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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Vindr
Vindr
Type
Level
HP
MP
Gil
EXP
None
36
885
87
497
653
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
90
100
150
0
Stolen Items
Dropped Items
Common: ArmorChocobo Suit
None
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Vomammoth
Vomammoth
Type
Level
HP
MP
Gil
EXP
None
1
115
30
90
50
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
110
0
0
75
160
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Tonic
Common: Tonic
Status Immunities
Elemental Immunities
Sleep
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Vulture
Vulture
Type
Level
HP
MP
Gil
EXP
None
15
412
60
485
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
155
0
Stolen Items
Dropped Items
Common: Fenix Down
Rare: Potion
Common: Fenix Down
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Wind
Lores
Command Immunities
None
None
 
Metamorph Package
 
Fenix Down, Tent, Revivify, Warp Stone
128/256 Success Rate
  
Warlock
Warlock
Type
Level
HP
MP
Gil
EXP
Humanoid
38
1300
1250
333
970
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
180
225
0
Stolen Items
Dropped Items
Common: Warp Stone
None
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
lightningpoison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drop
128/256 Success Rate
  
Wart Puck
Wart Puck
Type
Level
HP
MP
Gil
EXP
None
44
3559
330
1169
1595
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
11
0
120
160
0
Stolen Items
Dropped Items
Common: Dried Meat
Rare: SpecialFlail
None
Status Immunities
Elemental Immunities
poisonimpdeathberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Revivify
64/256 Success Rate
  
WeedFeeder
WeedFeeder
Type
Level
HP
MP
Gil
EXP
None
17
480
20
234
278
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
155
150
0
Stolen Items
Dropped Items
Common: Antidote
Common: Echo Screen
Status Immunities
Elemental Immunities
DarknessImpSilenceSleep
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Were-Rat
Were-Rat
Type
Level
HP
MP
Gil
EXP
None
4
24
0
22
21
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
Common: Tonic
Common: Tonic
Status Immunities
Elemental Immunities
DarknessSlow
None
Elemental Absorb
Elemental Weakness
Poison
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Whelk
Whelk
Type
Level
HP
MP
Gil
EXP
None
4
50000
120
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
5
0
102
155
0
Stolen Items
Dropped Items
None
Common: Potion
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
None
Lores
Command Immunities
None
Control, Scan
  
Whelk (Head)
Whelk (Head)
Type
Level
HP
MP
Gil
EXP
None
6
1600
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
10
0
100
155
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
This battle is quite simple. and will alert each other about the grave importance of avoiding attacking the shell at all costs. When they're done, you can move in for your very first boss battle.

The shell and the head are two separate entities. The shell will do nothing as long as you don't attack it, but every time you deal damage, it will counter with Mega Volt. Mega Volt won't be strong enough to actually kill a character at full HP, but it will be strong enough to do so in two hits.

The head will just attack physically and on occasion slow you down with !Slime. After every 10 seconds, it'll 'retreat in its shell', disappearing from the battlefield. He'll keep this up for 10 seconds, and he'll pop out again.

Your strategy? The main thing to avoid is selecting an attack on the head just when it retreats. It's because of this it's best to just go with one attack for each character in one period of 10 seconds. When you can move, make your generic Imperial soldiers attack with a Beam-class attack and the mysterious girl use Magitek Missile. Wait until the head has retreated and appeared again. Repeat. Whelk should be dead by now if you fought all the battles against the Narshe guards; if not, just go for another round.

Note: If you are beyond the shame of any man, you can go for the Tincture the shell provides. Since the shell only has 120 MP, he can only use six Mega Volt attacks. After this, it is helpless. If you whittle down its 50000 HP and make sure you kill both the shell and the head with one attack (use a calculator!), you'll get both the Tincture and a Potion, and it'll only have cost you over an hour and your dignity. Expand Full Strategy
  
Whisper
Whisper
Type
Level
HP
MP
Gil
EXP
Undead
12
230
90
125
42
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
95
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Soft
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote
255/256 Success Rate
  
White Drgn
White Drgn
Type
Level
HP
MP
Gil
EXP
None
71
18500
12000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
110
150
0
Stolen Items
Dropped Items
Common: LancePearl Lance
Rare: X-Potion
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
holy
None
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
Wow. There is just so little I can say about White Drgn here. He casts up to three OPearl spells every turn. When hit by a Magic spell, he has a 66% chance of countering with ODispel. And that's it. Heck, you've even seen a palette swap of the thing earlier.

