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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Outsider
Outsider
Bestiary #250
Type
Level
HP
MP
Gil
EXP
Humanoid
18
8050
400
2800
2600
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
4
0
105
155
0
Stolen Items
Dropped Items
Common: SwordStoneblade
None
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Oversoul
Oversoul
Bestiary #44
Type
Level
HP
MP
Gil
EXP
Undead
13
390
190
228
65
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
7
0
55
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
[Item]gba::link::Remedy[/Item]
128/256 Success Rate
  
Pandora
Pandora
Bestiary #212
Type
Level
HP
MP
Gil
EXP
Undead
39
1522
350
461
622
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
140
80
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicRibbon
32/256 Success Rate
  
Paraladia
Paraladia
Bestiary #61
Type
Level
HP
MP
Gil
EXP
None
15
492
100
365
219
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
125
125
0
Stolen Items
Dropped Items
Common: Remedy
Rare: Hi-Potion
None
Status Immunities
Elemental Immunities
DarknessImpBerserkConfusionSleep
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
255/256 Success Rate
  
Parasite
Parasite
Bestiary #213
Type
Level
HP
MP
Gil
EXP
None
39
1000
230
461
455
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
1
0
140
5
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Peeper
Peeper
Bestiary #116
Type
Level
HP
MP
Gil
EXP
None
23
1
19
0
2
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
7
10
0
5
5
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
Poison
None
Elemental Absorb
Elemental Weakness
None
IceWater
Lores
Command Immunities
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Phantom Train
Phantom Train
Bestiary #284
Type
Level
HP
MP
Gil
EXP
Undead
14
1900
350
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
5
0
30
210
0
Stolen Items
Dropped Items
None
Common: Tent
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
firelightningholy
Lores
Command Immunities
None
Control
 
Strategy
 
The Phantom Train will start with the battle with either a physical attack, !Wheel, or Diabolic Whistle. The next four turns will be spent using normal physical attacks and his Special !Wheel; the fifth turn will be Diabolic Whistle, but only if there are at least two characters still alive.

After every 15 seconds of battle, Phantom Train will use either Acid Rain (2/3) or Saintly Beam, an attack that deals multi-target Holy-elemental damage to your party. Finally, if Phantom Train has been damaged, he has a one in three chance of using !Wheel.

For trivia, Saintly Beam used to be Phantom Train-exclusive until Holy Dragon Redux showed its pasty face for the Advance release. Given it's such a nasty move in that fight, its occurrence here at least shows the Phantom Train was on the right track.

The fight against Phantom Train can be real easy and real bad, and it all depends on his Diabolic Whistle attack. This sets one random status ailment on your party out of the following: Darkness, Poison, Imp, Doom, Berserk, Confused, Sap and Slow. Due to a GBA-exclusive bug, you can circumvent all effects from this attack by equipping a Relic which protects against Imp (such as the RelicWhite Cape). It should've still applied other status ailments in that case, but it doesn't.

The ones you need to be concerned about are Imp, Berserk, and Confused. If one of your characters is Imped, you'll want to use Hi-Potions to damage Phantom Train. Hi-Potions inflict 250 worth of HP damage, which is superior to your crummy Imped Attack command. Smack your Confused characters, as there's nothing more fatal than Confused characters, especially when they have access to Rising Phoenix or barrier-piercing attacks.

The Phantom Train battle is very much like the Apparition battle in the sense that using a Phoenix Down is the coward's way out, and that the strategy revolves around allowing Cyan to start the battle with his third Bushido skill, Tiger. After this, have Sabin come in with an Aura Cannon and Shadow with ShurikenShuriken. A lot of people have dubbed it 'hilarious' to have Sabin use Meteor Strike on the Phantom Train. If you want to see a tiny sprite lift a huge train, be my guest. Expand Full Strategy
  
Plague
Plague
Bestiary #366
Type
Level
HP
MP
Gil
EXP
None
79
22000
12000
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
31
20
250
130
160
180
Stolen Items
Dropped Items
None
Common: RelicAngel Brush
Status Immunities
Elemental Immunities
imppetrifydeathconfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
 
