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Square-Enix News

Word to Your Moogle. I Mean, Wow.


Final Fantasy XIII-2
To support the pending launch of Final Fantasy XIII-2, Square Enix started a promotion called - I'm not joking here - "Word to Your Moogle" at Comic-Con in San Diego. It's a game that was played by people in attendance at the con, in which players received buttons from Squenix with letters on them, and then had to team up with other visitors to form words either from a list at the Squenix booth or from a Final Fantasy game, and travel back to the booth to earn prizes.

The prizes include a "Word to Your Moogle" t-shirt - guaranteed to get you the attention of your desired gender while out clubbing, a Squenix online store gift certificate, a signed copy of XIII-2 upon release, a bundle with the signed game, guide, and soundtrack, or even a custom-designed PlayStation 3 or Xbox 360.

Like I say, this kicked off at Comic-Con. However, it's still going on. If you're going to PAX Prime this month, up in Washington state, or Comic-Con in New York City next month, you too can participate in the same way.

So, all in all - actually a pretty great idea for a contest, but, really? "Word to Your Moogle?" My goodness.

Source: Word to Your Moogle
Posted in: Square-Enix News
(10 Comments – Last by Shotgunnova)
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No more delays! FFT for iOS releases this week!


Apple
I can't speak for everyone that owns an idevice, but I have been anxiously awaiting the port of Final Fantasy Tactics: War of the Lions for the iOS since I first heard about it.

Originally stated to be released sometime in September 2010, then delayed until May 2011, then again delayed until 'sometime from June to July', Square Enix have finally confirmed that Thursday, Aug. 4th they will be releasing the title, finally. Yes, that's 2011.

No tricks!

The iOS version will be released Thursday for iPhone 4G and 3GS (but not 3G, as they claim it was too slow on said product), and iPod Touch. iPad users will have to hang on for just a brief while longer as they've slated release for it to be sometime next month.

Though they've done little to update graphics-wise, it will support some nice, clean retina display looks, faster load times than the PSP version, all at the cost of dropping the multiplayer function from the game. A slight shame, but I doubt anyone will be crying too much over that factor.

Come Thursday, Aug. 4th, it'll be available in the App Store for 1800 yen/$15.99 US/€12.99. Woot!

Even though that's a big price for an app, it'll be worth it for such a title, and furthermore, as we've seen with their past port releases, you can likely expect a price drop on their other titles, so keep an eye out for that as well!

Source: SQUARE ENIX DLG@Facebook, RPGFan
Posted in: Square-Enix News
(11 Comments – Last by Rangers51)
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Final Fantasy Type-0: Size Matters


General Final Fantasy
Square Enix has provided us with a set of new information regarding Final Fantasy Type-0 (which you may better remember as FFXIII Agito).

First of all, the game has a set Japanese release date of October 13. It will sell for an unusually-steep 7700 Yen, or $98 US. This likely reflects another detail provided by the company; that FF Type-0 (it's getting hard to resist calling it FF Typo over here) will be played on two discs.

There's also a new trailer up. Combat scenes are found sprinkled throughout the video, revealing a gameplay system that appears fast-paced and action-packed. It also treats viewers to a lot of character-introducing, including the presumed faculty members (Provost, Cadetmaster, Commissar, Commandant) of the military academy at which the protagonists (Ace, Deuce, Trey, right on up to Jack, Queen and King) reside. A large amount of background and character information is known, though FF Type-0 does not currently have an English language official site.

This recent burst of information makes it clear that the folks over at Square Enix are going for something different with this upcoming title. What with the relatively-short period between now and the game's Japanese release, it shouldn't be long before we can see how their efforts pay off.

Source: Kotaku
Posted in: Square-Enix News
(1 Comments – Last by Stiltzkin)
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FF Versus XIII: All About the Graphics, Baby


General Final Fantasy
Tetsuya Nomura had a little chat with Famitsu recently in which he discussed several elements of Final Fantasy Versus XIII's graphics.

The title's movie director, Takeshi Nozue, has apparently been working to improve the game-generated cutscene graphics, and with great success. Tweaks to character hair and conversation behavior (they've been working on this with the voice actors as well, recording certain lines in groups so as to achieve a more natural result) appear to constitute a large percentage of these improvements. The main area of attention, though, is lighting effects. Nozue and his team have put in seemingly obsessive amounts of work on this element of the game, an effort which resulted in images that astounded the Famitsu staff members present (I would imagine generating that response is no easy task).

Aside from the fact that the team is working to make game-generated cutscenes as close in quality to pre-rendered cutscene graphics as possible, they have taken on the challenge of changing the very nature of cutscenes within the game. Nomura says that in Versus, the player will have control of his/her character during all game-generated cutscenes. Nomura said that the new engine is difficult to explain and that he hasn't seen anything like it previously, so that's helpful. He mentioned that he often finds himself skipping cutscenes, and that the goal here is to create a more natural, immersive atmosphere that allows the player to remain involved.

