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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Dark Force
Dark Force
Bestiary #240
Type
Level
HP
MP
Gil
EXP
Humanoid
55
8940
700
600
2950
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
7
0
105
155
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
impsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Darkside
Darkside
Type
Level
HP
MP
Gil
EXP
Undead
13
255
85
138
165
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
8
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
  
Darkwind
Darkwind
Bestiary #8
Type
Level
HP
MP
Gil
EXP
None
5
34
0
41
28
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
55
140
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Death Machine
Death Machine
Bestiary #260
Type
Level
HP
MP
Gil
EXP
None
52
6000
550
670
2300
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
5
0
140
140
0
Stolen Items
Dropped Items
Common: ToolsFlash
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Death Rider
Death Rider
Bestiary #269
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
76
30000
1200
6600
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
48
19
20
150
150
20
Stolen Items
Dropped Items
None
Common: ArmorRed Jacket
Status Immunities
Elemental Immunities
imppetrifydeathconfusionstop
None
Elemental Absorb
Elemental Weakness
None
firepoison
Lores
Command Immunities
None
None
  
Death Warden
Death Warden
Bestiary #155
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
19
8000
8000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
55
0
140
160
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: ClawTigerfang
Status Immunities
Elemental Immunities
poisonimpsilenceberserksleepstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
32/256 Success Rate
  
Deathgaze
Deathgaze
Bestiary #331
Type
Level
HP
MP
Gil
EXP
None
68
55555
38000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
8
30
150
170
30
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
icepoison
fireholy
Lores
Command Immunities
Control
 
Strategy
 
No restrictions. However, OVanish/OBanish, OVanish/Atom Edge, OVanish/True Edge, OVanish/Oblivion and OVanish/Snare all cause the final bit of 'Deathgaze has died' to not be set (as that's his final 'counter', so to speak), meaning that you won't gain the cutscene at the end. This means no EsperBahamut Magicite either. What you do get if you use one of those attacks is that Deathgaze will have gained back all HP and will be still available for you to defeat, so you'll have gained nothing in the end. Other ID attacks won't result in this sad situation, however, so OVanish/ODeath and OVanish/Antlion and such (any others I didn't mention to avoid above) are all fine.

You've heard it all over the place... Deathgaze soaring over the skies of this new world, terrorizing all in its path. An ancient demon who knows no remorse; no satisfactory pack of unlikely heroes could possibly let this continue! Deathgaze is a relatively simple yet tough opponent, so prepare well.

Deathgaze will start every battle by using OLv. 5 Death; RelicSafety Bits and RelicMemento Rings protect against it if your level is right (or wrong, depending on your interpretation), but it's most likely that you don't have the former and can't use the latter, at least when you first encounter the thing. Deathgaze may cast an OBlizzaga or ODeath spell in its the first turn, and may cast ODeath or use OAero the second. After every two turns (not counting the initial OLv. 5 Death), Deathgaze has a 66% chance of using Escape to flee the battle. When damaged, it may counter with Battle, as all bosses tend to do.

So Deathgaze has inherent Safe and Shell status boosts, a weakness to Fire- and Holy-elemental attacks to consider, the ability to absorb Ice- and Poison-elemental attacks and no status ailment vulnerabilities to exploit. How are we going to take this guy down as effectively as possible?

Breaking Rods have always been powerful, but against Deathgaze, they're a blessing; since spells executed by breaking Rods gain a barrier-piercing property, you'll be able to break RodFlame Rods for a barrier-piercing OFira spell and RodHoly Rods for a barrier-piercing OHoly spell (the latter is much more powerful). RelicDragon Horn Jumps with a LanceHoly Lance are pretty powerful (though the damage inflicted is impaired by the Safe status), but if your Edgar is still working with the LanceGolden Spear, you should stick to RelicGigas Glove with ToolsDrill/Chain Saw. Phantom Rush is also barrier-piercing so that works rather nicely. Setzer's GP Rain surpasses all his other forms of damage output. For other characters: Terra, Celes, and Relm should cast OFiraga, OHoly, OFira (in order of preference), Umaro should not be equipped with a RelicBlizzard Orb as Deathgaze absorbs Storm; RelicBerserker Ring/RelicGigas Glove is the way to go.