Strategy
 
Plague is a blue Ahriman that will use ODoom on the entire party at the start of the battle. Plague'll use physical attacks, !Gaze and Trine to attack the party. Trine is an attack we haven't seen since Kefka's AI Script; it still sets Darkness and Silence on all party members, and it's still unblockable. When successfully hit by an Attack command, Plague will counter with a OHaste spell on the offending character. That may seem nice, but realize that Haste will also speed up your Doom timer. When struck by any Magic spell, Plague will counter with a ORoulette spell. Itself being immune to its effects, it'll probably just take out a party member. Good luck actually hitting Plague though, as it has perfect Evasion and Magic Evasion.

There are numerous ways to work around the full-party ODoom. RelicSafety Bits, RelicMemento Rings and RelicLich Rings will all either prevent ODoom from working or heal the character when the timer runs out. Having one or two characters with OHaste will make them expire before the others, so you can just revive each in turn. You can even let a single character's timer run out when that character has cast a OQuick spell and revive.

Equip RelicRibbons to protect yourself from !Gaze, Trine and general ridicule from your peers. Plague has relatively little HP, but you'll need to strike it. OFlood, OMeteor, OMeltdown and OUltima spells are unblockable, as are most of your secondary skills. Throw ShurikenFuma Shuriken, use Phantom Rush, etc. Cyan's Eclipse Bushido, due to the unique way it sets Stop, may actually set the Stop status on Plague so you can henceforth nail it with blockable attacks as well. Eclipse, see, is unblockable in nature and simply has a rough 55% chance of setting the Stop status regardless of the target's Evasion or Magic Evasion. Once Stopped, you can set Slow, Silence or Berserk at your heart's content.

Prepare to face ODoom and status ailments with protective Relics and you can't really lose this battle. Expand Full Strategy
  
Platinum Dragon
Platinum Dragon
Bestiary #110
Type
Level
HP
MP
Gil
EXP
None
26
2802
200
1300
895
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
10
0
150
115
0
Stolen Items
Dropped Items
Common: RelicDragon Boots
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Pluto Armor
Pluto Armor
Bestiary #210
Type
Level
HP
MP
Gil
EXP
None
39
2850
220
629
853
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
105
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Poplium
Poplium
Bestiary #41
Type
Level
HP
MP
Gil
EXP
Undead
11
145
25
55
55
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
55
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Common: Potion
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Power
Power
Bestiary #362
Type
Level
HP
MP
Gil
EXP
Humanoid
73
28000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
9
0
115
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
Control, Sketch, Scan
 
Strategy
 
Tiger will act very rarely, but, when it does, the effects tend to be less than desirable for your part of this ordeal. Characters that absorb Fire are relatively safe from Tiger's attacks, but it'll be rough for the others. Tiger's normal AI script reads Nothing - strong attack - Nothing - 1/3 Battle - loop, but once you pound it below 11520 it'll get mad and start using the strong attacks every turn, with a 1/3 chance of using !Zombie Fang in the same turn immediately afterwards. This frenzied Tiger is far and away the most troublesome opponent of this tier and is priority number one as a result. Since his elemental weakness is the popular and easily exploitable Ice-elemental variant, OBlizzaga spells and Thrown SwordIcebrand blades are extremely strong attacks versus the ferocious feline. Did you know: Tiger's image is the exact same one as Sabin uses when he executes his Desperation Attack 'Tiger Break'?

If you'd thought that you had seen the last of those repetitive machine moves when you destroyed the Empire's most powerful weapon, you had better think again. Machine is less than picky with its AI script and will randomly use any of its attacks in any situation with only one quirk: Once Machine hits 11520 HP, it'll stop using Atomic Rays and start using the ever-so-slightly stronger Absolute Zero attack.

Magic uses spells. A lot of them. It has all kinds of conditions too, so allow me to present them to you: Normally, it's OPoison, ODrain, OBio, OFiraga, OConfuse, OHaste, OImp, OHastega. When its HP drops below 30720, it's: OBlizzaga, OThundaga, OHoly, OFlare, OSleep, OStop, OReflect, OSlowga, OReraise. Below 20096, another change: OBlizzara, OFiraga, OThundaga, OHoly, OFlare, ORasp, OSilence. Below 10240, same story: Starts using 33% OGraviga spell as an omni-counter. Finally, below 5120: Starts using 33% OGraviga and up to two ODispel spells as an omni-counter. Note that when Magic dies, its Mute status will be removed and its final counter will definitely produce results.

