CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Chadarnook (Goddess)
Chadarnook (Goddess)
Type
Level
HP
MP
Gil
EXP
None
41
30000
7600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
135
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
lightning
fireholy
Lores
Command Immunities
None
Control
  
Chadarnook (Phantasm)
Chadarnook (Phantasm)
Type
Level
HP
MP
Gil
EXP
None
37
56000
9400
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
140
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
holywater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Interesting trivia: the Japanese game showed much more skin on the Chadarnook (Goddess) image. Nothing horrifying and ungodly like any kind of ladyparts, but still, more skin. Anyway, here's an odd encounter. It's a living painting of the Esper EsperStarlet, possessed by the demon Chadarnook. You already knew that. Even if you don't care about art in general or Owzer's pathetic pleas, there really isn't any point to damaging the painting; as soon as Chadarnook (Phantasm) is exorcized, it won't be a threat anymore. So, the strategy is clear to us; wait until Chadarnook (Phantasm) shows its face, and hurt it until it dies. We've been doing an awful lot of hurting so far, so we should be well prepared. You'll start out facing the Goddess painting. It'll use either Battle or the dreaded, blasted Charm attack. Fortunately, the effects of Charm are undone whenever your opponent changes, so it's not as much a bother as it could have been in this specific case. After that first turn, the demon will reveal itself.

Chadarnook attacks with Lightning-elemental spells (OBolt 2 and OBolt 3) and the confusing Flash Rain; sparkly as it may look, Flash Rain is actually Ice- and Water- elemental and has nothing to do with Lightning. The demon won't use Flash Rain until it starts getting weaker though: when it hits 15360 HP (after taking 14640 HP worth of damage, in other words), to be precise. The demon Chadarnook will always hide when he has been damaged five times, as well as after 40 seconds. Unfortunately, (and possibly unintentionally), it seems that the painting's timer is also used when Chadarnook checks his 40 seconds, so if you faced Chadarnook for 35 seconds and the monster changes, Chadarnook will only be there for five seconds before returning. This is particularly frustrating, especially if you'd just finished putting in all your commands as soon as Chadarnook appeared, leaving you to attack the Goddess a few times in a row. Speaking of which, attacking the Goddess is bad news. Not only is it pointless (as soon as you deplete her HP, she'll just regenerate - she's immortal), it's rather dangerous, as she has a mean counter. 33% Battle, 33% not doing anything, and 33% Phantasm.

Phantasm is a multi-target attack that sets the super-duper-special HP Leak status on a target, which can only be seen in this battle. It's the same as Seizure, only it's much more dangerous because it isn't Seizure. This means you can't protect from it with Relics, you can't override it by setting Regen, and you can't cure it in any way. As soon as HP Leak is set, any current Regen status (even if it's from a RelicCure Ring or RelicMarvel Shoes) will be removed. Trying to set the Regen status on a character with the ORegen spell or EsperKirin's Life Guard attack will accomplish nothing. All in all, the constantly dropping HP gets annoying quickly, even dangerous if you don't watch your party's HP. Don't be afraid to spend some turns healing even when it isn't immediately necessary. Chadarnook (Goddess), by the way, will also attack normally after her first appearance; her arsenal consists of Battle, !Doom Kiss (sets OCondemned), the dreaded Charm, and the surprisingly crippling Lullaby, which (as you know) sets Sleep on all characters.

So what to do? You should be covered in equipment that protects against the Phantasm's Lightning-elemental spells and possibly against that Flash Rain attack too. Patiently wait out the first turn against the Chadarnook (Goddess) picture, then quickly throw whatever you have when the demon appears. The monster is extremely weak to Fire-elemental and Pearl-elemental spells, as it has both a weakness to the element and a Magic Defense that really isn't all that stellar.

