Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.21: Kohlingen
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Enemies: Sand Ray, Alacran, Fossil Dragon, Vulture, Iron Fist, Bloodfang, Rock Wasp, Paraladia
Treasures: Elixir, Green Beret
Kohlingen is a nice town without anything significantly wrong with it. It doesn't house any gargantuan frozen serpents, it's not being overrun by the Empire, it doesn't consist of hunters, dogs, and Mickey Mouse Club rejects; Kohlingen is your average village where the sun shines and the non-narcotic grass grows. But since that doesn't attract any tourists, you'll quickly notice that Kohlingen houses crazy people, preserves dead people, and has assassins in every Inn, not unlike whatever the hell the Russians did to Moscow after Lenin died.
The weapon shop has no new weapons for you, but what is interesting is the fact you can buy scrolls here. At 500 Gil a piece, they are really too expensive for you to buy in mass amounts. If you chose to hire Shadow, buy a few

A note on the scolls for those interested: Ninja magic/Ninjutsu is a factor in earlier and later Final Fantasy games, but since this game only offers a single secondary ability to every character, the game designers decided to relate Shadow's ninjutsu abilities to items and have him use them with his Throw command, even though you don't really throw scrolls.
The only new item of interest at the Armor Shop is the





To the northwest is Rachel's House, which houses an Elixir within yet another clock. Rachel has a history with Locke. If Locke is in your party, you'll learn more about his tragic past. If he isn't, you will learn nothing, like you always do when you make mistakes.
To the northeast, there is a large mansion that houses two points of interest. If you sneak through the back entrance, you'll find a

In the Inn, there's Shadow waiting for you! For 3000 Gil he will offer to join your team as long as there's room for him; otherwise, he'll simply tell you to piss off. His merit in this scenario has been discussed earlier but it's important to stress again that Shadow might leave you at any time after every battle. Also, you now finally have access to the infamous Shadow's Dreams!
A burnt house here is inaccessible. A 'glowing monster' destroyed it; it seems Terra made a visit to Kohlingen and flew off again. But where? No sense doubting, as there's really only one place to go. We're off to Jidoor, to the South.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.