CoN 25th Anniversary: 1997-2022
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Final Fantasy Tactics Support Abilities

Reaction | Support | Movement

Reaction Abilities

A Save
Description
Raises the character's physical attack power when attacked by the enemy. Works best on characters with low attack power. However, becuase it's part of the Dancer's abilities, it's only available to female characters.
Trigger
JP Required
Learned As
HP Damage
550

Abandon
Description
Raises the character's evade percentage, allowing him or her to dodge attacks more easily. Works with all pyhiscal attack and some magic attacks.
Trigger
JP Required
Learned As
Enemy Attack
400

Absorb Used MP
Description
Restores character's MP by the same amount the enemy used to cast its spell.
Trigger
JP Required
Learned As
MP Effect
250

Arrow Guard
Description
Increases the character's chances of evading a Bow/Crossbow attack. This is another good skill for the first half of the game, when enemy bow strikes can be very damaging.
Trigger
JP Required
Learned As
Bow/Crossbow Attack
450

Auto Potion
Description
When a character recieves any form of HP damage, he or she uses the lowest-level potion available. This is an effective way to heal your characters without using an AT during the beginning and middle parts of the game, especially when primed with Hi-Potions and X-Potions. However, it can be expensive, because characters equipped with this can--and will!--use potions indiscriminately.
Trigger
JP Required
Learned As
HP Damage
400

Blade Grasp
Description
Allows the character to evade attacks from weapons and some abilities. Bow, Crossbow and Gun attacks can also be evaded, despite what the in-game description says. The higher the character's Brave points, the higher the evasion percentage.
Trigger
JP Required
Learned As
Physical Attack
700

Brave Up
Description
This raises the character's Brave level when attacked by the enemy. However, because this is part of the Dancer's abilities, it's only available to female characters.
Trigger
JP Required
Learned As
Physical Attack
500

Catch
Description
Character can catch and keep items thrown across the battefield. It's possible to pick up rare items, too.!
Trigger
JP Required
Learned As
Throw
200

Caution
Description
Receiving an enemy's attack causes the character to take up a defensive psoition that halved all damage. Lasts until the character's next AT. Add: Defense.
Trigger
JP Required
Learned As
HP Damage
200

Counter
Description
Character counters an enemy's physical attack with one of his or her own. This is a slightly stronger version of Counter Tackle
Trigger
JP Required
Learned As
Physical Attack
300

Counter Flood
Description
Character counters a physical attack by invoking the appropriate geomancy effect.
Trigger
JP Required
Learned As
Physical Attack, Geomancy
300

Counter Magic
Description
Ther character counters with the same magic he or she receives.
Trigger
JP Required
Learned As
Magic Effect
800

Counter Tackle
Description
Counters a physical attack with a Dash attack's body blow. Indispensable in the beginning stages of the game but not in the middle to latter parts.
Trigger
JP Required
Learned As
Physical Attack
180

Critical Quick
Description
The character's AT is elevated to next position when his or her HP totals fall within critical levels
Trigger
JP Required
Learned As
Critical Status
700

Damage Split
Description
Character shifts damage received from him- or herself to the enemy.
Trigger
JP Required
Learned As
HP Damage
300

Distribute
Description
When the character's HP are maxed, he or she shares any excess HP with his or her allies.
Trigger
JP Required
Learned As
HP Restore
200

Dragon Spirit
Description
When a character receives HP damage, that character casts the Reraise status.
Trigger
JP Required
Learned As
Physical Attack
560

Faith (Face) Up
Description
Raises a character's faith level when he's hit with a magical spell. This ability has its good and bad: It raises his or her magical power, but it also makes him or her more susceptible to enemy magic. Because it's among the Bard's skills, it's available only to male characters.
Trigger
JP Required
Learned As
Magic Effect
500

Finger Guard
Description
Character plugs his or her ears to dodge Talk Skill (word-based) attacks.
Trigger
JP Required
Learned As
Word Skills
300

Gilgame Heart
Description
Character receives from enemy the same amount of Gil as HP damage incured.
Trigger
JP Required
Learned As
HP Damage
200



Reaction | Support | Movement

Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.