White Drgn casts nothing but spells, and is vulnerable to Mute. That's all there is to it, just cast a OMute spell and you're done. You don't have to bother with OSlow, OStop, and all that, just cast OMute and attack the thing with offensive spells. If you're getting low on MP, use OOsmose. Try not to swallow anything sharp while playing, as that's the only situation I can imagine where a loss on your part is actually possible. If you brought either Locke or Shadow, equip a DirkThief Knife and go for White Drgn's steal items, as both are nice.

If you arrived here with a solo-Mog party (with the hopes of raiding chests), the strategy is only slightly different; since you don't want to take any chances, be sure you're equipped with a RelicWall Ring. If Mog doesn't know the OMute spell, equip EsperSiren so Mog can summon her for the Hope Song attack. Now that White Drgn is at Mog's mercy, just attack until he's dead. Expand Full Strategy
  
Wild Cat
Wild Cat
Type
Level
HP
MP
Gil
EXP
None
36
1115
78
416
701
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
10
100
140
0
Stolen Items
Dropped Items
Common: ArmorTabby Suit
None
Status Immunities
Elemental Immunities
silence
None
Elemental Absorb
Elemental Weakness
None
firewater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, RelicTintinabar
32/256 Success Rate
  
Wild Rat
Wild Rat
Type
Level
HP
MP
Gil
EXP
None
12
160
10
135
135
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
85
100
0
Stolen Items
Dropped Items
Common: Tonic
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Wirey Dragon
Wirey Dragon
Type
Level
HP
MP
Gil
EXP
None
26
2802
200
1300
895
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
10
0
150
115
0
Stolen Items
Dropped Items
Common: Relic
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Wizard
Wizard
Type
Level
HP
MP
Gil
EXP
Humanoid
32
1677
200
388
587
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
50
160
0
Stolen Items
Dropped Items
Common: RodIce Rod
Rare: RodThunder Rod
Common: RodFire Rod
Status Immunities
Elemental Immunities
darknessimppetrifydeathberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
lightningpoison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drop, Antidote
255/256 Success Rate
  
Woolly
Woolly
Type
Level
HP
MP
Gil
EXP
Humanoid
43
3609
300
826
1385
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
11
20
105
150
0
Stolen Items
Dropped Items
Common: DirkHardened
Rare: DirkImperial
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
icelightningpoisonwindearthwater
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
RelicSafety Bit
32/256 Success Rate
  
Wrexsoul
Wrexsoul
Type
Level
HP
MP
Gil
EXP
None
53
23066
5066
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
5
0
70
220
0
Stolen Items
Dropped Items
Common: RelicMemento Ring
Common: RelicPod Bracelet
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireholy
ice
Lores
Command Immunities
None
Control
 
Strategy
 
Wrexsoul is obviously the main baddie here. The Ironically-named SoulSavers are the goons. At the start of the battle, Wrexsoul will cast Zinger and leave the battlefield to invade one of your characters. He won't re-appear for you to damage him until the character he invaded receives Wound, Petrify, or Zombie status. When he's out he'll just sit there for a while, attack with Battle or casting OBolt 3. When either one or two SoulSaver(s) has the Reflect status, he'll cast OBolt 3 on it, causing the spell to bounce off and hit your party. Like any proper boss, he'll counter Fight with a 33% shot at Battle.

The SoulSavers are the bane of this battle. Essentially immortal, they'll regenerate as soon as you kill them off. Normally they'll just sit there, slinging level 3 spells at you with a hilariously minimal effect. Whenever they hit 16 MP or less, they'll use !MagicDrain to drain you of your MP (and with a 50 Battle Power, their !MagicDrain is actually quite strong). They'll cast ORflect on themselves as soon as Wrexsoul is around, allowing him to cast OBolt 3 on them to damage you. On all other turns that Wrexsoul is around, they'll spend their time casting OCure spells on Wrexsoul for double-digit healing (in other words, a negligible amount).

