Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.10: Burmecia, Realm of Eternal Rain
Enemies: Magic Vice, Ironite, Basilisk, Mimic
Treasures:
Cancer,
Soft x2,
Potion,
Germinas Boots,
Protection Bell,
Ether,
Phoenix Down,
Tent,
Lightning Staff,
Kupo Nut
Optional: Blue Magic Update |
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Optional: Moguta the Kupo Nut Fiend |
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Optional: Stiltzkin's Steals |
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In the first area, look for an overturned cart - it protects the
Cancer from the raindrops. North, the two jokers you keep running into appear again, throwing two more Type A black mages at the intruders. Inflict Silence if you can to make this battle even easier. Go inside the house's ground-level door when done.Open the
Soft and
Potion chests and split again. Out by the suburb, take the stairs up to the next level. Inside, get the
Soft at the bottom of the stairs and exit at the balcony (you should ignore the chest you see; it's a Mimic). There's a locked door that can't be opened yet; pass through to the third-floor of the house you first entered. Walk slowly to the chest containing
Germinas Boots or the walkway will fall prematurely. Once you've got it, then make it fall. Exit back down to the ground-floor's entrance (you will have to go back around).That chest you see on the second-floor walkway is another Mimic, so ignore it if you choose. Use the next room to get onto the balcony, then jump to the next to enter a citizen's former bedchambers. Talk to the wounded soldier who will say there's a bell under the bed. Why, indeed there is - a
Protection Bell is stuffed there. Get the
Ether in the dark corner of the room before exiting again. Remember that locked door past the first mimic room? Return there and enter.After a scene, you will find yourself in a dilapidated house. Enter the ground-floor doorway to view an event that will allow an ATE to play later in Lindblum (you will miss it if you don't help out here). Some people are sticklers for seeing all that stuff, after all! Go up the stairs outside, cross the balcony, and enter the next door. A
Phoenix Down and
Tent chest are right nearby, while the chest you see at a dead-end leads to a Mimic - avoid.In the dreary fountain plaza, enter the northern armory to get Freya a new weapon, the
Mythril Spear; the other door leads to a save point. Open the chest in the back for a
Lightning Staff, at which time Stiltzkin will come in out of the rain. Deliver your letter to Atla and check out her moogle shop before you buy from Stiltzkin. Buy from Atla:
Needle Fork (if you didn't get one already)
Barbut x 1 (you can get one for Steiner soon)- Some
Phoenix Down (if you only have a few)
Kupo Nut before going back out into the rain. Head up towards the palace promenade.As Zidane, select "Leave her alone" when prompted. Inside the palace, there's a nice (nice) greeting that one gets.
Beatrix (1) ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human | 14 | 3630 | 3467 | 0 | 0 | 22 | 11 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
3 | 10 | 12 | 4 | 41 | 11 | 16 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | None | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
This battle is unwinnable, but it is possible to not lose, so to speak. The battle runs on a timer, at the expiration of which Beatrix will use Stock Break to reduce your party to a single HP each and automatically end the battle. With that in mind, slap Beatrix with Slow (it's the only status you can put on her) and bide your time, using
Phoenix Downs to heal. All her attacks are single-hitters except for Stock Break; this makes Freya's Reis's Wind a lot more useful than bosses with affect-all attacks. 'Shock' deals enough physical damage to deserve respect; the only element she will use against you is thunder. Given that we're just stalling here, you don't have to take any offensive action – try to steal that
Mythril Sword, though; you will see why come the second disc. It's notoriously hard to steal, however, so know that you can get another later if it just isn't in the cards this battle.Nothing but a fancy outro for our 'mystery man' afterwards. Save at the prompt, knowing that the POV will change back to the other party members. And that, friends, is the end of Disc One.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
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Chain Plate