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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Critic
Critic
Type
Level
HP
MP
Gil
EXP
None
40
1200
330
531
1323
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
125
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
RelicCure Ring, RelicSafety Bit, RelicPod Bracelet
32/256 Success Rate
  
Cruller
Cruller
Type
Level
HP
MP
Gil
EXP
Undead
28
1334
100
797
419
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
4
100
110
70
0
Stolen Items
Dropped Items
Common: Tonic
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Elixir
32/256 Success Rate
  
Crusher
Crusher
Type
Level
HP
MP
Gil
EXP
None
36
2095
340
577
788
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
5
0
145
85
0
Stolen Items
Dropped Items
Common: Super Ball
Common: Super Ball
Status Immunities
Elemental Immunities
darknessimppetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Curley
Curley
Type
Level
HP
MP
Gil
EXP
Humanoid
47
15000
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
4
0
100
110
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
Control
  
Dadaluma
Dadaluma
Type
Level
HP
MP
Gil
EXP
Humanoid
22
3270
1005
1210
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
3
0
85
143
10
Stolen Items
Dropped Items
Common: RelicJewel Ring
Common: DirkThief Knife
Rare: HelmetHead Band
Status Immunities
Elemental Immunities
poisonberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Strategy
 
Dadaluma is...yeah, what the hell is he anyway? He's a crazy lying dog like the entire population of Zozo, charging at you as soon as he's finished saying he's going to let you by unharmed. He's some hybrid between a martial artist and a thief: The love child of a Harvester and an Iron Fist plus a load of anabolic steroids. Most of his attacks are physical, and his most powerful ones are thrown weapons. Your Invisible characters are relatively safe if he doesn't expose them with Shock Wave, which is a weakish attack with the power to hit your Invisible targets. When he's taking enough damage to dive below 1920 HP, he'll use either a Tonic or Potion three times and cast OSafe on himself. That's only slightly annoying for Locke, as all other characters are going to attack either with barrier-piercing attacks or those that are magical of nature.

There are some more twists and turns to Dadaluma's battle script! When you've hurt him with the Magic command two times, he will Throw one weapon and Jump in the air, being temporarily untouchable. He'll come down to damage a character for some minor physical hurting. He won't do all this if he has the Slow status, but since the only way to set it is by using Gau's Poplium Rage, there are much better things to set on Dadaluma.

If you've hit him with the Attack command four times, he will Throw two weapons. Such violence. Obviously, you're never going to use Attack that much, but if you brought Locke and Cyan and went Attack-happy for some reason, watch out. Finally, after 30 seconds, he will call some aid. God knows he needs it by then, if he's not dead already. He'll whistle for two Iron Fists that you'll never face alone and thus escape their one and only strength: Stone.

So yeah, you can imagine what to do. Try to nick that rare RelicSneak Ring with Locke. Edgar can play with his new tools. Aurabolt with Sabin. Cyan's Quadra Slam will be better before Dadaluma has cast the OSafe spell on himself, but Dispatch comes out victorious after he's successfully done so. Even when Protect isn't in effect, the wait time might make Dispatch more appealing to you. Celes' OImp spell can seriously cripple Dadaluma, as it actually works on him. His physicals will now always do twice as much damage, but his Shock Wave/Throw days are over, so if you have any characters under Invisible, you're destined to win. Have her pose as a back-up OCure caster if necessary, and if you choose not to turn Dadaluma into an Imp, you'll want her ready with Runic to disable Protect for the Lockes and Cyans of this world. Gau's Araneid and Primordite Rages will set Stop on Dadaluma, turning him completely useless. Trilium also offers OBio, which will hit for CRAZY damage. Shadow can simply toss his stuff; his Scrolls (especially when RelicEarrings-boosted) will come out stronger than his ShurikenShuriken, but you might not want to waste them on an easy fight like this. Expand Full Strategy
  
Dahling
Dahling
Type
Level
HP
MP
Gil
EXP
Humanoid
37
3580
500
1260
1151
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
8
20
110
145
0
Stolen Items
Dropped Items
Common: ArmorMoogle Suit
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, RelicRibbon
32/256 Success Rate
  
