Final Fantasy Tactics Job Classes
Jobs | |||
Chemist | ![]() |
Vital Statistics
Prerequisite Classes | None | |||||||
Base Stats | Move | Jump | Speed | Evade | Attack |
Magic |
HP |
MP |
3 | 3 | 8 | 5 | - | Same | - | Sa |
Basic Skillset | Item | |||||||
Skill Name | Description | Range | Vertical Range | Effect |
MP Used |
Speed |
JP Required |
|
Potion | Recovers 30 HP. Causes damage to the undead. | 4 | N/A | 1 | N/A | Now | 30 | |
Hi-Potion | Recovers 70 HP. Causes damage to the undead. | 4 | N/A | 1 | N/A | Now | 200 | |
X-Potion | The strongest potion, recovering 150 HP. Causes damage to the undead. A must-have! | 4 | N/A | 1 | N/A | Now | 300 | |
Ether | Recovers 20 MP. | 4 | N/A | 1 | N/A | Now | 300 | |
Hi-Ether | Recovers 50 MP. | 4 | N/A | 1 | N/A | Now | 400 | |
Elixir | Restores all HP and MP. Elixirs can't be found in stores and must be found on the battlefield. | 4 | N/A | 1 | N/A | Now | 900 | |
Antidote | Neutralizes all poisons. Cancels Poison. | 4 | N/A | 1 | N/A | Now | 70 | |
Eye Drop | Restores sight. Cancels Darkness. | 4 | N/A | 1 | N/A | Now | 80 | |
Echo Grass | Restores speech, allowing the character to cast spells again. Cancels Silence. | 4 | N/A | 1 | N/A | Now | 120 | |
Maiden's Kiss | Change the character back into his or her original shape. Cancels Frog. | 4 | N/A | 1 | N/A | Now | 200 | |
Soft | A golden needle which cures petrification. Cancels Petrify. | 4 | N/A | 1 | N/A | Now | 250 | |
Holy Water | Restores life to the undead. Cancels Undead and Blood Suck. | 4 | N/A | 1 | N/A | Now | 400 | |
Remedy | This all-purpose medicine cures most status anomalies. Cancels Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep. | 4 | N/A | 1 | N/A | Now | 700 | |
Phoenix Down | This tailfeather revives dead units. Cancels Dead. | 4 | N/A | 1 | N/A | Now | 90 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger |
JP Required |
Movement | Move---Find Item | Allows the character to find any hidden items on the destination panel. This skill is the only way for characters to find hidden items, making it a must-have for everyone in your party. | N/A | 100 | |
Reaction | Auto Potion | When a character recieves any form of HP damage, he or she uses the lowest-level potion available. This is an effective way to heal your characters without using an AT during the beginning and middle parts of the game, especially when primed with Hi-Potions and X-Potions. However, it can be expensive, because characters equipped with this can--and will!--use potions indiscriminately. | HP Damage | 400 | |
Support | Equip Change | Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change. | N/A | 0 | |
Support | Maintenance | Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items. | N/A | 250 | |
Support | Throw Item | Makes a character able to throw items over an extened range, even if he or she's not a chemist. | N/A | 350 |
Job Description
The chemist is the base starting class for most magic-using units. They have much expertise in alchemy, and can use a wide variety of items with training. They are also one of the two classes that can equip guns. Later in the game, the ability to equip guns helps offset their inherent low HP and AT.Job Ability Description
Chemists employ many abilities, some quite worthless, others absolutely vital later in the game. The key item-abilities to learn at the beginning are potion, hi-potion, phoenix down, and remedy. Later in the game Move-Find Item and Auto-Potion are invaluable.Jobs | |||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.