Never mind Mog's Dances, they're far too weak here; RelicDragon Horn LanceHoly Lance Jumps or his strongest spells are the best alternatives for this character. Gau's Io-induced Flare Star will deal 9999 damage with every Flare Star while nullifying the effects of OAero; Gau's Rage will cast OFlare, which is decent enough, and with the inherent Undead property, he won't have to fear the ODeath spell. Strago should stick to OTraveler (or if he has it), Shadow should throw RodHoly Rods or SwordFlametongues (RodHoly Rods are stronger) or even plain ShurikenFuma Shurikens if you don't have any elemental weapons to abuse, and Gogo is probably best off Raging Io if possible or throwing out Phantom Rush attacks (via Mimic, of course). Locke equipped with a DirkValiant Knife delivers barrier-piercing damage to begin with and Cyan should stick to RelicGigas Glove-boosted Fang attacks (the only other barrier-piercing attack he has is and we can't wait that long). Note: I know that ShieldFlame Shields are even stronger than RodHoly Rods. This is only by a small margin though, and RodHoly Rods are far easier to acquire in bulk in addition to being less useful in other battles. Expand Full Strategy
  
Deepeye
Deepeye
Bestiary #141
Type
Level
HP
MP
Gil
EXP
None
28
1334
100
485
385
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
100
150
0
Stolen Items
Dropped Items
Common: Eye Drops
None
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Delta Beetle
Delta Beetle
Bestiary #126
Type
Level
HP
MP
Gil
EXP
None
26
612
80
211
288
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
220
5
0
Stolen Items
Dropped Items
Common: Potion
Common: Sleeping Bag
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Demon
Demon
Bestiary #355
Type
Level
HP
MP
Gil
EXP
None
67
58000
18900
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
13
0
180
145
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
firewind
poison
Lores
Command Immunities
Control
 
Strategy
 
Demon would have started out with inherent Image too, but since the game designers also gave her Image immunity, this status is never applied. Too bad for her. Demon is the least inventive Goddess of the bunch, as she shows us no new attacks. But we can forgive her, as she's so especially awesome. So, what will she try to do to us?

Her normal AI script has her use Battle, !Tyrfing, Metal Cutter (this one is kind of painful when it hits), and the OStop spell. You should immediately remove the Stop status with a ODispel spell if a character is affected, since, as soon a character suffers from the Stop status, Demon will use a Blaster attack to kill the person off. If the Stopped character isn't immune to instant death attacks, this will hit, so beware. A little note about !Tyrfing: The Japanese game calls this Special attack 'Tyrfing', after a cursed sword from gothic folklore.

Demon becomes increasingly mean once you damage her beyond 32640 HP, as she will start the heavy artillery with the powerful multi-target attacks: OAero, Southern Cross, Flare Star, and Meteor. At this point, you don't have to worry about any kind of physical attack or the OStop/Blaster combo anymore. Finally, every time Demon is damaged, she may cast a OFiraga spell on the attacker. After she has been damaged eight/sixteen/etc. times, her next move will be Wave Cannon.

You have two proverbial trump cards against her. First off, you're draped in equipment that absorbs and/or nullifies her elemental attacks. Make Fire-elemental protection a priority, as you'll see that element the most, especially with the existence of that OFiraga omni-counter. Second, Demon is vulnerable to the Stop status, so what are we even worrying about? Do note that since Demon is inherently Hasted, the status won't stick around as long as you would usually expect, so barriers and Fire-elemental protection certainly aren't excessive luxuries.

Set Stop on Demon right away and make multi-target OShell your next priority by means of OMighty Guard, Wall, or individual OShell-casting. OHastega is grand as usual to keep up with Demon, and while buffs such as ORegen and physical protection aren't really necessary or all that useful, it wouldn't hurt either. Now, start pounding Demon with everything you have! Make no mistake; the Poison-elemental weakness is nothing you can really work with, as a neutral level 3 spell is stronger than OBio even when the latter is hitting a weakness. You might even want to set a better elemental weakness with the ToolsDebilitator to speed things up.

