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News from Japan
Square Enix News Tidbits: Everything Here is AAA
First, as most of you already know but didn't submit to the news section, Dissidia: Final Fantasy is getting a sequel. It's going to come out next year, and it's apparently going to be called Dissidia: Duodecim, which I feel I must from now on reference as "Dissidia: Duodenum." Looks like Lightning and Kain are locked in as new entries, which is sure to please some people at least. For more discussion about this upcoming game, you can hit up the other, less news-posted thread.
Next, despite the Xbox 360 in a decided last place in this generation's console war in Japan, Squenix announced this week that they're porting Final Fantasy XIII to the console for the Japanese market. It's an "International" edition, and it's going to have an "easy" mode (because Westerners are stupid), and all the voice and sub work will be in English. Should be a pretty easy port, that said, hence the rumored release date of 16 December 2010. As one might possibly expect, a good number of Japanese gamers are up in arms about this turn of events.
Still on the topic of Final Fantasy XIII, you might remember that Motomu Toriyama implied at the Japanese launch of the game that downloadable content expansions could be in the cards, a first for a non-MMO entry in the Final Fantasy series. Nearly a year down the road, though, he's now backtracked, confirming that there once were plans for DLC, but now those plans have withered and died, like a summer blossom in mid-September (okay, so I took some poetic license there). I'm not sure how to feel about that. It seems that the single-player JRPG, as a genre, has survived for many good years without needing to bolt on extra content, and I'm not sure how dedicated the Square Enix teams are to adding new content while still keeping it relevant - were they to release DLC, I have a hunch that it would be primarily minigames. Or maybe Final Fantasy XIII Versus. Who knows?
Last week, Square Enix announced that their Japanese operation is pairing with an unannounced American developer for a new "AAA" game. For those not in the know, a AAA game is one of those that is also known as a "console seller," or a "killer app," one of those games that people fall all over themselves to buy and play. They've got big budgets and big expectations, and a lot of hype. This all sounds well and good, but the presentation announcing this was done as a Powerpoint presentation. Yeah, I know that's how most big games start, but doesn't it kind of melt your enthusiasm to know that the business folk are out there announcing how their goals include a "Metacritic score over 90," "intended for core gamers?"
In the not-news, I noticed the other day on Kotaku that Canadian popstress Lights cut her hair like Lightning. Yeah, nobody cares, but she's cute and so is her music. No sense not giving her a bit of play.
Oh, and speaking of not-news, I just yesterday finished up a hack to our beloved forums. You'll note that I've removed the IM client buttons from everyone's posts, so if you want to find someone's MSN, AIM, Y! Messenger, or... ICQ... you'll have to hop into their profile. However, you might also note that in their place I've installed a spot where you can put in your Facebook ID or vanity name, or your Twitter username, and those will now show up with each of your posts. I, naturally, have added links to both the CoN Facebook page and the CoN Twitter account for mine, because why on earth would you want to see what I myself actually have to say? Big thanks to Death Penalty for helping test this across all our forum skins, and for some quality feedback as well.
Source: SiliconEra, Kotaku
Posted in: News from Japan
Square Enix News Tidbits: A Time Sink Approaches!
For those who have not been following, it appears that Final Fantasy XIV won't let you grind as if you're getting paid to do so rather than paying for the privilege. While, just like in Final Fantasy XI, you can change jobs fairly easily, you are going to be allotted only eight hours per week of full experience earning in each job, and only another seven hours per week of steadily-decreasing EXP. After fifteen hours in a job in a week, you will get no experience at all in that job. Naturally, this has caused an uproar among the hardcore MMO players, as their desire to play their game with every free waking minute might not be met by the new Final Fantasy. For me, though? It actually kind of makes me want to try the beta, and I've never said that about any MMO. The fewer hardcore players there are, the more I think I'd like it.
The launch date for PC is still tagged for the end of September worldwide, and for PlayStation 3 in March of 2011. No break yet on the impasse of bringing it to 360.
The Tokyo Game Show is now on the horizon since Gamescom is over, and it's time to start looking at what might crop up there for Square Enix. Mindjack will almost certainly be part of it, but it's hard to tell where the game is at, because some retailers are moving the North American release date out to January 2011. There could be a soccer title in the works, as Square Enix Europe has filed new trademarks for titles including "Manager," including "Championship Manager Legends." Dedicated soccer fans know that Championship Manager was once the premier soccer sim in the world, and that Eidos still holds that brand even though the original developers left to create the Football Manager games instead. Might only show at TGS if you can manage a J-League team, though. SaGa might appear, as Squenix have launched yet another of their famous teaser sites, this time with "SaGa" in the URL. I bet The 3rd Birthday will show up, too, as it's nearing release and getting lots of play over in Japan. And for Parasite Eve fans out there, andriasang reports that the success of The 3rd Birthday will dictate the future of the Parasite Eve franchise.
