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News from Japan

Dragon Quest Team Celebrate 40th Anniversary


Dragon Quest
Today marks the 40th anniversary of the Dragon Quest series, with the first game releasing for Famicom on this day in 1986 (in Japan, of course - it didn't come to the west until three years later). Squenix had teased an announcement video for several days beforehand, and it was assumed that like in most similar videos, there would be some mention of special events and progress on the newest mainline game, first announced five years ago.

We got something slightly different. That newest mainline game, "The Flames of Fate," is no longer a thing, and the twelfth game has apparently been restarted from scratch and is now subtitled "Beyond Dreams." It's unclear when this restart happened, or how much longer it will take for the revamped game to be released, though from the brief clips shown, it will still certainly look like one would expect a current-gen Dragon Quest game to be. One thing that is made very clear is that Yuji Horii is no longer interested in the "darker" storyline for this game, as the official translation specifically reflects him saying that the world of the new version reflects a "bright and exciting future."

One more announcement came at the end of the video - a new game in the Dragon Quest Monsters series. This one is subtitled "The Withered World," but beyond that and the platforms for which it will release (all of the usual ones), there's no detail to be had yet, including a potential release window. The entire announcement video is nine minutes long, with the first few dedicated to a quick recap of prior games, and you can watch it just below.

Source: Dragon Quest Official YouTube
Posted in: News from Japan

Square Enix Announce Japan-Only Game Publishing Contest


Square Enix
Earlier today, Square Enix published a new website to announce a contest for Japanese indie game developers to win a share of a billion yen (over 6.25 million USD) and a publishing partnership with Squenix over the next year.

The contest is for unaffiliated game developers who are working on unreleased games; the developers can be individuals or groups/companies, but they must be located in Japan. There appear to be no restrictions on what genre or style the games can be, but they should be targeted to the PC or mobile markets. It also appears that AI usage may be acceptable, within guidelines that the company has yet to publish. There will be fifteen winners, all of whom will get support from Squenix in terms of publishing and marketing the game, sales royalties, and a lump prize payment starting at 30 million yen and going up to 300 million for the grand prize winner.

Developers can start submitting their proposals in December and through next March. Starting from there, Squenix will evaluate the entries based on the developers' written descriptions and short YouTube videos, with the best entries moving on to be evaluated based on actual gameplay and finally interviews. The winners will be announced in June 2027.

The rules of this contest appear to be quite wide open, so there's no telling what sorts of games might come out of this or whether any may someday be available outside of Japan; maybe we'll see the result in a little over a year's time.



Source: Square Enix Game Contest 2026
Posted in: News from Japan

Square Enix to Franchise Two New Permenent Cafés and Shops


Square Enix
As opposed to pop-up shops that have opened in the past, particularly in the United States, Square Enix announced today that two permanent locations combining a café and fan shop will open sometime in "Spring 2026" in Los Angeles and the Shinjuku area of Tokyo. Since we're a third of the way through Spring already, I would assume that official opening dates will be published quite soon.

The two locations will, as is quite clear, consist of a café area in which the menu will be inspired by the Squenix canon, and a shop that will have merchandise from the merch arm of the company. Neither will be directly operated by Squenix, but instead managed by licensees. The American shop will be in the Little Tokyo neighborhood of Los Angeles, about 20 miles from Square Enix USA's headquarters. The Shinjuku shop is listed in the press release as taking up three floors in Paselabo Tower, which sounds huge, but I took a look at Google Street View and, well, it seems like "tower" might be a bit aggrandizing.

Hopefully both locations are a success and might lead to more locations in the future, even if they're just pop-up in nature.

Source: Wario64 on Twitter
Posted in: News from Japan

New Dump of Final Fantasy XVI Visuals and Info


Final Fantasy XVI
An embargo on media previews of Final Fantasy XVI was lifted today, leading to a deluge of new info about the game coming this summer. Gematsu, for their part, released a number of new videos from their time playing the game, over forty minutes' worth split over five distinct videos on YouTube. They are mostly centered around the same portion of the game, it would appear, to avoid being too spoilery, but those who want to know absolutely nothing about the game should probably avoid watching too terribly much. I'm not including videos in this post for that reason, too.

Without going too terribly much into those spoilers myself, I can say that the videos show off a lot of combat in various modes, including solo and party combat in both normal encounters, boss encounters, and an Eikon battle. The boss-level encounters showed off a number of quick-time events within battle, certainly more than I expected. Personally, I felt vibes of both Final Fantasy XIII and XV in the combat sequences.

