Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.16: Karnak County
Enemies: Aegir, Zu, Wild Nakk, Grass Tortoise
Blue Magic: ????
Features: Piano
Aegir are not very interesting other than the fact they have a Special called !Tentacle which adds the Old status. Take care of them with fast and furious violence. The Old status gradually decreases all of your stats (Strength, Agility, Stamina and Magic Power), but not your level. Also note that while HP is normally tied to Stamina, in-battle modification of Stamina doesn't impact your current or maximum HP total.The massive Zu birds have over 849 HP. 850 HP, to be precise. They have a rare (1/16) Elixir drop and an even rarer (10/256) Elixir steal, but since they have nothing else you could potentially get one from every Zu you encounter. The odds are 1/66 for every !Steal attempt, though, now that you aren't yet boosted by the

The Wild Nakk wolves which inhabit the woods have a 33% chance to use the Blue









Grass Tortoises are merely notable for their glaring weakness to Ice-elemental attacks (


It's a straight-forward route all the way down to Karnak. The town of Karnak and Karnak Castle are to the south-west, but you'll have to take a little detour to the north-east to get there. When you reach Karnak, it seems it's quite a little dictatorial community: passage to the ship is prohibited, there's a big wall to hinder progress and passage to Karnak Castle is also prohibited. Let's dive into town and hear what's buzzing.
This is what's buzzing: The wall is there to stop annoying scholars coming from the Library of the Ancients who claim exploiting the Fire Crystal is, in fact, bad. I'm sure the Queen will listen to us, though, no worries. We're a group of unlikely heroes, hardly scholars - why shouldn't she? Furthermore, an NPC on the streets is boasting about the ridiculously inexpensive weapons and armor Karnak has to offer. Let's hit the shops than, shall we? The Magic Shop seems closed for the day, but that doesn't mean we can't abuse the new weapons and armor Karnak has to offer us.
But, here's the deal. When you try to Sell something, nothing special happens. When you don't do anything or try to buy an item, you are halted by the fact that Karnak guards carry you away, into Karnak prison. If you buy something, the price that was listed will be paid and you'll obtain the weapon in question. That

At any rate, you'll quickly find yourself in a jail-cell. Doin' your time (it's a second or fifteen) will cause the white-haired guy in the jail next to you to walk over to the wall and blow a hole in it. Talk to the guy to learn his identity.
You quickly learn several very important facts. Meet Cid Previa, an engineer working for the country of Karnak. He used his knowledge to amplify the crystals of Tycoon, Walse and Karnak for the good of us all, not knowing it was, in fact, for the bad of us all. Trying to prevent the Fire Crystal from shattering like the Wind Crystal and Water Crystal, he was put in jail by the queen of Karnak. And now he's here, being freed by the Karnak Chancellor as - gasp thrice - a crack has appeared in the Fire Crystal, it's probably too late, but they've finally started to listen to the voice of reason. Cid gets you out of jail too.
Now what was this talk about werewolves earlier? A werewolf came out of the meteor?
At any rate, Karnak Castle is open to your wanderings. Two points of interest: the Fire Crystal is the driving power behind the Steamship and is located in the basement of Karnak Castle. However, by the power of the same inconveniently placed flames that stop you from reaching any of the chests you see, nobody can access the Fire Crystal. The only way to reach it is through the Steamship, but it's been overrun by monsters much like the Wind Shrine. Also, Queen Karnak is nowhere to be seen, a fact overshadowed by the significance of the cracking Fire Crystal but odd nonetheless.
When you try to leave the castle, the werewolf you've heard about a few times tries to enter the castle but is quickly chased off. Why is it that odd and mysterious characters appear always when one of those blasted meteors land?
Now, the shops in Karnak are open again for you to exploit, but the prices have raised significantly due to the possible financial instability that looms for Karnak. To compensate, the Magic Shop has opened its doors.
Weapon Shop: If all is well you should have all the





Armor Shop: What's there to say about all this? Every character, no matter what Job he or she is currently wielding, should get a near-full upgrade from the Armor Shop in Karnak.







Magic Shop (Black): The four new spells here are














Magic Shop (White):






Magic Shop (Time): Three new Time spells for you to buy:







Item Shop: If you're done and fully healed (that's what the Inn is for!), buy some Eye Drops (especially if you don't have any

Oh, wait, no, there was still Shiva back in Walse Castle, and since she'll be immediately helpful in the Steamship we should definitely get her. Trace back to the meteor and eventually to Walse Castle. You could sleep at the Inn of Walse to regain your health before doing so, obviously.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.