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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Vulture
Vulture
Bestiary #57
Type
Level
HP
MP
Gil
EXP
None
15
412
60
485
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
155
0
Stolen Items
Dropped Items
Common: Phoenix Down
Rare: Hi-Potion
Common: Phoenix Down
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Wind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Warlock
Warlock
Bestiary #231
Type
Level
HP
MP
Gil
EXP
Humanoid
38
1300
1250
333
970
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
180
225
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
lightningpoison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drops
128/256 Success Rate
  
Wartpuck
Wartpuck
Bestiary #201
Type
Level
HP
MP
Gil
EXP
None
44
3559
330
1169
1595
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
11
0
120
160
0
Stolen Items
Dropped Items
Common: Dried Meat
Rare: SpecialChain Flail
None
Status Immunities
Elemental Immunities
poisonimpdeathberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Holy Water
64/256 Success Rate
  
Weredragon
Weredragon
Bestiary #208
Type
Level
HP
MP
Gil
EXP
None
38
3000
300
731
953
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
3
0
105
50
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Wererat
Wererat
Bestiary #4
Type
Level
HP
MP
Gil
EXP
None
4
24
0
22
21
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
DarknessSlow
None
Elemental Absorb
Elemental Weakness
Poison
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Wild Rat
Wild Rat
Bestiary #31
Type
Level
HP
MP
Gil
EXP
None
12
160
10
135
135
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
85
100
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Wizard
Wizard
Bestiary #183
Type
Level
HP
MP
Gil
EXP
Humanoid
32
1677
200
388
587
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
50
160
0
Stolen Items
Dropped Items
Common: RodIce Rod
Rare: RodThunder Rod
Common: RodFlame Rod
Status Immunities
Elemental Immunities
darknessimppetrifydeathberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
lightningpoison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drops, Antidote
255/256 Success Rate
  
Wrexsoul
Wrexsoul
Bestiary #326
Type
Level
HP
MP
Gil
EXP
None
53
23066
5066
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
5
0
70
220
0
Stolen Items
Dropped Items
Common: RelicMemento Ring
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireholy
ice
Lores
Command Immunities
None
Control
 
Strategy
 
Wrexsoul is obviously the main baddie here. The Ironically-named Soul Savers are the goons. At the start of the battle, Wrexsoul will cast Fury and leave the battlefield to invade one of your characters. He won't re-appear for you to damage him until the character he invaded receives Wound, Petrify, or Zombie status. When he's out he'll just sit there for a while, attack with Battle or casting OThundaga. When either one or two Soul Saver(s) has the Reflect status, he'll cast OThundaga on it, causing the spell to bounce off and hit your party. Like any proper boss, he'll counter Fight with a 33% shot at Battle.

The Soul Savers are the bane of this battle. Essentially immortal, they'll regenerate as soon as you kill them off. Normally they'll just sit there, slinging level 3 spells at you with a hilariously minimal effect. Whenever they hit 16 MP or less, they'll use !Magic Drain to drain you of your MP (and with a 50 Battle Power, their !Magic Drain is actually quite strong). They'll cast OReflect on themselves as soon as Wrexsoul is around, allowing him to cast OThundaga on them to damage you. On all other turns that Wrexsoul is around, they'll spend their time casting OCure spells on Wrexsoul for double-digit healing (in other words, a negligible amount).

Before the rise of normal, honest tactics, the usual method of winning this battle was casting OBanish. The Soul Savers restore themselves over and over again, but when you successfully suck both Soul Savers into the parallel dimension with OBanish, they can't do that and you'll just win the battle. The downside here is that you won't win the RelicGuard Bracelet from Wrexsoul, as you won't have actually defeated him.

Normally, you'll just want to completely ignore the Soul Savers. ArmorMinerva Bustier wearers take no damage from them and anybody with an elemental shield should take very little damage all-round anyway (ShieldThunder Shields are the best, as OThundaga is cast most often). First, throw up the usual barriers: OHastega, Earth Wall, OMighty Guard, Moon Song, Life Guard, what have you. Now, just check each character For Wrexsoul by killing him/her and reviving him/her. Strago can commit easy suicide with OSelf-Destruct (careful: OTransfusion removes him from the battle; you don't want that). Shadow can throw ShurikenFuma Shurikens or ShurikenShuriken to do unblockable and non-elemental damage, while Setzer's GamblerFixed Dice serve the same purpose. If you don't have these characters, just go ahead with spells and Fight attacks where you can; OFlare and OBreak are great for killing party members (provided they hit). OFlare has a superior Hit Rate, but with OBreak you've not technically killed a party member and can therefore bring him/her back without any HP loss by means of a Gold Needle or Remedy Item or spell. If the targeted character doesn't have too much MBlock, Strago's OStone attack can probably take him/her out in one hit; remember that OStone does 7.5 times as much damage when the target shares the caster's level, which is a likely case.

