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Xenoblade Chronicles Hits US and Canada in 2012
This is wonderful news to Wii-owning RPG fans. Xenoblade Chronicles is developed by Monolith Soft, makers of the Xenosaga and Baten Kaitos games for the PlayStation 2 and GameCube. The company was founded in 1999 by former Square staff that had previously worked on Xenogears and Chrono Cross, among other titles. Xenoblade Chronicles has received rave reviews from critics, with a MetaCritic score of 92/100 and a GameRankings index of 93.82%. RPG Fans in the Americas have been petitioning-slash-clamoring for an official English-language release in North America for over a year now, with no dice until yesterday's leak.
We still have six months before this comes out, but it's a very positive announcement that many gamers have been hoping for. [pretend that this space includes a conclusive, funny, thought-provoking statement and not laszlow drawing a blank from all the painkillers]
Source: GameSpot, concept art gallery from GiantBomb
Posted in: RPG News
Square Enix News Tidbits: Cocoon Showgirls
The sequel also changes up the battle system a bit, as well as the excellent battle music, from its predecessor. It looks like the changes are subtle - to me, the battles in the video seemed a little faster-paced from what I've seen so far in Final Fantasy XIII, and the addition of quick-time events with chained combos from different party members looks good. It appears that you might be able to change the party leader during combat as well, which perhaps will also mean a change in the "hey, your leader's dead, no reason to keep fighting now game over hahahaha" aspect of the first game.
Also, for some reason, there will be DLC to allow Noel to dress up as Assassin's Creed's Ezio. This paragraph is short because, really, what else are you going to say about that?
An interview by Destructoid with Yoshinori Kitase and Motomu Toriyama has been making the rounds since being published last week, and it seems to have caught a lot of people's attention for the fact that it seems to indicate the possibility of a Final Fantasy that is a first-person shooter. Naturally, this has a lot of people up in arms (again, no pun intended), but if the quote is correctly written, the interview really says nothing more than "anything could happen at any time." There could just as easily be a FPS Final Fantasy as there could be a cart racer set with Final Fantasy charact... okay, well, that's a bad example.
Last news of the week, breaking just today, is that there actually will be a new action-RPG IP coming from Square Enix in the near future, once they can finish all the hires they want to build the game out. The first image representing this game was released today, and it means very little. If you presented the image without content, I would have guessed Devil May Cry at first. Not sure what that means, to be honest, but, hey, there's a big white owl.
Source: Kotaku, Destructoid
Posted in: RPG News
Final Fantasy X Coming to PS3 and PS Vita in HD
This continues a trend of PS Vita games and PS3 games receiving near-identical ports. Multiplayer Vita games can play online against PS3 players and include many other connectivity features. Presumably, Final Fantasy X HD will have trophy support and scale up to 1080p, just like the other HD remakes mentioned above.
There is no release date yet for Final Fantasy X on the PS3 or PS Vita, but you can bet your memory card Caves of Narshe will report it as soon as it's made public.
Source: Kotaku
Posted in: RPG News
Square-Enix Show New Project, and Silly Title
Anyway, we don't know a whole lot about the game so far. It's an RPG, using a similar engine that DS games Final Fantasy: 4 Heroes of Light, and the III and IV remakes used. Instead of 3D backgrounds in areas, though, it seems to use pre-rendered backgrounds, in the same way that the Playstation Final Fantasys did, and a 3D world map. The effect looks pretty sweet, even if I was somewhat reminded of Myst by some of the screenshots. But that's not a bad thing. You can check out a short video of the game here, and another one mostly in Japanese, and mostly not actually gameplay. The other notable feature is the planned usage of AR cards and the 3DS' cameras as part of the gameplay. Just how exactly this works, we do not yet know, but hopefully they'll work well.
To be expected sometime in 2012.
Source: Nintendo, Kotaku
Posted in: RPG News
Dragon Quest X - Wii and WiiU MMO
Dragon Quest X: The Wake of the Five Tribes: Online will have Wii and WiiU versions made, very similar to the GameCube and Wii versions made of The Legend of Zelda: Twilight Princess soon after the Wii's launch. Players will create their own character, choosing from one of five different races, and can choose to play either entirely offline (with other online players replaced by NPCs) or pay a subscription fee to play online with others. The game will retain the series' trademark turn-based combat and menus, but will take the limited online features of Dragon Quest IX: Sentinels of the Starry Skies several steps further.
DQX still has no formal release date (neither does the Wii U, for that matter), but lead designer Yuuji Horii is hopeful that it will come out in 2012. There is no word on a release outside of Japan, but Square-Enix and Nintendo have been pushing the DQ brand somewhat recently, so an eventual English-language release is likely.
Source: Kotaku
Posted in: RPG News
Diablo III Controversy
Three things have been revealed. The game cannot be played offline, there will be no modding available, and arguably most controversial of all it will be possible to buy and sell items for real money in the auction houses.
Blizzard seem to be modernising their game to fit into the current generation of piracy and cheating. No doubt for some RPG players it's a little galling to see another classic single-player series (although admittedly co-op as well) succumb to online exclusivity. Blizzard's reputation as a supporter of fan-made content in their other series, most recently in StarCraft II, makes the modding ban surprising. However it's the new auction features that have caused the biggest stir. Players will have kitty where they can buy and sell between themselves with real money. When players cash out at the end of a hard day's grinding and farming Blizzard will take a small cut. Click here for more information and screenshots. Blizzard emphasise that they intent to cover their costs, not make a profit from these microtransactions. Assuming that boycott doesn't get off the ground, and knowing Blizzard's track record of success, it might just well pay off. Due to the imbalances of a player-based auction house it might be worth tacking on another 6 months of playtesting to any estimated release date just to be safe.
Source: Rock, Paper, Shotgun
Posted in: RPG News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.