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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Drop
Drop
Type
Level
HP
MP
Gil
EXP
None
27
1000
80
427
398
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
10
0
100
150
0
Stolen Items
Dropped Items
Common: Tincture
Common: Tincture
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Dueller
Dueller
Type
Level
HP
MP
Gil
EXP
None
53
7200
1600
800
2500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
185
145
0
Stolen Items
Dropped Items
Common: ToolsChainsaw
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Dullahan
Dullahan
Type
Level
HP
MP
Gil
EXP
None
37
32450
1721
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
55
7
10
130
160
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Rare: X-Potion
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Dullahan is a stud. Although he looks like he'd rather impale you with that lance of his any day, he's almost exclusively a spell caster with inherent Haste. Both his spells and Magic Power are relatively strong, so expect a challenge here. The boss' name comes from an ancient spirit from Irish mythology: a headless horseman who only travels to collect somebody's life. His carriage is made of bone, his horses have flaming eyes, and he will stop at nothing...

Dullahan always starts the battle off with OL? Pearl. This is a strong Pearl-elemental attack, in terms of power similar to level 3 spells. Its drawback is that it will only hit targets whose level is divisible by the last digit of your GP. This is why I told you to make sure that it never hits; it will leave quite a mark if it does.

Under normal circumstances, he'll just focus on his three main spells: namely, OIce 2, OIce 3, and OPearl. When he detects any characters in your party with the Reflect status, he'll use OReflect??? on your entire party. It will display "???? on wall-protected person", setting Dark, Mute, and Slow on every character with the Reflect status. If he dives beneath 10240 HP, he'll use OCure 2 instantly. If he passes through four normal turns, he'll regain the ability to cast OReflect??? and/or OCure 2 if the situation calls for it. Finally, there is a 33% chance that it will counter your attack with Battle. Oh, my.

After damaging him eight times, he'll get four turns where he will use some of his nastier spells. OIce 2 and OL? Pearl can make another appearance, but so can !Morn Star, Absolute0, and N. Cross. You can't Runic your way out of these new spells, which makes them harder to stop. N. Cross, while being vulnerable to Runic, is the most dangerous of the five.

N. Cross sets the Freeze status ailment, which you might have already encountered in the fight against Naughty, who could set it with Cold Dust. N. Cross is multi-target, but uses an 'interesting' way to determine whether it hits or not. After the game checks if N. Cross is blocked (after looking for Clear, Magic Block, the usual), it randomly misses from 0 to 4 characters. This ensures that even when all characters are normally hit by the move, you'll almost never see a party entirely frozen. That is good, as it's basically mega-Stop and there is no way to protect against it at all. Remember that the fastest way to dispel the Freeze status is to hit the party with a Fire-elemental attack; the OFire spell is obviously the best one.

There are two strategies you can employ. I'll list them both, as both should be perfectly fail-safe if you know what you're doing. Here they are:

Strategy #1: Hit Points


This is the strategy where we use violence to end Dullahan. First off, let's set up our available defenses. EsperZoneseek is nice should Absolute0 make an appearance, as is EsperGolem or EsperFenrir for !Morn Star and Battle counters. Have Celes use Runic, continuously. If she isn't wearing RelicRunning Shoes, make sure you cast the OHaste spell on her. Now, let's get to the violence! Your main damage dealers here are Sabin and Edgar. Sabin should be in the Front Row with two ClawFire Knuckles. If Celes isn't busy with absorbing one of Dullahan's spells, sneak a OBserk spell on Sabin for increased damage. If Edgar is equipped with the RelicDragon Horn, have him Jump. If not, stick to Tools; you can see what I want to do with him. Setzer should just stand by and use Potions on hurting characters. Since Celes should pretty much absorb all of Dullahan's attacks, you should be safe in that regard. In the end, you should prevail.

Strategy #2: Magic Points


Dullahan dies if you rasp away his MP. Thus, the entire offensive arsenal required for this strategy is ORasp. The advantage of the strategy is that if you have two to four ORasp casters, you'll find that the battle is over far more quickly. Its downside is that it does require two to four ORasp casters, and that, since ORasp is vulnerable to Runic, you can't protect yourself against Dullahan's attacks and will, consequently, have to regularly heal.

On a normally leveled party, I find both strategies equally satisfying; it's your pick, really. Expand Full Strategy
  
EarthGuard
EarthGuard
Type
Level
HP
MP
Gil
EXP
None
23
1
18
0
1
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
10
0
5
5
0
Stolen Items
Dropped Items
Common: Megalixir
None
Status Immunities
Elemental Immunities
DarknessPetrifySleepImpDeath
None
Elemental Absorb
Elemental Weakness
None
Water
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Eland
Eland
Type
Level
HP
MP
Gil
EXP
None
37
2470
145
550
775
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
10
110
155
0
Stolen Items
Dropped Items
Common: Warp Stone
Common: Warp Stone
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Enuo
Enuo
Type
Level
HP
MP
Gil
EXP
None
46
4635
280
968
1429
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
50
250
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, Elixir
32/256 Success Rate
  
Evil Oscar
Evil Oscar
Type
Level
HP
MP
Gil
EXP
None
56
7000
500
1320
2800
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
6
0
115
105
0
Stolen Items
Dropped Items
Common: Warp Stone
None
Status Immunities
Elemental Immunities
darknesssilence
None
Elemental Absorb
Elemental Weakness
icelightningpoisonwindholyearthwater
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Exocite
Exocite
Type
Level
HP
MP
Gil
EXP
None
11
196
100
153
162
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
19
10
0
100
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdark
None
Elemental Absorb
Elemental Weakness
water
firelightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Exoray
Exoray
Type
Level
HP
MP
Gil
EXP
Undead
29
1200
112
370
449
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
105
0
Stolen Items
Dropped Items
None
Common: Revivify
Status Immunities
Elemental Immunities
darknessimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Face
Face
Type
Level
HP
MP
Gil
EXP
None
74
30000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
63
12
10
140
140
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
Control, Sketch, Scan
 
