Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.10: Scenario Terra
River Monster Pack 1 |
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3/4 |
1 |
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1 | ||
1/4 |
1 |
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2 |
River Monster Pack 2 |
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3/4 |
2 | |
1/4 |
1 |
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1 |
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1 |
Grasslands |
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10/16 |
2 | |
6/16 |
2 |
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1 |
Forest |
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10/16 |
2 |
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1 | ||
6/16 |
2 |
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2 |
Desert |
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5/16 |
2 | |
5/16 |
3 | |
5/16 |
1 |
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2 | ||
1/16 |
1 |
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3 |
First Narshe Cave |
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10/16 |
3 | |
6/16 |
1 |
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1 |
Second Narshe Cave |
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6/16 |
3 |
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2 | ||
5/16 |
3 | |
5/16 |
1 |
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1 |
Security Checkpoint |
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3/4 |
2 | |
1/4 |
1 |
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1 |
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3 |
Final Narshe Cave |
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6/16 |
1 |
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1 | ||
5/16 |
2 | |
5/16 |
2 |
Enemies: Lesser Lopros, Nautiloid, Exocite, Leaf Bunny, Darkwind, Valeor, Wild Rat, Apparition, Eukaryote, Darkside
Treasures: Rune Blade
- Set 2 50% of the time
- Set 1 50% of the time
- Set 1 50% of the time


You rode that Lethe River like a professional. You're right in front of Narshe; this should be a cinch. Now, keepin' it in the Back Row there, boss? I promise this is going to change. If you did any of the other scenarios before this one, upgrade your equipment, give Terra one or two



You can just slaughter the overworld enemies left and right however you please; multi-target


Both Valeor and Wild Rat monsters only attack physically, so there's little point in explaining what it is that they do. Valeors are the highest-ranking maintenance troops in the Empire. What the hell are all the Imperial guys doing in places where there's nothing for them to maintain?
Pass through it. On the other side, you'll encounter the Dreaded Security Check Point. From the Japanese game, you could have learned this is a testing place for Narshe Guards. Who made it? Who creates something like this period, let alone in a cave like this, punishing the weakest fighters in the game to follow its path with legions of undead monstrosities? Drunken wizards? Here's the deal. Follow the path of the sparkle thingy. Abandon knowledge of the will o' the wisp and do follow this one. If not, nine revolving lights will quickly surround you. If you manage to tag the yellow one, you'll be given a chance to get back on track. If not, you will have to fight a battle. Now, I am assuming that you acted on mistake and you were incapable of avoiding this clumsy act. However, it should be noted that you'll probably want to fight this illuminating magical sphere, as this is the only place where you'll find the nefarious Darkside enemy. Also, there is a small chance (25%) you will encounter here the interesting Apparition and Eukaryote. There's no reason you want to meet them and killing them is easy, but you'll make them appear on the Veldt so you don't end up with a needlessly incomplete Rage list. Apparition has a rare

Intruding further into the dark, cold mines will allow you to come across the location where the Moogles live. There's not much to do there right now. Resuming your quest will get you past the chest in this room; reach it and open it to obtain the







When you walk out of the Moogle Den, you're pretty much done. Keep ignoring any closed chests you might encounter; their contents haven't changed yet. When you're out of the cave, you can safely de-equip everything. That was Scenario #1... hope you liked it.
The Old Man of Narshe has been given a name! His name is Arvis. Nothing much has changed in Narshe; they're still neutral even though the Empire attacked them, they haven't really done anything with the Esper, and are a generally indecisive bunch.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.