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Square-Enix News
Square Enix Releases Tokyo Game Show List
The big Final Fantasy games to make an appearance this year are Type-0, XIII-2, and Theatrythym, with playable demos available for all three. Naturally, Versus is not listed in any form whatsoever, though it's possible that Squenix are keeping its presence secret for a nice surprise at showtime.
Dragon Quest will be represented by the new 3DS sequel to Dragon Quest Heroes: Rocket Slime, and also by the Dragon Quest compilation for Wii. Other RPG franchises include a sequel to Chaos Rings for the iOS, and (what I believe to be) the first real look at a playable Kingdom Hearts: Dream Drop Distance for the 3DS.
Finally, given that Square Enix is the publisher of note for many other series in Japan, there will be some other games in their booth, like Modern Warfare 3, that wouldn't be represented in a similar show in the West. Hit the link below to see more of those games, and look for more news coming from TGS next week.
Source: andriasang
Posted in: Square-Enix News
Dragon Quest X - Wii and WiiU MMO
Dragon Quest X: The Wake of the Five Tribes: Online will have Wii and WiiU versions made, very similar to the GameCube and Wii versions made of The Legend of Zelda: Twilight Princess soon after the Wii's launch. Players will create their own character, choosing from one of five different races, and can choose to play either entirely offline (with other online players replaced by NPCs) or pay a subscription fee to play online with others. The game will retain the series' trademark turn-based combat and menus, but will take the limited online features of Dragon Quest IX: Sentinels of the Starry Skies several steps further.
DQX still has no formal release date (neither does the Wii U, for that matter), but lead designer Yuuji Horii is hopeful that it will come out in 2012. There is no word on a release outside of Japan, but Square-Enix and Nintendo have been pushing the DQ brand somewhat recently, so an eventual English-language release is likely.
Source: Kotaku
Posted in: Square-Enix News
Final Fantasy XIII-2: Like Last Time, But Better
First off, there's a version of a previous trailer released this past week with commentary from the game's director, Motomu Toriyama, and producer, Kitase Yoshinori. (Check out the trailer in the second link below.) The duo gave a couple additional hints as well. As already mentioned, Lightning is somehow connected to an afterlife-type world. We now know that Lightning will indeed be playable, and it was also suggested that it is possible to warp into this other world from the living one with Serah and Noel. The staff continues to insist at every opportunity that this sequel will be much darker than the last Final Fantasy sequel (the infamous FFX-2) and even the original FFXIII. New screens provided at the same time reveal a handful of new (and, if I might add, beautiful) landscapes, as well as the image of a destroyed city identified as the once-successful Paddra, the ruins of which are being investigated by various authorities. It would seem that this occurrence is important in the early portion of the game.
This set of news followed on the heels of an interview with Toriyama. The first question in this interview, as one might predict, concerned how the team planned on addressing complaints from the original game. Toriyama replied that the team took their predecessor's criticism very seriously and were working to respond accordingly. He continued to say that the game would not be a completely open map, but that it would "certainly not be linear."
Toriyama explained that the game would feature a mesh of random encounters and visible enemies, which is intended to provide a more realistic atmosphere. Sometimes the player will be able to plan ahead for encounters, but at other times a split-second warning is all the opportunity you'll get. He also explained the thought behind the addition of cinematic action events in battle. When asked if monster hunting would make an appearance in FFXIII-2, Toriyama replied not only that there would be plenty of monster hunting but that it would be accessible from the very start of the game, allowing the player to experience hunting parallel to the main story.
The final question of the interview was one that I found to be particularly interesting. Toriyama was asked what it was that made him and others in the company want to make a sequel. Toriyama denied the suggestion that the sequel was built around the supposedly large amounts of material that was cut from the original FFXIII, saying that none of this material was actually used in the development of FFXIII-2. Rather, Toriyama professed that it was an interest in further delving into the characters of the original game that motivated the team to create another game centered on the world of FFXIII.
I think it's pretty clear that Square Enix is trying to get some additional details on FFXIII-2 out in the air to build interest leading into the upcoming Tokyo Game Show, which should, given the rather-soon Japanese release date, have a lot to say on the topic.
Source: IGN, IGN
Posted in: Square-Enix News
Word to Your Moogle. I Mean, Wow.
The prizes include a "Word to Your Moogle" t-shirt - guaranteed to get you the attention of your desired gender while out clubbing, a Squenix online store gift certificate, a signed copy of XIII-2 upon release, a bundle with the signed game, guide, and soundtrack, or even a custom-designed PlayStation 3 or Xbox 360.
Like I say, this kicked off at Comic-Con. However, it's still going on. If you're going to PAX Prime this month, up in Washington state, or Comic-Con in New York City next month, you too can participate in the same way.
So, all in all - actually a pretty great idea for a contest, but, really? "Word to Your Moogle?" My goodness.
Source: Word to Your Moogle
Posted in: Square-Enix News
No more delays! FFT for iOS releases this week!
Originally stated to be released sometime in September 2010, then delayed until May 2011, then again delayed until 'sometime from June to July', Square Enix have finally confirmed that Thursday, Aug. 4th they will be releasing the title, finally. Yes, that's 2011.
No tricks!
The iOS version will be released Thursday for iPhone 4G and 3GS (but not 3G, as they claim it was too slow on said product), and iPod Touch. iPad users will have to hang on for just a brief while longer as they've slated release for it to be sometime next month.
Though they've done little to update graphics-wise, it will support some nice, clean retina display looks, faster load times than the PSP version, all at the cost of dropping the multiplayer function from the game. A slight shame, but I doubt anyone will be crying too much over that factor.
Come Thursday, Aug. 4th, it'll be available in the App Store for 1800 yen/$15.99 US/€12.99. Woot!
Even though that's a big price for an app, it'll be worth it for such a title, and furthermore, as we've seen with their past port releases, you can likely expect a price drop on their other titles, so keep an eye out for that as well!
Source: SQUARE ENIX DLG@Facebook, RPGFan
Posted in: Square-Enix News
Final Fantasy Type-0: Size Matters
First of all, the game has a set Japanese release date of October 13. It will sell for an unusually-steep 7700 Yen, or $98 US. This likely reflects another detail provided by the company; that FF Type-0 (it's getting hard to resist calling it FF Typo over here) will be played on two discs.
There's also a new trailer up. Combat scenes are found sprinkled throughout the video, revealing a gameplay system that appears fast-paced and action-packed. It also treats viewers to a lot of character-introducing, including the presumed faculty members (Provost, Cadetmaster, Commissar, Commandant) of the military academy at which the protagonists (Ace, Deuce, Trey, right on up to Jack, Queen and King) reside. A large amount of background and character information is known, though FF Type-0 does not currently have an English language official site.
This recent burst of information makes it clear that the folks over at Square Enix are going for something different with this upcoming title. What with the relatively-short period between now and the game's Japanese release, it shouldn't be long before we can see how their efforts pay off.
Source: Kotaku
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.