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Square-Enix News
Square Enix News Tidbits: Old and New Together!
The venerable Final Fantasy XI turned eleven years old last month (in Japan - the game didn't debut in North America for another eleven months after that). To celebrate, the folks still running that game for the die hard players put together some promotions for the "11th Vana'versary," including free re-activation until December 23rd for players that let their accounts lapse and some new features like a 25% increase in movement speed across the world and better teleportation. While I'm sure a lot of fans have moved on to XIV by now, it seems like it might be a fun bit of nostalgia to go back, at least for a little while.
Of course, for Square Enix, everything old is eventually new again, as evidenced by the glut of remakes and ports we've seen over the years. The latest, at least in Japan, is a smartphone remake of the original Dragon Quest game. To promote it, Squenix gave away a million copies in two days. Additionally, for the folks who have complained about Squenix' pricing models on smartphones, check this out - even the folks who are having to pay are only having to pony up about five bucks, far better than the Final Fantasy games that have appeared on iOS and Android. Of course, that awesomeness is offset pretty quickly by the fact that Dragon Quest VIII was also just released at $27.
In terms of recent releases, the recent remake of Final Fantasy IV: The After Years seems to be missing a bit of content; the challenge dungeons that made up a part of each episode's content were not included in the new release. Those dungeons are not part of the storyline of the game at all, so new players might not notice their absence. For another somewhat recent release, Final Fantasy XIV, Squenix announced that the game for Playstation 4 will release at the same time as it does in Japan, specifically for the PS4 Japan launch date.
A third recent/upcoming release, Lightning Returns, is out in Japan now (but not yet here, we're still waiting for next year). Now, while it might be assumed that CoN hates Final Fantasy XIII because only old games can ever be good, rest assured that I'd love to see this game succeed. However, early indications are that the game simply isn't selling as well as its predecessor in Japan. It's still possible that sales will pick up later, but the launch numbers don't compare favorably. That said, if you are looking to get this game when it comes out in the West, you'll want to watch this: on their official blog, Squenix released a "trailer" to show all the cool stuff in the collector's edition. A trailer for a special game package? I suppose at least it's different than a countdown, and more informative, too.
Finally, some new games! Jump Festa, the Japanese anime/manga/games expo, runs next weekend, and Square Enix have announced their lineup. Kingdom Hearts 2.5 Remix and the Theatrhythm sequel will both be playable, as well as Final Fantasy X/X-2 remaster and Dragon Quest VIII mobile. Final Fantasy VI mobile will have a trailer, as will the Bravely Default sequel, which follows hot on the heels of that game (which CoN readers already knew about) being officially announced.
To wrap up, it recently came out that Akihiko Yoshida, a designer for Square Enix for almost twenty years, had left the company. In some places, there was much gnashing of teeth - "Look at all the long-time talent Squenix are losing! That company is useless and will soon be gone forever!" To the naysayers, though, Yoshida spoke with Famitsu this week to discuss the change, saying that the choice to leave was not because of the state of the company, but just that his career track within the company wasn't allowing him to design as much as he wanted. He's now a freelancer, and who's his first client? Well, it's Square Enix. I guess he's not hating their current direction.
There we go, there's another couple weeks of tidbits! Will there be more before I go on Christmas break? Who knows?! Just enjoy Father Christmog in the meantime.
Source: siliconera, PlayOnline, Square Enix Members Blog
Posted in: Square-Enix News
Square-Enix Releases Final Fantasy VIII on Steam
There are a couple of key features in the Steam version; Magic Booster and Chocobo World. When Magic Booster is used, the player's inventory of certain spells is increased by 100. The booster only works on low-to-mid level magic, so it doesn't seem to be too much of a game breaker. Chocobo World is the mini game that was originally only available with the Japan exclusive miniature game console Pocketstation until it was released with the original PC version of Final Fantasy VIII as a separate application. You can now launch the mini game from the game launcher after booting up the game.
The game is priced at 9.99 in the UK, 11.99 in the US and 12.99 in Europe and, just like with VII, it's got its own achievements to earn.
Source: Final Fantasy VIII on Steam, Kotaku
Posted in: Square-Enix News
Square Enix News Tidbits: Lightning Arrives
Lightning Returns also has dozens of costumes for Lightning; siliconera reports that the number is north of 80. For that reason, I don't think I've reported on any of them for a while, but the most recent reveal caught my eye as a member of the Caves of Narshe: Locke's garb will be one of the costumes you can garb... um, grab. The costume is based off of the original character design done by Yoshitaka Amano twenty years ago, and it's replicated quite faithfully. And, of course, since that costume is now being put on a female form, it looks almost identical to the original sketch! The link above includes a lot of interesting data about the costume design of the game. It's probably worth avoiding if you think the entire concept is stupid, but otherwise, it's an interesting deep-dive into the thought processes.
