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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

SlamDancer
SlamDancer
Type
Level
HP
MP
Gil
EXP
Humanoid
15
392
120
296
224
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
145
0
Stolen Items
Dropped Items
Common: DirkThief Knife
Rare: Potion
None
Status Immunities
Elemental Immunities
PoisonImpBerserkConfusion
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, RelicMarvel Shoes, Tonic
32/256 Success Rate
  
Slatter
Slatter
Type
Level
HP
MP
Gil
EXP
None
37
2600
97
415
830
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
20
125
145
10
Stolen Items
Dropped Items
Common: Warp Stone
Common: Warp Stone
Status Immunities
Elemental Immunities
petrifydeathsilence
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Sleep
Sleep
Type
Level
HP
MP
Gil
EXP
Humanoid
71
40000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
63
6
0
140
120
0
Stolen Items
Dropped Items
Common: SwordAtma Weapon
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control, Sketch, Scan
 
Strategy
 
Girl just isn't that interesting. OPearl Wind can show up at any turn, and !Calmness may make a cameo appearance too. If you dare to kill off Sleep before Girl, Girl will respond by casting OLife 2 on Sleep, reviving it. Note that Sleep won't revive back to its max HP, but to 9999 HP instead, which is good news for us.

Girl is just there to keep Sleep around, which is bad enough for you, as Sleep is a particularly nasty enemy to have around. Every odd turn, Sleep may cast either OW Wind or OMerton, and, on every even turn, Sleep will either use Battle or OCondemned. Since this tends to be a long battle, OCondemned quickly becomes a burden. Sleep really goes for the kill once it dips below 10240 HP, though. Once you've brought this disaster on yourself, Sleep will use Meteo. Always. Not only this, but it will also gain access to an omni-counter: 33% Meteo, 33% nothing, and 33% Train, a new attack. Train is unblockable and sets Dark and Mute, which is pretty bad as unless your characters are RelicWhite Cape-, RelicRibbon-, or Rage-protected. Once Sleep is killed, it'll use at least one and possibly two !Calmness attacks to set Death on a character, which is, again, pretty bad, since characters killed this way cannot be revived right after and disappear from your team.

The first priority of this battle is EsperGolem or EsperFenrir. As soon as this is in place, Girl needs to go down. It is vital you have non-elemental and targetable attacks to use for this purpose. Edgar's ToolsDrill Tool, Shadow's ShurikenNinja Stars, SwordFalchions, ShurikenTack Stars or LanceImp Halberds, GamblerFixed Dice, OFlare spells, and SwordRagnarok or SwordIllumina swings are all grand. Obviously, nothing is stopping you from hurting Sleep in the meantime, so OGrandTrain and OUltima aren't out of the question either. Taking down Girl can be quite tedious, as she is constantly healed by both her own OPearl Wind attacks and Sleep's OMerton spells. If you brought Locke or Gogo with a Steal command, you might try to Steal Girl's SwordRagnarok sword; if one of your characters is wielding an SwordEnhancer, replace it.

Once Girl has been killed, you just need to rough it out with Sleep. Keep yourselves healed and always recover from Train right away. You just need to bridge the dangerous gap between Sleep having 10240 HP and Sleep having 0 HP, as in this window Sleep is simply strong enough to kill you whenever his AI script gives him the chance. The best route in the end is to go all-out on the offensive and give Sleep as little time as possible to use Meteo. When Sleep dies, it'll use either one or two !Calmness attacks. This is why we kept EsperGolem and/or EsperFenrir around for all this time: Avoiding the gruesome fate of a successful !Calmness attack. Having circumvented this dirty last trick, it's time to rise even further up in the Heavens and face the Fallen One himself. Expand Full Strategy
  
Slurm
Slurm
Type
Level
HP
MP
Gil
EXP
None
26
505
20
270
232
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
50
50
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
DarknessSilenceConfusionSlowImpBerserkSleepStop
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Soldier
Soldier
Type
Level
HP
MP
Gil
EXP
Humanoid
11
100
15
48
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
80
150
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Potion
Common: Tonic
Status Immunities
Elemental Immunities
DarknessSleep
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Soldier
Soldier
Type
Level
HP
MP
Gil
EXP
Humanoid
11
100
15
48
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
80
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Tonic
Common: Tonic
Status Immunities
Elemental Immunities
DarknessSleep
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
  
