Rapps | Level | HP | MP | Attacks |
39 | 6000 | 300 | Aero3, Scorpion's Tail | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
3200 | 33 | 20000 | Da-chao Mountains | |
Immune to Status | Notes | |||
Sleep, Return, Confusion, Silence, Transform, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
This boss is really tough, so be ready. Have your high-HP people in your party, and it also helps to have Aeris, for her curative limit break. Use items that do damage, like Swift Bolt, Fire Veil and Fire Fang; heal often. The best way to go is to heal someone every second or third turn, and hit him as hard as you can. If someone is downed, bring them back up as soon as possible. |
Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.