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Square-Enix News

Final Fantasy X/X-2 Remaster Announced for Playstation 4


Final Fantasy X
Late last year, we noted that a leak on an online store made it appear that the high-definition remasters of the Final Fantasy X series might make it to PS4. Not only has this week proven that to be true, the games are coming to the West, and they're coming quite soon, May 12 to be exact. (For Europe and Australia, the date is the 15th.)

This new release will allow transfer of savegames from the previous releases on PS3 and PS Vita; additionally, it will contain all the features of the previous HD releases plus the additional option to switch from the remastered soundtracks back to the original PS2 versions. Preorders of the limited edition in North America, via the official store and "selected retailers," will also include a 2015 calendar with Amano illustrations from the X games. Preorders in Europe will receive a steelbook copy of Amano art.

The price is currently listed at 49.99 for the US and Eurozone, and 39.99 in the UK.

Source: Square Enix Official Store (NA), IGN
Posted in: Square-Enix News
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Mevius and Bravely Second Updates


Bravely Default
Mevius Final Fantasy, a mobile title we were first introduced to last December, has been given a lot more detail in the last Famitsu. As we noted in that news post, quite a few important folks are involved in the title, and their ambition can be seen on the game's official website: "we're crafting a full-scale, high-quality RPG world the likes of which has never been seen on smartphones and tablets." The protagonist, we are told, will wake up in an unfamiliar world, guided by "Voice," a voice/being of type unknown. The game will once again feature a riff on the job system; Ranger and Black Mage jobs have already been shown. That said, combat will involve active touch-screen use. Did I mention it's looking gorgeous? It is not yet confirmed whether Mevius will be available in western markets or for Android.

We've also got some fresh information out of Bravely Second. Bravely Second will have a bonus activity/area/game/thing like the Norende Village of Bravely Default. You may remember learning in school (or, um, one of our earlier newsposts on Bravely Second) that everyone on the moon speaks English. That's where the character Magnolia is from, and that's where you'll be going, in the bonus activity, to fight off "Demon Kings." This involves utilizing Busterships (battleships) for added bombardment. I'm not making any of this up, people.

Finally, in the "um, alright" category of news, Final Fantasy XV art director Yusuke Naora presented some of the game's art and architecture for an audience at Southern Methodist University. The images - featuring skyscrapers and the city-enveloped royal palace - can be seen in the third source link below.

Source: Gematsu, Siliconera, Gematsu
Posted in: Square-Enix News
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Square Enix News Tidbits: Recordkeeping and Heroes


Square Enix
Time to do a proper weekly Square Enix News Tidbits! Mostly for the same reason that we always do - because we run out of time to keep up during the week.

This week, we've got two new announcements for game releases coming West from Japan. First up is a mobile app called Final Fantasy Record Keeper that you might have noticed in the Final Fantasy magazine. Record Keeper appears to be a retelling of critical events from the Final Fantasy canon as evoked by a boy tasked with keeping the memories of those adventures alive, presumably in some sort of alternate universe. Characters from the series are rendered in SNES-era sprites and the player will control them in battle. The battles look similar to All the Bravest... so all we can do is hope that this app isn't quite so much a joke! Pre-registration for the app is available now from the official site.

The second announcement is from the Dragon Quest series. Dragon Quest Heroes for PlayStation 3 and 4 has just come out in Japan, and Squenix commemorated the release in a way by announcing it also for release in the West. DQ Heroes is a "Warriors" style game - think Hyrule or Dynasty - and is the first entry of the series on a Sony console in quite a while. Simultaneously, a load of free DLC was announced for the Japanese release, and one can safely assume that it will also make it over here. One of the DLC packs looks to include Zoma, from Dragon Quest III; I note that specifically because I always thought his giant eye-helmet was pretty creepy. At the moment, it appears that there will be no PS3 version of the game outside of Japan, merely PS4.

Finally, let's turn back to last week's biggest news, Final Fantasy XV. With the demo livestream done, the XV team has turned back to handing out small bits of news for the full game. In an interview this week, Hajime Tabata noted that the demo coming out next month will be roughly 5GB in total disk size; of course, that doesn't do much for explaining how much real content there will be, but it's worth noting that is only about a tenth of a double-layer Bluray's capacity. In the same interview, Tabata implied that there would be some shocking moments in the plot and some brutal scenes, and it's worth noting that Tabata also worked on Crisis Core, so he's probably not bluffing.

In another, separate interview, Tabata discussed some of the other differences between the demo and the full game. The equipment selections, for weapons, armor and accessories alike, will be a small subset of the full game's functionality in terms of equipping and customization. While the (famous) cars and the (heretofore unknown) trains will not be in the demo, both methods of transport will be available in the full game in different contexts. Chocobos will also appear, of course. Additionally, the new content came with a video with some new scenes, notably exploration and battle inside a claustrophobic cave. A second new video emulates the feel of a nature documentary and shows more landscapes and creatures. Tabata also noted that the team is still refining the demo and will be continuing to do so.

More random news is cropping up today, though, so we might be able to throw some more good stuff at you in the near future. Or we might get lazy. It's Friday.

Source: Final Fantasy Record Keeper, Square Enix Europe, Siliconera
Posted in: Square-Enix News
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Heavenstrike Rivals Release, Review


Square Enix
Heavenstrike Rivals, a game for Android and iOS about which we posted a while back, was finally made available to everyone yesterday. Described as "a cool mix of Tactical RPG and Trading Card Game," Heavenstrike Rivals (or Leavenstrike Ribalds) is free-to-play with in-game transactions and a PvP mode. From now until March 4th, players will have double the chance of obtaining "extra rare" and "legendary" units.