What probably won't be at TGS, though? Final Fantasy Versus XIII. Despite having seen more of it recently, Square Enix won't commit to launching the game anywhere in 2011. There might be some level of visibility at the show, but it probably won't be anything much more than we've seen previously. What could be taking so long, one must wonder - it's a single-platform game, after all. Perhaps Squenix are just spreading their employees too thin.
Final note for the day, and it's not Square but CoN. Over the years, I've prattled plenty about Alexa rankings, and how they mean nothing but are still fun when they show CoN climbing the ranks. Now, the folks at Nmap have created a side project around Alexa and site favicons (those little icons that show up next to the URL in your browser, or next to the bookmark you no doubt created for CoN long ago). The software they wrote grabbed the first 288,945 favicons starting at site number one, and then scaled them in size based on the site's popularity and inserted into a giant mosaic. Of course you have figured out by now that CoN is in that mosaic - search for it and you'll see! I will warn you, though, since naked ladies are a big part of how the internet works, you might find some icons in searching around that aren't safe for work. Search at your own risk!
Posted in: News from Japan
Square Enix News Tidbits: Upgrade Now
Also this week, Square Enix announced a remake of Tactics Ogre: Let Us Cling Together for the PSP. I know a great many folks consider this Tactics Ogre to be at the very least on par with Final Fantasy Tactics, and this new PSP version will be getting new graphics and a new arrangement of the score, new characters, and new game mechanics added to the original game. There's no release date yet for Japan, which means there isn't one yet for the West, but I think the odds of us getting the shaft on this game are exceptionally low. And I'm excited - tactical RPGs on handhelds are a great idea, particularly, I think, if they're from the FFT/TO/Disgaea series.
Finally for this week, Squenix has announced a new Final Fantasy Legends property for mobile phones in Japan. This one is called "Final Fantasy Legends: Warrior of Light and Darkness," and it looks much like an updated 8-bit Final Fantasy, much in the same way of the Game Boy Advance Final Fantasy "Souls" game, but with an episodic release much like Final Fantasy IV: The After Years. What makes this more interesting is that unlike every other game branded with the "Legend" moniker, this game is not a SaGa game at all, but instead a brand-new property, marketed as a Final Fantasy branded game even in Japan. Of course, it may never make it over here, but The After Years did after starting out as a mobile platform game, so you never know.
Source: Final Fantasy XIV Official Site, Kotaku, SiliconEra
Posted in: News from Japan
Square Enix News Tidbits: Consumables
My call, though, is that if you really wanted the game that badly you probably preordered it anyway.
In other game news, developer Obsidian says they want a crack at the Chrono Trigger franchise. Obsidian are best known for sequels to original games, one of which they're working on for Squenix already (Dungeon Siege 3). Would they ever get the keys to the castle that is Chrono Trigger? Yeah, pretty much no chance if you ask me. Perhaps they should just start on a sequel and see how far they get.
Finally, here's one that snuck in under my radar: Square Enix and GamePot are bringing a new action MMO to the States. The game, Fantasy Earth Zero, is a free-to-play MMO with a primary focus on large PvP battles. It's been out in Japan for over three years but launched in the US in May.
Source: Kotaku, SiliconEra, Square Enix North America
Posted in: News from Japan
Square-Enix News Tidbits: Prepare for Grinding
Is there much to squee about this week? I believe there is. It does, however, depend on the user, but there's a lot of pretty cool stuff going on at the moment (though some of it may disappoint). First, the piece that is worth checking out in the near future. Square-Enix is looking for applicants to write for the Dragon Quest series. The catch being that the applicants would need to be near Shinjuku, Tokyo. There's an English summary of the application page here, which is pretty interesting. Prize* goes to whoever can create the weirdest storyline from four of those key points. But that's not the only news from Japan - after seeing the success of the Monster Hunter series for the PSP, Square-Enix started developing their own game in the same vein, entitled "Lord of Arcana", also for the PSP. If it doesn't perform as well as they hope, they'll have to rely on the next thing I have for you. And it won't disappoint.
Final Fantasy XIV, the second MMORPG in the main series, will be released this September, at one of two times, depending on your urge to play it. Your first option is to buy the Collector's Edition on September the 22nd, and get a bunch of free goodies that aren't technically free since you paid $25 extra for it. The second option is to wait another 8 days until the 30th, when the standard edition is released for $50. With either choice, you'll get one month of free play time before you have to pay the $12.99 monthly fee. I hate to use dollars to convey the prices, but that's all the information we've got on pricing so far. And hey, it's coming pretty soon. Just be thankful Square-Enix aren't trying to make it in 3D as we- oh wait a minute, there was a tech demo of that at E3. Not that that means anything, as the developers were keen to stress it was JUST a tech demo, but it shows that they, too, are heading down the road of three dimensions.
