Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.6: South Figaro and Off
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Enemies: Belmodar, Unseelie, Mu
Treasures: 500 Gil, 1000 Gil, 1500 Gil, Antidote, Elixir, Eye Drops, Gold Needle, Green Cherry, Hyper Wrist,
Hermes Sandals, Phoenix Down, Potion x3, Teleport Stone
Item Shop: You might want to buy one or two Gold Needles, as it *is* possible to accidentally get a Petrified character in a bit, and you'll want something to counter its effects.
Weapon Shop: Buy a




Armor Shop: Buy two




Relic Shop: Buy three








Hidden Items: Like in the first cavern you explored with a lone Terra, there are items hidden here that are best left untouched for a while. Here's a list of the items in South Figaro currently, as well as the items they will become if left to age appropriately:
(items now) (items they become)
Phoenix Down - Phoenix Down
Potion - X-Potion
Antidote - Tent
Eye Drops - Remedy
Potion - Holy Water
Green Cherry - Tent
Gold Needle - Elixir
Teleport Stone - Phoenix Down
There's a Potion in the barrel between the Weapon and Armor Shop. I suggest skipping this one in order to come back for the X-Potion later; you've got plenty of Potions, but X-Potions will always be nice to have. There are Eye Drops in a box north of the entrance to the port, and an Antidote in the barrel just above it. They become a Tent and Remedy respectively, so it doesn't really matter what you do. The barrel next to the Chocobo Stable contains a Potion that becomes a Holy Water (leave it), the Green Cherry behind the Chocobo Stable becomes a Tent (grab the Green Cherry) and the Gold Needle in the box to the far southwest corner of the town becomes an Elixir (definitely leave this until after it changes).
Enter the large house in the northwest corner of South Figaro. You'll enter through the left door; exit through the right door. In one of the barrels you see here, there's a Phoenix Down.
Continue behind this corner of the house and you'll find yourself in a hidden room! Search the clock for an Elixir. Now, go back in the house and go up the stairs.
In one of the rooms, there will be a man writing a letter (who is he writing to? I'm sure it's not important. Couldn't be the enemy, anyway). Behind the bookcase, you'll find a secret entrance to a staircase, which leads to another staircase. Follow it in the next screen. Go all the way to the right until you're facing a wall; from here, go all the way down to the bottom. You should be out of sight now. Next, go right to enter a secret area with a




I suggest giving the



On the town wall, there's a group of three barrels you can see when standing near the Chocobo Stable. Find your way there (stairs are near the Armor Shop) and grab a Teleport Stone. It'll become a Phoenix Down later, but Teleport Stones are infinitely cooler at this stage of the game than Phoenix Downs will ever be. Finally, there's a Potion in the house of the old servant of the richest man in town. I figured I'd save the best for last.
Other stuff to do: In the Pub, there will be a dark man with a dog near the counter. Talking to him will allow you to name him. Shadow sure is mysterious. If you thought he was going to join your party now, think again. This guy is a ninja; they don't even consider bothering you in RPGs unless you're at least past the first serious town.
In the Japanese game, an old man in the Pub will also say that 'you' (Edgar) look like one of Duncan's students, which is the first hint there that Sabin went off to train under Master Duncan.
You've had your fun in South Figaro, bought some new armor, equipped some Relics, and met a mysterious stranger with the name of Shadow. I'd say it was worth it.
But, time to move on. Go straight north, as there's something of interest there. The enemies on the way are fairly standard stuff by now. Unseelies take more damage from


Mus are obscenely boring creatures as they do nothing but Attack under any circumstance. The only interesting thing to note about them is the fact that they cannot be struck by Meteor Strike. A character you'll meet in the future can lift trains, hold up houses and whatnot, but he cannot lift this squirrel up in the air. It makes sense when you think about it while drunk.
Belmodars are the first genuinely dangerous-looking creatures you meet. They attack with Attack and !Rush, and counter Magic spells with a 1/3 shot at using Megavolt, so don't do that. You'll want to try to Steal a

Make use of Edgar's



Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.