Final Fantasy VII Bosses
Turks: Reno (1/Sector 7) | Level | HP | MP | Attacks |
17 | 1000 | 0 | Pyramid, Electro-mag Rod | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
290 | 22 | 500 | Midgar - Sector 7 | |
Immune to Status | Notes | |||
Strategy | ||||
One of Reno's more annoying attacks, Pyramid, involves trapping a character in a yellow triangle, preventing them from attacking. Attack the character to release them, keeping in mind that this does still do damage. Another attack is Electro-mag rod, and while this does some damage, it’s not all that bad. Use your magic on him except for Lightning, which he is strong against, and take care to free your allies quickly from Pyramid. | ||||
Turks: Reno (2/Gongaga) | Level | HP | MP | Attacks |
22 | 2000 | 80 | Slap, Turk Light, Electropod | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
660 | 60 | 1500 | Gongaga | |
Immune to Status | Notes | |||
Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
(Reno and Rude do this fight together)
Ramuh materia does well on them. They do heal themselves, and have annoying attacks such as Turk Light, so try to use all your big attacks first. You want to finish this fairly quickly. If you can kill Rude first, that's a good way to go since he's the healer. | ||||
Turks: Reno (3/Gelnika) | Level | HP | MP | Attacks |
42 | 15000 | 230 | Neo Turk Light, Electropod 2 | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
5000 | 300 | 4000 | Gelnika | |
Immune to Status | Notes | |||
Turks: Reno (4/Midgar) | Level | HP | MP | Attacks |
50 | 25000 | 200 | Turk Light, Electropod | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
4500 | 450 | 3000 | Midgar | |
Immune to Status | Notes | |||
Sleep, Return, Confusion, Silence, Transform, Stop, Berserk, Paralysis, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
The Turks will use some strong physical attacks, as well as some elemental attacks, so you need to be prepared against that. Using characters with long-ranged weapons can be very effective, as they will take far less damage from the physical attacks. They also need the very best armor you can provide them with. Be advised that Elena will use a charm attack, so using Ribbons might be a good idea. On a final note, each Turk absorbs either Fire, Ice or Lightning magic, and is immune to Gravity magic, so take that into account when equipping materia. If you succeeded in raising the Ultima to the second level, it will do wonders. Otherwise, rely on Comet, Contain (but don’t forget about the Turks’ resistance to elemental magic), the most powerful summons you’ve got and physical attacks.
First, cast Big Guard and Regen. Then, definitely start by stealing from the Turks, as they hold valuable equipment. After that, unleash all you’ve got on them, with your most powerful spells, and concentrate your physical attacks on one Turk at a time. Don’t forget to heal once in a while, as they do have the power to bring your characters down easily. | ||||
Turks: Rude (1/Gongaga) | Level | HP | MP | Attacks |
23 | 2000 | 135 | ||
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
720 | 70 | 2000 | Gongaga | |
Immune to Status | Notes | |||
Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
(Reno and Rude do this fight together)
Ramuh materia does well on them. They do heal themselves, and have annoying attacks such as Turk Light, so try to use all your big attacks first. You want to finish this fairly quickly. If you can kill Rude first, that's a good way to go since he's the healer. | ||||
Turks: Rude (2/Rocket Town) | Level | HP | MP | Attacks |
42 | 9000 | 240 | ||
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
3400 | 80 | 3000 | Rocket Town | |
Immune to Status | Notes | |||
Sleep, Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
Turks: Rude (3/Gelnika) | Level | HP | MP | Attacks |
49 | 20000 | 280 | ||
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
5500 | 360 | 5000 | Gelnika | |
Immune to Status | Notes | |||
Turks: Rude (4/Midgar) | Level | HP | MP | Attacks |
51 | 28000 | 250 | Punch, Grand Spark | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
5500 | 600 | 5000 | Midgar | |
Immune to Status | Notes | |||
Sleep, Return, Confusion, Silence, Transform, Stop, Berserk, Paralysis, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
The Turks will use some strong physical attacks, as well as some elemental attacks, so you need to be prepared against that. Using characters with long-ranged weapons can be very effective, as they will take far less damage from the physical attacks. They also need the very best armor you can provide them with. Be advised that Elena will use a charm attack, so using Ribbons might be a good idea. On a final note, each Turk absorbs either Fire, Ice or Bolt magic, and is immune to Gravity magic, so take that into account when equipping materia. If you succeeded in raising the Ultima to the second level, it will do wonders. Otherwise, rely on Comet, Contain (but don’t forget about the Turks’ resistance to elemental magic), the most powerful summons you’ve got and physical attacks.
First, cast Big Guard and Regen. Then, definitely start by stealing from the Turks, as they hold valuable equipment. After that, unleash all you’ve got on them, with your most powerful spells, and concentrate your physical attacks on one Turk at a time. Don’t forget to heal once in a while, as they do have the power to bring your characters down easily. | ||||
Ultimate Weapon | Level | HP | MP | Attacks |
61 | 100000 | 400 | Quake2, Ultima Beam, Shadow Flare | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
35000 | 3500 | 25000 | Mideel | |
Immune to Status | Notes | |||
Strategy | ||||
This battle can be rather easy if you are prepared. Hit him with high powered spells and be ready for strong magical attacks. Casting Regen is a good idea for this fight. |
Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.