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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Storm Drgn
Storm Drgn
Type
Level
HP
MP
Gil
EXP
None
74
42000
1250
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
110
150
0
Stolen Items
Dropped Items
None
Common: ArmorForce Armor
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
wind
lightning
Lores
Command Immunities
Control
 
Metamorph Package
 
 
Strategy
 
Storm Drgn is the toughest dragon out of the bunch, and the specific scourge of the average "Low-Level Game" players (those who intentionally keep their levels low for a challenge) because one of Storm Drgn's attacks is the non-elemental, unblockable Rage attack, which you can't prevent Storm Drgn from using. Luckily, you probably have at least one ArmorMinerva wearer in your party at this point, and, since you just found a ShieldThunder Shield that can be equipped on any given party member (except for Umaro, the useless piece of muscle that he is), you should have at least two party members capable of nullifying the Wind element.

Storm Drgn can use three attacks normally: Battle, Wind Slash, and Rage. Rage and Wind Slash are about alike in power and they're both unblockable. Rage, however, is non-elemental, whereas Wind Slash is Wind-elemental. As soon as Storm Drgn dives beneath 15360 Hit Points, he'll drop Wind Slash and Rage in favor of more physicals (he'll start using !Wing Saber here as well) - OAero and Cyclonic. OAero is about 1.2 times as powerful as Wind Slash, but 2.4 times as powerful when used on a single target (which will only happen if all the other characters are Wounded or in the air due to a Jump attack). Cyclonic, as you know from Wyvern and Wirey Dragon, is a multi-target percentage-based attack that will remove 93.75% of the targets current HP. RelicMemento Rings and RelicSafety Bits block the effects of Cyclonic, as do Rages with the Instant-Death Protection property.

At the start, summon EsperGolem or EsperFenrir to protect against the physical attacks Storm Drgn uses. EsperZoneseek's Wall really helps against Wind Slash and Rage, but you should invest in individual OShell castings if you don't have EsperZoneseek ready. Next, you'll want to use ORasp a few times to take care of Storm Drgn's MP; when it's gone (you can check with OScan, or keep track with a calculator), Storm Drgn won't be able to cast OAero or Cyclonic in its 'dangerous' (second) phase. If one of your party members has learned the OHaste 2 spell from EsperPalidor, make use of it, by all means.

That said and done, just start beating him! Terra's Morph can help boost the damage of her spells (and halve the damage done to her by the magical spells, even though only Rage should ever damage Terra if you've played your cards right). Since Storm Drgn is weak against the Lightning-element, OBolt 2, Tri-Dazer, and OBolt 3 all hurt very nicely. Storm Drgn is rather strong and not to be taken lightly, especially since he won't succumb to your status ailment spells, but with the proper set-up, you shouldn't have a lot of problems. Expand Full Strategy
  
Stray Cat
Stray Cat
Type
Level
HP
MP
Gil
EXP
None
10
156
30
90
42
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
9
10
0
10
135
0
Stolen Items
Dropped Items
Common: Potion
Common: Tonic
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, RelicTintinabar
32/256 Success Rate
  
Striker
Striker
Type
Level
HP
MP
Gil
EXP
None
67
11000
2600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
75
185
0
Stolen Items
Dropped Items
Common:
None
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
  
Suriander
Suriander
Type
Level
HP
MP
Gil
EXP
None
40
2912
228
435
1150
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
155
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
64/256 Success Rate
  
Tap Dancer
Tap Dancer
Type
Level
HP
MP
Gil
EXP
Humanoid
43
4452
270
526
1727
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
11
0
105
150
0
Stolen Items
Dropped Items
Common: DirkSword Breaker
Rare: DirkDirk
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, RelicMarvel Shoes
32/256 Success Rate
  
Telstar
Telstar
Type
Level
HP
MP
Gil
EXP
None
14
1800
250
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
13
0
0
150
0
Stolen Items
Dropped Items
Common: X-Potion
Common: HelmetGreen Beret
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifyDeathSilenceBerserkConfusionSleep
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
Telstar will normally use Attack, !SonicBlast, Schiller, Tek Laser and Missile to make your life harder than it already is. Every ninth turn it takes, Telstar will use ODischord to halve a character's level. After 25 seconds of fighting, Telstar will call two Soldiers to aid him. 55 seconds later, he'll call in three Soldiers to help him (if there are Soldiers from the previous calling still standing, he'll fill the number to 3), and 120 seconds later, he'll call four Soldiers (once again, he fills the screen up to four anyway). Finally, Telstar will counter any Blitz attack with Megazerk, making sure that Sabin will be Blitz-less in this battle, like an animal.

