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Final Fantasy Tactics Walkthrough

Written by  Neal
Fanart Editor & Data Manager
St. Murond Temple Hall
Move-Find Item Treasures
Common: Remedy
Rare: Elixir
Common: Hi-Potion
Rare: Elixir
Common: X-Potion
Rare: Elixir
Common: Phoenix Down
Rare: Elixir

Before the next battle begins, Ramza and Vormav exchange lines with each other. Ramza tells Vormav to release Alma, but Vormav asks for the stones and the Scriptures. Ramza tells him he’ll get just the Scriptures, but that’s enough for Vormav, though he doesn’t come right out and say it. After Rofel gets the Scriptures for Vormav, he glances through it and finds the information that he needs, then Vormav’s group attacks.

50. Hall of St. Murond Temple

Enemies: Vormav (Divine Knight), Rofel (Divine Knight), Kletian (Sorcerer)
Guest Characters: None


You don’t even need to kill Vormav, just one of the three enemies. Holy will do it, but if you’re using Orlandu, just send him up and have him use Lightning Stab on Kletian. He should die, and all three will run away. It’s a very simple battle that shouldn’t be difficult at all at this stage of the game. Vormav escapes into the basement, which is the next area.

Equip 108 beads on all your characters and *save your game into your second slot.*

Prologue and Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Sidequests
Chapter Battles
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.