Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.14: Scenario Sabin: The Wild Boy
Enemies: Most everything you've seen so far; it's the Veldt, man!
Treasures: Elixir
You've managed to survive the Seafood of Doom, and now you're on the Veldt. You may come across a strange boy, dressed in animal hides. Life is strange. Re-equip that
Mobliz is a great backwater village supporting itself through hunting. There are some great shops here, so take a look around.
At the weapon shop, you'll want to buy a









Don't bother paying the Inn fee; you can sleep at the bed in the back of the Relic shop. Take a look at the two kiddos in love; Duane and Katarin will make a more significant appearance in the future. There's a wounded lad from Maranda residing in Mobliz. He left the army when he heard they were heading for Doma, but was busted up for his insolence. They broke every bone in his body for leaving, to be more precise. Poor lad indeed. He has a honey in Maranda and you can help him with his situation! He receives letters from her, but can't write back. Do it for him, I say! You'll have to send a total of five parcels that direction: A letter, a record, a Potion (don't worry, it won't come from your stash), another letter, and finally a book. You can't send new stuff if the wounded soldier hasn't gotten any reply, which he gets if you sleep at the inn, speak to the salesmen of the Item, Weapon, Armor, or Relic shops, or see the scholar's explanation of the Serpent Trench.
That makes no sense whatsoever, I am completely aware of that. After you've sent the five parcels, the poor guy gives you a



Once you're done dancing and prancing in Mobliz, head to the Veldt again. The weird kid called Gau repeatedly said he was hungry, but you had nothing to help him with. Fortunately, Mobliz offers you the possibility of buying food, unlike other towns. Equip the





You're bound to run into a few battles here, and you're bound to come across Gau while doing so. You'll need both Sabin and Cyan alive for him to appear. Use a Dried Meat on him to trigger a long, long, yet surprisingly un-boring cutscene in which Gau joins you.
Gau arrives like a baby, completely naked and screaming nonsense. Equip him with what you have, which probably is a







Gau joins with a few Rages already: Zaghrem, Exocite, Hornet, Silver Lobo, Magitek Armor, Belmodar, Cartagra, Wererat, and Angel Whisper. Zaghrem is nice, and Belmodar has its distant uses, but for the real good stuff (and there really is a lot of good stuff for Gau to Rage, make no mistake), you'll want to obtain these:
Enemy | Attacks | Attributes |
---|---|---|
Inherent Float | ||
Absorbs Water | ||
!Numb (adds Stop) | ||
Blaze | Absorbs Lightning, Inherent Float, Undead | |
Will o' the Wisp | Absorbs Poison, Undead | |
!Cat Scratch | ||
Wind Slash | ||
Fireball | Inherent Float | |
Snare | ||
Inherent Protect | ||
One-Hit KO Protection | ||
Sonic Boom | Inherent Float, One-Hit KO Protection | |
Blaze | Absorbs Fire, Inherent Float |
The most important ones right now are Darkwind, Trillium, Alacran, Templar and Guard Leader/Lesser Lopros. If you've completed Locke's scenario already, Acrophies is just as good as Alacran for its purpose.
Really, unless you want to obtain as many Rages as possible, you can ignore other monsters. Keep in mind that Leaping at monsters such as Silver Lobo and Gorgias is just losing control of Gau's Leaping for the time being, which could make him miss out on the others.
Guard Leader has the strongest multi-target attack you can possess up to now: Wind Slash. He is, sadly, especially elusive due to the way the Veldt works, so don't feel too bad if you leave the Veldt without having met this one. Obviously, no Rage is mandatory, but keep in mind that Gau's usefulness exceeds all other characters if you find the right Rages, and he sucks beyond belief if you don't invest the time in him.
Satellites still drop



When you're done chasing Gau around, stick him in the Back Row as the next dungeon will have him rely on magical attacks and go visit Crescent Mountain, located to the southeast. Gau has a gift for you there, and a bloke in Mobliz mentioned you could reach Nikeah by jumping into the raging current of the Serpent Trench. Who knows, those might be connected somehow!
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.