Well, given that it's free to play after all, I decided to check it out for myself. Let me first say that the coolest thing about this game is the wonderful art design for the Heavenstrike Rival's many units.


(My rarest unit is apparently last year's Corn Palace Queen)

The game is very accessible. Computer opponent difficulty increases gradually, with a soft learning curve to start. Combat basics are pretty easy to pick up, and battles, while not brief, don't tend to take too long. The game's story advances a few sentences of dialogue at a time, inserted between campaign battles, but you'll be spending most of your time on a 3x7 grid.


(I'm the guy with the festive scarf)

While the Heavenstrike Rivals seems simple at a glance, there's a surprisingly large amount of tactical options available. This is in large part due to the wide range of units available, whose usefulness can vary considerably depending on which other units you have on the grid and each unit's location relative to the others. Due to the fact that the units available to you each turn are selected randomly (the card game aspect) from a team of up to 15 units, even repeated battles against the same opponent tend to feel fresh. Tides can turn quickly in battle as well: if multiple units are defeated in one turn, you have that many more mana points for summoning new units.

That isn't to say there are no kinks in the system: in the three hours I've played, I've had two half-minute freezes and one crash. The folks over at Square Enix and Mediatonic are continuing to work out bugs - as well as add content like the "daily quest" - on a regular basis.


(Alright then.)

The icing on the cake is that Heavenstrike doesn't (at least not yet) harass you about spending real-world money. I have to say, Heavenstrike has definitely hooked me. It's simple enough to sneak in a quick battle any time, but with enough complexity - I haven't even gotten into items, training, or promoting - to make a unique game experience. I recommend it for anyone - even a relative newcomer to the genre like myself - who wants a tactical mobile experience that captures Square Enix's recent (delightful) mobile art style.

Source: Square Enix Blog
Posted in: Square-Enix News
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Full Details on the Final Fantasy XV Livestream


Final Fantasy XV
The Final Fantasy XV stream that we mentioned in news earlier this week went off without hitch early Friday morning. We've got the entire stream if you're up for it, or just read on for the highlights and my own takeaways from the event, which are fairly extensive and exclusive to this post.The recording went on for an hour and forty minutes, and while it was fully in Japanese, the gameplay took center stage for the majority of the time, and even with a language barrier it was a pretty illuminating experience.

The demo is expected to take gamers about three hours to complete, but it won't be done in the now-famous car; the plot of the demo is centered aroudn the car breaking down and the party digging up money to have it repaired. If the gameplay shown is anything to go by, it appears that the demo will earn that money largely by beating down on the large number of creatures in the environment. As in the final game, the time will move from day to night. The cycle of days will take 45 minutes in the demo - it's not clear yet whether that same time structure will continue to the full game.

One of the creatures in the stream drops meat when defeated, which is part of a big new part of the game, camping and cooking. Camping will be vital to the game, as it appears to be the way by which XP are aggregated and turned into levels. Cooking will provide benefits to the party, of course, though the full extent isn't yet known. The camping scenes also create an opportunity for party banter and possibly also the chance to hear about or see activity that is happening elsewhere, perhaps like Final Fantasy IX's Active Time Events.

Finally, at least in Japan, you can get the demo not just via the Type-0 Collector's Edition, but also by purchasing the game digitally for two months after release.

Here are one watcher's thoughts upon checking out the gameplay demo of Episode Duscae. I don't know Japanese, though most of the big points have been translated already anyway, so these are just thoughts from what I could see and hear:To me, this looks more and more like it's the kind of game that you'll really enjoy playing if you liked Crisis Core or Final Fantasy XIII, specifically Lightning Returns. My early impression is that it takes the best parts of the Action RPG elements from those games and tunes them and polishes them for the current generation of hardware. It's hard to tell where the story might go yet, but the gameplay basis seems like it will be solid for people who liked those predecessor games.

There's a lot going on in the stream and in the links in this news post, so I suggest checking them all out.

Source: Gematsu, Siliconera
Posted in: Square-Enix News
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Square Enix comes to PAX East 2015


Square Enix
The schedule for panel discussions at PAX East 2015 was recently announced, and a couple of them this year are of particular interest to CoN readers. On Saturday at lunchtime, Naoki Yoshida, producer and director of Final Fantasy XIV, will spend an hour discussing the first expansion pack to A Realm Reborn, titled "Heavensward." As described on the official site:

"Join FINAL FANTASY XIV Producer/Director Naoki Yoshida as he takes the stage to discuss details on the first expansion - Heavensward. Also, Yoshida has a habit of announcing things he shouldn't, so you won't want to miss this! (We'll keep the PR team distracted so they won't interfere.)"

Later in the day, a second panel will feature Square Enix personnel, this time "Behind the Game Designs of Final Fantasy XV." The two lead game designers of the upcoming flagship title will discuss the process of designing the latest game in the core Final Fantasy series; again, from the official PAX site:

"Join two of FINAL FANTASY XV's lead game designers, Wan Hazmer and Prasert Prasertvithyakarn, as they share their experiences working on one of the most anticipated games of all time. Hazmer and Prasertvithyakarn are attending PAX EAST from SQUARE ENIX's Tokyo Studios where they work in tandem to bring FINAL FANTASY XV to life. Fans will also be in for a treat with additional information revealed on the upcoming title, FINAL FANTASY TYPE-0 HD!"

Of particular interest to readers here, by the way: yours truly will be in attendance that day, and I plan to visit both these panels as well as the Square Enix booth, where I plan to collect both photos and experiences around Squenix games (to share with you) and hopefully swag (which I won't). If you have requests of things to look for, or just want to see a bit of the show floor, let me know.

Source: PAX East Schedule
Posted in: Square-Enix News
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