Since I can't resist any mention of Dragon Quest merch, for reasons I don't understand, here's a smartphone. Yep, a smartphone. It's loaded with two Dragon Quest games, too - one is a port of Dragon Quest VIII, and the other is a dice game that is DQ-themed. As you no doubt expect, it's Japan-only. However, because I know that half of Square Enix Japan reads CoN daily, I'd like to throw this out there: make a case for an iPhone 5S and a Galaxy S4 that looks like that. People will buy it.
Wrapping up, an interview was published this week from Ichiro Hazama, a Square Enix producer behind some more recent hits like The World Ends With You, Dissidia, and the Kingdom Hearts games. That interview brings forth the notion that some games like Dissidia and Theatrhythm were designed not simply to appeal to the existing fans of the series, like one might assume, but instead were conceived specifically to bring new, younger fans into the fold. Some of this sounds like it could well be some "in hindsight this sounds good!" thought. However, even if, I'm not sure if they should really consider it a success in that regard. perhaps I'm sheltered, but it seems to me like those games appealed as much or more to long-time fans as folks new to Squenix. Anyway, Hazama also talks about wanting to produce a new game with some of the Chrono Trigger Dream Team in honor of CT's pending 20th anniversary. Anyone see that happening?
Source: siliconera, Gaming Union
Posted in: Square-Enix News
Final Fantasy X/X-2 Remaster Release Dates
Some users are questioning why there will be no Playstation 4 release, since the original plan was to release these games in 2013. The company has not spoken to this question, though one would think that the PS4's version of Playstation Network would make a digital distribution possible sometime in the future.
Source: Square Enix Members Blog
Posted in: Square-Enix News
Square Enix News Tidbits: Adjusting the Foci
Staying with handhelds for a bit, the previously-announced 3D release of The After Years for mobile devices looks now to be locked in for the end of this month. The price point and the exact date are not yet known, and are not guaranteed to be the same for iOS and Android both, but all those questions will be resolved in a couple weeks' time or even less.
There's good news for Final Fantasy XIV players in these tidbits, as well. A special event, for instance, is happening as we speak in which players can interact with Lightning in the MMO during a four-chapter FATE event. The quests will unlock over the next few days, and they will all remain open until December 9th. Rewards for participants will include Lightning and Snow-themed armor, and a selection of weapons for various classes themed after Final Fantasy XIII equipment.
What might be even better for players, or even prospective players, is that the game has been a fantastic windfall so far for Squenix. Not only has the company shipped almost a million and a half units, the peak paying-player number has been over 600,000, which is even better than Final Fantasy XI was at its own peak. Even in a world dominated by other MMOs, Final Fantasy XI was always considered to be a great success, so it's clear that the company will be thrilled by the progress in XIV (even though it took them two tries to get there, right?).
For those wanting some news on the Enix tip, it looks like the first Ogre Battle/Tactics Ogre game, The March of the Black Queen, is due for a DLC release in Japan on November 20. The last re-release in the series, a remake of Let Us Cling Together for PSP, was released in the West, but no clue yet as to whether this one will be. Either way, I've buried the lede; this is only coming out in Japan for the Wii U Virtual Console, so it's not like most gamers in the West will be able to play it even if it does come out.
Let's close out with the business news. Now that there have been some changes at the top this year, the company is going to try to shift focus in a few ways to move forward. The studios owned by Square Enix in the West will begin focusing more on online titles; Japan will focus on phone and tablet games. On top of that, they plan to use Final Fantasy XIV and title licensing to get a hold in mainland Asia, especially China.
That probably sounds terrifying. It did to me. And apparently it did for a lot of gamers, actually, because only a few days later, the CEO of Square Enix America and Europe was talking to gamesindustry.biz about how AAA games like Tomb Raider, Deus Ex, and, one would have to assume, Final Fantasy and Dragon Quest, are not going anywhere. One simply has to hope that "focus" doesn't mean "sole focus."
Source: siliconera, GamesIndustry, Crunchyroll
Posted in: Square-Enix News
Bravely Default: Flying Fairy Release Date
The European, Australian, and North American releases will simply be called Bravely Default, without a subtitle. Bravely Default: Flying Fairy was first released in Japan in October 2012, and it's receiving an expanded re-released titled Bravely Default: For the Sequel in December 2013. All of the English-language versions of Bravely Default are localized editions of For the Sequel.
So that's good news. Other than Final Fantasy Type-0, Bravely Default probably had the loudest calls for English localization of any recent Square-Enix game. Now we know when we can try out the vaguely Final Fantasy-esque turn-based combat and job system of Bravely Default. Either December or February.
Source: RPGFan
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.