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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.15: Scenario Sabin: Over the Mountain and Through the Trench, to Nikeah We Go!

Pack #1
3/4
3
1/4
1
Pack #2
Always
1
1
1
Pack #3
3/4
2
1/4
3
2

Enemies: Anguiform, Aspiran, Actinian

Treasures: HelmetGreen Beret, X-Potion, Elixir

Well here we are at Crescent Mountain, just southeast of Mobliz; no rest for the weary, eh? Let's take a look around. To the right side of the plateau you're standing on, you can see a little cutscene (Seven steps up, one step to the side from the entrance) that is entirely useless. To the left, you'll see a little square sticking out where Gau will find you a Potion (which, believe it or not, is actually added to your inventory!). Proceed and you'll come across a ridge you can walk on.

All the way left, another cutscene will ensue where Gau will scare Sabin out of 500 Gil (which is actually subtracted from your total Gil). If you had less than that, Cyan will magically possess the remaining Gil instead of Sabin and nothing will be removed.

Proceeding further will allow Gau to find the diving helmet! Many a philosopher has pondered over the impossibility of three men sharing the same helmet, but none have found a satisfactory answer. Regardless, the cutscene will take you outside and plunge you into the cold, cold waters of the Serpent Trench.

Narshe is a long way if you take the wrong turn at the Lethe River! Having passed through an Imperial Camp, the lands of Doma, the Phantom Forest, Baren Falls, and the Veldt, you now need to reach Nikeah where a ferry should be available to take you to South Figaro and finally deliver you close to Narshe. The Serpent Trench - a raging current with violent monsters hunting for you – stands in your way. Make absolutely sure you have a fully equipped Gau. There are three monsters in the trench. You can really forget about Actinian; his physicals shouldn't really bother you that much, and whenever you meet a triple Actinian monster formation, Fang, Aura Cannon/Rising Phoenix and the Templar, Bomb, or Lesser Lopros Rages will clear it quickly. The other two are nastier.

Anguiform are dangerous not only because they have a murdering physical attack in !Garrotte, which is actually as painful as it sounds, but especially because they like to use OAqua Breath when they are alone. OAqua Breath is an extremely strong multi-target Water/Wind-elemental attack that will hurt for about 170-200 HP damage. Not nice. You should kill with Rising Phoenix if possible, but if you lack it, you should be careful. Gau's multi-target attacks don't guarantee a KO on multiple Anguiforms. Take them out as fast as possible with Aura Cannon, Fang, and either Trillium (absorbs OAqua Breath and has very decent offense) or Cloud/Ghost (OThundara slaughters any Anguiform period).

Aspiran are the trickiest. Whenever you meet them, keep hold of your precious secondary commands as Aspiran will counter any damage not inflicted by the Attack command with a 33% shot at Gigavolt for about 330-350 of damage to whatever hit him. Unless you gained more levels then you normally should, that kills you. Counter this with your RelicGenji Gloved character to kill it or use Belmodar/Spritzer Rages, as they will allow Gau to absorb Gigavolt.

This is the 'map' of the Serpent Trench and the consequences of your choices. You start by fighting pack #1, then you'll get the choice of going either to the Left or to the Right. The Left features more monsters and a certain encounter with all the creatures of the Serpent Trench, the Right features a small cave with an X-Potion chest in it. On the Left, you'll fight #2 and #3, while on the Right you'll just fight #2 before the cave with the chest, and then the paths will reunite. However, no battle is fought before you are presented with yet another choice. Left again means monsters (#2 then #3 again), Right again means treasure (after another #3). This time, the cave will give you a HelmetGreen Beret, and then you'll have to stand on a certain tile to let the water out in this cave so you can proceed. After this, you'll safely reach Nikeah.

Nikeah is small town that thrives on their ports and ferries. There used to be remote access to the lands of Doma, but due to a recent rockslide, the path there is blocked. Imagine, if that hadn't been the case, you could've just walked to the west for a while back when it was just Sabin and found a way home.

You can buy another LanceMythril Spear at the weapon shop here if you wish, but you won't really use the Attack command with Edgar, so you can save your money.

You should've bought everything available at the Armor Shop a while ago, with the exception of the ArmorSilk Robes. Buy two of them.

How's your supply of Hi-Potions and Phoenix Downs looking? If you're low on them, it's never a bad idea to stock some of them up. Also, you might want to buy a few Smoke Bombs, as you don't have any of them right now and they could prove useful in the future. The only thing the Relic Shop has going for it is a collection of RelicWhite Capes. You could buy one if you pulled enough Gil from your Veldt hunting (which means over 10000 Gil), but you might as well leave it.

There's an Elixir hidden in the clock of the Inn, as always. Take it. Finally, there's an awesome scene between Cyan and the hooker of the local Pub; you haven't lived a satisfying life without having seen it. In the Japanese game her position as Girl of Entertainment is stated much more blatantly, while Sabin will state how he knows plenty about girls.

When you're done in Nikeah, strip the boys of their gear and Relics, then put them on the ferry to South Figaro. Sabin's scenario is over.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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