Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.23: Interdimensional Rift; the Last Floor
Enemies: King Behemoth, Crystal Dragon, Necromancer, Gorgimera, Mindflayer, Crystelle, Belphegor, Mover, Gilgamesh (5), Necrophobe, Barrier, Gilgamesh (6), Shinryu, Exdeath (2)
Treasures: Elixir, Fuma Shuriken x3, Ragnarok
Blue Magic: ????,
Transfusion,
Mind Blast,
Flash,
Roulette,
Mighty Guard,
Level 2 Old,
Level 3 Flare
This is where all the vile beings go that fall victim to


King Behemoths are towering... well, they're behemoths. As if the living embodiment of the deadly sin of sloth, they won't do a lot normally; every third of four turns, they'll attack physically, which is admittedly quite painful. These creatures are dangerous because of their counter-attacks; every spell is countered with a





Crystal Dragon is quite easily this dungeon's most formidable opponent. It has 17500 HP, Fire, Ice, Lightning and Wind-elemental absorption, Heavy, the works. It has Regen automatically set when it starts the battle as well. It attacks with Breath Wing 66% of the time. Otherwise, the shiny dragon will attack physically, at which it is quite proficient. Its major weakness is Death, which it is vulnerable to; with 50% Magic Evasion, it's difficult to set though. Death Potions are awesome, naturally, but you may not have !Mix or the resources to toss one at every Crystal Dragon that crosses your path. If you can't set Death, remember that it's still a Dragon:





Belphegor is not as challenging as the King Behemoths and Crystal Dragons, but it is still dangerous nonetheless. They attack physically only, no problem there. They're Magic Beasts, so the




On this first floor you should try to have both a single character able to summon Odin and another one able to chuck Death Potions. You'll breeze through easily on your way to Exdeath (2). On the first floor, you'll find yourself in a wide, open space. It's a crystal island floating in space, but luckily for you, breathing is still possible. There's a chest you can see containing a Fuma Shuriken. Also, a familiar face might just be resting in the middle of an eldritch warp zone...
Gilgamesh (5) Bestiary #307 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 59 | 37000 | 0 | 15 | 0 | 47 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
109 | 25 | 0 | 5 | 0 | 35 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | Common: ![]() | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This Gilgamesh won't even appear if you didn't take the ![]() ![]() | |||||||
Note: obviously, if you didn't open the

That stat block is merely for curiosity; note that you'll likely never get to see the

"Have at thee, vile beast! Take this! Rahhh!"
After taking away over 7000 HP, he'll pause for a moment to reflect on his position and recognize you. He'll blather for a while, then run off to the exit, into the Dimension Castle. Gilgamesh seems to have no ill intent now that his master Exdeath has betrayed him by banishing him here.
Before starting his exit speech, you'll want to get his




Note that it's possible to kill Gilgamesh (5) here; you'll have to deal him over 30000 HP in damage between two of his turns. A strategy capable of accomplishing this would include setting Slow, using a Dragon Kiss to set the Dragon nature and having two Dragoons Dual-Wielding


Necromancers totally suck. They attack physically half the time, but nobody cares about that. They use an attack called Zombie Powder the other half of the time, which is just an unblockable attack that sets Zombie. Not even




Gorgimera attacks physically normally, but resorts to multi-target magical attacks when they are alone. His multi-target arsenal consists of Atomic Ray, Frost and... Electrocute. You remember Electrocute? From the Octokraken, back when you were level 5 or something? Who still uses this, and in the final dungeon of all places? Focus. Gorgimera is not Heavy and weak to Water, so Summoners can choose between Odin and Leviathan. Check this: they have a rare


Movers are where it's at, since they give you 150000 Gil and 199 ABP when you kill them. They're difficult to take down though, as you will soon discover. This is not so much a fight where you brawl for survival; it's more like a race to see if you can kill them before they run from you. Movers have 10000 HP, are Heavy and Undead and are immune to both Petrify and Death. They're weak to Fire-elemental attacks. To kill them, Requiem, Flame Scrolls,



If you leave them alone, here's what will happen. Movers don't do anything, except one of them will use a Delta Attack or a physical attack, after which the formation will switch. The new formation will just be three Movers; 'new' Movers will have a current HP based on a random Mover alive at the time of the shift. Bug? Possibly, it certainly seems strange. Anyway, when a Mover gets a turn after this point, it'll just terminate the battle; no ABP or Gil for you.
Anyway, where you really wanted !Mix on a character the previous floor, you'll really appreciate !Sing on this one. Requiem works great against both Necromancers and Movers and can set Stop to both Gorgimera and Belphegor while you wait for Odin to come (or your other characters to kill them with damage). Since so many nice things can be stolen here, a Thief is a sweet deal; you'll want to master Thief on all characters anyway for that awesome Agility, and that 199 ABP Mover formation really helps out in that direction.
The proper path for you to take is quite obvious. You'll come across a chest containing yet another Fuma Shuriken and a second chest with an Elixir in it. Notice how you pass a root on your way? Exdeath's influence can already be seen.
Mindflayers are the intelligent demons with an appetite for minds, which they extract with









