Final Fantasy V Walkthrough
Written by Djibriel
Contributor
1.22: The Library of the Ancients
Enemies: Page 32, Page 64, Page 128, Page 256, Ifrit, Byblos
Treasures: Phoenix Down, Ninja Suit, Ether
Blue Magic: Aera,
Level 5 Death,
Magic Hammer,
Moon Flute,
Off-Guard
On the second floor is a pot containing water from a Spring of Recovery, and all the way upstairs near a furnace lie three books. The left and middle ones are tomes of ancient wisdom (or whatever) while the right book shows you exactly what all this talk of possessed books is all about, throwing you either into:
Page 32, Page 64 (common)
or
Page 32, Page 64, Page 128, Page 256, Page 128, Page 64, Page 32 (rare)
Page 32 looks like a live gargoyle of some sort, and wields the !Blue



Page 64 is the most lethal of the four pages as it wields the !Blue spell


Page 128 fails to deliver in both !Blue spells and rare Steals, having neither. As a common steal, however, it has an Ether, which is pretty useful to carry around in a game where MP can see depletion. It can use Slimer, which sets Slow and the Sap status. Weak to Fire, blah.
Page 256 is obviously the grandest of pages. Every other turn, it'll use Moon Flute on your party, which anyone equipped to do so will immediately learn. As a Blue spell





Since you'll only be fighting one enemy at the time, any Berserker would be glad to fight here. The Geomancer's !Gaia ability will often call up Ignus Fatuus, which despite its random nature is Fire-elemental and will often kill a page in a single shot. Setting !Gaia on a Black Mage or Summoner with a



Anyway, heal up at the pot and dive into the twisted maze that is the Library. You can never find what you're looking for in these places, am I right? This one's infested with demons too, so it's double the amount of nasty. As soon as you enter, you find your path blocked, but when you push on you'll see how the bookshelf makes way for you. Here's how to navigate through this room:
- Stand in the hole in the bookshelf you can reach.
- Pass through the other two holes you can now reach.
- Go up the ladder and go as far to the top-right as you can. The bookshelf should move.
- Continue as far to the right as possible. More moving should ensue.
- Down the ladder.
Aye-aye-aye, a limited field view! Also, random encounters. Find the Ether in the chest before you exit this room.
In this next room, you need to go down a ladder. There's a chest you can't reach, a door and a ladder. The ladder doesn't seem to go anywhere, so let's try the door. No luck; a rebellious bookshelf refuses to let us pass. The ladder instead! Going up and pressing the action button sends us walking over bookshelves towards a book. Heal up, open the book and meet Ifrit, the demon of fire.
Ifrit Bestiary #253 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 22 | 3000 | 1000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
29 | 6 | 32 | 20 | 10 | 20 | 32 | |
Stolen Items |
Dropped Items |
||||||
Common: Phoenix Down | Common: Flame Scroll | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | ![]() ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() | ||||||
Strategy | |||||||
Ifrit will be most damaged, as you would predict, by Ice elemental attacks. Most of Ifrit's attacks are magical, but his physical special can cause Paralyze, so using ![]() | |||||||
Ifrit used to burn books with demons in them; he is much feared by all those sealed within the ancient tomes of this Library. But lately, he has become a doormat, and now the Warriors of Light must wade through the evil Pages. Ifrit itself now offers you the use of its powers, but only to those that can avoid being burned to a crisp.
Ifrit knows four different attacks, all of which will look familiar.

The fiery fiend is weak to Ice-elemental attacks. Also Water-elemental ones, but you can't take advantage of that right now. He also has a whole slew of status vulnerabilities, but since he is Heavy some of them will only work for a very short period of time, including Silence, Paralyze and Stop.

Mystic Knights can choose either







After the fight, you'll gain 5 ABP, a Flame Scroll and the power to summon Ifrit. Ifrit is a slightly more powerful and Fire-elemental version of Shiva, basically. If you have any Summoners around, swap the


With Ifrit as an ally, the bookshelf that impeded your progress earlier suddenly remembers he needs to call his mother instead and lets you through. Don't miss the hole you can pass through to obtain a


Continuing will give you another dark room. The right exit will take you nowhere, the left exit will take you almost directly past a chest containing a Phoenix Down before taking you to the large hall. It seems we're almost to the bottom, and still no sign of Mid.
In this next room, the final room, the path is pretty clear; push against the bookshelf to make it move, go stand on the tiny ladder and press the action button to make it move back. Instead of going out of the door, stand on the other tiny ladder and examine the bookshelf; a book will pop out for:
Page 32, Page 64 (common) or Page 32, Page 64, Page 128, Page 256, Page 128, Page 64, Page 32 (rare)
The hole created by your fighting takes you to a Save Point. Heal and Save up and continue. You'll find yourself seeing Mid, who seems unresponsive. Also, a horned demon comes to kill you!
Byblos Bestiary #254 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 24 | 3600 | 1000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
30 | 15 | 20 | 30 | 10 | 30 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Iron Draft | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
The quickest way to win is to use ![]() ![]() | |||||||
Byblos was once found near the Wind Shrine, some thirty years ago, and was taken to the Library of the Ancients and sealed there after what we can assume was a long battle with Ifrit. He's loose again now, so it's time to stop him.
- 1st turn:
- Web
Magic Hammer
- Battle
- 2nd turn:
- Battle
Confuse
- Wind Slash
- 3rd turn:
Magic Hammer
- Battle
- Web
- 4th turn:
- Dischord
- Wind Slash
- Battle
Some new attacks here. Web sets Slow, easy as that.


When Byblos is hurt to the point of 800 HP or below, he'll start countering your attacks. Any physical attack will be countered with a 33%



The two biggest weaknesses Byblos has are the Fire element and the Blue





On the Fire-elemental weakness;



You don't really need to learn

If you've killed Byblos un-Paralyzed, he'll say:
Arrrgh! So, this is the end... but only for me. Very soon, the master's seal will be blown wide open!!!
If the final blow was dealt by Ifrit's Hellfire, he'll say:
Ifrit...! The seal... You've... Very soon, the master's seal will be blown wide open!!!
We've fought against being controlled by the dark nameless entity, and normal monsters so far. However, Byblos is the first powerful demon we face who is actually supporting his 'master'.
When Byblos is ashes to ashes, dust to dust, Mid'll take you out of the Library, only to abandon you in search of his grandfather. Let's follow him; Mid mentioned how he could get the Fire-Powered Ship running again which certainly would be useful for us.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.