Terra and Celes's OFire 2 and (preferably) OFire 3 spells will really hurt Chadarnook (Phantasm) (OFire 3 takes priority over OPearl, too), but keep in mind that, because Chadarnook (Phantasm) absorbs Lightning-elemental spells, EsperTritoch's Tri-Dazer will be absorbed. Shadow's SkeanFire Skeans should be boosted by RelicHero Rings and RelicEarrings to ensure a lot of damage, although it should be noted that the much more expensive SwordFlame Sabres will hurt considerably more. Setzer should throw his GamblerFixed Dice around if possible; if not, OFire 2, OPearl, and OFire 3 take priority over the RelicCoin Toss-induced GP Rain. Sabin should stick to Bum Rush regardless of his spell selection, whereas Edgar is probably better off sticking to ToolsDrill unless you're really sure that when he lands from a RelicDragon Horn Jump, he'll be landing on the demon (in which case, with the LancePearl Lance, he'll be doing a massive amount of damage). The same really goes for Mog: his Dances are useless, as he will also attack the Chadarnook (Goddess) painting when he's in a trance. Stick to spells if you don't want to risk Jump attacks (or just plain don't have the right equipment). Cyan is horrible in this scenario (as often before), as his charge times mean you would have to waste a lot of time in a battle where speed is top priority. Gau and Umaro (while certainly hard to take down) suffer from the uncontrollable nature. Gau, if used, should stick to his Magic spells if possible, while Umaro should be... Yeah, killing him in the middle of battle seems a little harsh, so you might be better off setting Stop on him if you for some reason defied me and brought him here.

You can't do anything when Charm connects, and you can't do anything when Phantasm connects. EsperFenrir/EsperGolem will help against the physicals (especially !Doom Kiss can be a pain), while the OHaste 2 spell is an asset as always. If you have a few characters unprotected from Chadarnook (Phantasm)'s attacks, EsperZoneseek's Wall attack can help. Basically, throw up your barriers when the demon is hidden and go all-out on the offensive when the demon is around while making sure your HP stays in the four digits at all times wherever possible. Expand Full Strategy
  
Chaos Drgn
Chaos Drgn
Type
Level
HP
MP
Gil
EXP
None
44
9013
1300
1000
4881
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
5
85
0
Stolen Items
Dropped Items
Common: Fenix Down
Common: Fenix Down
Status Immunities
Elemental Immunities
petrifydeathconfusionsleep
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
64/256 Success Rate
  
Chaser
Chaser
Type
Level
HP
MP
Gil
EXP
None
19
1202
140
380
691
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
200
150
0
Stolen Items
Dropped Items
Common: ToolsBio Blaster
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
 
Metamorph Package
 
  
ChickenLip
ChickenLip
Type
Level
HP
MP
Gil
EXP
None
18
545
155
279
190
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
3
0
150
150
0
Stolen Items
Dropped Items
Common: Sleeping Bag
Rare: Tonic
None
Status Immunities
Elemental Immunities
PoisonImpPetrifyDeathSilenceSleep
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Chimera
Chimera
Type
Level
HP
MP
Gil
EXP
None
22
2237
100
760
1144
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
0
100
110
0
Stolen Items
Dropped Items
Common: RelicHyper Wrist
Common: ArmorGold Armor
Status Immunities
Elemental Immunities
DarknessImpDeathConfusionSlowPoisonPetrifySilenceSleepStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, ShieldFlame Shield
32/256 Success Rate
  
Chitonid
Chitonid
Type
Level
HP
MP
Gil
EXP
None
26
1111
60
356
321
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
140
80
0
Stolen Items
Dropped Items
Common: Potion
Common: Remedy
Status Immunities
Elemental Immunities
PetrifySilence
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Chupon
Chupon
Type
Level
HP
MP
Gil
EXP
None
26
10000
40000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
55
0
Stolen Items
Dropped Items
Common: DirkDirk
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathconfusion
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
None
Control, Scan
  
Chupon (Colosseum)
Chupon (Colosseum)
Type
Level
HP
MP
Gil
EXP
None
53
50305
55530
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
190
190
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
ZombiePoisonImpPetrifyDeathCondemnedNear FatalConfuseSeizure
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
Control
  
Cirpius
Cirpius
Type
Level
HP
MP
Gil
EXP
None
10
134
100
102
82
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
80
110
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Tonic
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Cluck
Cluck
Type
Level
HP
MP
Gil
EXP
None
38
2366
185
422
770
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
155
0
Stolen Items
Dropped Items
Common: Warp Stone
Common: Warp Stone
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Coelecite
Coelecite
Type
Level
HP
MP
Gil
EXP
None
20
480
15
270
290
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
120
130
0
Stolen Items
Dropped Items
Common: Potion
Rare: Antidote
Common: Antidote
Status Immunities
Elemental Immunities
DarknessSilenceConfusionImpBerserkSleep
None
Elemental Absorb
Elemental Weakness
Fire
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drop, Antidote, Green Cherry, Soft
255/256 Success Rate
  