Finally, a speck of information on the elusive Final Fantasy Versus XIII. At long last, the game's story has been finished, as well as character designs. Now all they have to do, is, you know, make the game. So we're still a long way off of a release date. A loooooooooooooong way off.
*Prize not included.
Source: SiliconEra, Kotaku
Posted in: News from Japan
Square Enix News Tidbits: Socially Networked
With E3 dead and gone, there was a little bit of slowdown in Square Enix news. We'll be back to things trickling through until Tokyo Game Show, I'm sure, in which we'll probably get fresh deluges of news about Final Fantasy Versus XIII and XIV Online. For now, though, the trickle is on.
First news is that Xbox 360 might not get a hold of the new Online entry. The director of XIV, Hiromichi Tanaka, is saying that the game won't be on 360 because Xbox Live is too closed of a system. It appears that the "business scheme" Microsoft puts forth just doesn't do what Square Enix wants for the game, as put forth by Yoichi Wada in a separate interview. Eggboxers shouldn't give up hope, though, I don't think - it's not as if Final Fantasy XI didn't make the port eventually, and we don't know what might be in the cards for the future.
On the Versus front, the first new media since last year's TGS came out this week, with a bit of detail behind it. The screens are scans from Famitsu, and have an interesting look to them, with one in particular showing a player character outside of a somewhat "modern" gas station, with "modern" here representing something like 1950s America. The rest of the details came from Nomura, and aren't exactly groundbreaking - there are some destructible environments, and a large open world, and enemies will by and large be visible before combat but some will sneak up. Given what I see in the screenshots and the descriptions above, it actually sounds a bit like a more sandboxy Parasite Eve so far. No complaints here if that's the case.
What might be the most interesting thing of the week, at least for the Square Enix Naysayers Club, is that Wada has also said this week in Forbes magazine that all future Square Enix games will have a level of multiplayer or social networking capability. I understand, I understand - this could go really badly. It could result in all Squenix games being driven by microtransactions, as seems to be the growing trend in social gaming. It could even result in games where you have to harass your friends on Facebook in order to progress. Or, it could be something cool. Maybe it shares selected progress items or achievements to your Twitter or Facebook wall. Maybe it opens up some true multiplayer as in the beloved SNES entries from the Mana series. The only thing we do know so far is that this new business plan is meant to impact all games, up to and including the core Dragon Quest, Final Fantasy, and Kingdom Hearts franchises.
Until next time, I'll be sharing all my gaming exploits with you until Square makes it automatic!
Source: Eurogamer, Final Fantasy XIII Net, Kotaku
First news is that Xbox 360 might not get a hold of the new Online entry. The director of XIV, Hiromichi Tanaka, is saying that the game won't be on 360 because Xbox Live is too closed of a system. It appears that the "business scheme" Microsoft puts forth just doesn't do what Square Enix wants for the game, as put forth by Yoichi Wada in a separate interview. Eggboxers shouldn't give up hope, though, I don't think - it's not as if Final Fantasy XI didn't make the port eventually, and we don't know what might be in the cards for the future.
On the Versus front, the first new media since last year's TGS came out this week, with a bit of detail behind it. The screens are scans from Famitsu, and have an interesting look to them, with one in particular showing a player character outside of a somewhat "modern" gas station, with "modern" here representing something like 1950s America. The rest of the details came from Nomura, and aren't exactly groundbreaking - there are some destructible environments, and a large open world, and enemies will by and large be visible before combat but some will sneak up. Given what I see in the screenshots and the descriptions above, it actually sounds a bit like a more sandboxy Parasite Eve so far. No complaints here if that's the case.
What might be the most interesting thing of the week, at least for the Square Enix Naysayers Club, is that Wada has also said this week in Forbes magazine that all future Square Enix games will have a level of multiplayer or social networking capability. I understand, I understand - this could go really badly. It could result in all Squenix games being driven by microtransactions, as seems to be the growing trend in social gaming. It could even result in games where you have to harass your friends on Facebook in order to progress. Or, it could be something cool. Maybe it shares selected progress items or achievements to your Twitter or Facebook wall. Maybe it opens up some true multiplayer as in the beloved SNES entries from the Mana series. The only thing we do know so far is that this new business plan is meant to impact all games, up to and including the core Dragon Quest, Final Fantasy, and Kingdom Hearts franchises.
Until next time, I'll be sharing all my gaming exploits with you until Square makes it automatic!
Source: Eurogamer, Final Fantasy XIII Net, Kotaku
Posted in: News from Japan
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Caves of Narshe Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.