Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.9: Escape on the River
Monster Pack 1 |
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3/4 |
1 |
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1 | ||
1/4 |
1 |
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2 |
Monster Pack 2 |
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3/4 |
2 | |
1/4 |
1 |
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1 |
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1 |
Enemies: Lesser Lopros, Nautiloid, Exocite, Ultros
The Empire invaded South Figaro (notice how Edgar didn't respond whatsoever to that notion?) and is now coming to the Hideout. Time to run – er, raft - like the wind. We'll escape using a raft and the flowing water that carries it. Fun! Set everybody in the Back Row. You can strip the






First, I want you to exit the hallway you find yourself in through the northern entrance. Not only will you now know where you can find it from the Returners' Hideout, you can also walk over to the room where Terra woke up in and find the wounded Returner in bed. If you stand beneath the chest here, as mentioned last chapter, you'll catch the poor sap having a nightmare. You can trigger this cutscene every time you re-enter the room.
Welcome to Lethe River. The first rule of Lethe River is: You don't talk about Lethe River. The second rule of Lethe River is: You do not talk about Lethe River. The third rule of Lethe River is when Banon goes down, the game is over. Read: If Banon receives KO status, you'll get a Game Over. Protecting Banon should be your first priority. If you fail, you'll get a neat message saying, "Banon has fallen..." Read: Annoying. Fun fact: if you level Terra up to level 68 before meeting Banon, you can set Petrify with the

Exocite is your average physical attacker. He seems to have a specifically strong, instinct-based hatred for the elderly, as he will always target Banon for a single Attack after every six turns. You should have turned Exocite into little bits of Exocite nuggets by then, though.
Nautiloid is more annoying. Rather than doing damage with his Special, !Ink sets Dark, which is a useless thing to do but still looks rather stupid on your characters. To top that, his Defense is very strong (partly thanks to an inherent Protect status), so the

Lesser Lopros are the strongest enemies here. They can use Attack, execute !Wing to set Sap on the party the second turn and can actually use Fireball the third one, which is a multi-target Fire-elemental attack and particularly dangerous. Lesser Lopros should be subdued by

The strategy is simple. Keep the monsters at bay with


Here's the run-down of your possibilities, with the monsters referenced by number corresponding to the formations chart herein. You'll first be required to have an encounter with a #1 group, and then you'll face a Straight/Left/Right decision. You'll want to pick Left for the shortest time of passing through and the potentially least amount of battles. If you're going for the most battles, or want to make sure you encounter a Lesser Lopros, pick 'Straight'. Most of these encounters happen only half the time, so it's possible that you might encounter just one battle, or even zero if you take the left path. If there's no percentage noted, though, you'll definitely have a battle at that point.
Straight:
- Set 1 50% of the time
- Set 2
- Set 1 50% of the time
- Set 1 50% of the time
- Set 1
Left:
- Set 1 50% of the time
- Set 1 50% of the time
- Set 2 50% of the time
Right:
- Set 1
- Set 1 50% of the time
- Set 1 50% of the time
Regardless of your choice, you will end up at a small cave with a Save Point in it. When you get back on, you'll meet a group from set #1 again, and then reach a decision between up and left.
Up:
- Set 2 50% of the time
- Set 1 50% of the time
- Set 1 50% of the time
- Set 1 50% of the time
- Set 1
You're back at the Up/Left decision, having circled.
Left:
- Set 2 50% of the time
This path leads to a cave with a mandatory Save Point. If you've never stepped into a Save Point before, this will be when you see the the 'strange light fills the air' dialogue, and it will never again appear.
From second Save Point to exit:
- Set 2 50% of the time
- Set 1 50% of the time
At the end of the Lethe River ordeal, assuming you're doing the river for the first time (it's possible to come back later!), you'll encounter what looks like the ultimate Nautiloid. It's a huge purple octopus who goes by the name of Ultros...
Ultros Bestiary #282 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 13 | 3000 | 640 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 3 | 0 | 40 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Ultros is a tough octopod whose Tentacle attack can be a huge pain if you're playing the game without over leveling. Everybody must be in the Back Row. If you are a moron and played with any of your characters in the Front Row, fix that. He'll start by delivering his intro speech and using an Attack. Then, if 10 seconds have passed (and they will have), he'll say "Oh, that one's a tasty morsel! I'd love to get my tentacles around her... *sluuuuuurp*!" and target Terra with a single-target Tentacle attack. If at his next turn another 10 seconds have passed, he'll say "Muscle heads? Hate 'em!" target Sabin with a single-target Tentacle attack and use a multi-target Tentacle attack on his next turn, followed by either Attack, !Ink or a single-target Tentacle in that very same turn; if not, he'll spread the happiness with a multi-target Tentacle/follow up with Attack/!Ink/ single-target Tentacle, wait a turn, and then hate on Sabin for his body. His next turn is devoted to an Attack and either an Attack, !Ink or single-target or multi-target Tentacle attack in the same turn. Then, he'll say "Your ugly mug gives me the creeps!" and use a single-target Tentacle attack on Banon, from where he'll start at his first multi-target Tentacle-Attack/!Ink/single-target Tentacle turn again. Also, every time he is targeted by a Fire-elemental attack, which at this stage is either a ![]() Beating Ultros down is relatively simple if you pay close attention to his AI script. Have at the very least Terra and Banon in the Back Row using their Defend skill to reduce the power of Tentacle when you know they'll be targeted by it. Have Banon use Pray at all times, as his Attack is nothing to consider seriously (even though he possesses a snazzy weapon that you won't get on other characters for a long, long time). For damage output, have Terra use her ![]() ![]() | ||||||
If you defeat him, he'll escape underwater. Sabin won't like this and he'll go after him; sadly, Sabin does not consider he's more of a 'land-based' guy and Ultros appears to sane people as a generally aqua-themed creature. In other words: Sabin is dead in the water. Pun!
You'll now see a change of pace and a unique menu screen. There were initial plans for a normal menu screen where you could select your scenario from, but I guess they figured this would be more fun. They were right. It's Mog! Unlike your previous moogle encounter, you can't access this guy's equipment or relics, so don't bother. It's here that you'll need to decide what scenario to do first. Here's a quick list what you can gain from each scenario:
Terra/Edgar/Banon: A



Locke:




Sabin: A










Thus, I would advise you take the scenarios in the following order: Terra, Sabin, and Locke.
Terra's scenario is a cinch where no extra items are needed by a long shot. However, it does contain some strong Relics you can't free until you've played through it. Therefore, Terra's scenario first. Now, Locke's scenario could use Sabin's items and vice versa, but because Locke's scenario is probably the more difficult of the two and you can't properly de-equip at the end of Locke's means you should save it until the end.
On to the three scenarios: I'll handle them in the same order I advise you to take them in.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.