with Fang. If you obtain the KnifeKazekiri, give it to him and simply Attack the body. Gau can Rage Anguiform to be sure to hit the body every OAqua Breath, or Rage Aspiran if you're feeling lucky. Gigavolt is stronger, yet not always multi-target. A few additional tips:
  1. If (most of) your party is revealed and you can still summon EsperPhantom, do so. Invisibility is definitely a positive status as long as you can keep at least one blade around at all times.
  2. Counter your adversary's OHaste spell with a OSlow spell from your side when possible.
  3. If you find yourself in the rare position of having EsperCatoblepas equipped but not EsperPhantom, summon the piglet Esper right away. There's a rather large chance he'll take out both blades in one go.

Number 128 is one of the most dangerous opponents of the game given its relative setting, and if your luck is just really, really bad it's possible to die even if you're a rather experienced player, especially if you're trying to get the KnifeKazekiri. Expand Full Strategy
  
Oceanus
Oceanus
Bestiary #132
Type
Level
HP
MP
Gil
EXP
None
27
1700
100
971
612
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
9
0
125
140
0
Stolen Items
Dropped Items
Common: ArmorGaia Gear
Common: Antidote
Status Immunities
Elemental Immunities
darknesspoisonimpberserksleep
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Officer (Imperial Camp)
Officer (Imperial Camp)
Type
Level
HP
MP
Gil
EXP
Humanoid
13
380
48
144
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
80
0
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
  
Omega Weapon
Omega Weapon
Bestiary #384
Type
Level
HP
MP
Gil
EXP
None
97
65000
65000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
111
30
55
222
222
55
Stolen Items
Dropped Items
Common: Megalixir
Common: KnifeMurakumo
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
 
Strategy
 
Omega Weapon's first life will use monster attacks. These include randomly (enemy) OMeteor, Flare Star, OQuake, OTornado, OAero, OTsunami, OLv. 3 Confuse, OLv. 4 Flare and OLv. 5 Death. Omega Weapon will stop using level-based spells once he dives below 32000 HP on his first life. Every 20 seconds, Omega Weapon will glow and will use Grand Delta on the subsequent turn. Grand Delta functions like OUltima, only it cannot be absorbed by Runic. Make sure that you have OReraise on all characters for this. Omega Weapon will counter-attack any atack you make use it with either Dischord (2/3 chance) or Freezing Dust (1/3) chance. When killed, Omega Weapon will glow without a message and use Vengeance to dispel all positive statuses, including OReraise.

Ideally, all characters are of suitable level to avoid OLv. 4 Flare and OLv. 5 Death, else they'll have a hard time surviving them. OLv. 3 Confuse shouldn't be a threat due to Ribbons. Since you used OFloat beforehand, the only attacks you'll need to worry about are OMeteor, Flare Star, OTornado and OTsunami, which shouldn't be able to kill you. Heal up with OCuraga whenever any of these moves slam a nasty dent in your HP. If Grand Delta is used, heal up and re-set OReraise ASAP.

The second life will be Omega Weapon in machine mode. It will randomly use any of the following attacks: Atomic Ray, Absolute Zero, Delta Attack, Blaster, Launcher, Wave Cannon, Magnitude 8, Gravity Bomb, Launcher and Metal Cutter. Every 20 seconds, Omega Weapon will glow and will use Mind Blast on the subsequent turn. When killed, Omega Weapon will use Heartless Angel to reduce all characters down to Critical status and move on to its third and final life. When struck by any kind of attack, Omega Weapon will counterattack twice; the first counter is either a physical (1/3) or Missile (2/3), the second is either Missile (2/3) or Blaster (2/3).

Delta Attack and Mind Blast, otherwise supreme nuisances, will have no effect due to your RelicRibbons. The biggest threats here are instant death attacks and Metal Cutter; should they hit, make sure to heal back up. Keep OReraise in place at all times, even without any attacks you know will kill you a surprise KO is right around the corner. Keep healing and damaging and you should have relatively little trouble with Omega Weapon's second life. When Omega Weapon uses Heartless Angel, I advise using a Megalixir to heal back up, as they require no casting time.

The last life of Omega Weapon is him combining the previous two AI scripts together, using two attacks (one from both lives) every turn. It will now counter twice: the first counter is either !Omega Drive or Freezing Dust, the second counter is either !Omega Drive or Blaster. The level-based Lores will make another appearance, by the way. Every 20 seconds, Omega Weapon will glow and use Forsaken the subsequent turn, which is quite powerful but managable. If not, there's always OReraise.

The trick during all three lives is to avoid Omega Weapon counterattacks, as they are often the most debilitating (Freezing Dust, Dischord, Blaster). Use OQuick for this. Within the time freeze that is caused by OQuick, no counter-attacks will ever be made. Make your first turn an offensive one; either a mass damage attack such as OGravija, OUltima, Tempest, RelicMaster's Scroll Attack or OOsmose, whichever you have and need. Never attack Omega Weapon on the second turn; just use a buff or healing spell or use the Defend command.

If the above strategy is well-played, Omega Weapon will be a very easy target. Without OQuick though, you'll spend a lot of time taking care of the victims of Omega Weapon's counterattacks, which will slow you down considerably, allowing for more attacks. Expand Full Strategy
  
Onion Dasher
Onion Dasher
Bestiary #190
Type
Level
HP
MP
Gil
EXP
None
33
2000
100
150
500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
150
120
0
Stolen Items
Dropped Items
None
Common: Green Cherry
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Onion Knight
Onion Knight
Bestiary #75
Type
Level
HP
MP
Gil
EXP
Humanoid
18
250
50
100
115
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
200
150
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Opinicus Fish
Opinicus Fish
Bestiary #49
Type
Level
HP
MP
Gil
EXP
None
9
10
60
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
None
Common: Potion
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
Control
  
Ouroboros
Ouroboros
Bestiary #163
Type
Level
HP
MP
Gil
EXP
None
48
50
760
390
1780
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
252
252
0
Stolen Items
Dropped Items
Common: Phoenix Down
Common: Phoenix Down
Status Immunities
Elemental Immunities
darknessimppetrifysilencesleep
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Outcast
Outcast
Bestiary #87
Type
Level
HP
MP
Gil
EXP
Undead
21
1100
50
442
740
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
12
0
110
150
0
Stolen Items
Dropped Items
Common: RelicAmulet
Common: Holy Water
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepPoisonPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
FirePoison
HolyWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.