Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Testpermanda | Level Bonus | Location | |
Strength +23 | You don't want to know. | ||
Summon MP Cost | Summoned Attack | Description | |
127 | Ralphie-Disaster | Kills stuff extra-dead. | |
Etymology | |||
Don't even ask. | |||
Spell List | MP Cost | Learn Rate | Description |
45 | x2 | Heavy non-elemental damage. Ignores target's defense. | |
1 | x2 | Takes MP from target, applies it to caster. | |
3 | x2 | Removes "Poison" and "Seizure" status from one target. | |
26 | x2 | Adds "poison" status to one or more targets for the remainder of the battle and and poison-elemental damage at time of casting. | |
15 | x2 | Cures any ailment except "Zombie." |
Unicorn | Level Bonus | Location | |
None | Magitek Research Facility Lab, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
30 | Healing Horn | Cures party of most status ailments. | |
Etymology | |||
A mythological symbol of purity, the Unicorn is a magical horse with a purifying horn atop its head. | |||
Spell List | MP Cost | Learn Rate | Description |
25 | x4 | Restores HP. | |
15 | x3 | Cures any ailment except "Zombie." | |
25 | x2 | Removes effects of spells from a target. | |
12 | x1 | Increases target's physical defense. | |
15 | x1 | Increase's target's magic defense. |
Valigarmanda | Level Bonus | Location | |
Mag.Pwr. +2 | Mountains beyond Narshe, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
68 | Tri-Disaster | Hits enemies with fire, ice and lightning. | |
Etymology | |||
"Tri" represents the three attacks of Tri-dazer. | |||
Spell List | MP Cost | Learn Rate | Description |
51 | x1 | Six times as powerful as "Fire," with same effect. | |
52 | x1 | Six times as powerful as "Ice," with same effect. | |
53 | x1 | Six times the power of "Bolt," with same effect. |
Zona Seeker | Level Bonus | Location | |
Mag.Pwr. +2 | Purchase at auction in Jidoor. | ||
Summon MP Cost | Summoned Attack | Description | |
30 | Magic Shield | Increases the party's magic defense. | |
Etymology | |||
Assumed to be a reference to an alternate dimension. | |||
Spell List | MP Cost | Learn Rate | Description |
12 | x20 | Takes away target's MP. | |
1 | x15 | Takes MP from target, applies it to caster. | |
15 | x5 | Increase's target's magic defense. |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.