Dante
Dante
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
28
1945
200
712
1150
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
0
105
150
0
Stolen Items
Dropped Items
Common: HelmetDiamond Helm
Common: ShieldGold Shield
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, ShieldThunder Shield
32/256 Success Rate
  
Dark Force
Dark Force
Type
Level
HP
MP
Gil
EXP
Humanoid
55
8940
700
600
2950
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
7
0
105
155
0
Stolen Items
Dropped Items
Common: SwordCrystal
None
Status Immunities
Elemental Immunities
impsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, Elixir
32/256 Success Rate
  
Dark Side
Dark Side
Type
Level
HP
MP
Gil
EXP
Undead
13
255
85
138
165
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
8
0
100
150
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Tonic
Common: Potion
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
  
Dark Wind
Dark Wind
Type
Level
HP
MP
Gil
EXP
None
5
34
0
41
28
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
55
140
0
Stolen Items
Dropped Items
Common: Tonic
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Deep Eye
Deep Eye
Type
Level
HP
MP
Gil
EXP
None
28
1334
100
485
385
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
100
150
0
Stolen Items
Dropped Items
Common: Eye Drop
None
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Delta Bug
Delta Bug
Type
Level
HP
MP
Gil
EXP
None
26
612
80
211
288
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
220
5
0
Stolen Items
Dropped Items
Common: Tonic
Common: Sleeping Bag
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Didalos
Didalos
Type
Level
HP
MP
Gil
EXP
Undead
59
12280
100
0
3500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
12
0
105
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
 
Metamorph Package
 
RelicCursed Ring, HelmetThornlet, RelicRelic Ring
32/256 Success Rate
  
Dirt Drgn
Dirt Drgn
Type
Level
HP
MP
Gil
EXP
None
53
28500
16500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
12
0
110
150
0
Stolen Items
Dropped Items
Common: X-Potion
Common: RodMagus Rod
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
None
windwater
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
The Dirt Drgn is fairly unique; he's the only elemental dragon that doesn't absorb his own element (instead, he uses the Float status to circumvent almost all Earth-elemental damage). Why they chose to do this is beyond me, as even with OQuake healing, Dirt Drgn wouldn't have been that crazy of a challenge. We may well never know. Every 20 seconds, the Dirt Drgn will use his 50 Gs attack, a Dirt Drgn-only move that removes the Float status on all targets. Irremovable Float, like the one given by the RelicCherub Down and Float-inducing Rages, will not be removed. Given the fact that Earth's G is, as you might expect, 1 G, 50 G is plain crazy; you'd effectively become 50 times as heavy as you normally are. Shadow would suddenly become 7250 lbs, for instance. But enough with the first-grade science. He has a one-third chance of countering any damage done to him with the dreaded !Honed Tusk attack, which really is quite strong. Any other attack he uses will be either Battle or ground-based. OQuake always misses Dirt Drgn himself, and the Magnitude8 and Slide attacks should either miss or heal you if you've been smart up until now.

Start the battle off by throwing up your barriers. EsperGolem and EsperFenrir are particularly useful, as the only real threat in this battle should be Dirt Drgn's !Honed Tusk and Battle attacks. Strago's OBig Guard should also help in that department. OHaste 2 is great as always, and EsperKirin doesn't hurt either. Cast a combination of OSleep and OSlow on the Dirt Drgn as well: remember that OSleep can also be set with Strago's OSour Mouth attack, which also can set Poison on the Dirt Drgn. Now that you've been bulked up plenty, (and the Dirt Drgn is vulnerable in his extended slumber) it's time to start the magical offensive.

If you want to keep Dirt Drgn sleeping, keep Gau busy with Magic spells. Back Row Gau with 255 Defense and a Float-inducing Rage is invulnerable, but it may come at the cost of fallen party members. If that sounds a bit cheap to you, and since all characters are either draped in ArmorGaia Gear or protected by RelicCherub Down, I should mention that Rages like Harpiai, Ninja, Hornet, and Luridan really help (especially Harpiai). Strago's OAero packs a proverbial wallop, and Shadow's SkeanWater Skeans are pretty strong. If you don't care for the Sleep status, Thrown DirkBlossoms are extremely painful to Dirt Drgn. Sabin's Bum Rush still gets the job done as always, and it is superior to Air Blade even though it doesn't exploit a specific weakness. Mog's Water Rondo is a superior alternative to Jump attacks if you're trying to maintain a snoozing Dirt Drgn. His Wind Song is also an option; Wind Slash is weaker than El Nino, but you might prefer Wind Song's 6/16 Sun Bath to Water Rondo's 6/16 Plasma attack. All other characters should just stick to Magic spells. Umaro should be kept far away from this battle, as usual. His presence makes the Sleep status strategy rather impossible. Expand Full Strategy
  