Before the rise of normal, honest tactics, the usual method of winning this battle was casting OX-Zone. The SoulSavers restore themselves over and over again, but when you successfully suck both SoulSavers into the parallel dimension with OX-Zone, they can't do that and you'll just win the battle. The downside here is that you won't win the RelicPod Bracelet from Wrexsoul, as you won't have actually defeated him.

Normally, you'll just want to completely ignore the SoulSavers. ArmorMinerva wearers take no damage from them and anybody with an elemental shield should take very little damage all-round anyway (ShieldThunder Shields are the best, as OBolt 3 is cast most often). First, throw up the usual barriers: OHaste 2, Earth Wall, OBig Guard, Moon Song, Life Guard, what have you. Now, just check each character For Wrexsoul by killing him/her and reviving him/her. Strago can commit easy suicide with OExploder (careful: OPep Up removes him from the battle; you don't want that). Shadow can throw ShurikenNinja Stars or ShurikenShuriken to do unblockable and non-elemental damage, while Setzer's GamblerFixed Dice serve the same purpose. If you don't have these characters, just go ahead with spells and Fight attacks where you can; OFlare and OBreak are great for killing party members (provided they hit). OFlare has a superior Hit Rate, but with OBreak you've not technically killed a party member and can therefore bring him/her back without any HP loss by means of a Soft or Remedy Item or spell. If the targeted character doesn't have too much MBlock, Strago's OStone attack can probably take him/her out in one hit; remember that OStone does 7.5 times as much damage when the target shares the caster's level, which is a likely case.

Whenever Wrexsoul appears, act fast and furious! His Magic Defense is a stunning 220, which makes sure that if a magical attack isn't barrier-piercing, it'd have to be an OIce 3 spell coming from Morphed Terra to do a lot of damage. Breaking RodIce Rods and/or ShieldIce Shields counts as a barrier-piercing attack, so that's an option if your team lacks offensive power. Ideally, you'll want to stick to targetable attacks: Setzer's GamblerFixed Dice, Shadow's ShurikenNinja Stars (SwordBlizzard Swords hurt a lot), and Edgar's ToolsDrill are good ones. Barrier-piercing attacks can even be multi-targeted; Sun Flare, OGrandTrain, and Gau's Tyranosaur-induced Meteo attacks work splendidly. A OFlare spell is better than the OIce 3 spell if you have the choice. The pure magicians in your party should either cast OFlare or OIce 3 or simply resort to attacking. If Strago hasn't learned OGrandTrain (or OQuasar) yet, OStep Mine is his best option (dual RodIce Rods are also an option here, if you don't mind unusual equipment set-ups). Celes's Runic really doesn't help that much, as the level 3 spells aren't a real threat, so just keep on attacking and healing with her. Sabin's only hope at leaving a mark is Bum Rush, with which you can only hope to hit Wrexsoul itself. With Umaro, just rage.

In the end, the Wrexsoul battle isn't really dangerous; it's just very annoying, especially if you have your characters geared towards Magic Block and are doing quite well in this respect. Your own characters can be surprisingly hard to take down when necessary. Expand Full Strategy
  
Wyvern
Wyvern
Type
Level
HP
MP
Gil
EXP
None
18
892
95
434
484
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
140
155
0
Stolen Items
Dropped Items
Common: RelicDragoon Boots
Rare: Tonic
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drop, Antidote, Green Cherry, Soft
128/256 Success Rate
  
Zombone
Zombone
Type
Level
HP
MP
Gil
EXP
Undead
21
1991
160
309
1072
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
29
10
0
150
100
0
Stolen Items
Dropped Items
Common: Potion
Rare: Fenix Down
Common: Fenix Down
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepPoisonPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Zone Eater
Zone Eater
Type
Level
HP
MP
Gil
EXP
None
61
7700
57000
2000
2000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
10
0
120
150
0
Stolen Items
Dropped Items
Common: Warp Stone
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
firelightningpoisonwindearthwater
Elemental Absorb
Elemental Weakness
ice
holy
Lores
Command Immunities
None
Control
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.