Shadow should be Throwing ShurikenShurikens while Sabin can keep on pumping out Aurabolts. If you didn't have a RelicRibbon, he will be Berserked by Telstar's Blitz-counter, Megazerk. It should be noted that Shadow will, for the first time, be vulnerable to attacks here as there's a large chance at least one of Telstar's magical attacks will be striking Shadow, removing the Invisible status. Expand Full Strategy
  
Templar
Templar
Type
Level
HP
MP
Gil
EXP
Humanoid
11
205
50
96
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
50
150
0
Stolen Items
Dropped Items
Common: Tonic
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
128/256 Success Rate
  
Tentacle 1
Tentacle 1
Type
Level
HP
MP
Gil
EXP
None
33
5000
600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
lightningwater
None
Lores
Command Immunities
None
Control
  
Tentacle 2
Tentacle 2
Type
Level
HP
MP
Gil
EXP
None
31
7000
800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
None
Control
  
Tentacle 3
Tentacle 3
Type
Level
HP
MP
Gil
EXP
None
34
4000
500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimpdeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
earthwater
None
Lores
Command Immunities
None
Control
  
Tentacle 4
Tentacle 4
Type
Level
HP
MP
Gil
EXP
None
32
6000
700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrifysilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
icewater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
What's the point of this battle? There are four Tentacles. It gets rather confusing because each Tentacle has its own set of status immunities and elemental properties. But there is one thing that all Tentacles have in common; the attacks they perform, of which the most noticeable is the Seize, the attack both !Seize and Entwine are centered around.

What does Seize do? Seize seizes a character and renders it completely helpless. During a period of about 30 seconds, the Tentacle that used Seize holds the character and gradually drains his or her HP. It's a weird little formula. It's non-elemental and barrier-piercing and has a 5/8 chance of dealing about 60 HP of damage at each interval (which means that damage is taken less regularly if the Tentacle is slowed and more often if Hasted).

Tentacles just use their normal attacks: Battle, !Seize to set Slow, Entwine as a multi-target means of setting Slow, Poison and OBio. If they're damaged, they have a 33% chance of countering with Battle. However, whenever a character is Slowed, a Tentacle will always use the Seize attack and will grab the character from which it drains HP. The Tentacle that has grasped a character doesn't perform attacks, and the character that is under a Seize cannot act. This lasts for about 30 seconds, at which point the Tentacle will use Discard to remove all the effects of Seize. Slow was removed when the Seize attack was used.

This is why RelicRunning Shoes are so nice: with inherent Haste, both !Seize and Entwine will never work and thus Celes and Sabin will never be Seized during the battle.

Start the battle off by summoning one or both of your physical protection Espers, EsperFenrir and/or EsperGolem; both protect against Battle and, more importantly, !Seize. Employ Edgar's ToolsBio Blaster to Poison up to three of the Tentacles. If one of your characters has EsperSiren equipped, send her out to stop the OPoison and OBio spells used by two of the Tentacles. Now that the multi-target offenses and defenses have been cast, it's time to kill off one Tentacle at a time.

Cast ODoom on the bottom-left Tentacle to dispatch it instantly. Obviously, the newly acquired OX-Zone also works, but ODoom's Hit Rate is superior and the ODoom spell is more MP-efficient.

If you summoned EsperSiren, the most dangerous Tentacle right now is the top-left Tentacle, as that's the only Tentacle capable of casting OPoison and OBio. Cast OStop if you have it, and focus Edgar's ToolsDrill and Sabin and Celes's level 2 spells on it until it dies. If you didn't summon EsperSiren, you should cast the OMute spell on both the bottom-right and top-right Tentacles to achieve the same effect. If this isn't an option, it's best to kill the most fragile Tentacle first: the bottom-right Tentacle. ToolsDrill and OIce 2 will kill it very quickly.

