Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.3: The Evil Forest
Enemies: Fang, Goblin, Dendrobium, Plant Spider
Treasures: Phoenix Down,
Bronze Gloves,
Wrist,
Ether, 116 Gil,
Ether,
Rubber Helm,
Leather Hat,
Potion,
Ether,
Blank's Medicine,
Moogle's Flute

Prison Cage (Garnet) ![]() Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
None | 2 | 513 | 1083 | 0 | 0 | 9 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 49 | 9 | 10 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | None | |||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify | |||||||||
Immediately after, there is… another… boss fight.
Prison Cage (Vivi) ![]() Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
None | 2 | 533 | 1186 | 436 | 0 | 9 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 8 | 3 | 29 | 8 | 10 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify | |||||||||
Everyone ends up back at the Prima Vista.
When you regain control of Zidane on the bridge, open the




All the musicians are here. Search the northern confines for a




Baku ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human | 2 | 202 | 1285 | 0 | 0 | 9 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 19 | 8 | 10 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Having lost, Baku gives his OK about letting Zidane go out and search. Return upstairs and get Steiner from the instrument closet. There's an unopened





Downstairs, Blank bestows the key item



Plant Brain ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
None | 7 | 916 | 1431 | 468 | 0 | 15 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 20 | 9 | 13 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Optional: North Gate |
---|

Following a campout session, Monty the Moogle will give Zidane the key item

Beyond that, Zidane's party starts by the Evil Forest exit (can't re-enter) and can head towards the Ice Cavern (destination) or the North Gate far to the west. The South Gate is across the river and isn't accessible at the moment, nor will it be for awhile. Monsters in this region are just Pythons, Goblins, and Mus. Equip Garnet with clothing articles because she won't have any (hush, pervert!).
While you're here, you might run into Ragtime Mouse, a friendly monster, for the first time. On disc one, you can successfully interact with Ragtime Mouse a maximum of four times. To learn more, check out the Ragtime Mouse guide.
Head to the southern cliff wall, southwest of Evil Forest, to find the icy entrance to a winter wonder… well, it ain't that nice. As Baku said when Zidane left, don't forget about your abilities - use up those Magic Stones before entering!
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.