Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.25: The Cave on the Veldt
Formations |
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10/16 |
1 | |
5/16 |
2 | |
1/16 |
1 |
Enemies: Gorgimera, Twinscythe, Death Warden, Behemoth King 1, Behemoth King 2
Lore: Doom
Party: Optional: Terra, Cyan, Edgar, Sabin, Celes, Setzer, Mog, Gau, Umaro
Whom to bring? Gau's a great choice here, as you can practice his new Rages here (which are great if you have some of the proper ones). Edgar is an excellent choice if you have gotten his


Twinscythe is a big nasty Killer Mantis upgrade. Twinscythes absorb Ice-elemental attacks and have Instant Death protection. To top it off, they have just enough HP to survive most multi-target spells, so it's hard to clean them up easily. On the offensive, they are nothing to worry about; they just use Battle over and over again, countering every attack with a 33% shot at !Drainsickle (drains HP). Take them out with Fire- or Wind-elemental attacks. Sabin's Razor Gale works really well on them, Cyan's







Gorgimera are very elusive, but pretty dangerous when you do encounter them. They have over 7000 Hit Points, no weaknesses and have Instant Death protection, so they'll be around for a while when you meet them. For three turns they'll just attack physically, but on the fourth turn Gorgimera will get all fired up. He'll start with !Rage (Battle * 2), and use three of the following attacks: Blizzard, Fire Ball, Giga Volt, Magnitude8, or




Gau's Rages in the cave: Marchosias works wonders on the Twinscythes, but the Magna Roader (Brown) with


As soon as you enter, you'll see a familiar, yet non-human face: Interceptor! He'll retreat into the cave, so you'll want to follow him. There is nothing to the right anyways.
In the next room, you'll meet a group of four hunters who live in the cave. They'll talk of Gau and tell you that he won't approach if you're with four party members. One of the members will talk about a 'frightful dragon' that no human is able to defeat. Contrary to popular belief, he's not talking about one of the elemental dragons here, but about a rare random encounter: The Brachiosaur, the most dangerous random encounter in the game. I'll talk about that bastard when we get there. In this same room is a chest that contains the




You'll end up in a place where you can go to the bottom and to the left. To the left (you'll have to navigate blindly for a few steps to reach it) is a chest containing a monster-in-a-box, the deity of Death called Death Warden. Death Warden was never supposed to be a one-time battle, but due to a formation mix-up, this is the only time you'll fight him. He was supposed to appear on the Veldt, providing you with Magic Points and




Don't bother with dealing damage: Death Warden's weakness is instant death attacks. As soon as you enter battle, have somebody cast








After you've defeated Death Warden, you can equip the non-elemental




It's a weapon you heard about earlier; a 'mean guy' in the Colosseum was looking for it. That's of little concern to you at this time; we still haven't found Interceptor yet. If you touch the switch, a new path will open up for you to take. Once you take the path: shock and awe! It's Shadow, and he's not looking healthy. If you didn't wait for Shadow at the Floating Continent, he's not here, but it will be Relm who's lying face down on the rocks in the cave. In both cases, Interceptor will be standing guard, waiting for you to come over and help both of them. Ascend the stairs first, and you enter a room with a Save Point. Do your Save Point stuff and enter the room. While you're examining the wounded person, you will be attacked from behind by a behemoth-like monster. Bollocks.
Behemoth King 1 Bestiary #317 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 43 | 19000 | 1600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
11 | 9 | 0 | 120 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
The blue Behemoth King 1, despite his appearance, is almost a pure spell caster. He'll normally attack with ![]() ![]() ![]() ![]() If a character of yours is under the influence of Reflect, he'll target the character and use !Devil Claw to remove the Reflect status (the message "Effect of " ![]() ![]() ![]() ![]() Behemoth King 1, if hit by the ![]() ![]() ![]() What to do? The best way to deal with the blue Behemoth King 1 is a combination of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
When you finally defeat Behemoth King 1, he'll ripple away and the battle will be over. But no! Behemoth King 1's hatred for all things good has allowed him to survive death itself and return as an undead being to try to wreak havoc once more. Oh no! Everybody runs to the other side of the screen, but don't fear; your Row is still intact (even though it doesn't look like it and it'd be entirely logical if it hadn't been intact), so you won't have to change.
Behemoth King 2 Bestiary #318 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Undead | 49 | 19000 | 9999 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
27 | 10 | 0 | 105 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Metamorph Package | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 32/256 Success Rate | ||||||
Strategy | ||||||
This Behemoth King 2 is a little simpler. He'll just use Battle, !Hypno Gas, the ![]() ![]() The undead Behemoth King 2's one weakness is the instant death attack. It can be killed by ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
When the battle is over, Behemoth King 2 will ripple away again. He's now a rather indestructible monster that roams the Veldt, attacking you every now and again. He leaves a

After the battle, you'll crouch down and your party's leader will say: "We can't do anything for her here. Let's take her back to Thamasa using the airship." apparently Woolsey let Shadow die on the Floating Continent and found Relm here, prompting him to use 'her' in the translation. Forum newbies have grabbed the opportunity at many occasions to point out that Shadow is actually female, which simply isn't true; this was never his line. In the later games, this was 'fixed'; the line is now turned towards a male subject, making Relm a boy. Oh Square remake team, is there anything you can't mess up?
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.