SoulDancer
SoulDancer
Type
Level
HP
MP
Gil
EXP
Humanoid
22
2539
100
769
1531
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
30
0
60
170
0
Stolen Items
Dropped Items
Common: ArmorMoogle Suit
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, RelicMarvel Shoes
32/256 Success Rate
  
SoulSaver
SoulSaver
Type
Level
HP
MP
Gil
EXP
Humanoid
41
3066
566
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
50
3
0
150
175
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimpsilencesleepstop
None
Elemental Absorb
Elemental Weakness
fireholy
ice
Lores
Command Immunities
None
Control
  
Sp Forces
Sp Forces
Type
Level
HP
MP
Gil
EXP
Humanoid
21
700
20
0
200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
140
0
Stolen Items
Dropped Items
Common: Tonic
Common: Magicite
Status Immunities
Elemental Immunities
DarknessPetrifySilenceConfusionSlowPoisonDeathBerserkSleepStop
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
128/256 Success Rate
  
Speck
Speck
Type
Level
HP
MP
Gil
EXP
None
25
420
285
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
230
160
0
Stolen Items
Dropped Items
Common: RelicAmulet
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
  
Specter
Specter
Type
Level
HP
MP
Gil
EXP
Undead
19
1500
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
8
0
120
180
0
Stolen Items
Dropped Items
None
Common: RelicHyper Wrist
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
Control
 
Strategy
 
This is Specter. According to the latest Anthology release, this is the ghost of a murdered person. Oh my.

Specter has normal access to three attacks: Attack, the OIce spell, and Raid, which drains HP. If you damage Specter, he will hate you for it and get a 33% shot at attacking his attacker with !Lightning, which is nothing even remotely like Lightning-elemental.

There are a number of ways to kill this thing humiliatingly easy, but the Top 2 of cheap tactics go right against my game ethics. Of course, there's taking advantage of Square's assumption that even though it's supposed to be a rather difficult enemy, it still should be vulnerable to a Fenix Down, scoring a one-hit KO. Also, you're traveling with a ghost that is capable of delivering a one-hit KO on everything. But I'll guess that not only are you too good for the Fenix Down move, you also don't want to lose your cool ghost guy just yet.

So, when the battle begins, wait for Cyan's third Bushido skill, Slash. Don't move with Sabin and Shadow or even the ghost; just skip to Cyan and use Slash. It'll halve his current HP and should do 750 damage. Follow up with an Aurabolt and a ShurikenShuriken and you should be done. Expand Full Strategy
  
Spectre
Spectre
Type
Level
HP
MP
Gil
EXP
Humanoid, Undead
13
235
120
138
220
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
8
0
0
160
0
Stolen Items
Dropped Items
Common: Tonic
Rare: RodIce Rod
Common: Tonic
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
  
Spek Tor
Spek Tor
Type
Level
HP
MP
Gil
EXP
None
50
250
20
1524
1356
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
30
10
50
100
200
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
deathsilence
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, RelicTintinabar
32/256 Success Rate
  
Spit Fire
Spit Fire
Type
Level
HP
MP
Gil
EXP
None
25
1400
180
300
550
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
4
0
155
130
0
Stolen Items
Dropped Items
Common: Elixir
Rare: Tincture
Common: Tincture
Status Immunities
Elemental Immunities
PoisonPetrifyStopImpSlow
None
Elemental Absorb
Elemental Weakness
None
LightningWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Sprinter
Sprinter
Type
Level
HP
MP
Gil
EXP
None
53
4500
350
1420
2293
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
None
Common: Relic
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyslowstop
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
SrBehemoth 1
SrBehemoth 1
Type
Level
HP
MP
Gil
EXP
None
43
19000
1600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
9
0
120
130
0
Stolen Items
Dropped Items
None
Common: ArmorBehemothSuit
Status Immunities
Elemental Immunities
poisonpetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
firepoison
Lores
Command Immunities
None
Control
 
Strategy
 
Note that the game data says that this guy gives you a ArmorBehemothSuit 100% of the time, which is how it is supposed to be. However, they overlooked something with the data concerning the switch between the two SrBehemoth 1s, so the items from the first SrBehemoth 1 get grabbed from some random data location. In the US SNES versions, this means you either get a RelicJewel Ring or a SwordThunder Blade.

