Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.8: The Island Shrine; the Wind Tablet
Enemies: Prototype, Mecha Head, The Damned, Executor, Oisearare, Shadow Dancer, Numb Blade, Tot Aevis, Covert, Pantera, Wendigo
Treasures: 9000 Gil, 12000 Gil, Beast Killer,
Circlet,
Crystal Helm, Dark Matter, Dragon Fang, Elixir, Ether x2, Hi-Potion, Iron Draft,
Protect Ring,
Rising Sun
Blue Magic: Level 2 Old,
Level 3 Flare,
Level 4 Graviga,
Level 5 Death,
Doom,
Off-Guard,
????,
Missile,
Flame Thrower,
Self-Destruct,
Mind Blast
In the middle of the World Map there's a large sea. On the southern edge, you can see an island which turns out to have appeared right in the middle of the Big Bridge. The Island Shrine existed earlier, but, surrounded by mountains, you had no way to enter it. Now, the path is open.
Guarding the doorway are two Gargoyles. You've fought them earlier, so you know how to deal with them. Remember: Yes to








The Damned used to hide in Pyramid of Moore chests all the freaking time, but they're loose now. What's the deal with The Damned, anyway? They went to Harvard. They practice law in prestigious New York firms. They're undead pests, vulnerable to

Executor enemies will use every level-based Blue spell, ranging from







Oisearare is the source for








The




Tot Aevis is a tub of lard. It has 33090 HP, and is both Heavy and protected from Death attacks. It has no elemental weaknesses, but it absorbs Wind. You will be fighting these things for a while. As a common steal, it has the



The





Shadow Dancers will attack physically, but may also use Dancehall Daze to inflict Sleep on a single target. They have a rare

Numb Blade samurai have a rare

Being able to use !Steal successfully is a great thing in this dungeon, so you'll probably want a Thief around.







Push through the heavy doors of the Island Shrine to find another apparently featureless room. With Find Passages, you can see a hidden passage to the right which takes you to a chest containing 12000 Gil.
The next room will take you to a pipe, which will suck you in. Here, in the room with the switches, two treasures are hidden from you. On the wall to the left, one tile above the bottom-right tile, you can find a Hi-Potion. In the bottom-right corner, on the right wall, you can find an Iron Draft. Useless items, but they're there and if you miss them you'll have to cry yourself to sleep, I suppose.
The switches you now see behave as follows: Up/Up means back to the entrance. Up/Down takes you to a chest containing an Elixir. Down/Down takes you to a chest containing 9000 Gil. Down/Up takes you further inside.
Raid both the Elixir and 9000 Gil chests before pressing on; get back to the switches room, flip the left one down and the right one up and get into that inviting tube. Here, there's a chest containing either Covert or Pantera. Both monsters are exclusive to being a monster-in-a-box in this specific chest, so you'll never be able to defeat both on the same file (though you can see both by opening the chest and running away a few times). Neither has a Bestiary entry, so no worries there.
The Covert is a red-clad ninja who may attack physically or use either Wind Slash or Blaze. It has 7000 HP. When you kill him, he'll go "Illusion" and summon two of his kind before passing away. Since they overlap perfectly, you won't see the first one die and the other two appear. Now, you'll have to fight two additional Coverts, though you'll only see one on the battlefield. After you've killed the other two, the Covert will say "That's far enough!" and die. Golem is nice.
The Pantera is a super-Coeurl. It attacks physically and may randomly use Blaster, which sets either Paralyze or Death, 50-50 chance. Sadly, the Pantera battle is bugged. See, what was supposed to happen was this. When you allowed Pantera to live for two turns, it would summon two images of itself. "Illusion!" One of them would randomly be the 'real' Pantera and take damage. The other two would be invulnerable to harm. You'd be attacking decoy targets a lot as the real Pantera often switched. Once Pantera would have died, the two images would Flee. Rather than starting this switcheroo, however, the extra Panteras will actually self-terminate as a first turn after multiplying.
Regardless of its guardian, you'll get a





Continue for a Save Point. Welcome to the 2nd Floor. To the left, you can find a chest with an Ether. To the right, a secret passage detectable by a Thief will lead you to a chest containing a




The third floor will place you directly before a door. Go in and grab the chest's contents, a




The fourth floor is featureless.
The fifth floor has two chests: another Ether and a Dragon Fang. If you approach these chests directly, you'll find pitfalls instead; go around to grab them and proceed. There are pitfalls around the exit.
The sixth floor is another Save Point.
The seventh floor has two chests: a Dark Matter to the left and a

Oh yeah, and there's a boss battle. Wendigo, one of The Eleven of the Rift is here to pull off two things Pantera could never hope to accomplish. First, a successful trick of invulnerability and deception. Second, sweet bloody victory.
Wendigo Bestiary #289 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 7 | 20000 | 8192 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
65 | 10 | 10 | 0 | 10 | 20 | 10 | |
Stolen Items |
Dropped Items |
||||||
Common: Dark Matter | None | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Wendigo has four targets, but only one of them is real. The real one will move around each time he takes damage, too. However, the first attack you make will always land, so make that first one count big. Since the fight will go more than one round, though, have something that absorbs ice to minimize the damage you take, and stay away from water attacks. | |||||||
I'm not sure what Wendigo stands for. A blue-ish apparition of a naked man with a club and something strange on his forehead. He's like Dr. Manhattan, but a bad guy.
The Wendigo has four bodies, but only one of them is vulnerable to harm. Every time he takes HP damage, he'll jump to a random body and set his current HP to all four targets. For the fake targets this doesn't matter, since they're invulnerable to harm. This will at least ensure that Wendigo has only 20000 HP, and any damage you do to whatever body he's in will count down on the same 20000 HP. Whenever you use a multi-target attack (even those that deal no damage, such as


The Wendigo may randomly use an attack called



The Wendigo's attacks are little and weak, so it's just a battle against the annoyance of having to target up to three enemies before you hit the right one.






Another status ailment you can set is Sleep. Putting fake targets to sleep will not cause retaliation with Frost attacks, nor will the 'real' Wendigo jump to another body if it is asleep. If you set Sleep to all targets at the start of the battle before dealing any damage and provoking the body-switching, you can just unleash powerful multi-target magical attacks to all four opponents.
From the battle you can learn what could be your second-to-last Blue spell, Mind Blast. Not if you got Carbuncle all up in your business, obviously.
Now that you have the Second Tablet, you can return to the Sealed Castle and obtain three more Legendary Weapons. For the next dungeon,





Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.