From this point, the remaining Tentacles are left to your imagination. Don't bother using OAntdot when a character is Poisoned; the battle won't take that long, so sticking to OCure 2 spells to keep your HP up will suffice. If Sabin knows Air Blade, use it exclusively. Have Edgar focus on his ToolsDrill attacks, and keep Celes around to whip out a level 2 spell that won't be absorbed whenever possible (the lower left Tentacle is the only one that absorbs OIce 2; once you've used ODoom or OX-Zone to dispatch it, this spell is your best elemental option).

The fight against the Tentacles can be a pain, but only if you don't prepare properly. You'll pull through. Expand Full Strategy
  
Test Rider
Test Rider
Type
Level
HP
MP
Gil
EXP
Humanoid
32
3100
220
520
1947
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
10
0
135
155
0
Stolen Items
Dropped Items
Common: LancePartisan
Common: LanceStout Spear
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, ShieldIce Shield
32/256 Success Rate
  
Tiger
Tiger
Type
Level
HP
MP
Gil
EXP
None
70
30000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
120
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
earth
ice
Lores
Command Immunities
None
Control, Sketch, Scan
  
Toe Cutter
Toe Cutter
Type
Level
HP
MP
Gil
EXP
None
36
2500
187
726
1753
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
21
12
20
125
140
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
firewind
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
64/256 Success Rate
  
Tomb Thumb
Tomb Thumb
Type
Level
HP
MP
Gil
EXP
None
33
2000
100
150
500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
150
120
0
Stolen Items
Dropped Items
None
Common: Green Cherry
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Tools
Tools
Type
Level
HP
MP
Gil
EXP
None
73
24000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
Control, Sketch, Scan
  
Trapper
Trapper
Type
Level
HP
MP
Gil
EXP
None
19
555
80
200
235
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
180
135
0
Stolen Items
Dropped Items
Common: ToolsAutocrossbow
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Trilium
Trilium
Type
Level
HP
MP
Gil
EXP
None
9
147
100
134
97
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
102
170
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Tonic
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
Water
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Trilobiter
Trilobiter
Type
Level
HP
MP
Gil
EXP
None
12
150
20
135
105
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
90
150
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Antidote
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Tritoch
Tritoch
Type
Level
HP
MP
Gil
EXP
None
62
30000
50000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
19
4
0
254
70
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
lightningpoisonwindholyearthwater
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
None
 
Strategy
 
Tritoch is attacking you. That's not very nice of him. Luckily, he has very little to damage you with. OIce 3 is his only offensive spell, and as most of your party is easily covered in ShieldFlame Shields, ShieldIce Shields, or the ArmorMinerva bustier, the spell will do nothing to them. If you lack the above equipment for all characters, it's worthy of notice that the ShieldThunder Shields and ShieldForce Shields both halve damage done by Ice-elemental attacks (dont't forget that the ShieldForce Shield also grants the wearer inherent Shell, reducing damage done by the OIce 3 spell by another 33%).

What Tritoch does is all very basic. The Esper attacks normally with the above three spells, although he hardly ever uses Cold Dust just like that. Whenever Tritoch is hit by a Fire-elemental attack, it has a one-third chance of casting ORasp. Also, whenever Tritoch is hit by either SwdTech, Tools, Blitz, Lore, Sketch, or Rage, it has a one-third chance of casting Cold Dust to freeze the attacker.

The strategy the game wants you to follow is clear. Fire-elemental Magic is the key. You will mainly be casting OFire 2 here. Sabin's Fire Dance deals weaker damage to a single target and may incite a Cold Dust attack, but if Sabin lacks OFire 2, it will have to serve as a suitable backup. If you brought Gau, the Toe Cutter Rage (Shrapnel) works great because it inherently absorbs OIce 3. A Rage like Scrapper is also great, providing you can combine it with an ShieldIce Shield or ArmorSnow Muffler on the Rager. The Io Rage is even better as it will consistently deal 9920 damage every time Gau uses Flare Star and inherently nullifies Ice-elemental attacks, but it's unlikely you have it at this point.

There's little strategy involved beyond this, as the battle is quite easy. If you somehow didn't bring any equipment with elemental properties, EsperZoneseek can help you out there. Cast OHaste on the entire party (now with the OHaste 2 spell, brought to you by EsperPalidor) can shorten the time a character is Frozen; heck, if that's taking too long as well feel free to just cast a Fire spell on the afflicted and watch him turn back to normal. Celes' Runic can absorb the OIce 3 and ORasp spells; it won't be necessary if you prepared enough, but if you haven't it's a great idea. Expand Full Strategy
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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