The blue SrBehemoth 1, despite his appearance, is almost a pure spell caster. He'll normally attack with OIce 2, OIce 3, and OPearl spells which all hit with considerable force. If he hits the 10240 Hit Point mark, he'll get more OIce 3 spells than before and throw Meteo in the mix, which hurts a bundle (around 1000 on every character, pretty much the same force Intangir used to throw Meteo attacks on you).

If a character of yours is under the influence of Reflect, he'll target the character and use !Evil Claw to remove the Reflect status (the message "Effect of "ORflect" vanished" will appear) and then return to his normal AI script. If multiple characters are under the influence of Reflect, he'll go down from character #1 to character #4, alternating between !Evil Claw turns and normal AI script turns. Note that characters with RelicWall Rings still yield the "Effect of "ORflect" vanished" notion yet keep the status. If SrBehemoth 1 is turned into an Imp, it'll respond by changing its AI Script. The boss will now receive auto-criticals from being turned into an Imp and will proceed to use two Battle attacks every turn for three turns, after which it'll cast the OImp spell to try and remove the Imp status. It won't try to do this if it has the Reflect status at the moment, though.

SrBehemoth 1, if hit by the OPearl spell, will counter with Meteo. Sadly, due to a bug, this overrides the other normal counter (that of having a 33% chance at countering every other damaging attack with battle), so the next time you attack, the party will also be countered with a Meteo attack. In other words, the OPearl spell eventually sends two extra Meteo attacks down your throat, so don't do it. The Orog and White Drgn Rages cast OPearl; ignore them.

What to do? The best way to deal with the blue SrBehemoth 1 is a combination of OImp and OStop. With this done, give it everything you have. Cast OHaste 2 to speed up the process. Summoning EsperFenrir or EsperGolem helps protect against stray physicals from the opposing side. OFire 2 and OFire 3 really hurt him. Gau's Scrapper Rage gives Gau inherent Haste and makes him use Elf Fire; it's great for this battle. If you don't have access to either the Imp or Stop status ailments, Celes's Runic can really help if you brought her. Bum Rush, GamblerFixed Dice, RelicDragon Horn Jumps - you know what works. Expand Full Strategy
  
SrBehemoth 2
SrBehemoth 2
Type
Level
HP
MP
Gil
EXP
Undead
49
19000
9999
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
10
0
105
150
0
Stolen Items
Dropped Items
None
Common: ArmorBehemothSuit
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
This SrBehemoth 2 is a little simpler. He'll just use Battle, !Hypno Gas, the ODoom spell, or Meteo. He won't use ODoom until the second turn, and he won't use Meteo until the third (after which he resets back). If he successfully uses !Hypno Gas on a person, he'll immediately target that person with four consecutive Battle attacks (of which the first one is sure to land). That's about it.

The undead SrBehemoth 2's one weakness is the instant death attack. It can be killed by OX-Zone, Snare, and the ToolsAir Anchor Tool, and it is hurt by Slash, ODemi, etc. Since SrBehemoth 2's first turn isn't dangerous and he has no threatening counters, the ToolsAir Anchor really is a great option to use. The Dusk Requiem from Mog houses both Cave In and Snare which both truly cripple the massive menace. Since SrBehemoth 2 is Undead and lacks Instant Death protection anyway, the OLife spell is a glorious option; the OLife spell also works on an Undead with Instant Death protection, mind you, but here it feels less like taking advantage of the system. Expand Full Strategy
  
Steroidite
Steroidite
Type
Level
HP
MP
Gil
EXP
None
54
25000
350
100
4200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
15
0
5
70
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilencesleep
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, SwordOgre Nix
32/256 Success Rate
  
Still Life
Still Life
Type
Level
HP
MP
Gil
EXP
None
37
4889
390
1574
2331
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
150
150
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, Elixir
32/256 Success Rate
  
StillGoing
StillGoing
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
12
200
84
135
54
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
100
150
0
Stolen Items
Dropped Items
None
Common: Potion
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.