Whenever Wrexsoul appears, act fast and furious! His Magic Defense is a stunning 220, which makes sure that if a magical attack isn't barrier-piercing, it'd have to be a OBlizzaga spell coming from Morphed Terra to do a lot of damage. Breaking RodIce Rods and/or ShieldIce Shields counts as a barrier-piercing attack, so that's an option if your team lacks offensive power. Ideally, you'll want to stick to targetable attacks: Setzer's GamblerFixed Dice, Shadow's ShurikenFuma Shurikens (SwordIcebrand Swords hurt a lot), and Edgar's ToolsDrill are good ones. Barrier-piercing attacks can even be multi-targeted; Mega Flare, OGrand Delta, and Gau's Tyrannosaur-induced Meteor attacks work splendidly. A OFlare spell is better than the OBlizzaga spell if you have the choice. The pure magicians in your party should either cast OFlare or OBlizzaga or simply resort to attacking. If Strago hasn't learned OGrand Delta (or OQuasar) yet, OTraveler is his best option (dual RodIce Rods are also an option here, if you don't mind unusual equipment set-ups). Celes's Runic really doesn't help that much, as the level 3 spells aren't a real threat, so just keep on attacking and healing with her. Sabin's only hope at leaving a mark is Phantom Rush, with which you can only hope to hit Wrexsoul itself. With Umaro, just rage.

In the end, the Wrexsoul battle isn't really dangerous; it's just very annoying, especially if you have your characters geared towards Magic Block and are doing quite well in this respect. Your own characters can be surprisingly hard to take down when necessary. Expand Full Strategy
  
Wyvern
Wyvern
Bestiary #71
Type
Level
HP
MP
Gil
EXP
None
18
892
95
434
484
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
140
155
0
Stolen Items
Dropped Items
Common: RelicDragoon Boots
Rare: Potion
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Yeti
Yeti
Bestiary #322
Type
Level
HP
MP
Gil
EXP
Humanoid
33
17200
6990
10
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
11
0
100
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusionstop
None
Elemental Absorb
Elemental Weakness
ice
firepoison
Lores
Command Immunities
None
Control
 
Strategy
 
So, you've had three major battles against relatively easily defeated monsters with a weakness to Fire. Yeti is no different: a relatively easily defeated monster with a weakness to Fire.

Yeti employs all kinds of freaky attacks to try to damage you. Normally, he'll use Battle, !Tackle, and Blizzard. He uses physical attacks only when one of your characters is remains, but I see no reason for that to occur. Every 40 seconds (when 2 or more characters are alive), Yeti will either use Snowball (an unblockable ID attack that halves the target's current HP and sets Seizure), Surge, or Lode Stone (ID attack that takes off 75% of the targets current HP). Yeti may counter Fire-elemental attacks with either !Tackle or Blizzard, and every other kind of damage with !Tackle. Every third time Yeti is hit by a Magic spell, he'll use a Jump attack.

The interesting part of this fight is the Green Cherry Item. When you use it on him or he uses it himself (automatically when he reaches 10240 HP), he will glow red. This means that Yeti sets Safe, Shell, Haste, and Regen on himself. Sadly for Yeti, he has Seizure immunity, so you never get to see Regen in action. The appearance of the Green Cherry means ODispel time for you! ODispel will remove all of his power-ups (so will Strago's ORippler Lore, by the way).