Commander
Commander
Type
Level
HP
MP
Gil
EXP
Humanoid
10
102
50
153
85
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
Common: Tonic
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Posion
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Commando
Commando
Type
Level
HP
MP
Gil
EXP
Humanoid
18
580
35
273
252
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
210
145
0
Stolen Items
Dropped Items
Common: ArmorMithril Vest
Rare: Tent
Common: Tent
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic
255/256 Success Rate
  
Covert
Covert
Type
Level
HP
MP
Gil
EXP
Humanoid
44
4530
240
1768
1757
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
11
50
100
150
0
Stolen Items
Dropped Items
Common: ShurikenTack Star
Rare:
None
Status Immunities
Elemental Immunities
petrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
poison
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
DirkStriker, DirkAssassin
32/256 Success Rate
  
Crane (Left)
Crane (Left)
Type
Level
HP
MP
Gil
EXP
None
23
1800
447
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
4
0
145
120
0
Stolen Items
Dropped Items
Common: ToolsNoiseBlaster
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Strategy
 
Crane (Right) is fire-based. It will attack physically and use the OFire and OFire 2 spell. When hit by a Fire-elemental attack of any kind, it will charge, going through "Heat source LV 1" to "Heat source LV 2" and finally to "Heat source LV 3 - Unleashed thermal energy!" at which point it will, indeed, release all that thermal energy (target the entire party with a OFire 3 spell). When alone, the right crane will boost its defenses with TekBarrier, which grants both Protect and Reflect, protecting it from Magic spells. After one minute of fighting, the message "The crane shakes the deck!" will appear and the Crane (Right) will perform a Magnitude8 attack. Finally, every third time it has been damaged, it will perform a OBolt 2 spell on the other Crane (Left), charging it. It has a rare ToolsDebilitator steal that you might want; it's another Tool for Edgar.

The Crane (Left) is pretty much the same, only lightning-based. From "Electrified LV 1" it will pass through "Electrified LV 2" and "Electrified LV 3 - Unleashed electric energy!" performing a multi-target Giga Volt attack. All other features are the same, only it will cast a OFire 2 spell on the other crane every third time it has been damaged.

If you brought Gau and he knows how to perform the Anguiform Rage, you're in luck, as the OAqua Rake attack is incredibly powerful in this battle, up to the point where an RelicEarrings-boosted OAqua Rake will probably kill one Crane in one hit. Do not let him enter a Rage that performs either OFire or Lightning based attacks, and don't let him enter a Rage with a special attack that is Reflectable. Locke can do little here but try to Steal the ToolsDebilitator from the Crane (Right). Focus on one Crane at the time where possible. ToolsDrill / ToolsChainsaw and Aurabolt are songs often sung right now, and Cyan can enjoy his KnifeTempest. Setzer is easily the weakest link at this point, lacking in proper equipment. Just try to nail a diamond or Chocobo on your first spin; that will make for the most consistent damage output. Expand Full Strategy
  
Crane (Right)
Crane (Right)
Type
Level
HP
MP
Gil
EXP
None
24
2300
447
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
4
0
125
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
fire
lightningwater
Lores
Command Immunities
None
Control
  
CrassHoppr
CrassHoppr
Type
Level
HP
MP
Gil
EXP
None
11
243
80
145
89
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
50
155
0
Stolen Items
Dropped Items
Common: Antidote
Common: Potion
Status Immunities
Elemental Immunities
ImpSleep
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
Soft, Eye Drop, Antidote, Green Cherry
255/256 Success Rate
  
Crawler
Crawler
Type
Level
HP
MP
Gil
EXP
None
51
3200
620
1224
1456
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
115
150
0
Stolen Items
Dropped Items
Common: Remedy
None
Status Immunities
Elemental Immunities
poison
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Crawly
Crawly
Type
Level
HP
MP
Gil
EXP
None
7
122
0
120
71
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
45
155
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Tonic
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.