Displayer
Displayer
Type
Level
HP
MP
Gil
EXP
Undead
38
3826
1327
393
1510
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
30
150
135
0
Stolen Items
Dropped Items
Common: Warp Stone
Common: Warp Stone
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Doberman
Doberman
Type
Level
HP
MP
Gil
EXP
None
12
465
10
83
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
100
150
0
Stolen Items
Dropped Items
Common: Tonic
Rare: Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
  
Doom
Doom
Type
Level
HP
MP
Gil
EXP
None
73
63000
4800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
9
0
110
160
0
Stolen Items
Dropped Items
Common: RelicSafety Bit
Common: KnifeSky Render
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
icepoison
holy
Lores
Command Immunities
Control
 
Strategy
 
Doom is one heck of an ice queen, I tell you. Not just a shell, this one! Luckily, she's also pretty predictable and one-dimensional, which in my opinion makes her quite easy to defeat (certainly easier than Goddess or Poltrgeist, even ignoring OStop). Her normal moves include the ever-present Battle, OIce 3 spells, Absolute0, and the annoying N. Cross attack, from which one can be easily recovered by a simple Fire spell. Of course, she gets extra mean when you damage her enough. Once Doom hits 32640 HP, the message "Doom's aura is shaking!" appears, and, my goodness, so it appears.

By doing this, Doom self-applies the Image, Reflect, and Haste statuses, meaning that you will want to cast ODispel to get rid of all three of them and quickly cast OSlow or OSlow 2 to reduce her speed even further. From this point on though, she will ignore her single- and multi-target Ice-elemental options and focus on a few select attacks.

Every twenty seconds, Doom will use the OForce Field attack, which is a Lore Strago will only be able to learn in this battle. OForce Field takes an element (one not previously selected by OForce Field, if using it a second time) and renders it completely ineffective. It doesn't matter how strong the caster is or if the target is weak to said element: Once the element has been picked, this element will do exactly 0 damage for the duration of the battle. Once all eight elements have been rendered useless, OForce Field will do nothing. Aside from OForce Field, Doom will use Battle and Targetting. Targetting does absolutely nothing more than 'store' that target in her memory, and the very next turn she will use !Demon Rage on that person, period. Should this person suddenly be unavailable, !Demon Rage will be used on a random person. Of course, the game would have us believe that the Targetting move somehow makes !Demon Rage unblockable, but !Demon Rage is unblockable in itself, so the act of using Targetting is really just for show.

That's it! Pretty easy, I'd say. Set Slow at the start of the match, throw up the barriers you like, and pummel Doom with the strongest attacks you have. Strago might be able to get some play out of his OL? Pearl attack now that you've a) obviously brought him here and b) made sure to rig it into always hitting. Have Gau engage in a Rage that will have him produce non-elemental damage, since you won't be able to easily stop him once Doom starts nullifying the elements. The OPearl spell is really useful when Doom is in her 'easy' phase, but beware that you don't waste turns casting zero-damage OPearl spells when she's left said phase. Make sure you don't allow Doom to maintain her Image, Haste, or Reflect statuses: everybody who knows the OPearl spell knows ODispel too, and Terra learned it naturally at level 37. Expand Full Strategy
  
Doom Drgn
Doom Drgn
Type
Level
HP
MP
Gil
EXP
None
54
18008
10000
2700
8500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
13
0
110
90
0
Stolen Items
Dropped Items
Common: RelicPod Bracelet
None
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, Tonic, Tonic, Elixir
32/256 Success Rate
  
Doom Gaze
Doom Gaze
Type
Level
HP
MP
Gil
EXP
None
68
55555
38000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
8
30
150
170
30
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
icepoison
fireholy
Lores
Command Immunities
Control
 
