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Square-Enix News
Square-Enix Opens "Promotion Video" Podcast Site
The fact that the website is mostly in Japanese should prove not to be an impediment, but it is unknown at this time if an English version or a multiple language option will eventually be introduced.
Source: GameSpot
Posted in: Square-Enix News
New Details on Dragon Quest Prequel Emerge
First revealed visually at Jump Festa in December, the prequel - in league with Square-Enix's Mysterious Dungeon series - will fixate on the childhood adventures of Yangus and the trials which molded him into the, uh, "hero" he became. The story kicks off with Yangus insolubly appearing in an alternate world where he begins his quest through the true meat of the game - the ever-changing dungeons.
Just like the Mysterious Dungeon titles it takes after, Dragon Quest Yangus will contain ample dungeons to tackle and traverse that are generated randomly with each playthrough. That is, their regeneration would be limited as such if not for a new feature implemented within the game: To be blunt, this time around the dungeons will also regenerate with a purely chance outcome each time they're exited and then re-entered. Players will be forced to think twice before stepping outside of one; it will be as if a new dungeon took its place upon returning back inside.
Update! Dragon Quest Yangus is now scheduled to hit the PlayStation 2 in Japan on April 20th, 2006.
Screenshots
Source: RPGamer
Posted in: Square-Enix News
Dragon Quest Bound For Nintendo Revolution?
When prompted by a question regarding the Revolution's controller, Yuji Horii divulged quite a bit of eagerness in response: "I loved the fact that it was interactive, that you do something and you get feedback." According to Horii, a novel concept behind the greatest video game would involve complete interactivity and dictate that consequences are received from the player's every action. Because of the Revolution controller's function, the interactivity isn't limited simply to the gameplay, but extends to the hardware itself. "You do something, and it reacts to you," he stated. "It's human nature that to have some feedback from your actions is rewarding."
So what does all this toying with the idea really amount to? Frankly, the details are too few to draw a solid conclusion, but not too vague to speculate. Oddly enough, the question "Are there any plans to release this title (Dragon Quest VIII) on different platforms or game consoles?" that sprung up on the event's press notes was met with a curious "TBA" (To Be Announced) printed next to it, although nothing yet is confirmed.
The highest selling series in Japan, the very last major Dragon Quest title to be released on a Nintendo console was in 1995, and it's been even less recent for gamers outside its country of origin. But whether or not it's by a gambler's chance, an emergence of the Dragon Quest series on the Revolution may very well have its potential.
Sources: CVG
EuroGamer
Posted in: Square-Enix News
Clans in Final Fantasy XII
It seems unlikely to me that the clan system will feature prominently in the game's plot, as it would be make plot advancement seem somewhat awkward. I'm inclined to think that the clan system will allow the player to join one of multiple clans and have the clan serve as the means for taking part in sidequests, rather than drive the action as the clan/mission system did in Final Fantasy Tactics Advance. Still, love or hate this new clan system, a great deal of FF XII is a mystery as of now, so all we can do is speculate and hope that this next big title in our favorite RPG series lives up to its predecessors.
Final Fantasy XII, masterminded by Vagrant Story and Final Fantasy Tactics director Yasumi Matsuno, will be released in Japan on March 16th, 2006 and in the US on August 1st, 2006, barring future delays.
Posted in: Square-Enix News
More Friends to Receive CD Release
Surprisingly, there is no word on a US release thus far despite the concert taking place in the US and the good reception of "Dear Friends" in the US. Future US and European releases are probable, but there's no information regarding that yet.
The track list from the concert (and presumably on the CD), is as follows: Swing De Chocobo (an arrangement of The Chocobo song by guest conductor Arnie Roth), Final Fantasy Main Theme (from multiple FF games, notably I and IV), The Rocking Grounds (IIIj), Terra's Theme (VI), Draco and Maria Overture (VI), Aria Di Mezzo Carattere (VI), Wedding Walz and Duel (VI), Bombing Mission (VII), Aerith's Theme (VII), One-Winged Angel (VII), Liberi Fatali (VIII), Maybe I'm a Lion (VIII), Melodies of Life (IX), A Place to Call Home (IX), To Zanarkand (X), and Suteki Da Ne (X).
Other songs that were confirmed to have been played during the tour but not in Los Angeles were Theme of Love (IV), Dear Friends (V), Love Grows (VIII, an instrumental rendition of "Eyes on Me"), Vamo' Alla Flamenco (IX, the Chocobo H&C song), and Ronfaure (XI). It isn't out of the question for Square-Enix to add some of these, but the fact that the CD is of the LA concert makes it unlikely.
Posted in: Square-Enix News
Secret of Mana to Inspire Children of Mana
First of all, the "ring command" system featured in Secret of Mana will make its return in the newest handheld installment. The system will be used via the DS's touch screen, enabling players to control the menu in a swift, easy fashion.
Perhaps the best additions - not to mention the most interesting - are the two new characters being introduced into the cast of Children of Mana, both previously from Secret of Mana. The Dwarven blacksmith who originally assisted with weapons, Watts, is now said to be a wanderer from a foreign country and apparently a noble within the world of Children of Mana. There's also Moti, the dancing shopkeeper from Secret of Mana who has somehow transformed into the elder of Illuja Island - the hometown of the latest game's heroes. Famitsu magazine has confirmed that both characters' roles will be of more importance than they were in Secret of Mana.
Seiken Densetsu DS: Children of Mana is due out in Japan this winter. Although Square-Enix has trademarked the title in the US they've yet to give any word on a North American release date.
Source: RPGamer
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.