Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.11: Scenario Sabin
Grasslands |
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6/16 |
1 | |
5/16 |
3 | |
5/16 |
1 |
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2 |
Forest |
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5/16 |
2 |
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2 | ||
5/16 |
5 | |
5/16 |
2 |
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1 | ||
1/16 |
1 |
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1 |
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2 |
Imperial Camp |
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3/4 |
3 | |
1/4 |
2 |
Enemies: Stray Cat, Aepyornis, Nettlehopper, Chippirabbit, Captain, Imperial Soldier, Templar, Magitek Armor, Doberman, Soldier (Imperial Camp),
Treasures: Barrier Ring,
Mythril Glove, Remedy,
Star Pendant, Monster-in-a-box (Satellite)
Keep Sabin in the Back Row with a




Walk over to the house. Here, there are three main points of interest. The guy you met in South Figaro is here, there's a green soldier-type merchant on a chocobo who comes in and leaves pretty quickly, and there's a house to go in. First, go over to the merchant. He has a nice set of items for you. I suggest you buy 99



Inside the house, you can touch the stove for a neat little scene about how crazy this guy in fact is, but there's nothing remotely useful for you to do here otherwise. Make sure you talk to the Crazy Old Man in question several times, as his lines change.
Talking to Shadow's dog just sends Sabin hiding behind various objects, so chat with Shadow and accept him into your party. It's not required as such; you can perfectly well finish the scenario without him. It's just that there's no reason whatsoever to ignore him, as not only is he a great asset to your team at this stage, he also comes with some





There are moments in the game Shadow has the annoying tendency to have a chance of running off after every battle. I'll explain that when that chance actually presents itself. For now, Shadow is your loyal sidekick. In other words, Shadow will not run out on you right now.
On the Overworld Map, all violence directed at you is physical. In the first battle you fight with Shadow, have him Throw an


It seems there is an Imperial obstruction in the way. This is the Imperial Camp Shadow talked about, the one that will try to overcome the defenses of Doma at some point in the near future. We'll have to try to sneak past it. Keep Sabin in the Back Row, as well as Shadow if you brought him. As soon as you enter the Imperial Camp, a cutscene will ensue. It becomes apparent that General Leo is leading the attack on Doma, and that he's pretty popular with the soldiers. Kefka, on the other hand, is expected to drive Leo out of the mission and become a general himself, a thought that inspires fear in the soldiers. Also, Doma is being attacked. Right now. The scene switches to Doma, where chances of overcoming the attack are slim. However, the retainer, Cyan Garamonde, has a daring plan: Rush out of the castle to kill the leading officer; this might send the soldiers scurrying off for the time being.
After the scene, you are in control of Cyan. Equip Cyan with fancy new equipment you can offer him:



Captain Bestiary #36 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 12 | 456 | 20 | 50 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
18 | 10 | 0 | 5 | 110 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
None | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
The captain, surprisingly called 'Captain', will sometimes use !Axe in between his normal physicals. He has a 33% of countering any damage with !Axe, and that wraps it up for Captain. Cyan should be in the Back Row, so Captain's attacks shouldn't really hurt him. Cyan's #1 Bushido skill, Fang, will deal sufficient damage to easily kill Captain before Captain can come anywhere near killing Cyan. Bushido skill #2, Sky, will make sure that the Captain is killed in one hit. Bushido skill #3 works as well, although it takes needlessly long. Expand Full Strategy | ||||||
Make sure you end up with a


Proceed to explore the Imperial Camp. To the left is an Imperial Soldier marching around; engaging him will get you a Imperial Soldier x2 and Magitek Armor battle. This walking soldier will re-spawn every time you leave and enter the Imperial Camp, by the way.
To the left are a seemingly passive guard dog and a chest in the large military tent. You'll be given three options when examining the chest: Kick it, hit it, and leave it.
If you Kick it, the guard dog outside will be alarmed and will attack you, triggering an attack. You'll be up against Dobermans, either two (25% chance) or three (the other 75%). They're the only Dobermans you'll ever see in the game, so if you're still cruising for the perfect Rage list, this is the option you'll want. Dobermans, strangely, do not appear in the Bestiary. After Kicking it, the chest is open. It contains a


If you're done in this part of the Imperial Camp and are ready to continue, you'll come across a cutscene in which General Leo is called home to Vector by Emperor Gestahl, leaving Kefka in charge. You can get up and stretch your muscles for two steps before Leo and Kefka meet before your eyes. Kefka and Leo do not get along. Leo hasn't disappeared from your sight for a second when Kefka orders the poisoning of Doma's water supply, which not only goes against the laws of honor and war, but will take out several Imperial prisoners within the walls of Doma castle. Even given your current position, you cannot allow this to happen - springing into action will throw you into battle.
You'll be fighting a character version of Kefka, who runs after taking one hit. He'll simply smack you over the head with his






Satellite Bestiary #39 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 14 | 1800 | 250 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
120 | 13 | 0 | 0 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Potion | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 32/256 Success Rate | ||||||
Strategy | ||||||
Satellite will normally use Attack, !Supersonic Wave, Scintillation, Magitek Laser and Missile to make your life harder than it already is. Every ninth turn it takes, Satellite will use ![]() Shadow should be Throwing ![]() ![]() | ||||||
After the fight, you win a



After talking to Kefka for the third time, he'll run off and sends a pair of Imperial Soldiers and a pair of Templar at you. If Shadow is still visible, take care of that problem. Have Sabin Defend and keep his own HP up, while Shadow takes out the enemies one by one (Templars first). There's a large chance they will use strong physical counters on you, and Shadow can avoid all of them.
After Kefka breaks the universal honor code and Cyan learns that everything he loves is subject to Poison, you gain control of the good knight. Equip the

You regain control of Sabin and Shadow once the scene is done. You can't exit left, as there's poison there (although you'll learn in a little while there's good distance between the Imperial Camp and Doma Castle - plot device laughs in the face of logic). No choice but to help Cyan! For some extra fun, try talking to Cyan when between the two attacking Imperial Soldiers. Cyan will fight automatically in these battles, having a 66% chance of using Attack and a 33% shot at Fang. Sabin and Shadow can stick to their trusted single-target power-blows, and you'll win the day without breaking a sweat in the battle formations you have to go through, which will be either three or four Soldiers.
After all is said and done, you get to run around in Magitek Armor again! How sweet it is! Heal any damage done to Sabin and Cyan with Healing Force (obviously Shadow wasn't touched at all; he's a non-generic ninja). Use Healing Force anyway, as his invisibility can, believe it or not, become a negative factor in the near future. Put Cyan back in the Back Row and blast your way through any opposition with whatever beam you can use. Everything kills everything, to be blunt. The helpless opposition includes combinations of Magitek Armor and Imperial Soldiers.
Finally! You've managed to sneak through an Imperial Camp without the loss of your life. Of course, you didn't so much 'sneak through' as you simply murdered everybody you saw, which was half of the Camp's population. Still, you live. That's good.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.