Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.32: Doma Castle and Cyan's Dream
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Enemies: Weredragon, Alluring Rider, Pandora, Parasite, Coco
Lore: Doom,
Roulette,
White Wind,
Lv. ? Holy
Party: Cyan, Optional: Terra, Shadow, Edgar, Sabin, Celes, Relm, Strago, Setzer, Mog, Gau, Umaro
Make sure that you have quite a few Green Cherry items and some Phoenix Downs, and if you're planning to bring Shadow (which is a good idea), make sure you have over 30

Cyan is mandatory for this part. I can see from your shocked faces (ok, so I assumed that much) that, after all the Cyan-bashing I've done throughout this walkthrough, you not only are all heavily convinced of the fact that he's horrible but have probably neglected to train him for the same reason. Little to no Esper time, no doubt? It's a good thing that I'm completely kidding then! Don't worry, you don't actually need to fight with him. He just needs to be in the party. You'll see what I mean later.
Whom to bring? Terra is especially nice; I really advise you to bring her. You're probably sick of Strago and Relm by now, but if you want to take advantage of their newly acquired powers, be my guest;


Nothing seems odd when you first enter Doma Castle. But hey, both the guy in Thamasa and the young man in Nikeah mentioned that the demons came around after nightfall. If you haven't found the Doma Castle treasures in the WoB, you can do so now: You can find a Hi-Ether, an Elixir in the alarm clock in a bedroom, an X-Potion in the room Cyan found his dead wife and son in, and, when you go outside on one of the walls, you can find a little room with a Phoenix Down and some

When the night has ended (don't worry, you've been healed), you will all get up. But wait, what's this? Cyan remains silent. When you go over to check on him, three creatures that look like little boys appear. They introduce themselves as the Dream Stooges: namely, Curlax, Laragorn, and Moebius. This of course is a reference to the Three Stooges bearing the same names, a well-known American comedy act in the forties. Regardless, the Dream Stooges leap into Cyan's mind. Or something. You'll quickly notice this entire ordeal is 73% Lewis Carroll, 26% water, and a tiny bit of magic.
You leap after them.
You start out with the character that was in the fourth slot of your party when you went to sleep; if this was Cyan, it'll be the character who was in the third slot instead. If you brought Gogo the mimic here and don't start out with him, you can see him lying around mimicking Mog's colour scheme; while this fits his role of copycat nicely, it's most certainly a bug. There are detached stairways of unidentifiable material all around the place and a lot of doors. The entire room looks like you've been sniffing Hi-Ether (and you might have) recently, and you're by yourself.
Weredragon is a crazy dino, that's for sure. It does nothing but try to poison you, and let's be honest with ourselves here, pal: that's just not very honorable for a giant lizard with fangs and claws, now is it? At least try to eat something. At any rate, the only thing it'll try to do to you is use !Venom Claw and attack with Venomist. Weredragon is weak against Fire- and Holy-elemental attacks and is vulnerable to instant death attacks. The Anthology Bestiary mentions that Weredragon is 'normally' human, but transforms into Weredragon in-battle, spewing poisonous breath.
Alluring Rider is your gal if you neglected Strago a little during the WoB and brought him along for this ride. Every first turn may feature






Pandora is Undead. You should be warned that, while they look like the least dangerous enemy here, they're actually the worst. There are two attacks you have to watch out for: Diabolic Whistle and Absolute0. Diabolic Whistle may set one out of the following status ailments on every party member: Dark, Poison, Imp,


Parasites are Aspiran palette swaps. They're almost entirely alike. They attack with Battle and !Mind Stop, which sets Stop (Aspiran's !Numbspines also did this). Parasite will counter 66% of fight commands with Giga Volt, which is a strong attack but fails to impress here, due to the fact that Parasite's Magic Power is a stunning 1. The enemy has 1000 HP and is weak to Fire-elemental attacks.
Coco smoked in the Japanese game. She quit for the US kids, though. Smoking is bad for you, and such! Coco resists almost all status ailments and has an annoying tendency to use an



Anyway, heal the Imp status if it was set and then pound her as soon as possible with your strongest attacks. Any damage done will be countered with a 66% shot at !Slap, which sets Mute. Coco's Defense is rather poor, and she's weak to Poison-elemental attacks, as well as protected from instant death and immune to every status ailment except Slow and Stop.
Whatever character you brought, it's vital you equip a






You should make a point to encounter any enemy you want to here while you can, because the party can't get back to this place after you've left.
Explanation: both of your unconscious characters are guarded by a Dream Stooge. When you arrive, the Dream Stooge chickens out and runs off, as he's without his brothers; in the meantime, you reunite with your fallen comrade in arms and press on. Once you find both characters, you can trigger the battle with the Dream Stooges at the final door. If you haven't, nothing will happen there.
The easiest path through this madness is the following:
#0 - #1 - #4 - #6 - #7 - #5 - #10 - #11 - #12 - #13
In plain English: Walk over to the three doors and pick the left one. You scare off the Dream Stooge and find a character. Leave through the door. Take the top door in the next section, which leads to two doors right next to each other. You'll want to take the right door, which leads to another Dream Stooge, who runs off and reunites you with your final character. Exit through the only door here and walk over to the door to the far right in the next section. This door will lead you to the final door, standing between three... things. Out leap the three Dream Stooges, ready to do battle.
Curlax Bestiary #323 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 47 | 15000 | 2000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
1 | 4 | 0 | 100 | 110 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
Control | ||||||
Laragorn Bestiary #324 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 47 | 10000 | 2000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
2 | 5 | 0 | 90 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Moebius Bestiary #325 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 47 | 12500 | 2000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
4 | 6 | 0 | 80 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Curlax is the strongest of the three Dream Stooges, and also the most vital one to take down. He has a random shot at casting ![]() ![]() ![]() ![]() ![]() ![]() ![]() Laragorn is the weakest of the three Dream Stooges; his amount of HP is the lowest and his status vulnerabilities are horrible; as if Death wasn't enough, he's an almost exclusive spell caster susceptible to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Moebius is the middle child, and the only one without an elemental weakness. His bane is the Berserk status, and he has the Lightning-element. Like his brethren, he casts Delta Attack after 30 seconds, will cast ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A note about Delta Attack: when the global battle timer reaches 30, the first Stooge to act will attack with Delta Attack. After that, the global timer is set to 0, so that neither of the other two Stooges can use it. In other words, every 30 seconds only one Delta Attack will appear, not three. How to fight this battle? Set Mute on Laragorn (the ![]() ![]() ![]() ![]() ![]() ![]() So long as you know what you're doing, it's really an easy battle; barriers like ![]() ![]() | ||||||
After you've killed the Dream Stooges, you'll have taken care of the problem you came 'here' to take care of, but you still have to find a way to get out. The door the Dream Stooges guarded is still open, so you might as well pass through.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.