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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Stunner
Stunner
Bestiary #66
Type
Level
HP
MP
Gil
EXP
None
16
299
20
156
108
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
160
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Suriander
Suriander
Bestiary #207
Type
Level
HP
MP
Gil
EXP
None
40
2912
228
435
1150
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
155
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Templar
Templar
Bestiary #38
Type
Level
HP
MP
Gil
EXP
Humanoid
11
205
50
96
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
50
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Tentacle 1
Tentacle 1
Bestiary #311
Type
Level
HP
MP
Gil
EXP
None
33
5000
600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
lightningwater
None
Lores
Command Immunities
None
Control
  
Tentacle 2
Tentacle 2
Bestiary #310
Type
Level
HP
MP
Gil
EXP
None
31
7000
800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
None
Control
  
Tentacle 3
Tentacle 3
Bestiary #313
Type
Level
HP
MP
Gil
EXP
None
34
4000
500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimpdeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
earthwater
None
Lores
Command Immunities
None
Control
  
Tentacle 4
Tentacle 4
Bestiary #312
Type
Level
HP
MP
Gil
EXP
None
32
6000
700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrifysilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
icewater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
What's the point of this battle? There are four Tentacles. It gets rather confusing because each Tentacle has its own set of status immunities and elemental properties. But there is one thing that all Tentacles have in common; the attacks they perform, of which the most noticeable is the Grab, the attack both !Stun and Entwine are centered around.

What does Grab do? Grab seizes a character and renders it completely helpless. During a period of about 30 seconds, the Tentacle that used Grab holds the character and gradually drains his or her HP. It's a weird little formula. It's non-elemental and barrier-piercing and has a 5/8 chance of dealing about 60 HP of damage at each interval (which means that damage is taken less regularly if the Tentacle is slowed and more often if Hasted).

Tentacles just use their normal attacks: Battle, !Stun to set Slow, Entwine as a multi-target means of setting Slow, Poison and OBio. If they're damaged, they have a 33% chance of countering with Battle. However, whenever a character is Slowed, a Tentacle will always use the Grab attack and will grab the character from which it drains HP. The Tentacle that has grasped a character doesn't perform attacks, and the character that is under a Grab cannot act. This lasts for about 30 seconds, at which point the Tentacle will use Release to remove all the effects of Grab. Slow was removed when the Grab attack was used.

This is why RelicHermes Sandals are so nice: with inherent Haste, both !Stun and Entwine will never work and thus Celes and Sabin will never be Seized during the battle.

Start the battle off by summoning one or both of your physical protection Espers, EsperFenrir and/or EsperGolem; both protect against Battle and, more importantly, !Stun. Employ Edgar's ToolsBioblaster to Poison up to three of the Tentacles. If one of your characters has EsperSiren equipped, send her out to stop the OPoison and OBio spells used by two of the Tentacles. Now that the multi-target offenses and defenses have been cast, it's time to kill off one Tentacle at a time.

Cast ODeath on the bottom-left Tentacle to dispatch it instantly. Obviously, the newly acquired OBanish also works, but ODeath's Hit Rate is superior and the ODeath spell is more MP-efficient.

If you summoned EsperSiren, the most dangerous Tentacle right now is the top-left Tentacle, as that's the only Tentacle capable of casting OPoison and OBio. Cast OStop if you have it, and focus Edgar's ToolsDrill and Sabin and Celes's level 2 spells on it until it dies. If you didn't summon EsperSiren, you should cast the OSilence spell on both the bottom-right and top-right Tentacles to achieve the same effect. If this isn't an option, it's best to kill the most fragile Tentacle first: the bottom-right Tentacle. ToolsDrill and OBlizzara will kill it very quickly.

From this point, the remaining Tentacles are left to your imagination. Don't bother using OPoisona when a character is Poisoned; the battle won't take that long, so sticking to OCura spells to keep your HP up will suffice. If Sabin knows Razor Gale, use it exclusively. Have Edgar focus on his ToolsDrill attacks, and keep Celes around to whip out a level 2 spell that won't be absorbed whenever possible (the lower left Tentacle is the only one that absorbs OBlizzara; once you've used ODeath or OBanish to dispatch it, this spell is your best elemental option).

