Final Fantasy Tactics Job Classes
Jobs | |||
Geomancer |
Vital Statistics
Prerequisite Classes | Monk Level Three | |||||||
Base Stats | Move | Jump | Speed | Evade | Attack |
Magic |
HP |
MP |
4 | 3 | 8 | 10 | + | + | + | + |
Basic Skillset | Elemental | |||||||
Skill Name | Description | Range | Vertical Range | Effect |
MP Used |
Speed |
JP Required |
|
Pitfall | Effective on Natural Surface, Wasteland, Road. Adds: Don't Move. | 5 | 0 | 2 | N/A | Now | 150 | |
Water Ball | Water Elemental attack effective on Waterway, River, Lake, Sea, Waterfall. Adds: Frog. | 5 | 0 | 2 | N/A | Now | 150 | |
Carve Model | Effective on Gravel, Stone Floor, Stone Wall, Mud Wall, Tombstone. Adds: Petrify. | 5 | 0 | 2 | N/A | Now | 150 | |
Hell Ivy | Effective on Grassland, Thicket, Water Plant, Ivy. Adds: Stop. | 5 | 0 | 2 | N/A | Now | 150 | |
Local Quake | Earth Elemental attack effective on Rocky Cliff and Lava Rocks. Adds: Confusion. | 5 | 0 | 2 | N/A | Now | 150 | |
Kamaitachi | Wind Elemental attack effective on Book, Tree, Brick, Bridge, Furniture, Iron Plate, Moss, and Coffin . Adds: Don't Act. | 5 | 0 | 2 | N/A | Now | 150 | |
Demon Fire | Fire Elemental attack effective on Wooden Floor, Rug, Box, Stairs and Deck. Adds: Sleep. | 5 | 0 | 2 | N/A | Now | 150 | |
Quicksand | Water Elemental attack effective on Swamp, Marsh, and Poisoned Marsh. Adds: Death Sentence. Adds: Death Sentence. | 5 | 0 | 2 | N/A | Now | 150 | |
Sand Storm | Wind Elemental attack effective on Sand Area, Stalactite, and Salt. Adds: Darkness. | 5 | 0 | 2 | N/A | Now | 150 | |
Blizzard | Ice Elemental attack effective on Snow and Ice. Adds: Silence. | 5 | 0 | 2 | N/A | Now | 150 | |
Gusty Wind | Wind Elemental attack effective on Roof, Sky and Chimney. Adds: Slow. | 5 | 0 | 2 | N/A | Now | 150 | |
Lava Ball | Fire Elemental attack effective on Lava and Machinery. Adds: Dead. | 5 | 0 | 2 | N/A | Now | 150 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger |
JP Required |
Movement | Any Ground | Character can walk easily over watery terrain such as rivers. | N/A | 220 | |
Movement | Move on Lava | Allows the character to walk and move over volcanic terrain. However, only one battle map features molten lava, so this skill is basically useless. | N/A | 150 | |
Reaction | Counter Flood | Character counters a physical attack by invoking the appropriate geomancy effect. | Physical Attack, Geomancy | 300 | |
Support | Attack Up | Increases damage a character's physical attacks cause. | N/A | 400 |
Job Description
Geomancers derive their spells from the terrain they are currently standing on. To be truly useful, a geomancer has to learn many abilities so that they can use their geomancy on any ground. Their spells are a little weak on the damage side, but require no MP, do not have to charge, never miss, and inflict various status anomalies. The fact that Geomancers can equip some good weapons makes them a very versatile class.Job Ability Description
The Geomancer's key abilities here are Hell Ivy, Carve Model, Pitfall, and Water Ball. The others are useful only on a few maps, so are only necessary to pick up after these. Attack UP is also worth picking up while in this class. Counter Flood is another good one.Jobs | |||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.