On this floor, Mindflayers are your biggest concern, though boosted Syldra and !Zeninage are quite adept at taking them out. Summoners are also great versus the Crystelles; Sylph makes short work of them while healing you a bit as a fringe benefit. Any person with !Mix can help against the Crystal Dragons that reappear on this floor.
This next floor will take you past a stairway leading down to a chest. This is where Shinryu has its lair, a dragon too powerful even for the Ancients with the Legendary Weapons to subdue. It was sealed here ages ago, and now guards a chest with the


Continue up above to find a chest with... a Fuma Shuriken! Press on, ever on, to the nearest warp zone. This is a straightforward part of the game, let me tell you. Near the chest, there is a branch of a great tree...
Here, those with !Sing can

Roots are intertwined throughout the crystal, and you are walking towards the source of this overgrowth... To the left of this room is a bright green light, which is guarded by the most powerful and last surviving member of the Eleven of the Rift: the immortal, Necrophobe. Send a Thief.
Necrophobe Bestiary #308 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 66 | 44044 | 10000 | 0 | 0 | 47 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
99 | 16 | 50 | 10 | 50 | 50 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Necrophobe can't be hit until the Barriers are gone. The Barriers can be petrified or insta-killed, though you'll have to survive their reflected ![]() ![]() ![]() ![]() | |||||||
Barrier Bestiary #309 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 44 | 8800 | 300 | 0 | 0 | 1 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
100 | 10 | 5 | 0 | 30 | 10 | 5 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Necrophobe can't be hit until the Barriers are gone. The Barriers can be petrified or insta-killed, though you'll have to survive their reflected ![]() ![]() ![]() ![]() | |||||||
Necrophobe is an invincible target. He'll never take damage or any effect from anything, and you cannot target him manually. Any attack that will randomly select a target will also target Necrophobe, but it will never do anything. Things that randomly target an enemy include: !Rapid Fire, !Release !Animals, !Terrain, !Call, !Oath, Berserked characters,

You'll have to deal with the Barriers that make Necrophobe invincible. They are Heavy and have no elemental weakness, but they are vulnerable to both Death and Petrify. Summoning Catoblepas (possibly twice with !Dualcast), Chaos Cannon, Break spellblade plus !Rapid Fire and Death Potions are all perfectly useful ways of inflicting either Death or Petrify without having to worry about Reflect. Of course, 8800 HP isn't that much if you don't want to worry about setting status ailments; a few Thunderstorms from Syldra or even !Zeninage if you must will do the trick as well.
In the meantime, the Barriers will cast



When the Barriers are gone, Necrophobe will remain invulnerable until he starts talking about now he's really mad and you're going to regret this, at which point Necrophobe himself will begin attacking, starting with a


In the meantime, Necrophobe is open to your violence and thievery; a rare


Gilgamesh (6) Bestiary #310 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid, Heavy | 67 | 60000 | 9000 | 0 | 0 | 75 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
115 | 1 | 0 | 30 | 35 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | None | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control, Scan | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Again, this Gilgamesh won't appear if you didn't take the ![]() ![]() | |||||||
Few relevant stats, as you can see. If you skipped the



Note: There have been reports about Gilgamesh not showing up even when all the known conditions are met. I have not been able to verify this or discover the cause, if it is in fact present at all. Information or save states to this regard would be greatly appreciated. We live in the interactive age, after all. Write your own chapter in Djibriel's (and the CoN's!) walkthrough today!
The

When all is done, you will find the last Save Point of the game. From now on, it's simply a straight march to our final destination: Exdeath.
With Movers as the rare encounter here and the corresponding massive amounts of ABP to be found, this is the place to grind, farm, train, 'max it up', etcetera. At some point in the future, you should have everything you need for your characters: they needn't get that elusive Three Stars above their head as a Freelancer, but mastering Thief, Monk and Oracle maximizes stats. !Rapid Fire, !Spellblade level 6 and Dual-Wield are great for all physically inclined characters; mastering !White, !Black, !Time, !Summon and !Blue are great for all arcane specialists. Make sure to reach !Dualcast for maximum potential too. Whenever you load Quicksave data, the second battle you'll see will be the Mover formations; with this in mind, you'll be masterin' Jobs like something really adept at masterin' Jobs!
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.