A Save | Description | ||
Raises the character's physical attack power when attacked by the enemy. Works best on characters with low attack power. However, becuase it's part of the Dancer's abilities, it's only available to female characters. | |||
Trigger |
JP Required |
Learned As |
|
HP Damage | 550 | ||
Abandon | Description | ||
Raises the character's evade percentage, allowing him or her to dodge attacks more easily. Works with all pyhiscal attack and some magic attacks. | |||
Trigger |
JP Required |
Learned As |
|
Enemy Attack | 400 | ||
Absorb Used MP | Description | ||
Restores character's MP by the same amount the enemy used to cast its spell. | |||
Trigger |
JP Required |
Learned As |
|
MP Effect | 250 | ||
Arrow Guard | Description | ||
Increases the character's chances of evading a Bow/Crossbow attack. This is another good skill for the first half of the game, when enemy bow strikes can be very damaging. | |||
Trigger |
JP Required |
Learned As |
|
Bow/Crossbow Attack | 450 | ||
Auto Potion | Description | ||
When a character recieves any form of HP damage, he or she uses the lowest-level potion available. This is an effective way to heal your characters without using an AT during the beginning and middle parts of the game, especially when primed with Hi-Potions and X-Potions. However, it can be expensive, because characters equipped with this can--and will!--use potions indiscriminately. | |||
Trigger |
JP Required |
Learned As |
|
HP Damage | 400 | ||
Blade Grasp | Description | ||
Allows the character to evade attacks from weapons and some abilities. Bow, Crossbow and Gun attacks can also be evaded, despite what the in-game description says. The higher the character's Brave points, the higher the evasion percentage. | |||
Trigger |
JP Required |
Learned As |
|
Physical Attack | 700 | ||
Brave Up | Description | ||
This raises the character's Brave level when attacked by the enemy. However, because this is part of the Dancer's abilities, it's only available to female characters. | |||
Trigger |
JP Required |
Learned As |
|
Physical Attack | 500 | ||
Catch | Description | ||
Character can catch and keep items thrown across the battefield. It's possible to pick up rare items, too.! | |||
Trigger |
JP Required |
Learned As |
|
Throw | 200 | ||
Caution | Description | ||
Receiving an enemy's attack causes the character to take up a defensive psoition that halved all damage. Lasts until the character's next AT. Add: Defense. | |||
Trigger |
JP Required |
Learned As |
|
HP Damage | 200 | ||
Counter | Description | ||
Character counters an enemy's physical attack with one of his or her own. This is a slightly stronger version of Counter Tackle | |||
Trigger |
JP Required |
Learned As |
|
Physical Attack | 300 | ||
Counter Flood | Description | ||
Character counters a physical attack by invoking the appropriate geomancy effect. | |||
Trigger |
JP Required |
Learned As |
|
Physical Attack, Geomancy | 300 | ||
Counter Magic | Description | ||
Ther character counters with the same magic he or she receives. | |||
Trigger |
JP Required |
Learned As |
|
Magic Effect | 800 | ||
Counter Tackle | Description | ||
Counters a physical attack with a Dash attack's body blow. Indispensable in the beginning stages of the game but not in the middle to latter parts. | |||
Trigger |
JP Required |
Learned As |
|
Physical Attack | 180 | ||
Critical Quick | Description | ||
The character's AT is elevated to next position when his or her HP totals fall within critical levels | |||
Trigger |
JP Required |
Learned As |
|
Critical Status | 700 | ||
Damage Split | Description | ||
Character shifts damage received from him- or herself to the enemy. | |||
Trigger |
JP Required |
Learned As |
|
HP Damage | 300 | ||
Distribute | Description | ||
When the character's HP are maxed, he or she shares any excess HP with his or her allies. | |||
Trigger |
JP Required |
Learned As |
|
HP Restore | 200 | ||
Dragon Spirit | Description | ||
When a character receives HP damage, that character casts the Reraise status. | |||
Trigger |
JP Required |
Learned As |
|
Physical Attack | 560 | ||
Faith (Face) Up | Description | ||
Raises a character's faith level when he's hit with a magical spell. This ability has its good and bad: It raises his or her magical power, but it also makes him or her more susceptible to enemy magic. Because it's among the Bard's skills, it's available only to male characters. | |||
Trigger |
JP Required |
Learned As |
|
Magic Effect | 500 | ||
Finger Guard | Description | ||
Character plugs his or her ears to dodge Talk Skill (word-based) attacks. | |||
Trigger |
JP Required |
Learned As |
|
Word Skills | 300 | ||
Gilgame Heart | Description | ||
Character receives from enemy the same amount of Gil as HP damage incured. | |||
Trigger |
JP Required |
Learned As |
|
HP Damage | 200 | ||