Final Fantasy VI Walkthrough
Written by  Djibriel
Contributor
1.27: Traveling on the Southern Continent
| Middle/West Grasslands | ||
|---|---|---|
| 6/16 | 3 | |
| 5/16 | 3 | |
| 5/16 | 1 | |
| 2 | ||
| Southwest/East Grasslands | ||
|---|---|---|
| 5/16 | 1 | |
| 1 | ||
| 5/16 | 1 | |
| 2 | ||
| 5/16 | 3 | |
| 1/16 | 5 | |
| Forest | ||
|---|---|---|
| 10/16 | 1 | |
| 1 | ||
| 2 | ||
| 6/16 | 5 | |
| Desert | ||
|---|---|---|
| 5/16 | 3 | |
| 5/16 | 3 | |
| 1 | ||
| 5/16 | 2 | |
| 1/16 | 6 | |
Enemies: Fossil Dragon, Litwor Chicken, Joker, Don, Wyvern, Grasswyrm, Bug
Preparation: Re-equipped Celes? Good. Make sure you have
 Thief's Bracer on Locke, as the upcoming monsters might actually have something worth stealing. If any of the characters know
Thief's Bracer on Locke, as the upcoming monsters might actually have something worth stealing. If any of the characters know  Float, cast it on the party. If not, have Gau (if present) Rage Hornet or a similar Rage that is Float-inducing.
Float, cast it on the party. If not, have Gau (if present) Rage Hornet or a similar Rage that is Float-inducing.There's a plethora (expensive word: +500 Exp.) of dangerous monsters around. Grasswyrms are entirely like Nettlehopper, only they're red. They're just as weak to Fire as their green brethren are, they're just as silly with their physical attacks and berserking attempts, and they're just as likely to find themselves in several flaming pieces on the cold earth in a relatively brief period of time.
The Don is simple Attack/Special cannon fodder, only it's kinda sturdy and tends to take more than one attack to kill. Also, they have a rare
 Tiger Mask steal, a nice Helmet for Sabin and/or Gau that you probably want to swap for the
Tiger Mask steal, a nice Helmet for Sabin and/or Gau that you probably want to swap for the  Green Beret (but only for the sake of being able to; I'd still say the
Green Beret (but only for the sake of being able to; I'd still say the  Green Beret is the better choice). For a bit of trivia, their Anthology Bestiary entry mentions these dogs were created as a test of using Magitek power. But then again, the Bestiary is so full of crap I tend to ignore it despite the fact it is official Square material.
Green Beret is the better choice). For a bit of trivia, their Anthology Bestiary entry mentions these dogs were created as a test of using Magitek power. But then again, the Bestiary is so full of crap I tend to ignore it despite the fact it is official Square material.Jokers are jerks. They're floating, so they're immune to your strongest multi-target attack (Gau's Magnitude 8). If you allow them to take more than one turn, they start casting Acid Rain on the entire party, which you'll want to prevent. If they're alone, they start casting
 Thundara, which you will really want to prevent. Summoning
Thundara, which you will really want to prevent. Summoning  Siren is a very good idea if you run into them, as doing so removes the threat of both spells.
Siren is a very good idea if you run into them, as doing so removes the threat of both spells.  Noiseblaster also works well. Rarely, they will drop
Noiseblaster also works well. Rarely, they will drop  Mythril Rods. You didn't have those yet. If you were greedy, you'll have three different kinds of Rod already, and nobody to equip them. Beautiful.
Mythril Rods. You didn't have those yet. If you were greedy, you'll have three different kinds of Rod already, and nobody to equip them. Beautiful.Wyvern are... not floating. They have wings, and they are called 'wyvern', a word commonly reserved for flying serpents of death. They are in a flying position in their sprite, which was specifically designed to capture the very nature of the beast in one pose. Yet, not floating. It's a mockery of the concept of wing itself. Wyvern are monsters who will use Cyclonic when they're alone, a percentage-based attack that will remove 93.75% of the targets current HP. And Cyclonic hits all characters. Don't let this happen. They have rare
 Dragoon Boots for any Lockes you might have in your party, which also sell for a whole bunch of moola.
Dragoon Boots for any Lockes you might have in your party, which also sell for a whole bunch of moola.Litwor Chicken are the silliest and potentially the most deadly of the monsters found on the continent. When they're alone, they cast
 Quake. Surely, they must've abandoned all hope of getting out of the battle alive, as it hurts them as well.
Quake. Surely, they must've abandoned all hope of getting out of the battle alive, as it hurts them as well.  Quake is an Earth-elemental, barrier-piercing spell that hits every target on screen as long as it isn't Floating; it's seriously powerful. If you kept Stray around long enough for any of your characters to learn
Quake is an Earth-elemental, barrier-piercing spell that hits every target on screen as long as it isn't Floating; it's seriously powerful. If you kept Stray around long enough for any of your characters to learn  Float, be sure to cast it if you are still touching the ground. Otherwise, they're weak to Ice and look silly.
Float, be sure to cast it if you are still touching the ground. Otherwise, they're weak to Ice and look silly.The desert houses Fossil Dragon, though you should be used to their presence by now. Bugs are also found circling their bodies. Bugs are annoying because they tend to go out with a bang: a bang of petrifying their killer. Only if they were killed by a normal Attack, that is, and only if they were alone, and only 33% of the time, but still... avoid what ails ya, regardless.
To sum it up: Have Locke try and steal from Don and Wyvern monsters, don't let Litwor Chicken or Wyvern alone, both are weak to Ice attacks, summon
 Siren when you meet Jokers (and Wyvern and Litwor Chicken if you're not feeling confident about your ability to take them out first, since
Siren when you meet Jokers (and Wyvern and Litwor Chicken if you're not feeling confident about your ability to take them out first, since  Siren stops
Siren stops  Quake and Cyclonic as well), and don't do drugs.
Quake and Cyclonic as well), and don't do drugs.It's by no means mandatory or even very beneficial to visit the other three locations before going into Vector, but it doesn't hurt to do it in any way and it gives more back story to the game. It's up to you to decide if you'll want to do it. If you go to the mountains to see the Imperial Observation Post, eh...you get to fight monsters that have glands on their back that secrete Tents. A lot of them. You'll be fighting them anyway in the next serious dungeon. Tzen has
 Boomerangs for sale, a slight improvement over the
Boomerangs for sale, a slight improvement over the  Moonring Blade,
Moonring Blade,  Mythril Helms for sale, featureless helmets for everybody but Sabin, and
Mythril Helms for sale, featureless helmets for everybody but Sabin, and  Black Belt Relics for sale. Maranda also has
Black Belt Relics for sale. Maranda also has  Boomerangs and
Boomerangs and  Mythril Helms, but also
Mythril Helms, but also   Tridents for sale, a Water-elemental Spear,
Tridents for sale, a Water-elemental Spear,  Mythril Mail for sale, better armor for Cyan and Edgar, and a free Remedy and Holy Water to find!
Mythril Mail for sale, better armor for Cyan and Edgar, and a free Remedy and Holy Water to find!That's not everything, of course, but it's the basics. Hit the next chapter for more detail.
							Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
						Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.