Nomura also hinted further at Versus XIII's gameplay, stating that, while it will employ gameplay elements from the Kingdom Hearts series, it will not be quite as action-oriented as the later and that Versus XIII will have more variety.

Nomura ended by apologizing for making fans wait so long. I'll decide whether or not to forgive him if once this ever finally comes out.

Source: IGN
Posted in: Square-Enix News
(3 Comments – Last by Smash Genesis)
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New Theatrhythm Final Fantasy Details Emerge


Nintendo 3DS
Despite the game just coming to light last week, details have already started to appear for the new Final Fantasy beat-tapping game for the Nintendo 3DS. First off, for those who feel that Square stretches themselves too thin, note that the game isn't being developed by Square at all; indieszero, the team behind the well-reviewed Electroplankton, will be at the helm of the actual game development.

It looks like the game will be split into worlds dedicated to some, most, or all of the main numbered series (that part's not quite clear, yet), and that some, most, or all of the games represented will also contribute a character to your roster, from which you will choose four for your party. Each game has three phases, "Field," "Battle," and "Event," and each of those phases will have a different gameplay type. There are, of course, some RPG aspects too around character building, but the details around just what that means remain murky too. What Square has said is that the game takes place in a world in between Chaos and Cosmos, so it seems that there may be some effort to append this game to the side universe that also contains Dissidia.

Of course, the main thing that seems to get people fired up about this game is the potential for awesome music. We know these songs are in, with announcements of more surely on the way soon:
The tracks are indeed remixes from the originals, so they may or may not be to your liking.

For my money, it seems like this game might be a no-brainer. The art style is super-cute, the music is consistently one of the things the fans like best about the games, and Squenix have had very good success with portable games recently, more so than their big AAA console titles. I even like the official Japanese site, and that pains me to say since it's all in Flash.

Source: Kotaku, andriasang, THEATRHYTHM FINAL FANTASY
Posted in: Square-Enix News
(7 Comments – Last by earthnsky)
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Square Enix News Tidbits: Random Theme


Square Enix
Small and middle-size news items abound for the tidbits this week, around a wide variety of games. It all seems a bit haphazard, but, then, chaos does seem to be the new modus operandi of the sprawling Square Enix Eidos McDonald's Reebok empire these days, at least to us outsiders. Let's kick it off with the upcoming flagship releases.

This week, Famitsu spoke to Nomura and Hajime Tabata about Final Fantasy Type-0, and the biggest takeaway was more confirmation that the release date is slipping. Originally targeted for this summer in Japan, the Squenix bigwigs toed around the issue and implied that the release would be delayed from "short-sleeve" weather to "red leaves" weather. How poetic and not informative, yes? The implied reason is tied to the PSN outage and its impact on development of multiplayer play, which stings a bit since I don't think most western gamers have any interest in the multiplayer. If you do care, though, check out the recap of the interview, which goes into a little bit of detail regarding how the host/client mechanic works. Possibly coming next week in Famitsu, while we're on the topic, is more Final Fantasy Versus XIII information, of which there's been a significant drought for several months. This, too, comes from Nomura, so, one would hope that Famitsu will be playing ball and the update will be interesting and full of things that we didn't yet know.

If you read the forums, you might have already seen the thread about the Final Fantasy-themed rhythm game. Even if you read the forum thread, though, you probably didn't pick up that much. Part of that is that we simply don't know all that much about it, yet; it's got a TBA release date for the Nintendo 3DS, and there are some appearances from characters in Final Fantasy history, like Lightning, Cloud and the Onion Knight , and they're super-chibi-cute. Also, it's called Theatrhythm: Final Fantasy. That's a lot of name. Sadly, we don't know what the music will be yet: classic Final Fantasy tunes? New work? A mix of new, old, and remixes? We'll find out someday.

In Japan, the Mobage network is a free-to-play-plus-microtransaction mobile phone gaming platform. That's a mouthful, but you should get the point. Square Enix released this week a social RPG on the platform called "Gleipnora," which from its screenshots looks to be a text-heavy RPG with some level of static graphics to dress up the package. Depending on the level of the social interactivity required, I wouldn't expect to ever see this in the west.

In the PSN Game Archives series in Japan, the list of releases is ramping up again now that PSN is back even in that territory. Wednesday was the first new-release day since the outage, and as one would expect, a great number of titles were released that were probably ready to go a while back. Several of these are RPGs, such as Breath of Fire IV and Ys IV; one, though, is a polarizing Square Enix title - Chrono Cross. Might that make it as downloadable content for Europe and North America? I'd say it's not at all unlikely!

To finish up today, here's something completely random: eight minutes of stop-motion animation using Final Fantasy VII action figures. It's crazy good, especially when you consider that it's one guy doing it in his house.

Source: andriasang, Kotaku
Posted in: Square-Enix News
(0 Comments)
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