Your Dragoons will have a hard time penetrating Demon's Defense and Safe status, so you might want to keep them around for utility shift this time. Shadow can throw RodPoison Rods for great (barrier-piercing) damage. Gau is great Raging certain monsters, including Baalzephon (OBlizzaga, absorbs every element but Fire which the ArmorSnow Scarf takes care of), Great Malboro (same story, casts OBio), Ouroboros (absorbs Fire-elemental attacks, casts OQuake), or just an offensive Rage such as Stray Cat (care to give Gau a RodPoison Rod?), Purusa, Tyrannosaur, or whatever. Locke, Sabin, Cyan, Setzer, and Strago shouldn't have any trouble penetrating Demon's defenses. For the pure Magic skillset characters, the OQuake spell is the second-best option after OUltima. If you don't have it or OFloat isn't an option, it's all about OFlare.

In the end, Demon is the easiest of the three Goddesses to defeat, and that's all due to the Stop status vulnerability. If it hadn't been for that, I would've ranked her in the middle. Demon is all about the multi-target violence, and, if you have the defenses and elemental resistances to keep up with that, you're basically in the clear even if you choose not to apply the Stop status. Expand Full Strategy
  
Demon Knight
Demon Knight
Bestiary #251
Type
Level
HP
MP
Gil
EXP
Humanoid
56
6800
1600
200
3090
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
14
0
110
145
0
Stolen Items
Dropped Items
Common: ArmorRed Jacket
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Desert Hare
Desert Hare
Bestiary #133
Type
Level
HP
MP
Gil
EXP
None
26
75
200
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
7
30
0
100
100
0
Stolen Items
Dropped Items
Common: Remedy
Common: Hi-Potion
Status Immunities
Elemental Immunities
deathsilenceberserk
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Destroyer
Destroyer
Bestiary #82
Type
Level
HP
MP
Gil
EXP
None
19
800
35
400
592
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
200
100
0
Stolen Items
Dropped Items
Common: ToolsFlash
None
Status Immunities
Elemental Immunities
PetrifyDeath
None
Elemental Absorb
Elemental Weakness
Lightning
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Devil
Devil
Bestiary #219
Type
Level
HP
MP
Gil
EXP
None
46
5555
1150
690
2189
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
7
0
70
250
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
impdeathsilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Devil Fist
Devil Fist
Bestiary #149
Type
Level
HP
MP
Gil
EXP
Humanoid
34
1759
68
2000
797
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
120
125
145
0
Stolen Items
Dropped Items
Common: DirkAir Knife
Status Immunities
Elemental Immunities
petrifydeathberserkconfusion
None
Elemental Absorb
Elemental Weakness
poison
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Devoahan
Devoahan
Bestiary #129
Type
Level
HP
MP
Gil
EXP
None
26
2252
218
458
562
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
100
150
0
Stolen Items
Dropped Items
Common: ArmorDiamond Vest
Rare: Ether
None
Status Immunities
Elemental Immunities
petrifysleep
None
Elemental Absorb
Elemental Weakness
None
firewater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Devourer
Devourer
Bestiary #95
Type
Level
HP
MP
Gil
EXP
None
21
420
100
280
214
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
100
140
0
Stolen Items
Dropped Items
Common: Remedy
Rare: Hi-Potion
None
Status Immunities
Elemental Immunities
ImpDeathConfusion
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Dinozombie
Dinozombie
Bestiary #268
Type
Level
HP
MP
Gil
EXP
Undead
60
25000
600
3700
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
3
0
150
150
0
Stolen Items
Dropped Items
Common: Hi-Ether
Rare: Holy Water
None
Status Immunities
Elemental Immunities
imp
None
Elemental Absorb
Elemental Weakness
poison
fireiceholywater
Lores
Command Immunities
None
None
  
Doberman
Doberman
Type
Level
HP
MP
Gil
EXP
None
12
465
10
83
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
  
Don
Don
Bestiary #70
Type
Level
HP
MP
Gil
EXP
None
17
620
10
345
255
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
135
145
0
Stolen Items
Dropped Items
Common: HelmetTiger Mask
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
Petrify
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.