There are some pieces that show where the devs are working towards that M-rating with the ESRB, as well; I caught a bit more bloody violence than we're used to in a Final Fantasy game during the Eikon battle, and I'm pretty sure I caught an f-bomb in one of the boss battles, though I admit I watched the videos at 1.5x speed due to a general lack of time this morning.

Gematsu also published a transcript of a roundtable with the executive team for Final Fantasy XVI, conducted earlier in February in conjunction with RPG Fan and Den of Geek. The interview touches a lot on bringing the "constant" elements of a Final Fantasy game into this new version that steps further into the action genre than any Final Fantasy before it. The entire interview is quite long and covers a number of other topics, too, including the design of boss and Eikon battles to mash-up genres and some questions about how the game looks pretty grimdark overall so far.

The media tour continues, too - Square Enix announced today that there will be another panel discussion about XVI at PAX East at the end of March (there will be a panel for XIV there, too). Final Fantasy XVI is still scheduled for a June 2023 release.

Source: Gematsu, Square Enix on Facebook
Posted in: News from Japan
(3 Comments – Last by Kane)
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Final Fantasy XVI Development Delayed Six Months


Final Fantasy XVI
Naoki Yoshida, producer of Final Fantasy XVI, posted a message through various official sources today that the development of the game has been delayed by roughly half a year due to COVID-19. Because of the need for teams to work from home, there's been issues with communication coming out of the Tokyo office, which in turn has caused problems with asset deliveries from outsourced partners. In extreme cases, those deliveries have been cancelled.

The news wasn't all doom and gloom though; Yoshida stated the next big news drop is due for Spring 2022. Additionally, he listed the tasks they are currently working on:

  • Increasing graphic resource quality
  • Refining combat mechanics
  • Fleshing out individual battles
  • Putting the finishing touches on cutscenes
  • Conducting overall graphical optimization


So while there have been delays, the game sounds like it has progressed fairly well into its development cycle.

Yoshida ended with an apology for not delivering more news in 2021 as had been previously stated, and thanked fans for their continued patience.

Source: Official Site
Posted in: News from Japan

Nintendo Direct Shows Us a Lot of Square Enix


Nintendo
Today's Nintendo Direct, while maybe a little short notice to fans, obviously had some time to build up industry steam; among the many wild announcements at this evening's Direct were details on four Square Enix games appearing on Switch in the very near future. A couple of the games had been previously announced, but a couple were pretty well out of left field. Here are the details:
  • Actraiser: Renaissance, a detailed remaster of the really unique Super Nintendo game of the early 90's, was both announced and released today. It's got some really crisp and pretty visuals, a remastered soundtrack with new compositions, and some new content too, and it's out for Switch, PlayStation 4, Steam, Android and iOS already.
  • Chocobo GP is a spiritual successor to the PlayStation Chocobo Racing game released over 20 years ago. From watching the trailer, it does look like a less polished version of Mario Kart 8 Deluxe, frankly, but it could be pretty entertaining to race in some of the Final Fantasy-themed courses they might come up with, and it looks like the gameplay modes could add some diversity too. And it has Gilgamesh! It's coming for Switch sometime in 2022.
  • Also coming in 2022, March 4 to be precise, is Triangle Strategy - it's no longer a "Project" but I guess a snappier name never really came to mind. Based on the demo from ages ago, this one could really be the successor to the original Final Fantasy Tactics that people have been waiting for, and not only that, Squenix have outlined some of the updates being made based on demo feedback and I think they're hitting the right ideas.
  • Finally, an RPG from Yoko Taro that was first announced a couple weeks ago - Voice of Cards. Subtitled "The Isle Dragon Roars," this is a really unique looking game that plays as a combination of console and tabletop RPG, with the entire game laid out as playing cards and combat happening in a hybrid tabletop CCG/turn-based JRPG sort of format. The writing even appears to take some tone from the idea of a Dungeon Master providing exposition to a party at a D&D session. It's coming out at the end of October.
To me, this looks like a really diverse set of games coming up for Switch players to experience, and even if they don't all end up amazing, it's refreshing to see some of these shots being taken.

Source: Gematsu, IGN
Posted in: News from Japan
(3 Comments – Last by Kane)
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©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.