Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.32: Imperial Magitek Research Facility: The Lab
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Tube Room |
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Enemies: Trapper, Flan, General, Destroyer, Lenergia, Number 024
Treasures: Stoneblade










Trapper robots care not for personal safety or any kind of intelligence or battle skill. They care for nothing; as robots, they are nihilists. They perform only three tasks: Casting Lv. 3 Confuse, casting









Generals, finally, are mere humans. Their Defense is high but not sky-high, and they're normal and weak to




Lenergia. Is it any surprise the Lenergia appears to be so weak, especially next to horned demons from the underworld? They're unassuming opponents you can take down any way you want, but know that when left alone, they start attacking with Shamshir attacks non-stop. They make for a great MP-refiller for Celes, as it's basically a 20 MP gain every turn the Lenergia takes.
Oh, right, then there are the horned demons from the underworld. They're called Destroyer. I hope I didn't get you all worried; stress is bad. And they're not that dangerous once you get to know them. They make silly physical swipes with their claws, and on occasion try to poison you with !Poison Strike, but it's not until they are met with solitude that they start showing their true colors, which are very, very, incompetent. When alone, the Destroyer tries to cast the overly cheap Reraise spell, the spell that grants an automatic revive of a fallen character right after he dies. Sadly, the spell takes 50 MP, and Destroyer only has 35. So sorry. Their incredible defense, one-hit KO protection, and Lightning-absorbing can make them tedious to take down; a combination of


The room you enter after the Stairs of Seeming Infinity contain five vacant tubes; three to the top of the screen, two to the bottom. Hidden to the left of the bottom-left tube is a



At this point, if any of your characters stuck with


Number 024 Bestiary #292 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 24 | 4777 | 777 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 3 | 0 | 170 | 100 | 0 | |
Stolen Items |
Dropped Items |
|||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
Variable | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Machines tend to have that crippling weakness to Lightning, and they also usually have some sort of Program ## move to dish out. This guy has neither. He uses spells and wields swords, so you'd almost assume he was a human if it wasn't for the 'System error!' message that goes off in the middle of the battle. A cyborg, then, like the Sergeant? We can only guess. The facts remain that Number 024, while no real challenge even if you forget about his status ailment weaknesses, is just so darn versatile we still love him anyway. The guy's main move, Barrier Change, shuffles all the elemental properties of the caster and picks one element to set as its weakness. Then, it sets one element as the element it absorbs. First effects: You'll never know what exactly your elemental attacks will do: 75% chance they'll do nothing, 12.5% chance they'll heal him, 12.5% chance they'll do double damage. Conclusion: Waste of time, think of alternative means of violence. But this fellow adapts his fighting style according to his weakness. You can sort his weakness from what he hits you with, if you like. If his weakness is fire, you'll see ice attacks. Vice versa, too. If lightning, you'll see water. Again, vice versa. If it's wind, he'll use earth-based attacks like Magnitude 8 and Cave In, and if it's earth he'll go to wind attacks like Sonic Boom and Gale Cut. If he's weak to poison, he'll try to cure himself, and if he's weak to Holy-elemental, he'll try to attack you physically or use Reverse Polarity. Here's what he'll do. He'll simply strike you physically for 30 seconds (this first round doesn't indicate Holy weakness). Then, he'll do his first Barrier Change. When you manage to strike his weakness (you can figure it out via Libra spell), he'll perform it again. If 30 seconds of action elapses first instead (are you taking a nap?), he'll perform another Barrier Change anyway. After he has performed a Barrier Change three times, he'll go haywire, even though you haven't destroyed him; the result of this 'System error' is apparently calling up Arctic Hares (the more successful branch of the Lagomorph family), enjoying Sunbaths, and finding his true self with the Libra spell. After 30 seconds of this, he'll snap out of it again, starting over as if he had cast his first Barrier Change of the battle. Weird stuff, man. But you won't have to see all this madness. The ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
It seems this Number 024 was guarding the room where the remaining Espers are being subdued in their test tubes. We know that










The IMRF shakes on its foundations. Time to save your own lives first and ponder important questions later. Join Cid on the elevator, and get out of the place.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.