Strategy
 
No restrictions. However, OVanish/OX-Zone, OVanish/Atom Edge, OVanish/True Edge, OVanish/Cleave and OVanish/Snare all cause the final bit of 'Doom Gaze has died' to not be set (as that's his final 'counter', so to speak), meaning that you won't gain the cutscene at the end. This means no EsperBahamut Magicite either. What you do get if you use one of those attacks is that Doom Gaze will have gained back all HP and will be still available for you to defeat, so you'll have gained nothing in the end. Other ID attacks won't result in this sad situation, however, so OVanish/ODoom and OVanish/Antlion and such (any others I didn't mention to avoid above) are all fine.

You've heard it all over the place... Doom Gaze soaring over the skies of this new world, terrorizing all in its path. An ancient demon who knows no remorse; no satisfactory pack of unlikely heroes could possibly let this continue! Doom Gaze is a relatively simple yet tough opponent, so prepare well.

Doom Gaze will start every battle by using OL. 5 Doom; RelicSafety Bits and RelicMemento Rings protect against it if your level is right (or wrong, depending on your interpretation), but it's most likely that you don't have the former and can't use the latter, at least when you first encounter the thing. Doom Gaze may cast an OIce 3 or ODoom spell in its the first turn, and may cast ODoom or use OAero the second. After every two turns (not counting the initial OL. 5 Doom), Doom Gaze has a 66% chance of using Escape to flee the battle. When damaged, it may counter with Battle, as all bosses tend to do.

So Doom Gaze has inherent Safe and Shell status boosts, a weakness to Fire- and Pearl-elemental attacks to consider, the ability to absorb Ice- and Poison-elemental attacks and no status ailment vulnerabilities to exploit. How are we going to take this guy down as effectively as possible?

Breaking Rods have always been powerful, but against Doom Gaze, they're a blessing; since spells executed by breaking Rods gain a barrier-piercing property, you'll be able to break RodFire Rods for a barrier-piercing OFire 2 spell and RodPearl Rods for a barrier-piercing OPearl spell (the latter is much more powerful). RelicDragon Horn Jumps with a LancePearl Lance are pretty powerful (though the damage inflicted is impaired by the Safe status), but if your Edgar is still working with the LanceGold Lance, you should stick to RelicAtlas Armlet with ToolsDrill/Chain Saw. Bum Rush is also barrier-piercing so that works rather nicely. Setzer's GP Rain surpasses all his other forms of damage output. For other characters: Terra, Celes, and Relm should cast OFire 3, OPearl, OFire 2 (in order of preference), Umaro should not be equipped with a RelicBlizzard Orb as Doom Gaze absorbs Storm; RelicRage Ring/RelicAtlas Armlet is the way to go.

Never mind Mog's Dances, they're far too weak here; RelicDragon Horn LancePearl Lance Jumps or his strongest spells are the best alternatives for this character. Gau's Io-induced Flare Star will deal 9999 damage with every Flare Star while nullifying the effects of OAero; Gau's Powerdemon Rage will cast OFlare, which is decent enough, and with the inherent Undead property, he won't have to fear the ODoom spell. Strago should stick to OStep Mine (or Grandtrain if he has it), Shadow should throw RodPearl Rods or SwordFlame Sabres (RodPearl Rods are stronger) or even plain ShurikenNinja Stars if you don't have any elemental weapons to abuse, and Gogo is probably best off Raging Io if possible or throwing out Bum Rush attacks (via Mimic, of course). Locke equipped with a DirkValiant Knife delivers barrier-piercing damage to begin with and Cyan should stick to RelicAtlas Armlet-boosted Dispatch attacks (the only other barrier-piercing attack he has is Quadraslice and we can't wait that long). Note: I know that ShieldFlame Shields are even stronger than RodPearl Rods. This is only by a small margin though, and RodPearl Rods are far easier to acquire in bulk in addition to being less useful in other battles. Expand Full Strategy
  
Dragon
Dragon
Type
Level
HP
MP
Gil
EXP
None
29
7000
850
0
2931
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
10
40
130
110
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Rare: Potion
None
Status Immunities
Elemental Immunities
ImpDeathBerserkPetrifySilenceConfusion
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, Elixir
32/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.