Strategy
 
Short Arm is incapable of doing anything magical, and it will normally just use Battle. It has a 66% chance of countering any damage it takes with Battle too. When it hits 10112 HP, Short Arm may start to use !VacuumWave, which is a tad stronger. Did you know '112' is the Dutch alarm number? Did you care? Long Arm is only slightly more inventive than its shorter twin; it switches between Battle and Shock Wave. When it hits 10240 HP, Long Arm takes a break from the Shock Wave attacks and uses either Battle or does nothing whatsoever. Bold strategy, Cotton. If Long Arm is the last target to be taken out in this first battle, it'll use up to three Shock Wave attacks before going palm-up.

Face is one that only a mother could love, I suppose, and since there is no mother to speak of, it only makes sense that this creature is trapped in a state of continuous furious torment. It doesn't really do a lot normally, very rarely using either R.Polarity or !Slip Hit. Every fifth turn it'll use either OSafe or OHaste on one of its Arms. Of course, the trouble begins once you pound it enough and it hits 10240 HP. From this moment on, it'll never rest and use either !Slip Hit or the Petrify-inducing Dread attack. In this damaged state, every fifth turn may feature Dread, Magnitude8, or R.Polarity. If Face is the last target to be killed, it'll go with a OQuake spell.

The first tier of the final battle is beyond any doubt the easiest tier, and, since every succeeding tier will be more difficult to handle than the previous one, it makes sense to use the relative harmlessness of this titan to your advantage. Start the battle off by reducing the damage you're taking. Take out Long Arm easily by employing an instant death attack: either use the ToolsAir Anchor on it or cast OBreak spells until one hits. Now, cast OSlow on Short Arm and you're good to go. Make sure that you do not summon EsperGolem or EsperFenrir right now: Their effects won't carry to the next tier and you'll need them much more up there.

Now that you're just taking !Slip Hits and occasional physical hits from the fiend, it's time for your barriers. Cast OHaste 2, OBig Guard, ORegen, OLife 3, you've got all the time in the world and there's nothing stopping you from applying all the positive status ailments you see fit. Know that if you brought Terra to this battlefield, you can have her Morph and let her Morph timer run out while she's Sleeping to make her Morph status permanent. If you're done, it's time to finish this titan off.

You'll want to take out Face before Short Arm, so focus your attacks on it. Since Face is weak to Fire-elemental attacks, an single-target OFire 3 spell leaves a huge dent, as do Thrown SwordFlame Sabres. There's nothing particularly interesting to say about the do's and don't's of this battle: focus your powers mainly on Face, as you want to take it out first, and simply inflict damage as efficiently as possible. You've had much more experience with your characters than I have, so go with what has proven itself in your particular situation. Expand Full Strategy
  
Fidor
Fidor
Type
Level
HP
MP
Gil
EXP
None
13
355
80
180
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
0
55
170
0
Stolen Items
Dropped Items
Common: Potion
Rare: Fenix Down
None
Status Immunities
Elemental Immunities
PetrifySleep
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Figaliz
Figaliz
Type
Level
HP
MP
Gil
EXP
None
45
4220
140
554
1219
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
29
10
0
90
250
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
poisonsleep
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
FlameEater
FlameEater
Type
Level
HP
MP
Gil
EXP
None
26
8400
480
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
20
105
150
0
Stolen Items
Dropped Items
Common: SwordFlame Sabre
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
lightningpoisonholyearth
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
Control
  
Flan
Flan
Type
Level
HP
MP
Gil
EXP
None
19
255
110
120
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
13
100
0
Stolen Items
Dropped Items
Common: Magicite
Rare: Tonic
None
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrify
PoisonWindHolyEarthWater
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Fortis
Fortis
Type
Level
HP
MP
Gil
EXP
None
54
9800
700
250
3500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
10
0
160
150
0
Stolen Items
Dropped Items
Common: ToolsDrill
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
FossilFang
FossilFang
Type
Level
HP
MP
Gil
EXP
Undead
10
1399
219
1870
380
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
3
0
100
165
0
Stolen Items
Dropped Items
Common: Remedy
Rare: Revivify
None
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireIceHolyWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Gabbldegak
Gabbldegak
Type
Level
HP
MP
Gil
EXP
Humanoid
15
350
20
126
104
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
155
0
Stolen Items
Dropped Items
Common: Fenix Down
Rare: Eye Drop
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Green Cherry, Eye Drop, Antidote, Soft
255/256 Success Rate
  
Garm
Garm
Type
Level
HP
MP
Gil
EXP
None
19
615
45
343
228
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
220
140
0
Stolen Items
Dropped Items
Common: Fenix Down
Rare: Tonic
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Geckorex
Geckorex
Type
Level
HP
MP
Gil
EXP
None
54
5000
1020
1120
2400
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
10
135
155
10
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
petrify
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
64/256 Success Rate
  
General
General
Type
Level
HP
MP
Gil
EXP
Humanoid
19
650
30
308
232
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
155
105
0
Stolen Items
Dropped Items
Common: ShieldMithril Shield
Rare: Tonic
Common: Green Cherry
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Fenix Down, Warp Stone, Revivify
128/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.