Power hits you. Every turn it uses Battle. It never rests or does something remotely interesting; it just sits there and pounds every character it can get its hands on. When it dies, it uses !10-Hit Combo once and follows up with nine Battle attacks before croaking for good. Obviously you were supposed to expect a tenth hit here, but luckily you have me to suck the fun out of every single one of those little tricks.

You should still be buffed up from the previous battle, so there's no need to redo it now. Don't touch EsperGolem/EsperFenrir yet. Start by killing Machine ASAP; once again, the ToolsAir Anchor really helps. ODeath spells are a suitable replacement. Cast the OSilence spell on Magic, or use the OBad Breath Lore. If Magic managed to set Haste on Power, cast OSlow to counter the effects. By this point, you should have killed Machine, crippled Magic into uselessness, and Slowed the inherently inferior Power. What's left is Tiger.

Focus all your attacks on Tiger. Like I said, OBlizzaga spells and Thrown SwordIcebrand blades really hurt it. When Northern Cross hits home, use a Fire spell to recover. Don't let Zombies roam either; cure immediately and make destroying Tiger a priority over healing as Tiger is the only dangerous opponent on the field (not to mention the fact that, if you're in trouble, he can't be more than 10000 HP away from defeat based on his AI). Once Tiger is down, recover from any wounds you might've obtained and go for Magic instead.

After you've killed Magic (there's no special tricks), you'll probably have one or more characters who have lost their positive statuses due to !Zombie Fang, dying in some other manner, or ODispel. Re-set them (since Power won't be KO-ing anybody anytime soon) before finally going for the kill on the final part. Power's !10-Hit Combo shouldn't hurt too bad; even in such large numbers, its weak and inaccurate physicals fail to impress. Expand Full Strategy
  
Primeval Dragon
Primeval Dragon
Bestiary #246
Type
Level
HP
MP
Gil
EXP
None
50
10050
12850
1200
3000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
12
0
130
110
0
Stolen Items
Dropped Items
Common: Dried Meat
None
Status Immunities
Elemental Immunities
deathberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Prometheus
Prometheus
Bestiary #262
Type
Level
HP
MP
Gil
EXP
None
56
14500
2050
1300
5200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
170
150
0
Stolen Items
Dropped Items
Common: ToolsDebilitator
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
  
Proto Armor
Proto Armor
Bestiary #78
Type
Level
HP
MP
Gil
EXP
None
19
670
125
296
499
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
7
0
230
110
0
Stolen Items
Dropped Items
Common: ArmorMythril Mail
Rare: Hi-Potion
Common: ToolsBioblaster
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Provoker
Provoker
Bestiary #88
Type
Level
HP
MP
Gil
EXP
Undead
20
781
60
300
415
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
0
110
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Holy Water
Common: Holy Water
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepStopPoisonPetrifyBerserkSlow
None
Elemental Absorb
Elemental Weakness
FirePoison
IceHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Psychos
Psychos
Bestiary #187
Type
Level
HP
MP
Gil
EXP
None
32
900
55
275
347
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
165
125
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsleep
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Punisher
Punisher
Bestiary #151
Type
Level
HP
MP
Gil
EXP
Humanoid
35
2191
136
3000
1242
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
28
10
115
100
155
0
Stolen Items
Dropped Items
Common: RelicBone Club
Rare: SpecialRising Sun
None
Status Immunities
Elemental Immunities
impsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Purusa
Purusa
Bestiary #198
Type
Level
HP
MP
Gil
EXP
None
41
3300
188
773
1396
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
155
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
petrifyconfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Rafflesia
Rafflesia
Bestiary #157
Type
Level
HP
MP
Gil
EXP
None
37
2200
305
767
872
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
110
140
0
Stolen Items
Dropped Items
Common: ArmorNutkin Suit
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
water
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.