Yeti is a very easy opponent. Since he has Berserk vulnerability, you can set it with the OBerserk spell, summon EsperPhantom, and effectively win the match right there. If this is not one of the options in your playbook, combining OSleep with OSlow should really cripple him too. If status ailments are too cheap for you, Umaro is simply weak enough to defeat with damaging (so long as you heal when appropriate). OFira spells work just fine, as does Sabin's Phantom Rush, RelicDragon Horn Jump attacks, you name it. Expand Full Strategy
  
Ymir
Ymir
Bestiary #276
Type
Level
HP
MP
Gil
EXP
None
4
50000
120
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
5
0
102
155
0
Stolen Items
Dropped Items
None
Common: Hi-Potion
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
None
Lores
Command Immunities
None
Control, Scan
  
Ymir (Head)
Ymir (Head)
Bestiary #277
Type
Level
HP
MP
Gil
EXP
None
6
1600
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
10
0
100
155
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control, Scan
 
Strategy
 
This battle is quite simple. Biggs and Wedge will alert each other about the grave importance of avoiding attacking the shell at all costs. When they're done, you can move in for your very first boss battle.

The shell and the head are two separate entities. The shell will do nothing as long as you don't attack it, but every time you deal damage, it will counter with Megavolt. Megavolt won't be strong enough to actually kill a character at full HP, but it will be strong enough to do so in two hits.

The head will just attack physically and on occasion slow you down with !Slime. After every 10 seconds, it'll 'retreat in its shell', disappearing from the battlefield. He'll keep this up for 10 seconds, and he'll pop out again.

Your strategy? The main thing to avoid is selecting an attack on the head just when it retreats. It's because of this it's best to just go with one attack for each character in one period of 10 seconds. When you can move, make your generic Imperial soldiers attack with a Beam-class attack and the mysterious girl use Magitek Missile. Wait until the head has retreated and appeared again. Repeat. Ymir should be dead by now if you fought all the battles against the Narshe guards; if not, just go for another round.

Note: If you are beyond the shame of any man, you can go for the Ether the shell provides. Since the shell only has 120 MP, he can only use six Megavolt attacks. After this, it is helpless. If you whittle down its 50000 HP and make sure you kill both the shell and the head with one attack (use a calculator!), you'll get both the Ether and a Hi-Potion, and it'll only have cost you over an hour and your dignity. Expand Full Strategy
  
Yojimbo
Yojimbo
Bestiary #239
Type
Level
HP
MP
Gil
EXP
Humanoid
59
7050
2600
2000
2300
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
5
40
100
180
0
Stolen Items
Dropped Items
Common: KnifeMasamune
None
Status Immunities
Elemental Immunities
darknesspetrifydeathconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, RelicGenji Glove
32/256 Success Rate
  
Zaghrem
Zaghrem
Bestiary #17
Type
Level
HP
MP
Gil
EXP
Humanoid
9
137
100
84
79
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
100
70
0
Stolen Items
Dropped Items
Common: HelmetBandana
Common: Potion
Status Immunities
Elemental Immunities
Poison
None
Elemental Absorb
Elemental Weakness
Poison
Ice
Lores
Command Immunities
None
 
Metamorph Package
 
  
Zeveak
Zeveak
Bestiary #165
Type
Level
HP
MP
Gil
EXP
None
47
2077
500
674
1620
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
80
150
0
Stolen Items
Dropped Items
Common: Phoenix Down
Common: Phoenix Down
Status Immunities
Elemental Immunities
imppetrifydeathsilenceslowstop
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Zokka
Zokka
Bestiary #123
Type
Level
HP
MP
Gil
EXP
None
26
305
35
400
267
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
5
0
150
80
0
Stolen Items
Dropped Items
Common: Hi-Potion
Status Immunities
Elemental Immunities
darknessimppetrifysilencesleep
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Zombie Dragon
Zombie Dragon
Bestiary #89
Type
Level
HP
MP
Gil
EXP
Undead
21
1991
160
309
1072
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
29
10
0
150
100
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Phoenix Down
Common: Phoenix Down
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepPoisonPetrifyBerserk
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Zone Eater
Zone Eater
Bestiary #195
Type
Level
HP
MP
Gil
EXP
None
61
7700
57000
2000
2000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
10
0
120
150
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
firelightningpoisonwindearthwater
Elemental Absorb
Elemental Weakness
ice
holy
Lores
Command Immunities
None
Control
  
Zurvan
Zurvan
Bestiary #263
Type
Level
HP
MP
Gil
EXP
None
72
24000
300
5200
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
33
8
0
80
150
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
None
lightningholywater
Lores
Command Immunities
None
None
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.