Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.24: The Veldt
Party: Optional: Terra, Cyan, Edgar, Sabin, Celes, Setzer, Mog, Umaro
The Veldt has been altered a bit. Pray that nobody alters it further. You no longer have access to the town of Mobliz when walking on the Veldt, Crescent Mountain has disappeared and a new cave, mysteriously called the Cave of the Veldt, has appeared. It's been quite a while since you picked up some new Rages, so I suppose it's time to go check up on our friend Gau again. You won't have to rescue him or do anything special to recruit him; just go fight on the Veldt with any party that has a free spot and he'll have the same ol' 57.5% chance of appearing, like always. You've met a great load of monsters, so I'll give a quick rundown on the good ones you can look for:- Behemoth
Meteor- Ninja
- Absorbs Poison, inherent Float,
Water Skean - Wirey Dragon
- Inherent Safe and Float, Cyclonic
- EarthGuard
Big Guard- Mesosaur
Step Mine- Gilomantis
- Instant death protection, Shrapnel (Shrapnel is a non-elemental magical attack about as powerful as a level 3 spell. Under Rage, it randomly changes between a single-target and multi-target spell, much like
Fire 2, Giga Volt, and attacks like that.) - Osteosaur
- Absorbs Poison, Undead,
X-Zone - Orog
- Absorbs Poison, Undead,
Pearl (a Pearl-elemental spell that you will later learn from an Esper. It's slightly weaker than a level 3 spell.) - PowerDemon
- Absorbs Poison, Undead, Flare
- Red Wolf
- Instant death protection, !Redline (Battle x 1.5)
- Mag Roader B.
- Inherent Haste,
L. 4 Flare - Ceritops
- Absorbs Lightning, instant death protection, inherent Safe, Giga Volt
- Luridan
- Inherent Float, Land Slide (Land Slide is a single-target non-elemental barrier-piercing attack that's about 1.25 times as powerful as a level 3 spell against a single target. Superior to
Flare in all ways, it was already available to your party as Mog's second-strongest Dance attack.) - Scrapper
- Absorbs Poison, inherent Haste, Elf Fire
- Black Drgn
- Absorbs Poison, Undead, Storm (Storm is exactly what you get when you invent an Ice-elemental Skean and make it not a Skean. Notable as one of Umaro's attacks, it's his strongest Ice-elemental attack until Gau gets his greedy little hands on Woolly.)
- Punisher
- Inherent Haste and Float,
Bolt 3
On how to use Gau in the WoR: It's a common notion that while Gau rocks people's socks in the WoB with his incredible offensive abilities, he's just a tank in the WoR while the offense is lacking. This is only partly true, however. For quite some time yet in the WoR, Gau's special attacks are still powerful enough to make most forms of multi-target damage pale in comparison. The most potent forms of violence available to Gau include ChickenLip/Cluck and Tyranosaur. You should have Chickenlip from the WoB; Cluck is just a slight alternative (absorbs Poison, but lacks instant death protection).
If you can use neither of the above options, there are a slew of alternatives waiting for you that are satisfactory, though not quite as good as the ones offered by ChickenLip-Cluck and Tyranosaur. Harpiai's
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.