The fight against the Tentacles can be a pain, but only if you don't prepare properly. You'll pull through. Expand Full Strategy
  
Test Rider
Test Rider
Bestiary #182
Type
Level
HP
MP
Gil
EXP
Humanoid
32
3100
220
520
1947
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
10
0
135
155
0
Stolen Items
Dropped Items
Common: LancePartisan
Common: LanceHeavy Lance
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, ShieldIce Shield
32/256 Success Rate
  
Tiger
Tiger
Bestiary #359
Type
Level
HP
MP
Gil
EXP
None
70
30000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
120
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
earth
ice
Lores
Command Immunities
None
Control, Sketch, Scan
  
Tonberries
Tonberries
Bestiary #321
Type
Level
HP
MP
Gil
EXP
None
99
14001
11000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
1
150
100
150
0
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
petrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Tonberry
Tonberry
Bestiary #189
Type
Level
HP
MP
Gil
EXP
None
27
8000
15500
3333
1200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
50
150
180
50
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
deathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
water
firelightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Trapper
Trapper
Bestiary #79
Type
Level
HP
MP
Gil
EXP
None
19
555
80
200
235
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
180
135
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Trillium
Trillium
Bestiary #18
Type
Level
HP
MP
Gil
EXP
None
9
147
100
134
97
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
102
170
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
Water
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Tumbleweed
Tumbleweed
Bestiary #173
Type
Level
HP
MP
Gil
EXP
None
55
6200
600
1333
2554
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
120
90
0
Stolen Items
Dropped Items
Common: HelmetSaucer
None
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
water
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Tunnel Armor
Tunnel Armor
Bestiary #283
Type
Level
HP
MP
Gil
EXP
None
16
1300
900
250
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
15
0
29
145
0
Stolen Items
Dropped Items
Common: ToolsBioblaster
Rare: DirkAir Knife
Common: Elixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
 
Strategy
 
Tunnel Armor is more or less a scripted battle; it forces you to use Celes as a Runic user while Locke should Attack, Attack, Attack!

Tunnel Armor is boring. He uses Attack, !Drill, OFire, OThunder, and OPoison to hurt you. If he hits 384 HP, he'll swap the possibility of casting OPoison for the ability to fire off Magitek Lasers. If he's been damaged, he'll sometimes counter with Attack.

Have Celes under continual Runic during this fight. If your enemy casts a spell, have her use it as soon as possible. If the enemy uses a physical attack, just have Celes wait; there'll be a magical attack around the corner. Locke should try to steal something as long as Tunnel Armor still has anything. If you steal a second DirkAir Knife, and Locke still has a RelicGenji Glove with a DirkMain Gauche equipped, you can use the second DirkAir Knife by equipping it mid-battle. Have Locke use a Hi-Potion if either character gets low on HP; the strongest attack he'll be able to successfully use is !Drill, which hits for slightly over 100 HP worth of damage on a RelicGenji Glove wearing, Front Row Locke. Otherwise, he should simply attack. Expand Full Strategy
  
Twinscythe
Twinscythe
Bestiary #154
Type
Level
HP
MP
Gil
EXP
None
36
2500
187
726
1753
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
21
12
20
125
140
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
firewind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Typhon
Typhon
Bestiary #300
Type
Level
HP
MP
Gil
EXP
None
26
10000
40000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
55
0
Stolen Items
Dropped Items
Common: DirkDagger
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathconfusion
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
None
Control, Scan
  
Typhon (Colosseum)
Typhon (Colosseum)
Type
Level
HP
MP
Gil
EXP
None
53
50305
55530
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
190
190
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
ZombiePoisonImpPetrifyDeathCondemnedNear FatalConfuseSeizure
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
Control
  
Tyrannosaur
Tyrannosaur
Bestiary #172
Type
Level
HP
MP
Gil
EXP
None
57
12770
420
0
8800
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
33
16
0
125
160
0
Stolen Items
Dropped Items
Common: RelicReed Cloak
Common: LanceImpartisan
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Tzakmagiel
Tzakmagiel
Bestiary #194
Type
Level
HP
MP
Gil
EXP
None
33
2000
100
750
1000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
105
145
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
imppetrifysilence
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.